Well its obvious, that I'm a gamer. But I've always wanted to develop one now i have my chance.
O well we certainly wont be doing that approach. We are going to sell each epsiode for an individual price simular to the hitman approach on steam. Valued based on play length/content but each epsiode wouldnt be more then $10.
Im really sorry to hear that, because we failed our kickstarter it just wasnt reasonable to release one massive game with everyone working for free basically so we adopted a strategy of breaking it into 2-3 hour pieces and hammering out greater quality. The total amount of chapters are 4 currently i hope in the future youll try out the first part and give it a try or just wait till they are all released and pick them up then
o yes you're talking about this from this article right? That was well quite a few years ago since then we've had our current writer Christopher Lee he came in and revamped the story added the layers the directors wanted. The VR story and Ascension are final at this point and in further VR Updates will integrate the two a bit better with some story hints.
yeah, we've been in hibernation sorry about that. We will be certainly working to post more often!
o you've been playing the VR build on steam? duely noted :D
its a good 1-2 hours of a prototype you sure? :)
correct sir it pays homage to the Metal Gear VR Missions released in 1990's
yeah the specialist class is still undergoing adjustment she'll be in this weekends version for testing
if it makes you feel better we're adding dynamic hair to amber soon? :3
one thing most people don't know about is that currently we're not focused on polishing the animations. We know the animations aren't pretty but for the moment they serve their purpose gameplay wise to see what you guys like and dislike making it quicker for changes. Once we finalize the feature set from what we've been hearing you'll notice more updates that focus on the aesthetics of animation and effects and yes we've looked into motion capture its a possibility depending on the success of the VR missions. Since everything that goes into the VR affects the gameplay in the core singleplayer its a win win for us.
for now its strictly an assassination move
its in coming this month
well of cource
well we're still in Alpha :). We'll be going on Desura alpha fund if you would like to support the game and play our VR missions
yes we have addded parkour and a lot more flexibility since this video to jump over ramps and boxes
yes we've been Greenlit in a record 9 days you can find our page for the game here. Once we finish the release of the VR Training for Desura alpha fund. You'll see a lot more of us on steam early next year
no it will be modest if you can play the recent bioshock you'll be fine
We never said the Americans arent the enemies . I have said to much :)
you see we've gone on greenlight to at least start the voting and gather criticism / build our audience in the hopes of being greenlit. Then sometime after do private tests and religiously revamp and fix the game not from some early assess but from giving keys or downloads away for the game to help us make it better privately testing all types of the sort. All while not releasing the game to the public till its ==>done<----.
Plus it gives a recruitment drive to get the last tidbits of help we need and a morale boast simply said it was needed
yep we're polishing it up now we'll show the final and much more coming in the next 2 months once summer opens up
Your one of the lads that kickstarted?
your rig is set did you apply already?
can your rig play Mass Effect 3 or Bioshock Infinite?
that is an excellent idea, we're going to implement it thanks!
no date yet, but we'll be going on greenlight this month, That will dictate our release date really
indeed we're still tweaking!
yes they will work
thank you :) do stay tuned
thanks, very true we're looking into it now
yes we plan on adding camera shake and prone animations as one of the final polish layers as well as redo a lot of the particle effects.