Well its obvious, that I'm a gamer. But I've always wanted to develop one now i have my chance.
no it will be modest if you can play the recent bioshock you'll be fine
We never said the Americans arent the enemies . I have said to much :)
you see we've gone on greenlight to at least start the voting and gather criticism / build our audience in the hopes of being greenlit. Then sometime after do private tests and religiously revamp and fix the game not from some early assess but from giving keys or downloads away for the game to help us make it better privately testing all types of the sort. All while not releasing the game to the public till its ==>done<----.
Plus it gives a recruitment drive to get the last tidbits of help we need and a morale boast simply said it was needed
yep we're polishing it up now we'll show the final and much more coming in the next 2 months once summer opens up
Your one of the lads that kickstarted?
your rig is set did you apply already?
can your rig play Mass Effect 3 or Bioshock Infinite?
that is an excellent idea, we're going to implement it thanks!
no date yet, but we'll be going on greenlight this month, That will dictate our release date really
indeed we're still tweaking!
yes they will work
thank you :) do stay tuned
thanks, very true we're looking into it now
yes we plan on adding camera shake and prone animations as one of the final polish layers as well as redo a lot of the particle effects.
indeed :D what do you guys think of the overall direction? of the HUD
i have to agree with you there, thanks for being honest. They aren't final don't worry
both loosely state for one its just not for just 40k but scifi in general and our main character is a female thus why that group
already in the works bud :"D
yeah i can understand that they are roughly around 8 k to 14k currently. the textures will change and adapt as we get closer to release
awhh i was wondering were u went! well no big worries it will be addressed it was just a quick dev video
thanks man! :D we sure will
its running on the Nvidia 560 GTX 1 Gig GDDR5, I5 at 2.7 GHZ and 16 Gigs of ram. The game barely knocks 40% and its a pretty bad system compared to most new hardware. We have some ATI lads on the team and we'll be releasing a Demo build sometime next month. :) We'll take your feedback and make sure it works as all Rigs through the video options we'll make
its not gameplay just purely demonstrating a new feature and that it works. Don't worry in the final version we show latter on it will work on all systems. There just isn't optimizing running at all. Just a Raw dev video i decided to post
We're testing the game extensively over this month and next when we finish there won't be any fps drops. The issue is related to Dynamic Lights and Normal lights attempting to light them all.
Yes the level is just a quick test environment. What aspects do u feel needs more attention?. The shotgun was a new addition to the weapons the 1P isn't animated yet but i thought the community would appreciate seeing some updates
its currently in the works :)
for the most part the story is being kept secret till we reveal a trailer/teaser of sorts. but for now u can check out what we have planned in the features section Indiedb.com