I am the founder of DBolical and creator of ModDB, IndieDB and SlideDB. My aim is to make it easier for gamers to find great games/mods no matter their stage of development. And more importantly give game/mod developers a place to share their work and grow their fanbase - without being dependent on press/editors gatekeeping the important news sites. If you have any ideas or suggestions, hit me up I am always available to talk with the community.

Comment History  (90 - 120 of 3,120)
INtense!
INtense! May 18 2015, 9:27pm replied:

Aaron is good to talk to - do you have a link to a few trailers you have made so I can check them out?

+1 vote   news: Your mod at E3?
INtense!
INtense! May 18 2015, 8:46pm replied:

We have contacted them but haven't heard back - working on getting all communities participating.

+1 vote   news: Mod Appreciation Week 2015
INtense!
INtense! May 18 2015, 12:09pm replied:

Don't forget to comment outside of ModDB on non-modding communities like your blog, twitter, facebook etc so we spread the mod love beyond of our walls

+7 votes   news: Mod Appreciation Week 2015
INtense!
INtense! May 18 2015, 12:08pm replied:

Don't forget to shout out to other modders, spread the love!

+6 votes   news: Mod Appreciation Week 2015
INtense!
INtense! May 18 2015, 11:27am says:

Just so everyone knows we have been generously given OVER 500 keys to handout for the awesome games listed above. Good chance to win - so thank you for participating and helping us tell modders they are loved.

+19 votes   news: Mod Appreciation Week 2015
INtense!
INtense! May 17 2015, 9:32pm says:

Looking great - do like the style

+2 votes   game: Reikon Dungeon
INtense!
INtense! May 17 2015, 8:55am replied:

You have amazing skills. That definetely sounds quite interesting - feel free to contact me. How long does it typically take?

+1 vote   news: Your mod at E3?
INtense!
INtense! May 14 2015, 9:51pm replied:

haha :D

+2 votes   media: Brutal Doom v20 Official Trailer
INtense!
INtense! May 14 2015, 9:50pm replied:

it's trailers do kick ***

+3 votes   news: Your mod at E3?
INtense!
INtense! May 14 2015, 5:23am replied:

Sorry I should clarify that a trailer or announcement is what we are after. The mod can already be released or upcoming it needn't be a secret.

And agreed that a montage would be amazing... hard to pull together!

+10 votes   news: Your mod at E3?
INtense!
INtense! May 14 2015, 3:21am says:

yeeeesss! This trailer just makes me laugh manically!

+17 votes   media: Brutal Doom v20 Official Trailer
INtense!
INtense! May 10 2015, 9:12pm says:

so prettttty!

+1 vote   game: Star Command Galaxies
INtense!
INtense! May 9 2015, 9:50am says:

I really enjoy your writing style, I was serious about you doing guest pieces for the site ;)

As to your post, it's funny because paid mods have been on the table for a while. Valve has been doing it in their own games, and Epic have stated the next Unreal Tournament will be funded by user-made mods Moddb.com (oddly missed throughout this discussion).

I think however the key point you state is the lack of competition everywhere in the digital world. In the good old days business had to be local, so no game shop owned the world, tons of places printed your photos and anyone could come along and compete. But in the digital world I don't want to join a network unless my friends are on it and they have all the content I desire. I don't want to change phone because I loose all my apps and sync'd information. It basically becomes impossible to compete since nothing is localised and one company has an insane amount of power and influence. While these companies strive to do well by their customers there will be times where this power is abused or directed wrongly. We've kind brought this on ourselves by refusing to give others a go and I cannot see that changing anytime soon

+1 vote   blog: Why we flipped out over paid mods.
INtense!
INtense! May 8 2015, 9:55am replied:

It is feeling that way, though the direction mods go will be interesting

+6 votes   news: Grand Theft Auto 5 mods given the thumbs up!
INtense!
INtense! May 8 2015, 2:36am says:

Super excited GTA 5 SP mods are now endorsed: Moddb.com

Keep up the fine work!

+9 votes   mod: Los Santos Life
INtense!
INtense! May 7 2015, 8:48pm replied:

Big fan of the super indepth development articles. Like lurkerslair i'm tracking this to see how it turns out

+2 votes   game: Skein
INtense!
INtense! May 7 2015, 8:47pm says:

Interesting take on soccer, I like it

+2 votes   game: Football Tactics
INtense!
INtense! May 6 2015, 10:43am says:

yeeesss, this mod team has always made such classy trailers

+5 votes   media: Black Mesa: Steam Launch Trailer
INtense!
INtense! May 6 2015, 4:03am replied:

Consider it done!

+2 votes   game: Shallow Space
INtense!
INtense! May 5 2015, 9:44pm says:

Ahh damn missed your post, I would have crowdfunded this!

+2 votes   game: Shallow Space
INtense!
INtense! Apr 29 2015, 2:25pm replied:

A very well thought out response - I do appreciate being challenged and certainly agree with your points.

Mods are what makes PC gaming great, and when I look at mobile and console gaming I see publishers turning to subscriptions, ads, pay-to-win and reward timers for profit when high sticker prices fail.

I'd much rather we at least consider a future where we harness PC gaming's strength, and it is funded by a vibrant motivated development community working together and pushing boundaries, than the ugly alternative.

+5 votes   news: The uncertain future of paid mods
INtense!
INtense! Apr 29 2015, 5:29am replied:

I can just imagine Valve thinking this exact way 5 days ago when they introduced this change... little did they know of the demon they were about to awaken.

+3 votes   news: The uncertain future of paid mods
INtense!
INtense! Apr 29 2015, 5:26am replied:

While ModDB is and always will be a free modding community, I do fear that gaming will end up like the web and barely able to keep it's head above water.

+4 votes   news: The uncertain future of paid mods
INtense!
INtense! Apr 29 2015, 5:23am replied:

I wasn't referring to piracy, I was referring to people waiting for sales, buying games in bundles at heavily discounted prices etc. F2P, in-game ads have emerged because people are unwilling to pay, not because they are pirates.

+3 votes   news: The uncertain future of paid mods
INtense!
INtense! Apr 29 2015, 5:19am says:

Scott mustn't sleep... maybe freddy forces him to make these games?

+8 votes   game: Five Nights at Freddy's 4: The Final Chapter
INtense!
INtense! Apr 29 2015, 5:16am replied:

shifting loyalty and motivation is the single biggest threat this poses I absolutely agree. But donations are not the answer. Do you really want people saying things like "donate and i'll give you this special sword to use in game"

+3 votes   news: The uncertain future of paid mods
INtense!
INtense! Apr 29 2015, 5:12am replied:

A valid point, I feel that it won't stop modding quite the opposite infact. But instead of people taking on big risky total conversion projects that they have in the past, they will focus on making hats and cosmetic things that appeal to a persons vanity and are easy to sell for a quick buck

+4 votes   news: The uncertain future of paid mods
INtense!
INtense! Apr 29 2015, 5:10am replied:

Wow, I don't think I have read a better, well thought out response on the topic ever. There is just so much to consider here - this is such a fundamental change

+6 votes   news: The uncertain future of paid mods
INtense!
INtense! Apr 29 2015, 5:05am replied:

An interesting idea for sure. Pledge a little every update perhaps. Encourage and help progress?

+5 votes   news: The uncertain future of paid mods
INtense!
INtense! Apr 29 2015, 5:02am replied:

Indeed, there is a good reason most indie games are 2D, and use pixel art and other tricks. Modders can make 3D shooters, MMOs because the base game provides that. For a small indie team it would be an epic undertaking.

+5 votes   news: The uncertain future of paid mods
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