I am the founder of DBolical and creator of ModDB, IndieDB and SlideDB. My aim is to make it easier for gamers to find great games/mods no matter their stage of development. And more importantly give game/mod developers a place to share their work and grow their fanbase - without being dependent on press/editors gatekeeping the important news sites. If you have any ideas or suggestions, hit me up I am always available to talk with the community.
For the most part I just don't get why they bother. They spam even though our system doesn't allow URLs to be typed so they will do things like "Get free games from BESTGAMESONLINE [.] COM". For a start I would have thought that 99.99% of users would avoid the spam to begin with, but who would actually bother to copy and paste that URL and edit it to work? Some spam even without URLs or anything meaningful in their message (are they trying to establish system trust?).
And even if their spam manages to get through we are extremely proactive here and will ban then erase all trace of them from the internet, meaning at best they get a tiny bit of exposure (but not long enough for any visitors or SEO benefits).
Either way the spam looks awful to our visitors hurting our reputation, distracts our users who want to see real amazing content from game and mod teams and wastes our time cleaning it up. While we currently get very little spam compared to what we see on some other sites, we ideally want to make it too hard so the spammers just give up and move on. Which is why we have just implemented a custom anti-spam system which updates on the fly. By being one-of-a-kind it should be very hard for the spammers to adapt and adjust too without significant work (unlike on Wordpress et al which have millions of sites using the same system, meaning there is huge upside for the spammers if they figure out a system). An approach like this has worked for us in the past, as it is a great deal of effort to get through just to spam on one site which will delete your message anyhow... and so far in the first 48hours no spam has made it in. Fingers crossed this continues and we will always do all we can to eradicate it!
Thanks to the horrifying game Five Nights at Freddy's which streamers and youtubers are going crazy posting reaction videos about, IndieDB had its biggest day ever. For those interested to see what kind of a spike it generated here are the last 20 days of absolute unique visitors:
Our previous best was 95,000 which occurred in January this year when we announced the 2013 Indie of the Year winner. Great to see IndieDB growing but it still has a long way to go to catch up to ModDB which does 200,000+ every day and it's best is 300,000+
Thanks to everyone who visited!
Hey all - so there has been a little concern about some of the terms that us and other sites put in place regarding the content we show. While we cannot change what other sites do, we can change what we do. These terms relate to ownership of user submitted content, ideally we don't want to assert any ownership over the game you made, we just want the rights necessary to distribute content you've submitted to the system.
In an effort to disguinish ourselves from the others sites and show we care and listen to the indie developers we represent, we are working on changing our terms and propose moving from:
2. Use and ownership of user provided content
If you send to DBolical, or upload to the System, any content of any type ("Content"), including forum posts, commentary, ideas or suggestions whether or not solicited, then: by uploading the Content you license the Content to DBolical as set out in this clause 2; and you must ensure that you are the owner or creator of that content or have received permission from the owner or creator to make such submissions and to licence that content as set out in this clause 2.You expressly authorise and permit DBolical to exercise and to authorise others to exercise all of the rights comprised in copyright and all other intellectual property rights which subsist in the Content and you irrevocably consent to all such exercises. DBolical is not required to compensate you or any other person in any manner for any such exercise or authorisation. In particular, DBolical may use, reproduce, modify, create derivative works from, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the Content and other works which are based on them (including by way of adaptation or derivative works) in any form, anywhere, with or without attribution to you, whether or not such use would otherwise be a breach of any person's moral rights, and without any notice or compensation to you of any kind. This clause does not limit DBolical's privacy obligations under clause 10.
2. Use and ownership of user provided content
2.1 All rights in any games, addons, modifications and related downloadable content that you upload for distribution via the System (‘User Developed Content'), remain with the owner of such material unless otherwise agreed in writing. You grant to DBolical:
2.1.1 a non exclusive, and sub-licensable licence in all rights in the User Developed Content necessary to facilitate the distribution of the User Developed Content via the System; and
2.1.2 the right to use still images, graphics or any other audio, visual or audio visual elements contained the User Developed Content for the purposes of promotion of the System only.
2.2 All rights in any forum posts, commentary, ideas or suggestions whether or not solicited by DBolical that you send to DBolical or upload to the System, ("User Generated Content"), become the property of DBolical. You acknowledge that by contributing User Generated Content you expressly authorise and permit DBolical to exercise and to authorise others to exercise all of the rights comprised in copyright and all other intellectual property rights which subsist in the User Generated Content and you irrevocably consent to all such exercises. DBolical is not required to compensate you or any other person in any manner for any such exercise or authorisation. In particular, DBolical may without limitation use, reproduce, modify, create derivative works from, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the User Generated Content and other works which are based on them (including by way of adaptation or derivative works) in any form, anywhere, with or without attribution to you, whether or not such use would otherwise be a breach of any person's moral rights, and without any notice or compensation to you of any kind. This clause does not limit DBolical's privacy obligations under clause 10.2.3 You warrant that you are the owner or creator of any User Developed Content, or any User Generated Content you choose to upload, or that you have received permission from the owner or creator of any such content to make such submissions and to licence that content as set out in this clause 2. You warrant further that any User Developed Content or User Generated Content uploaded by you is not defamatory in nature, and that it is not malicious, or intended to cause undesired effects, security breaches or damage to the System or other user's property.
So i'm speaking at a panel at Freeplay this Friday 10:45am at ACMI Federation Square theatre entitled "finding a platform" for those interested. Come along if you are able! I'm also headed over to Perth to speak at a gaming workshop so if you are a local check out the flier below and come along.
I was recently interviewed by Daniel Hindes for PC Powerplay Magazine Australia. The article looks at kickstarter / desura alpha funding for indie games. Well worth a read so check it out below.
So on Friday June 29th, I shall be speaking at Game Masters: The Forum on a panel entitled "Creativity & Commerce". Fellow panellists include Tim Schafer (yep Tim of Legend!) and David Surman and Ian Gouldstone from Pachinko Pictures. What an honor it will be to be able to speak alongside these individuals. Super excited and a little nervous though I suspect I will be primarily listening and absorbing their wisdom! Here is the panel bio:
Following the phenomenal success of Double Fine's Kickstarter campaign, this session will explore a range of models that developers and distributors are investigating to creatively produce games. Panel includes Tim Schafer (Double Fine Productions), David Surman and Ian Gouldstone (Pachinko Pictures), and Scott Reismanis (Desura). Chaired by writer and academic, Dan Golding.
Tickets are on sale now from the ACMI site.
For those in Melbourne, Australia - i'll be speaking at Freeplay on Sunday the 21st of August at 10:00am. Topic of the presentation is "Cheating the Golden Rule". I'll be joined by Farbs and a few other indie game developers. Here is the blurb:
Freeplay wrote: In the traditional studio model, the cry of ‘he who controls the gold makes the rules’ is at the root of everything. Independent development aims to remove that restriction, but we all need to eat. This panel discusses some of the innovations in funding, their good and bad, and some of the best practices in each to make sure that the one controlling the gold is you.
So if you are a local, stop by should be an awesome event and it be great to catch up and chat.
GenghisCon is a student-priced convention, filled with games,
activities, panels, discussions, and workshops covering science fiction,
fantasy, roleplaying, board games, and more. Here are the details:
And the list of panellists:
Should be fun, so let me know if you are in the area.
So what is up with all the 10/10 reviews? It seems gamers either love or hate a title and give it 10/10 or 1/10. How about we be more critical and review titles which were 6/10s? The 10/10 value kinda loses its meaning if everyone hands it out like cheap candy. If this trend continues I will normalize the rating system so a 10/10 carries less weight than some of the less popular numbers.
On a more positive note, in 8 years of running the site only 200 reviews were posted. Two weeks since the new review system was launched and already 280 reviews have been posted. This is a great start but considering there are 10,000+ game / mod profiles on the site we still have a loooong way to go.
I also quietly rolled out a new video player (IndieDB and Desura only at the moment) which I believe is pretty damn sexy. Check it out below and fingers crossed you are not an IE user as it seems to freeze your PC (working on a fix). HD support is next on the video todo list.
Finally I cannot believe we haven't got more emails regarding the car game sponsorship news we put up. Are none of you making car games or do none of you want a large bundle of cash to help you make your game with few strings attached?
Dave and I were honored recently to be interviewed by DIYGamer. In the interview we talk about ModDB, IndieDB, Desura our plans for global domination and various other things. Big thanks to Geoff Gibson and the team over at DIYGamer for the privilege. They run a great gaming blog so you should become a reader. Here is my fav question:
EVERYONE! wrote: Has IndieDB done well with respects to how old it is and it’s apparent niche focus?
Dave: For the most part it has been quite effective in getting more Indie developers to use our services, every day we have a few new games being added which is around the same amount of new mods we get. However the teams still do not know how to use the site all that well. While we get new profiles and media quite often, the site lacks any news from the teams. Everyday it’s getting better and it might take some time before we see the same daily numbers we see on ModDB.
Scott: I’d hardly call indies a “niche” anymore. 2 years ago maybe but not now. IndieDB has a ton of growth yet to come, what we are doing well at is building a comprehensive database of games, videos, images and files (indie developers add your games!). The next step is to start connecting players and fans with the indie developers and helping them get feedback and customers they need to succeed. With mods this is easy because say you own game X, you go and search for mods for game X. With indie games this seems to be a real challenge, as without marketing budgets people usually only hear about and become interested in an indie game once it is already released. With time we are hopeful that people will start to browse DIYGamer, IndieDB and other indie themed sites to find out news about both released and upcoming titles.
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.