My name is Mike, and I am a programmer and designer for Grand Heist, an indie game being developed by Grand Games. I program in C++ and UnrealScript most of the time, but do some Java programming on the side. The engines I have experience working with include: ~Unreal Engine 3 ~Source Engine ~Torque Game Engine Advanced ~Cryengine 2

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Report RSS First Model - Nintendo DS (Modeled in Maya) (view original)
First Model - Nintendo DS (Modeled in Maya)
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cW#Ravenblood

awesome!
First model?! Wow this is awespme!

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infl1ct1on Author
infl1ct1on

Thanks dude! Only took me two weeks to create :P

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Description

Here is a project I had for my school and I had to model any object I chose. I chose my first-gen nintendo DS. I had about 2 weeks to work on this, and I put about 5 hours a week into it. (It took so long because when we started it, we didn't know the tools. So we had to learn as we went along)

I think I did a pretty good job at it, but I am NOWHERE near any of the current modeler's talents obviously.

Also, I didn't have enough time to finish the area where the buttons were and I only had about an hour or two to finish the bottom/back part. So over all I think I was rushed so the quality obviously suffered.

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