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Comment History  (300 - 330 of 360)
Infinitus
Infinitus Jan 23 2013, 9:39pm replied:

Pointless extra rendering time for something few people would notice. Gravestones fade out after a few seconds anyhow.

+2 votes   media: RIP in peace
Infinitus
Infinitus Nov 13 2012, 8:38pm replied:

Oh god, your poor childhood :(

+7 votes   media: Huh
Infinitus
Infinitus Aug 15 2012, 12:06am says:

* totally not a rip off from any well know games *

+7 votes   media: Hero's Hood
Infinitus
Infinitus Aug 14 2012, 12:22am replied:

Yup :3. Going to make a little dungeon-crawling game mode.

+5 votes   media: The Beginnings
Infinitus
Infinitus Aug 10 2012, 12:34pm replied:

Nope.

+2 votes   media: Trading!
Infinitus
Infinitus Jul 26 2012, 8:35am replied:

It seems more overpowered than it actually is, especially given I have 100 points in damage in that video. It does considerably less damage than the normal shotguns (1-2damage per pellet, as opposed to 8+ for the others), the extra speed in firing roughly gives it the same DPS as the other shotguns.

+2 votes   media: Some Random New Weapons
Infinitus
Infinitus Jul 24 2012, 6:12am replied:

Yeh I need to redesign the HUD now that more players can be in game at once.

+2 votes   media: 8 Player'y Goodness.
Infinitus
Infinitus Jun 17 2012, 12:03pm replied:

Should be sorted now :).

You can thank me for patching the servers at 3am last night and going to sleep immediately after lol.

+4 votes   article: New Patch: New dedi servers, login system, map type, and new explosive zombies!!
Infinitus
Infinitus Mar 8 2012, 4:26am says:

Annnd, that should be done now :3

+2 votes   article: Downtime
Infinitus
Infinitus Feb 5 2012, 1:05pm replied:

Because he's asked the same question 100times and we reply to him over and over again pointing him to the link. Pretty sure he's trolling now.

+2 votes   media: Trailer Attempt #1
Infinitus
Infinitus Feb 4 2012, 4:25pm replied:

Enough trolling, gtfo.

+4 votes   media: Trailer Attempt #1
Infinitus
Infinitus Jan 31 2012, 11:27am replied:

To be fair, there are only 4 people per game, dosen't have to be that large. I imagine this is only part of it though, have to ask Jordan :3

+2 votes   media: dm_sewer
Infinitus
Infinitus Jan 30 2012, 2:58pm replied:

- portforward.com
- No idea, servers are hosted and password protected by individual users.

+2 votes   member: Infinitus
Infinitus
Infinitus Jan 20 2012, 6:12am replied:

Waaaay ahead of you TheJP3372 :3

+2 votes   media: ctf_heist
Infinitus
Infinitus Dec 16 2011, 7:50am replied:

No can do. Bin folder always has to take priority over the pak files, otherwise development would require constant repacking of the data files. Unfortunately this leaves the possibility of ending up running out of date files when you've updated.

Probably just going to change it so each mod has it's own bin tree.

+2 votes   article: P25GR-WAUA0-MQR9X
Infinitus
Infinitus Dec 15 2011, 12:12pm replied:

Yup. Having an unpacked Bin=Explosion with updates as it overrides a bunch of stuff :S.

+2 votes   article: P25GR-WAUA0-MQR9X
Infinitus
Infinitus Dec 14 2011, 8:14am replied:

And that's why it's called a Pre-Pre-Alpha Demo lol.

+2 votes   article: P25GR-WAUA0-MQR9X
Infinitus
Infinitus Dec 12 2011, 7:10am replied:

It will do :). These are just mock-ups Jordan made, not final work.

+1 vote   media: New User Interface
Infinitus
Infinitus Nov 20 2011, 6:31am replied:

Yeh almost nobody has forwarded their ports, so few people can join the games that people are hosting. Going to tweek the master server later to only show servers that are publicly accessible. Might also implement UPNP with next build to auto-forward ports.

+1 vote   download: Version 150 (Old) (Windows)
Infinitus
Infinitus Oct 30 2011, 5:24pm replied:

America's #1 Zombie Themed Hat Simulator :3

+3 votes   media: Loadout
Infinitus
Infinitus Oct 10 2011, 3:59am replied:

Yes, that :P.

To be fair its kind of a necessity in zombie survival style games. I also envision it to be an optional part, something that gets you lots of XP and points, but not something that's necessary to complete a map.

We're still playing around with most of the gameplay at the time being, the amount of stuff on "the cutting room floor" is pretty hefty at the moment. If we don't like it, we'll remove it, if we do - it stays :3

+2 votes   article: Zombie Grinder status update!
Infinitus
Infinitus Sep 21 2011, 11:00am replied:

Nope, sorry. This is just for a couple of people we want to show the game off to. Its not in any way complete yet, so its better to wait :3

+2 votes   article: Playing Around In Preview Build
Infinitus
Infinitus Aug 31 2011, 3:51pm replied:

As has been said like 100 times, zero dollah. It's free.

+1 vote   article: A little bit more Zombie Grinder gameplay~!!
Infinitus
Infinitus Dec 11 2011, 4:26pm replied:

Checkout TwinDrills.com, I added a donation button at the bottom if you want to use it :).

+2 votes   article: New gameplay trailer! Also we added coins OH MY GOD!
Infinitus
Infinitus Dec 11 2011, 2:06pm replied:

Info was posted a while back :3.

Linux version asap. Sorry, I've been dragging my *** a bit on that, will get it built for the next version :).

+1 vote   article: New gameplay trailer! Also we added coins OH MY GOD!
Infinitus
Infinitus Dec 6 2011, 11:00am replied:

AV = AntiVirus. And there has to be something blocking it. I don't know your exact computer setup so I can't say, but I can assure you that message only occurs if no connection can be made; and if your localhost'ing the only way that I can think of that occurring is if something's blocking it.

+1 vote   game: Zombie Grinder
Infinitus
Infinitus Dec 3 2011, 2:51pm replied:

Something is blocking it. That message is only shown if no socket connection can be made to the server (which would be localhost if your hosting). I would look at your firewalls and AV a bit more :3.

+1 vote   game: Zombie Grinder
Infinitus
Infinitus Dec 3 2011, 2:50pm replied:

Read reply to your other comment.

Also; just because I haven't released a patch yet doesn't mean I haven't been working. I would rather not patch the game every time I update or fix things, otherwise people will spend all the time updating.

+2 votes   game: Zombie Grinder
Infinitus
Infinitus Dec 3 2011, 2:48pm replied:

I do actually read and reply on the forums. The reason I haven't replied to your message is that it's already been posted several times and it's already been fixed (hopefully), I just haven't released a patch for it yet.

+2 votes   game: Zombie Grinder
Infinitus
Infinitus Dec 1 2011, 3:22pm replied:

It's a multi-player only game, there isn't meant to be a single player :3. Port forwarding should be a non-issue if running locally, the only problem is playing truely offline as the master-server can't be contacted (I'll add some kind of fallback system if this happens in future versions).

Simply put; you have to have an online connection when playing.

+1 vote   game: Zombie Grinder
Infinitus
Infinitus Dec 1 2011, 4:22am says:

What about my mug, why do I not get a click because of it D:

+3 votes   article: Indie Game Of The Year 2011!
Infinitus
Infinitus Nov 30 2011, 5:21pm says:

Just as a sub note to what Jordan said. Should be pushing an update at the weekend if I get everything done. Should fix a bunch of stuff, add some interesting bits and pieces, and should be built for linux and mac :3

+2 votes   article: 2 new artists possibly joining!
Infinitus
Infinitus Nov 30 2011, 8:27am replied:

That occurs when it can't communicate with the master server, which is responsible for checking updates/listing servers/etc.

Do you have a firewall or anything that could be blocking it's connection attempts? (master server requests are sent to Twindrills.com)

+3 votes   game: Zombie Grinder
Infinitus
Infinitus Nov 25 2011, 10:39am replied:

Really? I thought it was quite open and obvious lol.

+1 vote   media: Pubbing on Zombie Grinder :)
Infinitus
Infinitus Nov 23 2011, 12:17pm replied:

1. More or less an unavoidable problem with tile based games, might replace the fences with depth ordered sprites if I get the chance and it doesn't use up to much performance.

2. I agree with that one, it is rather odd. Bare in mind that the maps in the demo were made by me in the week or so before minecon, so they won't be perfect :3

+1 vote   media: Pubbing on Zombie Grinder :)
Infinitus
Infinitus Nov 23 2011, 7:05am says:

I'm still sad nobody has found my easter egg on the campaign map yet, spent ages making it D:

+3 votes   media: Pubbing on Zombie Grinder :)
Infinitus
Infinitus Nov 23 2011, 4:06am replied:

Well I'm going to say no :3. 360 degree aiming doesn't work with 8 directional characters, it feels awkward and a pain in the arse. It also removes some of the difficulty element :3

+1 vote   game: Zombie Grinder
Infinitus
Infinitus Nov 21 2011, 5:08pm replied:

Mouse control sounds nice, but its absolutely horrible with 8 directional sprites, it also removes a lot of the difficulty of the game. Its the initial control scheme we tried, we ended up removing it for those reason :S.

Also probably will remove the heartbeat when I update the menu :3

+1 vote   download: Version 150 (Old) (Windows)
Infinitus
Infinitus Nov 20 2011, 7:24pm says:

Pushed a small update, should fix a few issues, should make finding joinable games a lot easier as well lol.

+1 vote   download: Version 150 (Old) (Windows)
Infinitus
Infinitus Nov 20 2011, 10:29am replied:

1. Odd, dunno why. It's just off the shelf SMF. Verification answer is "Zombie Grinder", and text should just be a standard captcha. I'll see what I can to change things.

2. Odd, will look into that.

3. Servers can run without players, depending on how they are setup. And yeh, nobody has forwarded ports at the moment. Writing a patch at the moment that should use UPNP to automatically forward them.

4. I have no idea how that happens, will check.

5. That's just how the games graphics are rendered. Game resolution is 320x240, screen is stretched to fit whatever resolution your running under. Use a resolution with same aspect ratio and it should be ok. (Also if your forcing any texture filtering through nvidia/amd control panels that might screw with things, game is designed to be rendered without textures filtering).

+1 vote   download: Version 150 (Old) (Windows)
Infinitus
Infinitus Nov 20 2011, 6:31am replied:

That's with the Magnum right? Yeh, I noticed that right after I released it ;_;. Easy fix though, will be sorted in next patch.

+1 vote   download: Version 150 (Old) (Windows)
Infinitus
Infinitus Nov 17 2011, 12:19pm replied:

Its midnight Saturday/Sunday.

+1 vote   article: Demo Soon
Infinitus
Infinitus Nov 10 2011, 4:39pm replied:

Pttth, what else would I be doing Delko? My life is lense flare, bloom, fap, repeat, nothing else.

+1 vote   media: Pompin' ain't easy!
Infinitus
Infinitus Nov 10 2011, 1:15pm says:

As I've said before, menus and such are mainly placeholders at the moment. Other things are somewhat higher on our priority list :3

+1 vote   media: Pompin' ain't easy!
Infinitus
Infinitus Nov 2 2011, 5:59pm replied:

Best ask Jordan about that lol :3

+1 vote   media: Zombie slay'n
Infinitus
Infinitus Oct 31 2011, 5:51pm replied:

That would be, because I pretty much just copied it lol. May not stay looking like that though ;)

+1 vote   media: Loadout
Infinitus
Infinitus Oct 31 2011, 5:25am replied:

Logo = Programmer Art, waiting on Jordan for new logo.
UI = I agree somewhat, when I get the chance I want to redesign to the menu/UI to be more controller friendly and more retro'y. However that's taking a back-seat until we get a demo out for 19th.

+2 votes   media: Loadout
Infinitus
Infinitus Oct 30 2011, 3:35pm replied:

Can always paypal over to helios4ever@gmail.com if you want :).

We'll setup a proper website and add a donate option and such soon, concentrating on getting this game ready for 19th novemeber atm :3

0 votes   game: Zombie Grinder
Infinitus
Infinitus Oct 20 2011, 4:15am replied:

Minecon.mojang.com

Check countdown in the corner, that's how long :3

+1 vote   game: Zombie Grinder
Infinitus
Infinitus Oct 15 2011, 12:42pm replied:

There's quite a few weapons, but its not going to be on-par with dead risings arsenal. I don't think Jordan's spriting hand could cope doing that many lol.

As for customizing the character, yes we are going to be having a simple system in place for doing that.

+1 vote   article: Zombie Grinder status update!
Infinitus
Infinitus Sep 21 2013, 5:02pm replied:

You can, hold shift.

+1 vote   media: Bosses
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