What? You again!!!
cool. the sun glows nice. :-)
Tangible work is always a cause for celebration when it comes to community-driven projects such as these in my experience, lol.
The latest image of the hut is quite impressive, though. I'm looking forward to seeing the first village take shape. Keep up the good work. ;-)
what an ugly turtle man. :-/
Ah, I see. Glad to hear it, in fact. I was getting worried that you were making everything alone, lol.
To avoid confusion in the future, you may want to say who made what in the image description. Just a suggestion. ;-)
Well, Murphy. I hope you aren't doing all the work. ;-)
By the look of things, you're programming features, modeling ships, and now you're creating buildings. Your dedication is impressive. :D
Well done, Cap'in. I especially like the detail on that transom. I'm curious, what software are you modeling these ships with?
Sounds awesomely realistic. :D
I like the idea of having to jettison all those costly sculptures and so forth to improve stability. Although even that didn't save the Wasa. :-)
By the way, have you figured out how to sink your ships yet? That part's always the most fun.
Ah, I know what that's like.
It's your job to grind out the features while the artists stand around debating what color the water should be.
Keep up the good work, murphy. ;-)
ah, actual wood fragments being blasted away by the cannons. That's cool. :D
multiply the effect by 5!
thanks for making me sea sick. I didn't think that was even possible with the nearest ocean over 800 miles away. :-Q
All kidding aside, I'm glad to see that development is starting to pick up on Hearts of Oak and that things are moving along. Good work guys.
Nice detail on that beakhead. Can't wait to see it textured. :-)
For all we have and are
For all our children's sake
Come and meet the war
The Hun is at the gate!
...that sure looks like a Hun!
that's right, mr. jedi
maybe you should go back to swinging your little laser sword
Right. Because the sculptures and other artwork that the ancients created look so much different from the people that inhabit Europe today. We can't possibly be descended from the same people that have lived on the continent for thousands of years.
Or maybe your thoughts have just been totally warped by your marxist anthropology professors who have a vested interest in promoting the dispossession of Europeans in their own homelands?
Back for more, eh. ;-)
I was simply explaining to you how your ancestors would not be proud of the antics we're witnessing today throughout Europe. If your ancestors can potentially be proud of what they see, can't they also be ashamed?
Brilliant work. Impressive detail. ;-)
You guys are professionals when it comes to modding Morrowind. Your latest work doesn't strike me as the labor of amateurs.
Sorry I couldn't help you guys more. I'm an excited fan, nonetheless. :D
not everyone has exquisite musical taste like you, Aliah. :-)
build a wall around the portal. pesky human problem solved. :-)
Ah, this dungeon keeper treats his minions well!
One ugly tree is amazing!?
Distant terrain - yes!
Would distant buildings and stuff like that be possible? Being able to see cities and dungeons from afar would be irresistible!
Ah, punks torching a library. Typical!
That fist on the wall is a nice touch. ;-)
Also, nice use of Wagner there. :-)
I'd love to hear some sort of rendition of Strauss' Blue Danube waltz in the mod someday, like in Elite II. That would be cool!
See here: Youtube.com
Hey, guys. :-)
I really want to try this. Is there any way you could port it to the Blackberry Playbook? That's my dedicated gaming tablet...
Please, make a gameplay video! I want to see what this mod looks like before I try it!
Looks like he accidentally brushed the space-bar and then all hell broke loose!
Don't look very animated to me. :-/
This is pretty neat. Well done. :-)
I know this mod already has a caverns remix. I like how we'll be getting several remixes of each song (or at least some of them)...
Don't bloof around. Get it done. ;-)