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time for some mashed potatoes. :)
nice work, my friend. your bombing mission map looks very promising. can't wait to see what this mod becomes in the coming months. :)
interesting helmet. looks like the british broodie
looking very rococo, mr. bowkett. :D
still rendering with blender?
My dog could design better menus than this!
nice username. :D
wow, that's neat. :D
Played the demo. This mod is one of the best remakes I've ever seen. Excellent work. :D
Nice work, dude. Your CG skills have certainly come a long way. Still a fan over here. :)
is that morrowind?!
very intelligent observation
Quiet good. This looks like something straight out of the game!
I have to admit, this mod looks quite good. well done. :)
Frederick the Great of the Holy See. Very funny. :D
This may sound strange... but I'm really liking that ground texture. Would like to see a better view, possibly. :)
It was a joke, heh. We've been waiting for three years, what's another 6 months? I was trying to rile up the impatient guys. ;)
Not at all criticizing Doc for the long development cycle. I was working on a mod for at least that long that never saw a proper release. These projects take time.
Too soon, possibly?
Perhaps you should give it another 6 months to get everything perfect for the big first release?
There's no hurry. I think most people here can wait a little longer. :)
this screenshot is beautiful. it should be your title screen!
If Mount and Blade II finally drops the world map system and lets you walk between cities on foot with your army, this will be the game of the decade. :D
oh, really? even better. well done. :D
Very nice terrain work there. Can't wait to see some custom meshes imported into the engine.
Great texture mapping on those ships. I like how these planks look. :D
So wish this was Mount n' Blade. lol.
lol. "Here's a spiffy shirt. And you can't have it!"
I feel disillusioned now.
Good lord, that's violent! Flying shrapnel and everything. It's terrifying...
what an ugly turtle man. :-/
Well done, Cap'in. I especially like the detail on that transom. I'm curious, what software are you modeling these ships with?
Sounds awesomely realistic. :D
I like the idea of having to jettison all those costly sculptures and so forth to improve stability. Although even that didn't save the Wasa. :-)
By the way, have you figured out how to sink your ships yet? That part's always the most fun.