You know, one thing that kinda bugged me in original OL, was that I couldn't really "finish" the game, because the last teleport dropped me elswhere for the sake of Freeplay. Being the completionist rat I am, I really missed seeing my CGI ending ;_;
So I was wondering, is there any possibility of *maybe* providing an extra optional file that re-enables the proper teleport ending (ayup, I am willing to sacrifice Freeplay for it)? IF it's possible of course! :)
Sawwry if this has been already answered, but does the customization also apply to the player armor? Can you wear(and upgrade) your vest, helmet, kneepads etc.?
Hipster.
Get out. Now.
This is not only great, everything about this mod is just so epic, it's almost poetry. Can't wait for it!
Sure thing, thank you for considering it at least :)
Now that I think of it, I've seen in another mod something rather similiar, but Freeplay was achieved only through the "true ending" apparently.
But again, thanks for the reply, can't wait for the mod!
Very nice! I urm.. had one quetion though.
You know, one thing that kinda bugged me in original OL, was that I couldn't really "finish" the game, because the last teleport dropped me elswhere for the sake of Freeplay. Being the completionist rat I am, I really missed seeing my CGI ending ;_;
So I was wondering, is there any possibility of *maybe* providing an extra optional file that re-enables the proper teleport ending (ayup, I am willing to sacrifice Freeplay for it)? IF it's possible of course! :)
Great artwork. Really reminds me of Viggo Mortensen from The Road :)
Cry of Fear is a brilliant mod but urm... what does the number of comments have anything to do with the quality?
I am kinda confused. So will you also include the gasmask HUD overlay?
Don't get excited Milk, I am living in the same country as him :P
I sincerely agree with Thirsty_Gringo.
This mod seems damn interesting, but the supposedly excessive spawn rates seem... quite off putting.
So yeah, any insight on what should be edited in the files to regain a lite/original spawn rate of the monsters? :)
For **** sake, and here we go again... :/
Well, I wish the devs lotsa luck and future success... but I am still kinda dissapointed.
Heya, I'd like to ask if Visor HUD for armors is also included?
Sorry if that is already answered/documented somewhere else, writing from a PC Caffe, so I am in a bit of a rush ;)
cool story, bro.
Too bad the mod apparently died :(
You sure about not passing the WiP stuff onto someone else who still has the motivation and such?
That's just embarrasing, I didn't even know about this mod until I've seen it in the MOTY ladder. Shame on me!
Top notch work. Thought I have to agree with some of the posters about the movement speed being tad too fast-paced. ;)
I am wondering , is the dynamic HUD(the one where you can see overlay when wearing a helmet or gasmask) also included?
So, I guess that picking up some kevlar vest will also have an impact on the looks?
rats! 5 minutes is not enought for an edit. xD
I'll add one thing: Or various enhancements such as the Combat animations mod?
I apologize if this has been already asked, but will you guys also implement enhanced negotiation and possibilities, something like the Diplomacy mod?
Just a question, not a request nor suggestion. ;)
Please tell us we can wear the Maska-1 helmet, and get the visor effect ala Paranoia(HL mod). :-D
Russian Maska helmet(the one with the visor) like in the Paranoia Mod would an EFFIN' FOOKIN' win!
And having the view getting blocked a bit by the helm would increase the immersion methinks. Something like the gasmask in Metro 2033 :)
Scary. Them screaming into your face when dead surely spices things up :P
Sawwry if this has been already answered, but does the customization also apply to the player armor? Can you wear(and upgrade) your vest, helmet, kneepads etc.?
Out of curiousity, do you guys accept donations and such?
Well. I would love to. But are the issues such as ungodly-long-loading and stuff fixed too?
Also, how much of a content from the latest vids are there?
So. This apparently is dead? No new versions besides the buggy and laggy 5.56?
Killap doesn't seem to update his moddb site. You guys better go visiting the NMA(No Mutants Allowed) forum. There is already a version 2.0 out.
So suppose that my question is not worth answering :(
Very well, this mod still rocks though..
I think that the quote from Stripes fits just perfectly.
Why did you used the F3 Gauss model?
The one in F2 looked just fine.