This member has provided no bio about themself... and that's damn right, I don't like writing long paragraphs. =P

Comment History  (0 - 30 of 63)
KneeKapper
KneeKapper Jul 18 2014, 5:45am says:

Nice to see some updates going! I remember playing the mod back in 2011/12 and having a blast with it.

By the way, is your czech animator Sengir Vampire back? Haven't heard from that guy for years now.

+2 votes     mod: OFPWH40K
KneeKapper
KneeKapper Jul 8 2014, 6:35am replied:

Hold the right mouse button and turn the map around.

+3 votes     mod: A Clash of Kings (Game of Thrones)
KneeKapper
KneeKapper Dec 27 2012, 4:42pm replied:

Hipster.

Get out. Now.

+4 votes     article: Ho ho ho!
KneeKapper
KneeKapper Oct 5 2012, 1:41pm replied:

This is not only great, everything about this mod is just so epic, it's almost poetry. Can't wait for it!

+18 votes     media: USS profiles
KneeKapper
KneeKapper Sep 23 2012, 8:18am replied:

Sure thing, thank you for considering it at least :)

Now that I think of it, I've seen in another mod something rather similiar, but Freeplay was achieved only through the "true ending" apparently.

But again, thanks for the reply, can't wait for the mod!

+1 vote     mod: S.T.A.L.K.E.R. - Oblivion Lost 2012 Mod Pack
KneeKapper
KneeKapper Sep 20 2012, 11:46pm says:

Very nice! I urm.. had one quetion though.

You know, one thing that kinda bugged me in original OL, was that I couldn't really "finish" the game, because the last teleport dropped me elswhere for the sake of Freeplay. Being the completionist rat I am, I really missed seeing my CGI ending ;_;

So I was wondering, is there any possibility of *maybe* providing an extra optional file that re-enables the proper teleport ending (ayup, I am willing to sacrifice Freeplay for it)? IF it's possible of course! :)

+1 vote     mod: S.T.A.L.K.E.R. - Oblivion Lost 2012 Mod Pack
KneeKapper
KneeKapper Jun 12 2012, 10:54am says:

Great artwork. Really reminds me of Viggo Mortensen from The Road :)

+1 vote     media: WIP - Portrait of the Detroit chapter
KneeKapper
KneeKapper Mar 3 2012, 7:17pm replied:

Cry of Fear is a brilliant mod but urm... what does the number of comments have anything to do with the quality?

+8 votes     mod: Heart of Evil: Napalm Edition
KneeKapper
KneeKapper Mar 3 2012, 1:30pm says:

I am kinda confused. So will you also include the gasmask HUD overlay?

+2 votes     mod: L.U.R.K.
KneeKapper
KneeKapper Feb 3 2012, 10:26am says:

Don't get excited Milk, I am living in the same country as him :P

+6 votes     member: Not_Even_Quake_Music
KneeKapper
KneeKapper Jan 31 2012, 2:53pm says:

I sincerely agree with Thirsty_Gringo.

This mod seems damn interesting, but the supposedly excessive spawn rates seem... quite off putting.

So yeah, any insight on what should be edited in the files to regain a lite/original spawn rate of the monsters? :)

+4 votes     mod: The Warmongers
KneeKapper
KneeKapper Jan 22 2012, 5:22pm says:

For **** sake, and here we go again... :/

Well, I wish the devs lotsa luck and future success... but I am still kinda dissapointed.

+2 votes     game: Ivan's Secrets
KneeKapper
KneeKapper Jan 20 2012, 7:33pm says:

Heya, I'd like to ask if Visor HUD for armors is also included?

Sorry if that is already answered/documented somewhere else, writing from a PC Caffe, so I am in a bit of a rush ;)

+2 votes     mod: L.U.R.K.
KneeKapper
KneeKapper Dec 26 2011, 4:31pm replied:

cool story, bro.

0 votes     mod: Warsword
KneeKapper
KneeKapper Dec 24 2011, 5:53pm says:

Too bad the mod apparently died :(

You sure about not passing the WiP stuff onto someone else who still has the motivation and such?

+2 votes     member: MatthewD
KneeKapper
KneeKapper Dec 13 2011, 6:19pm says:

That's just embarrasing, I didn't even know about this mod until I've seen it in the MOTY ladder. Shame on me!

+3 votes     mod: ARRANGEMENT
KneeKapper
KneeKapper Aug 8 2011, 5:13pm replied:

Top notch work. Thought I have to agree with some of the posters about the movement speed being tad too fast-paced. ;)

0 votes     media: Cry of Fear - 7 min gameplay
KneeKapper
KneeKapper Jun 20 2011, 6:29am says:

I am wondering , is the dynamic HUD(the one where you can see overlay when wearing a helmet or gasmask) also included?

+1 vote     mod: Clear Sky Reloaded
KneeKapper
KneeKapper Jun 13 2011, 3:44pm says:

So, I guess that picking up some kevlar vest will also have an impact on the looks?

+1 vote     media: Character customization v0.00000001a
KneeKapper
KneeKapper May 31 2011, 7:20am replied:

rats! 5 minutes is not enought for an edit. xD

I'll add one thing: Or various enhancements such as the Combat animations mod?

+1 vote     mod: Hiridia: Ungovernable Lands
KneeKapper
KneeKapper May 31 2011, 7:14am says:

I apologize if this has been already asked, but will you guys also implement enhanced negotiation and possibilities, something like the Diplomacy mod?

Just a question, not a request nor suggestion. ;)

+1 vote     mod: Hiridia: Ungovernable Lands
KneeKapper
KneeKapper Apr 24 2011, 3:54pm says:

Please tell us we can wear the Maska-1 helmet, and get the visor effect ala Paranoia(HL mod). :-D

+1 vote     media: Spetsnaz Face
KneeKapper
KneeKapper Dec 4 2010, 7:48am replied:

Russian Maska helmet(the one with the visor) like in the Paranoia Mod would an EFFIN' FOOKIN' win!

And having the view getting blocked a bit by the helm would increase the immersion methinks. Something like the gasmask in Metro 2033 :)

+4 votes     game: Ivan's Secrets
KneeKapper
KneeKapper Nov 23 2010, 3:42pm says:

Scary. Them screaming into your face when dead surely spices things up :P

+1 vote     article: The Rising MOD - Beta Gameplay Part 1 of 3
KneeKapper
KneeKapper Oct 17 2010, 4:29pm says:

Sawwry if this has been already answered, but does the customization also apply to the player armor? Can you wear(and upgrade) your vest, helmet, kneepads etc.?

+1 vote     game: Ivan's Secrets
KneeKapper
KneeKapper Sep 23 2010, 3:25pm says:

Out of curiousity, do you guys accept donations and such?

+4 votes     mod: Operation: Black Mesa
KneeKapper
KneeKapper Sep 22 2010, 4:02pm replied:

Well. I would love to. But are the issues such as ungodly-long-loading and stuff fixed too?

Also, how much of a content from the latest vids are there?

+1 vote     mod: SMOD: Tactical
KneeKapper
KneeKapper Sep 20 2010, 5:30pm says:

So. This apparently is dead? No new versions besides the buggy and laggy 5.56?

+1 vote     mod: SMOD: Tactical
KneeKapper
KneeKapper May 12 2010, 2:18pm says:

Killap doesn't seem to update his moddb site. You guys better go visiting the NMA(No Mutants Allowed) forum. There is already a version 2.0 out.

+5 votes     mod: Fallout 2 Restoration Project
KneeKapper
KneeKapper Mar 8 2010, 2:52pm replied:

So suppose that my question is not worth answering :(
Very well, this mod still rocks though..

+1 vote     mod: Sword of Damocles
Level
96%
Gamer
7
Avatar
Avatar
Offline Since
Sep 23, 2014
Country
Czech Republic Czech Republic
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
4
Games
4
Mods
42
Articles
6
Media
10