"An eye for an eye leaves the whole world blind." - Mahatma Gandhi. I'm a college student, an English Major, a musician, voice actress, and professional dork. My goal in life is to make the world a better place for everyone - or, at least, for someone. I love to write, sing, and make people laugh. I've survived many hardships and am always prepared to help others overcome their own. ((Voice acting credits = Alma in Amnesia: "Final Revelations" by Kaernk, Jennifer Lite in Amnesia: "In A Heartbeat" by MsHannerBananer, Sarah Greengate and Intercom in Amnesia: "Perditio - My Father's Work" by jamistara, Christine in Amnesia: "Destiny Rebellion" by Umbakarna.)) I'M IN A MARKIPLIER VIDEO OMG
Awesome. Simply, purely, indescribably awesome. I could not bring myself to play past the barn part, but I've seen the rest of the game. It's a masterpiece. 11/10.
Beautiful environments, but the story was confusing and the ending left lots to be desired. Very anticlimactic. Love the custom content, need more out of the story.
The mapping is absolutely excellent. The plot was full of holes and didn't make a lot of sense, but the atmosphere was superb and each environment was gorgeous, full of life, having its own tone and personality. The places felt so real, it was almost ethereal. Story definitely needs lots of work, but is very worth playing just to see all the beautiful maps. Well done.
I FINALLY FINISHED THIS GAME AND GOD IT WAS SO SATISFYING
This mod is really hard. Like, almost too hard. I feel like I finished it by pure luck and coincidence. The last level with the tree was just aggravating. But overall, I loved it.
I could've done without the strange relationship melodrama in the first level, but the environments were great, and the smallest details from the original Amnesia for some reason made me really happy.
So many pigs. Dear god. Pigs. Everywhere.
The TARDIS made for a perfect finish.
(I can't believe I haven't reviewed this one yet! It's one of my favorites!!)
Incredible mapping, incredible atmosphere, incredible storyline, and an incredible amount of work put into this amazing custom story.
The plot, scattered through notes, was incredibly detailed, complex, and well-thought-out. As a writer myself, that really engaged my interests and drove my eagerness to progress through the game.
Not only is Peiraprigond a wonderful gaming experience, but it also takes a healthy amount of brainpower to complete. The catacombs were a rather frustrating and well-made maze, and that archive puzzle sequence near the end made my head spin. I have very high respects for custom stories that cater to my level of intellect.
This is one of the few custom stories I find myself wanting to replay again and again. Absolutely beautiful.
...and I still can't believe I had to start over because I willingly fell down that hole in the cells. I'm an idiot.
I really liked some of your mapping, it fit the atmosphere well. The tunnel sequence in the beginning was nice.
However, I just feel like everything else needs lots of work. The story has little to no meaning, the grammar is poor, and the voice acting almost made me cry.
You have a lot of potential with this story, but it just needs a lot of improvement in those areas. Your mapping is truly great. Keep working at it!
I'd like to start off by saying holy crap, your mapping is gorgeous. The atmospheres are beautiful and unique and provided for a new experience. I took a few minutes in the beginning just to gaze at the scene of the waterfall.
Those sounds coming from outside the closet were terrifying. I loved the fact that Richard could talk. However, I did not understand why he was a Brute. There wasn't any reason for Richard to be a monster, unless he'd been brought back from the dead...?
I feel, though, that the story left way too many questions unanswered. What was Henry trying to cover up? Was it the fact that he killed Christine? How is Christine alive and dead at the same time? Was the ghost of his past self literal, or just a figment of his imagination? Why was Henry always closing the gates (paranoia)? Why was Henry initially cruel to Philip - was it just the alcohol or was there another reason? Is Philip even still alive? What on Earth was the floating body bag in the end? Was that the statue of Henry? If not, what did it represent? If Christine really did forgive him, then why does Henry die? Why does the story end so suddenly? Why is it always the same ending despite different paths taken? In the left door of the maze, what was the purpose of the water-stairs sequence?
Perhaps it's just the writer in me, but I felt that the story was lacking lots in detail. I feel like a bit of mystery is good, but you can still leave an open ending to a story even if it is finely detailed.
Overall, I thought it was a great mod, but it could use a bit of story-work, in my opinion. Keep working hard, you've got a lot of talent!
I liked the first in this series, but this one kind of disappointed me.
I just feel like the story is lacking detail in general.
Why is Herman carrying out these Satanic rituals? Does he suffer from psychosis? Does he actually worship the Devil? You have to give your characters reason and motive for the things they do. For example, Alexander in ATDD was the villain, but he had reason to do what he did. It doesn't make it right, but he had reason. He tortured human beings because doing so produced the Vitae that would bring him back home to his love. Herman seemed to be doing things just for the lulz, which isn't very realistic.
The theme was also very uneven. There are quotes throughout the game talking about how compassion is more important than revenge, and that revenge in the end is only harmful, but the characters all carry out their revenge anyway. What's the moral of the story, then? Is revenge right or not? There is never a clear or definite answer.
Voice acting needs work. William spoke only in monotone even during emotional parts of the game, and Herman's voice was way overdoing the "mwaaahahaa, I'm the villain" act.
Don't get me wrong - it's a good custom story - so much better than most. Still, there's always room for improvement.
The mapping is well-structured, and the music in the Satanic pit right before the sewers was wonderfully spooky and atmospheric.
I'm a fan of lots of MatiaSika's work, but this just isn't one of their best, in my opinion.
MatiaSika, you have my full support and I very much look forward to your future custom stories. Keep working hard!
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