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Comment History
ImmortalMage
ImmortalMage - - 19 comments @ Sins of the Prophets Alpha v0.85 for SoaSE v1.9

I'm really enjoying the new update, but is there a way to disable the Flagship Victory? I can't see an option for it under Game Options or Victory Options.

Good karma+1 vote
ImmortalMage
ImmortalMage - - 19 comments @ Ascendancy 1.1 UI Update Preview

I love how clean this is. I'll need to train my brain to get used to this if I swap between mods :P

Good karma+4 votes
ImmortalMage
ImmortalMage - - 19 comments @ Bellum Imperii 1.3 [Full Version]

Is there somewhere I can read about the Culture mechanics in this mod? I'm really enjoying it so far but I'm having trouble understanding it. I wanted to create a Barbarian slave that eventually conquered Rome but every town/village I've gone to has Roman culture and despises my Barbarian culture which from what I understand makes serfs less likely to join me, even when I'm in places far away from the Romans. Is this normal?

Good karma+1 vote
ImmortalMage
ImmortalMage - - 19 comments @ High Charity

High Charity vs Infinity? Yes please. Scared to use it against the Flood though :P

Good karma+5 votes
ImmortalMage
ImmortalMage - - 19 comments @ The Hunt Begins is now released!

Thank you to everyone seeding the torrents. Nothing worse than people that download what they're after then immeadiately move on

Good karma+1 vote
ImmortalMage
ImmortalMage - - 19 comments @ Some Shots of the New UI

Really nice work! so clean and professional looking.

Good karma+5 votes
ImmortalMage
ImmortalMage - - 19 comments @ New Federation Cap yard

This mod is looking more and more like a Triple A release everyday! I wish multi-million dollar game dev studios put in the same level of passion and effort that you guys do. I'm going to play the **** out of this :P

Good karma+10 votes
ImmortalMage
ImmortalMage - - 19 comments @ [WIP] UNSC HUD

Very nice, simple but effective :)

Good karma+3 votes
ImmortalMage
ImmortalMage - - 19 comments @ new Build effect

Awesome job guys :)

Good karma+2 votes
ImmortalMage
ImmortalMage - - 19 comments @ Volus Dreadnought

Please tell me this ship will have the "Great Wind" ability :P

Good karma+9 votes
ImmortalMage
ImmortalMage - - 19 comments @ SPHA-T Beam

In case anyone was wondering when you see the beam in Episode III (as I was) I9.photobucket.com

Good karma+2 votes
ImmortalMage
ImmortalMage - - 19 comments @ OUTDATED - SoGE 4.9.0 release for SOASE Rebellion

Found the solution. In both the description and the readme the copy and paste for the addon is "SoGE Reb Addon - Squad Size Reduction" when it should be "SoGE Addon - Squad Size Reduction"

Good karma+1 vote
ImmortalMage
ImmortalMage - - 19 comments @ OUTDATED - SoGE 4.9.0 release for SOASE Rebellion

I've also tried downloading the mod again in case there were any corrupted files, but it doesn't appear to have made a difference.

Good karma+1 vote
ImmortalMage
ImmortalMage - - 19 comments @ OUTDATED - SoGE 4.9.0 release for SOASE Rebellion

Sorry, what I meant to say was that my capital ships were still deploying multiple fighters and bombers per squadron, as opposed to the single super-fighter that the description mentions. I've tried copying and pasting the text from both the above description and from the readme into the EnabledMods.txt file and I've checked to make sure that the folders are definitely in Rebellion 1.82, but still no luck.

Good karma+1 vote
ImmortalMage
ImmortalMage - - 19 comments @ OUTDATED - SoGE 4.9.0 release for SOASE Rebellion

Hi, I'm having an issue with the Squad Size Reduction Addon. I've followed the readme instructions, but my capital ships are still deploying multiple bombers and fighters. What am I doing wrong?

Good karma+1 vote
ImmortalMage
ImmortalMage - - 19 comments @ A new event...

That looks like a 1-Hit kinda weapon, please tell me it's stationary *trembles in fear*

Good karma+1 vote
ImmortalMage
ImmortalMage - - 19 comments @ Regret's Expedition

It's ok, Grunts don't stand a chance against Koalas
Media-cache-ec0.pinimg.com

Good karma+3 votes
ImmortalMage
ImmortalMage - - 19 comments @ Star Trek Armada 3 v1.00 [Full]

Hey guys, I was going to post this as a topic but i didn't want to clutter the forums. Is it ok to disable/re-enable the mod from within Sins itself? I'd like to try Sins of the Prophets and Sins of a Galactic Empire but I wasn't sure if disabling STA3 would cause some issues. Apologies if this has already been answered

Good karma+1 vote
ImmortalMage
ImmortalMage - - 19 comments @ Star Trek Armada 3 v1.00 [Full]

Gentlemen, you've done an amazing job! I really appreciate that you've packed everything into a neat installer, the ship models look even better than before (Dem Warp Engine nacelles) and I'm really enjoying the aggressiveness of the Klingon AI. Just make sure you guys take a break at some point, you've definitely earned it :P

Good karma+4 votes