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Comment History  (30 - 60 of 151)
.illogical Nov 10 2010, 7:04pm says:

I like what your doing, but can only suggest a little more colour, or texture to help differentiate the various elements of the buildings. Nonetheless, I'm really looking forward to seeing this progress.

+1 vote   article: I'm back!
.illogical Oct 23 2010, 9:43pm says:


+1 vote   article: Updated Sanctum Demo!
.illogical May 1 2010, 2:56pm says:


+1 vote   media: Level 1 Preview
.illogical Mar 11 2010, 9:37pm says:

Will be tracking now its UDK, keep it up, look forward to more

+4 votes   game: X32I Episode 1 : Dissension
.illogical Feb 18 2010, 8:37pm says:

looks sweet... Very nicely done!

+1 vote   media: MSUC victory trailer HD
.illogical Aug 6 2009, 9:11am says:

might re-install cod4 just to have a little play on something new if its any good:)

+1 vote   download: Operation Cinema: Rousse,Bulgaria DEMO
.illogical Apr 25 2009, 3:33pm replied:

lol, i love it when people make what i see as silly comparisons. Well of course its going to look like that, not only will the people who made CoD have used references of the guns, so will the makers of this. So its bound to look the same.

+2 votes   media: Mosin Nagant coded in.
.illogical Apr 23 2009, 6:13pm replied:

i found that pretty amusing too. nice to see each thing have its own background

+2 votes   media: UAN Dragonlord
.illogical Apr 22 2009, 5:50pm says:

amazing job on this. looks fantastic

+1 vote   download: Making of - Chells Legend menu map
.illogical Apr 19 2009, 6:27pm says:

As dec previously said, the idea is sound. Also, I agree about the use of the flashlight, its ok for parts, but not everywhere as it has many restrictions.

Also, for me personally after reading the story, it could be fantastic, with new weapons and various new technologic equipment and all. But i think that where the story starts should be 2 and half days before you say, so when you escape the combine. I think escaping the combine and finding a way to re-establish contact with Julia would make for a good part of the game rather than jumpin in after you have already escaped.

Just my thoughts, either way, keep it up, this has potential

+1 vote   mod: VAKinc: Testing Grounds
.illogical Apr 15 2009, 6:16pm replied:

i know this, and i know they are making more episodes. what i was trying to say however, was that for the first episode it would have been nice to have been that bit longer. It just happened too quick if you know what i mean? But still, it was great fun and a pleasure playing

+1 vote   article: The Eye of the Storm
.illogical Apr 22 2010, 9:06pm says:

This deserves far more attention than what it is currently getting.

+2 votes   game: Heavy Hogur
.illogical Apr 22 2010, 9:04pm says:

I actually prefer the new. Having said that, I wouldnt mind using either. Maybe you could include both, allowing the player to choose, if possible?

+1 vote   media: Path markers comparison
.illogical Apr 18 2010, 7:44pm replied:

Now that will add some atmosphere and awesomeness

+1 vote   media: Main Menu
.illogical Mar 24 2010, 12:32pm replied:

because it is so easy. That is why there are so many "bad" mods. Because its so accessible and easy to play with, anyone can do it. The fact is, it is easy to use, but difficult to master and create a fantastic mod that grabs the attention of the gamers. Its not all about the engine, but about the modders imagination and concepts

+3 votes   engine: Source
.illogical Mar 11 2010, 2:42pm says:

The map looks ace: love the pipes and the lighting is lush :)

+1 vote   article: Orion Beta 1.2 - How to get it early and the reveal of CTF_CATCHMENT!
.illogical Feb 21 2010, 7:57pm says:

looks good and promises much. Hope this turns out to be a killer mod. Keep us updated! :thup:

+1 vote   mod: SHIFT
.illogical Feb 21 2010, 4:50pm says:

simply wow. Its actually amazing.

+1 vote   mod: Outpost 16
.illogical Feb 18 2010, 8:53pm says:


+1 vote   download: Bounty Arms UDK Demo 0.1
.illogical Dec 19 2009, 9:20am says:

end of 2010? :P

enjoy eating the shoe

+3 votes   article: Black Mesa Update
.illogical Oct 11 2009, 6:13pm says:

looking forward to the ingame vid, highly anticipating it. i mean the site and only screenshot are promising.

+1 vote   mod: SHIFT
.illogical Sep 17 2009, 7:32pm says:

looks hawwtt

+1 vote   article: First Peek At the New Frontiersman
.illogical Aug 15 2009, 2:03pm says:

looks just amazing, really nice.

+1 vote   media: RnL_Ardennes
.illogical Aug 15 2009, 1:58pm says:

looks great, how have i never seen it before.

+1 vote   download: Resistance and Liberation Alpha 4 Full
.illogical Aug 15 2009, 1:56pm replied:

got to :)

+4 votes   media: Thompson Demonstration
.illogical Aug 5 2009, 7:52pm says:

looking good dec

+1 vote   media: The Mortewood Plaza - Duel Hand Axes!
.illogical Aug 5 2009, 7:42pm says:

wow, looks great and agree with whats said about NFS, just gone down hilland keeps going down hill. look forward to seeing what this would be like.

+1 vote   article: SHIFT: News Update #2
.illogical Jul 25 2009, 3:29pm says:

This is a true game, really really interesting. Im a gun pumping crazy man usually, but this kept me entertained throughout. If only you worked for valve and implemented such ideas throughout their games. Brilliant

+1 vote   mod: Research and Development
.illogical Jul 24 2009, 2:55pm replied:

no need to be harsh, its an idea, research and development, testing different bits and pieces out. its great, stop complaining about this fine piece of art

+1 vote   mod: Research and Development
.illogical Jul 12 2009, 6:53pm says:

nice work again Dec. enjoy break out, you deserve it.

+1 vote   media: The Mortewood Plaza - Battle Axe
.illogical Jul 11 2009, 3:54pm says:

looks good dec, keep um coming *thumbs up*

+1 vote   media: The Mortewood Plaza - Bear Traps!
.illogical Jun 28 2009, 7:05am says:

wow, looks like a great addition.

One thing I will mention as a suggestion, whether its possible or not I dont know as Im no modder, but you seem pretty capable of anything.

Shrink - Where you shrink to half the size of other players, making it more difficult for them to hit you etc.

+1 vote   media: The Mortewood Plaza- Co-op Powerups!
.illogical Jun 22 2009, 2:24pm says:

amazing, I want to see more

+1 vote   article: NEOTOKYO┬░ - Humble Beginnings
.illogical Jun 14 2009, 2:26pm says:


+1 vote   article: NEOTOKYO┬░ - Start your training, noobs!
.illogical Jun 10 2009, 7:23pm says:

keep up all the hard work dec, Im sure I can wait for the release of this. I need a video though :)

+1 vote   mod: The Mortewood Plaza
.illogical Jun 10 2009, 7:18pm says:

looks great, the 7th screenshots the best with the guy diving, his face is perfect. haha. looks awesome.

+2 votes   article: Red Player Model, Prone, and TC_Rubble Showcase
.illogical Jun 10 2009, 7:17pm says:


0 votes   article: Infanterie Greift An!
.illogical Nov 17 2010, 1:51pm replied:

"Xibit, Pimp My Gun."

+2 votes   media: Randomized Skins
.illogical Apr 26 2009, 6:36am says:

wow, looks fantastic!

+1 vote   article: DivideByZero Dev-Blog: Weapons
.illogical Apr 25 2009, 3:26pm says:

looks great... and its a w.i.p so i guess we can expect improvements somewhere somehow

+1 vote   media: Stalingrad WIP
.illogical Apr 19 2009, 3:04pm replied:

that was great, one of the best mods i have played with great gameplay, with multiple bits do do with great level design. short but sweet, would love to see more. everyone talks of lag, i only got an incy bit at start up... nothing i would have commented on normally, just everyone else was talking of lag. but i recommend this mod to anyone whos a fan of half life. I want more!

+3 votes   mod: Project 25
.illogical Apr 19 2009, 1:54pm says:

downloading... :)

+2 votes   mod: Project 25
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