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It's not dead. I've been working on and off on this project for over 5 years. I'm just taking a break from it to see which direction I'll be taking the game.
awesome, I would like a beta key as well (comment #200 I believe)
Don't worry, that's just the easiest way for testing
Be prepared for a massive update very soon :)
Voted for MOTY, because tbh I can't think of any other outstanding mod I played this year.
I'm aware of that, it's the working title. But thanks!
Interesting, how do you plan to make Mark's Voxelform multiplayer?
Also if anyone wants to play around with voxel terrain check out Mark's demo: Cyclopsframework.org
You have a nice blog post about indie and not indie, very interesting.
That's the plan : )
It's actually more platform jumping than climbing. Guess I imagined it to be realistic.
Tell me about it, I let an alpha tester on my server today without disabling it.
He set the whole map on fire.
When I buy a game, I pay for the multiplayer mostly. Playing against humans is what makes the game worth my money. You need a legal key for that (unless on a cracked server which I won't play on).
Battlefield Pirates please : )
Thanks for your comment mate, and good luck with your pirate game, it reminds me of BF: Pirates 2 which is one of my favorite mods of all time.
Thanks for your comment. That reference image would be great!
Yea I tried coda some time ago, but I want to go in a little bit different direction, by actually making the elements react and create new (unexpected) combinations with additional affect. That would require the player to think beyond his own and his enemies attack. He must anticipate the possible reactions of the subelements and the side-effects of them. At least thats how I want it to work, which can be subject to change at any time :)
I think you missed the "Steam" element on the chart^^
Magma would be possible, at first I wanted Fire and earth have 3 different combinations: F+E = Lava, F²+E = Magma, F+E²= Metal but the I decided that would be overkill^^
for the sake of balance I'll keep the relations like this for the start (like I said, gotta still do some testing).
Yea I agree, I was thinking the air speeds up the burning process which results into ash, but gas could be nice as well. Could work together with a possible poison side effect.
For a sec I thought about naming Fire+Lightning = imb4, so I get what you mean :D they both seem very offensive
Thanks for your contribution!
give it a sec and you understand what it is.
The black arrows represent relations(stronger/weaker).
Red lines combine 2 related elements into a subelement. Yellow lines combine 2 unrelated elements into a subelement.
Ha, noticed I forgot to add: Lightning(dominant) + Air = Sonic
Yea that's what I thought, thanks for the feedback guys.
Hmm apart from Naruto, where else is it used?
I agree. Unfortunately I'm no animator.
I don't think there is a "correct" one. I know that the middle one has been used somewhere else, but the bottom one makes more sense to me. Lightning does rip through air resulting in sound/sonic. Why should Lightning defeat earth? It gets neutralized by eat imo. That's why it makes more sense to me to switch them, so that Lightning beats water as water spreads electricity naturally.
As for subtypes, I have figured them out, but it really doesnt depend on the relation of the elements as two unrelated elements could still produce a subtype (fire+earth = lava).
Thanks for commenting!
exactly my thought, makes things a little bit more complex. There is still an asymmetrical balance (haha just made up that word) since in the end the weakest element still beats the strongest.
their size actually depends on the level
At the moment it's just me.
1. he is, but it seems like he is really busy atm
2. you can sign up for closed alpha
3. I just added one 2 days ago ;)
yup : )
Some of those things are allready implemented ;)
Looks like I have to change that, you are not the first one pointing that out to me. Yes there is a story, but more of a background story. The focus is on multiplayer combat, just wanted to make that clear, as there is no singleplayer planned.