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Likewise, would like some quality feedbacks when it is finally released.
This isn't all finalized at the moment, but Tech demos, for obvious reasons will be free, but I believe I will be going into Alpha Funding mode, which of course will have a small price tag :) But with that funding, I will be able to dedicate more time and resources to make the game better.
Well, at this stage, I am really focused on having it working in game, and is one of the reasons the demo is delayed. But great idea!
Thanks for your kind words and interest. Have a wonderful day!
I actually never heard or played this game - until you've commented that is. It looks quite cyber punk and stylish considering it's a 10 year old game. Good find!
To give you more info, Green Page will be closer to a mix of Arma and Rage in terms of visual presentation.
Thanks for the comments guys, I will make sure I put more time into first person animations. Hopefully, by the time it is released, all the small things are straightened out.
Thanks for tracking Green Page! We are open to suggestions and ideas, so please feel free to comment. Have a good day!
It depends on how many enemies you, as a player, will make. For example, a town's guard won't be your natural enemy but if your are known to be hostile towards his town, he will be your enemy. Same goes for rogue adventurers out in the field looking for opportunities. Bandits, on the other hand will always attempt to take your loot so that will most probably end up in a fire fight. Then there are underground cities (old subway stations) where zombified people live, and they do not welcome visitors.
Since Green Page isn't really a corridor shooter, it is rather difficult to provide a definitive answer to your question. If you are interested in knowing the number of NPCs, however, that I can answer :)