Monsters of War
In coop a hotkey to view what the other player is seeing would be nice, considering you're a robot. Perhaps even a splitscreen mode, over the Internet.
I just got my main computer fixed last night. Work has resumed (:
Hey guys/gals if you have any interesting console commands, string of commands, etc that I haven't included in 1337 Board, I'd love to hear about them.
I need more Quake III stuff for sure, so, if you got those plz pm me or post here.
I believe during Source Valve started to make hiding hud/weapons considered cheating. So, you'll have to use sv_cheats 1... But there is a command to raise or lower your weapon. I'm not aware of any other commands to make them smaller or bigger
There are a lot of NPC Creat commands. I'm trying to add more in the next version.
As for bots, only CS has those(By default)? I know the CS:S keyboard menu has those way, way at the bottom.
Grand Marshal Warblade - Icy Chill Enchant.
Was perhaps the biggest weapon in the game til they nerfed em sometime around WoW:WotLK (:
WoW - Simply amazing :D
I give out map source files, rather than compiled maps. I also removed all textures and sounds from the download. I'll add them back in later versions.
Well bad news. The computer I was working on 1337 Board v5 crashed and I'm not certain if I'll be able to get the information back. On the bright side I had uploaded some of it to my portable HD... But not much. I'll have to pretty much start from 1337 Board v4 :/ So, don't expect it for a while :(
Well EoW HL2 and UT2004 is a simple mod for the most part.
1337 Board is just configs and keyboard menus. Really simple (:
Open Half-Life 2/HL2/Scripts/kb_act with a text editor. Delete anything you don't want in the keyboard menu.
1337 Board v5 is now just one keyboard menu, with HL2/CS:S/L4D only having commands for those games. Rather than each game having a keyboard menu(Editing was a pain).
I've only compiled like five maps with EoW v9(HL2), nine maps come with EoW UT2004.
However, there are like 20+ maps that are open source. You can hit compile(by default they're HL2:DM). On the right side of Hammer, click the single player on and click mp off. Or just turn them both off and make it for Dark Messiah, CS:S, whatever.
I'm too lazy to sell it :D It's an interesting thought though. I'm curious if I could legally get away with it ^^
lol wouldn't this be a mod of PowerPoint rather than a full game?
I'm thinking about turning Elements of War: 1337 Board into a commercial product. I was thinking about 50cents to $1, maybe $3-5... Only a thought though, so, we'll see.
Camera system has been rebuilt. It now supports HL/HL2/Quake1-4/Call of Duty(I think).
lol, the sad part is Epic TaleZ is getting more downloads than my main mod, Elements of War :/
1337 Board only contains Config.cfg(Your hotkeys) files and kb_act(Keyboard menu). Elements of War HL2/UT2004 is a normal TC mod folder, which contains all the files needed to play the mod.
Made the code really ugly... I'm not editing that :P
/cast Curse of Agony
Blizzard crits you for OVER 9,000!
Really? What about RE2, RE3, etc?
Counter-Strike: Source and Left 4 Dead you can do a number of crosshair changes. There's also an option for create a HUD. These are the built in crosshairs and console commands.
In the keyboard menu scroll way down to HUD options or whatever it's called.
What do you mean? Field of View zoom, third person camera zoom, Half-Life 2 zoom, or just the weapon zoom? I believe all of those are possible...?
What in the world is a .bin?
Your main mod folder, just right click that and select the .zip option.
lol it used the Quake II engine? Interesting. What about RE1, etc?
This is based off of Elements of War tech. Many features will go unnoticed.
This is a mod for authors wanting to share their work in a different way. So, it somewhat depends on the community for content.
As for me, my book Elements of War is coming along, I'll release the chapters soon enough.
Just fyi I'm almost finished with chapter one of Elements of War(Book). As for level creation, I think instead I'm going to make that level(err book) about mod creation for Source. Don't expect either anytime soon though :P
wtb GunMan and 007 support :P
Looks like some glorified "Mouse Hero" to me... LoL. But I just downloaded it not even ten minutes ago :p
Nobody plays Kingdoms Collide cause of the Master Bow.
It also allowed bunny-hopping/strafe jumping/duck-jumping/roll jumping, making players like me nearly unstoppable.
Combine the player physics with a sword, mana steal, and healing pretty much made certain players Gods/Goddesses.
Visual Studio 2010, C# / XNA Game Studio 4.0
1337 Board doesn't override your Config.cfg You should already have the default keys or changed to your own, like I use ASDF movement. (exec xCFG/xGameZ/ElementsofWar.cfg for my full default FPS'er hotkeys or my WoW config for my FULL hotkey set).
Movement keys are at the top of the keyboard menu(you don't gotta paste kb_act over the default one, you can open it up in a text editor and just paste it at the bottom). Anyways, if you spend just a few minutes making a config, it's not gonna be very good.
Is the whole world flat?
cam_idealpitch 75 or so
You put the .uc files in the correct place and added ModPackages=EoW to that-one-editor.ini when you ran -ucc make?
Some games allow combo hotkeys. "ALT-Z", "SHIFT-ALT-Z", "SHIFT-CTRL-ALT-Z"
Source map file for Hammer(Source engine):
lol yeah, it's super easy to pick out Ricochet
Well my levels you can only read atm. However, other authors can use photos, sounds, music, have somebody read the book to you, etc. You could play multi-player where your grand pa reads it to you, have a group get together to play the voices...
I never liked the idea of DLC, but for some reason this game has it all over it.
Anyways, I'm mainly just showing my author friend that she has more options than just trying to hit it big with selling a book. She's totally ignoring online, which is a big mistake IMHO.
This is one hundred times different than typing "thirdperson" in your console
FYI: Elements of War v9 was released.
It contains all keyboard menus and an updated cfg folder. (Which is what 1337 Board is)
ElementsofWar/Scripts/kb_act (HL/HL2/CSS/L4D/and now Dark Messiah)
Don't know any. Where do I find them?
Not sure if I can edit that.
Textures are a joke. I decided I have no time for textures, so, EoW .8 will use only realistic textures.
Down the line, I'll come back to them so you can play realistic or cartoon.