Monsters of War
Monsters of War™
The other day I figured out a new name for my first game. Kind of ****** I'm moving away from Elements of War, but this name is actually cooler (: I'll have more to annouce on 8/9/12 or 12/20/2012 ;)
Elements of War: cSharp
I don't really know how much I'll actually do on the project though.
As a modder, that's really insulting that they're taking a mod's name... Even in acronym form. At the end of the day, a trademark is a trademark. Gotta register it or make money off of it. Cutting Defense of the Ancients to DotA was a smart move.
I edited this photo.
The WindowZ KeyZ are ripped off of my keyboard btw.
I really need a much larger desk / area.
Upgrade my $10 three button mouse :D But it's a new laser version, so, not too many complaits :p
Much larger screens!!!111
You can probably port levels from Hammer/WorldCraft into 3D modeling programs
Third Person is easy in Source.
What you want are levels based on sky/side/whatever views and different weapons... That's hard.
Elements of War
by Curtis Turner <IceIYIaN>
Works with ANY Source game/mod. Also Gold Source!
fyi: This version is heavily outdated probably.
Elements of War: 1337 Board
It really just depends. Using a few pictures isn't going to get you anywhere in court I believe. I could easily make a war movie with "magic", spaceships, lazers, etc. What I couldn't do is call it Star Wars and use the char names and I dunno it all depends :P
Shrek is Copyrighted. This could avoid that? (:
Well that's graphics. That is harder to change, depending. Moving forward, strafing, and turning... That's probably just a slight change to your codebase and would make it more enjoyable for all involved.
It's 2009 and you made a -computer- game. We expect mouse use. Moving forward, strafing, and turning all at the same time.
It's only useless in your game cause when you try to do more than turn it cancels out your actions making you just stand there. Anybody who's played a FPS'er is just gonna /cringe and /quit.
Strafing and turning is just so important. I understand you want basic controls, but you limit your game so much in terms of gameplay that most players will be put off. I guess you should just remove strafing cause it was beyond annoying in your game when turning would cancel it out.
Wanting to Buy +mlook (wtb I guess is from WoW/MMORPG's)
+mlook is the hotkey/console command/config.cfg for turing mouse look on.
Quake/Half-Life/Call of Duty/-ANY- game/mod that uses Quake's Config.cfg has that command.
No, it doesn't require new graphics. In Zelda when you press up, you move up. When you press down, you move down. In Diablo, you move towards where the mouse curser is. I'm just saying you could add these options. Not that it matters, always pointing to the north of the screen is the best sky camera system IMHO.
Hotkeys/Configs matter ;) But you won't even allow turning/strafing at the same time... wtb +mlook
The view is the same in your game, Zelda, and Diablo. It's 2D from above. Your camera system allows rotation. I ment adding a hotkey to allow Zelda style movement or a hotkey to bring a mouse pointer you can aim/move like that. Then when you let go the player returns to looking at the top of the screen.
Your hotkeys menu doesn't have to change at all. What I'm asking for a config.cfg change. All you gotta do is change your engine from Configuration.txt to Config.cfg looking something like this:
bind "A" "+back"
bind "S" "+forward"
bind "D" "+moveleft"
bind "F" "+moveright"
bind "SPACE" "+Attack"
Then any unknown command that a user could put in it, just have the game remove it from the config or simply overlook it.
But yeah that could be some work... It's a request though.
BOH and Elements of War aim at the north of the screen always. Looks like Shadowgrounds you can aim anywhere. Unless you mean it combines Diablo aim with Zelda movement, which I don't care for either of the three.
Well I make a mod called 1337 Board which offers over 9,000 hotkeys... The ability to not turn and strafe at the same time is a major turn off. If you're not going to add a mouse option to turn and shoot, I'd suggest adding a hotkey to make turning faster.
I'd like to see your config use Config.cfg (Quake/Half-Life/Call of Duty) - Although your system is fine as is... I'd like you to use that because then my mod might work in your game, lol...
bind "a" "+back"
bind "s" "+forward"
Using combo hotkeys would be great too. bind "ALT-Space" "+attack"
Usually combot keys use TAB/CapsLock/Shift/CTRL/ALT.
Also, hot about a hotkey to make the game act like classic top down view games like Zelda? Simply let go or toggle it to return to the normal camera system.
I tried the demo, I don't like the fact that I couldn't use a mouse. I also couldn't turn and strafe at the same time.
Awesome. As far as I can tell, only your game and my mods use this camera system. I'm amazed more games don't use it. It's a ton of fun.
Looks like the player always looks to the north of the screen? Rather than Diablo or Zelda style aim/movement... Is this correct?
LoL no kidding (: This screenshot had to be made.
I don't really have that problem. Maybe like once or twice a year, if that :P I'm just saying it would help, even if slightly.
Yeah, I figured that was gonna come sooner or later too. However, I do still feel that it's hard for some people to figure out what team they're on.
Perhaps change the life color to red/blue and or the vest/helm color.
You can tell this was made for Counter-Strike (:
I would suggest adding a "what team am I on" "something". Maybe just a small red/blue block at the very top left or something.
I believe this was my first PC game(That I bought, a few came with the computer). A month or two later AoK came out and I got that. Been playing PC games ever since (: First online game too :D
Grand Marshal Warblade - Icy Chill Enchant.
Was perhaps the biggest weapon in the game til they nerfed em sometime around WoW:WotLK (:
lol wouldn't this be a mod of PowerPoint rather than a full game?
Made the code really ugly... I'm not editing that :P
/cast Curse of Agony
Blizzard crits you for OVER 9,000!
This is based off of Elements of War tech. Many features will go unnoticed.
This is a mod for authors wanting to share their work in a different way. So, it somewhat depends on the community for content.
As for me, my book Elements of War is coming along, I'll release the chapters soon enough.
Eww, a rar and .exe all in one! Never played the Gold Source version or this one, however, so, I'll give it a go :p
I was thinking of a new game title, "Super Reading Sisters". What you think? :p
oh yeah, to play the map type:
In your console.
Hit "Ctrl" to remove the HUD.
lol this is heavily modified.
Yes, there is no client/server.dll (Code).
Yes, there are no sounds.
Yes, there are only a few textures.
Yes, there are only a few maps(Compiled).
But compare my default folder to any mod you've seen and you might be shocked at the difference.
You could make the right stick navigation and d-pad jump/slash for fun ;)
Looks like way, way old school arrow key hotkeys. Later players started to use WASD, because of the access to even more hotkeys. With some players finally using ESDF. However, I use ASDF movement
A = Back
S = Forwards
D = Strafe Left
F = Strafe Right
Right Click = Jump // Space as Duck
I'd rather use ASDF with my mouse to slash/jump/scare/collect... But that's just me :p
Hope you give a keyboard/controller/mouse hotkeys menu ;)
Nox is a tight game. My only complaint was that you couldn't be a female in single or multi.
Version .1 of Elements of War: Half-Life 2.
Sweet top down camera view on Elements of War: UT2003 and UT2004 versions.
Showing off a few of the Elements of War camera views. This version is outdated.
Download Elements of War .7
I think you should tilt the camera a bit :/
Both males and females don't mind playing the other sex in a game. Usually girls have a higher percent of willingness to play as a male.
I think it's a mistake when a game limits you to a male or female, at least in multi-player.
The SDK is in the multi-player. You'll need a "Source" game made by Valve to access Hammer. Compile using the DMMaMmp tools. You can make maps for the DEMO and Multi-Player only, I was unable to make a SP map.
The person who did this page just rushed it.
Wish they would've used "and" rather than & on the name :/
This took many hours, sometimes tedious work, for over a year. It was at first just a camera mod, then turned out to be much more. I also realized all these games use the same Config.cfg and I had to dig even further.
As for my main config(World of WarCraft), that took over two years of World of WarCraft playing to develop. You must also consider my constant hotkey changes over Age of Empires II, Counter-Strike, among others to develop such an advanced ASDF config. ASDF touch typing hotkeys are far before my time though.
Simply put, hotkeys are the most important part of a video game. I'm trying to give players options that can make the game more fun or amp their skill to a whole new level.
Try the hotkeys menu out, you might find one or two new hotkeys that are useful. What I'm really trying to do here is make you think about your hotkeys so that you rid yourself of bad hotkeys, move the best hotkeys to easier places to hit, and just get a better overall control of your game.
Some games allow combo hotkeys. "ALT-Z", "SHIFT-ALT-Z", "SHIFT-CTRL-ALT-Z"
I think they had that single/multi-player mode in Perfect Dark. Somebody was Joanna and the rest are the enemies.
Too bad about The Crossing, Dark Messiah is a great game.
This mod would go great with my top down view mod.
Source map file for Hammer(Source engine):
Being able to tell if a player is touching you or if you're touching a wall would be a nice feature. Probably take a lot to code and unsure about the badwidth needed...
And are you using config.cfg? What does it look like? Do you use the same command names as Quake/Half-Life?
It's a small/simple(Well probably not really) feature that could have a good impact on the game. It'll help newer players and players that have been playing 18 hours that day.
Yeah, red/blue gloves would work too. But the black look cool so yeah :/
Shows a line through CS:S Beta?
I thought it mainly depended on if you put a bomb or hostages in your map(and maybe the de_/cs_)?
Do you use info_player_terrorist info_player_rebel or perhaps both?
Do you use SteamAppId 215/218? Does this mount CS:S stuff? Do you use the same entities as CS:S for mapping? Do commands like sv_knivesonly 1; sv_pistolsonly 1 exsist? Do you use a lot of the same console command names as CS/CS:S?
Will you be using Quake/Half-Life's Console and Config.cfg system?
More console commands, less developer/community.
Bunny-Hopping >>> 1.4++
Is there a console command to make the player physics into CS 1.3?
Released vs Not Released... I see a clear winner ;)
All Valve Source titles come with the SDK Base and SDK Base Orange BoX. (Except HL2dm - FREE Version)
What's wrong with World of WarCraft? It's one of the best games ever. If he's that against WarCraft, we'll call the weapon... Super Dooper Warblade of DooM. It came from... Legend of Zelda?
You or somebody should make it. I bet the downloads would be through the roof.
hmm, so in other words I'll be moving slower as I gain levels/equipment... I find games with both a walk button and a run button annoying, MS's UT double tap system isn't my cup of tea either. In UT you can dodge in any direction, so, only +forward is :/ Also hurts as you gotta hold the button down the entire time, limiting strafe jumping quite a bit.
As for cheating single player, I seen the save files. I tried opening with text, but I don't think that's going to work.
Since you like creating weapons, how about the Grand Marshal Warblade from World of WarCraft?
Here's what it normally looks like:
The version I used for over a year before they nerfed it: