Monsters of War
If you don't own a Source or Gold Source engine game(Half-Life/2, L4D, CS, TF2, whatever) then you must manually open
Scripts/kb_act (The hotkeys menu) with any text editor.
Then, manually make your config.
1337 Board isn't the best for Quake II, but you might get something out of it.
I thought RE was made from the Quake engine? Maybe they just kept building on it?
What seperates your maps from Rare's copyrighted levels? They look pretty much the same to me, but then again I haven't played GE in ages.
fyi you left out "Slot6" in your hotkeys menu...
Endless(or ++) isn't a cheat. That's just ++attack. Rather than +attack which then uses -attack when you let go. In other words you need two commands ++attack and -attack.
+attack; impulse 101
That's a cheat.
? The game is a default "Source Mod" ---> C:/GameZ/Steam/SteamApps/SourceMods/ElementsofWar
Defaults into Half-Life 2, delete or change the GameInfo to make it a mod for any Source game you want(I've already included the GameInfo's to make it easy)
What's the command to turn -off- slowdown after a jump?
Well right now I'm the only one working on the mod. Mainly I could use a modeler. Perhaps somebody to do code so there would be spells.
Anyways, kind of pointless to work on the mod. I would make your own or just make levels. With levels you can use them in any Source game/mod for the most part.
However, there are "hidden" levels. You just have to compile them yourself. I give out all the map source files for Hammer.
oh, don't worry. It's some bug with chapters. For example it only goes to 37 chapters. When I've added 100 chapters... So, all I did was copy the maps and renamed them. You're actually playing 4-6 chapters... Just named 7-9 or whatever LoL... ;)
Well all the 1vs1 levels are kind of made for the side view. Right now I've decided to focus on the top down view.
xController.cfg is included. "exec xController.cfg" in your console or find the commands in the hotkeys/keyboard menu.
MooHaHaHa! Give Blizzard YOUR SOUL!
It really just depends. Using a few pictures isn't going to get you anywhere in court I believe. I could easily make a war movie with "magic", spaceships, lazers, etc. What I couldn't do is call it Star Wars and use the char names and I dunno it all depends :P
Shrek is Copyrighted. This could avoid that? (:
1337 Board doesn't override your Config.cfg You should already have the default keys or changed to your own, like I use ASDF movement. (exec xCFG/xGameZ/ElementsofWar.cfg for my full default FPS'er hotkeys or my WoW config for my FULL hotkey set).
Movement keys are at the top of the keyboard menu(you don't gotta paste kb_act over the default one, you can open it up in a text editor and just paste it at the bottom). Anyways, if you spend just a few minutes making a config, it's not gonna be very good.
Is the whole world flat?
cam_idealpitch 75 or so
Well that's graphics. That is harder to change, depending. Moving forward, strafing, and turning... That's probably just a slight change to your codebase and would make it more enjoyable for all involved.
It's 2009 and you made a -computer- game. We expect mouse use. Moving forward, strafing, and turning all at the same time.
It's only useless in your game cause when you try to do more than turn it cancels out your actions making you just stand there. Anybody who's played a FPS'er is just gonna /cringe and /quit.
You don't need HL/HL2 to view the keyboard menu.
Use a text editor like NotePad and open Scripts/kb_act
Quake/Half-Life/Call of Duty all use Quake's Config.cfg So most of the commands remain the same.
Strafing and turning is just so important. I understand you want basic controls, but you limit your game so much in terms of gameplay that most players will be put off. I guess you should just remove strafing cause it was beyond annoying in your game when turning would cancel it out.
Wanting to Buy +mlook (wtb I guess is from WoW/MMORPG's)
+mlook is the hotkey/console command/config.cfg for turing mouse look on.
Quake/Half-Life/Call of Duty/-ANY- game/mod that uses Quake's Config.cfg has that command.
No, it doesn't require new graphics. In Zelda when you press up, you move up. When you press down, you move down. In Diablo, you move towards where the mouse curser is. I'm just saying you could add these options. Not that it matters, always pointing to the north of the screen is the best sky camera system IMHO.
Hotkeys/Configs matter ;) But you won't even allow turning/strafing at the same time... wtb +mlook
The view is the same in your game, Zelda, and Diablo. It's 2D from above. Your camera system allows rotation. I ment adding a hotkey to allow Zelda style movement or a hotkey to bring a mouse pointer you can aim/move like that. Then when you let go the player returns to looking at the top of the screen.
Your hotkeys menu doesn't have to change at all. What I'm asking for a config.cfg change. All you gotta do is change your engine from Configuration.txt to Config.cfg looking something like this:
bind "A" "+back"
bind "S" "+forward"
bind "D" "+moveleft"
bind "F" "+moveright"
bind "SPACE" "+Attack"
Then any unknown command that a user could put in it, just have the game remove it from the config or simply overlook it.
But yeah that could be some work... It's a request though.
BOH and Elements of War aim at the north of the screen always. Looks like Shadowgrounds you can aim anywhere. Unless you mean it combines Diablo aim with Zelda movement, which I don't care for either of the three.
You put the .uc files in the correct place and added ModPackages=EoW to that-one-editor.ini when you ran -ucc make?
Well I make a mod called 1337 Board which offers over 9,000 hotkeys... The ability to not turn and strafe at the same time is a major turn off. If you're not going to add a mouse option to turn and shoot, I'd suggest adding a hotkey to make turning faster.
I'd like to see your config use Config.cfg (Quake/Half-Life/Call of Duty) - Although your system is fine as is... I'd like you to use that because then my mod might work in your game, lol...
bind "a" "+back"
bind "s" "+forward"
Using combo hotkeys would be great too. bind "ALT-Space" "+attack"
Usually combot keys use TAB/CapsLock/Shift/CTRL/ALT.
Also, hot about a hotkey to make the game act like classic top down view games like Zelda? Simply let go or toggle it to return to the normal camera system.
I tried the demo, I don't like the fact that I couldn't use a mouse. I also couldn't turn and strafe at the same time.
Awesome. As far as I can tell, only your game and my mods use this camera system. I'm amazed more games don't use it. It's a ton of fun.
Looks like the player always looks to the north of the screen? Rather than Diablo or Zelda style aim/movement... Is this correct?