Monsters of War
Monsters of War™
The other day I figured out a new name for my first game. Kind of ****** I'm moving away from Elements of War, but this name is actually cooler (: I'll have more to annouce on 8/9/12 or 12/20/2012 ;)
Elements of War: cSharp
I don't really know how much I'll actually do on the project though.
As a modder, that's really insulting that they're taking a mod's name... Even in acronym form. At the end of the day, a trademark is a trademark. Gotta register it or make money off of it. Cutting Defense of the Ancients to DotA was a smart move.
I edited this photo.
The WindowZ KeyZ are ripped off of my keyboard btw.
I really need a much larger desk / area.
Upgrade my $10 three button mouse :D But it's a new laser version, so, not too many complaits :p
Much larger screens!!!111
You can probably port levels from Hammer/WorldCraft into 3D modeling programs
Third Person is easy in Source.
What you want are levels based on sky/side/whatever views and different weapons... That's hard.
Elements of War
by Curtis Turner <IceIYIaN>
Works with ANY Source game/mod. Also Gold Source!
fyi: This version is heavily outdated probably.
Elements of War: 1337 Board
It really just depends. Using a few pictures isn't going to get you anywhere in court I believe. I could easily make a war movie with "magic", spaceships, lazers, etc. What I couldn't do is call it Star Wars and use the char names and I dunno it all depends :P
Shrek is Copyrighted. This could avoid that? (:
Well that's graphics. That is harder to change, depending. Moving forward, strafing, and turning... That's probably just a slight change to your codebase and would make it more enjoyable for all involved.
It's 2009 and you made a -computer- game. We expect mouse use. Moving forward, strafing, and turning all at the same time.
It's only useless in your game cause when you try to do more than turn it cancels out your actions making you just stand there. Anybody who's played a FPS'er is just gonna /cringe and /quit.
Strafing and turning is just so important. I understand you want basic controls, but you limit your game so much in terms of gameplay that most players will be put off. I guess you should just remove strafing cause it was beyond annoying in your game when turning would cancel it out.
Wanting to Buy +mlook (wtb I guess is from WoW/MMORPG's)
+mlook is the hotkey/console command/config.cfg for turing mouse look on.
Quake/Half-Life/Call of Duty/-ANY- game/mod that uses Quake's Config.cfg has that command.
No, it doesn't require new graphics. In Zelda when you press up, you move up. When you press down, you move down. In Diablo, you move towards where the mouse curser is. I'm just saying you could add these options. Not that it matters, always pointing to the north of the screen is the best sky camera system IMHO.
Hotkeys/Configs matter ;) But you won't even allow turning/strafing at the same time... wtb +mlook
The view is the same in your game, Zelda, and Diablo. It's 2D from above. Your camera system allows rotation. I ment adding a hotkey to allow Zelda style movement or a hotkey to bring a mouse pointer you can aim/move like that. Then when you let go the player returns to looking at the top of the screen.
Your hotkeys menu doesn't have to change at all. What I'm asking for a config.cfg change. All you gotta do is change your engine from Configuration.txt to Config.cfg looking something like this:
bind "A" "+back"
bind "S" "+forward"
bind "D" "+moveleft"
bind "F" "+moveright"
bind "SPACE" "+Attack"
Then any unknown command that a user could put in it, just have the game remove it from the config or simply overlook it.
But yeah that could be some work... It's a request though.
BOH and Elements of War aim at the north of the screen always. Looks like Shadowgrounds you can aim anywhere. Unless you mean it combines Diablo aim with Zelda movement, which I don't care for either of the three.
Well I make a mod called 1337 Board which offers over 9,000 hotkeys... The ability to not turn and strafe at the same time is a major turn off. If you're not going to add a mouse option to turn and shoot, I'd suggest adding a hotkey to make turning faster.
I'd like to see your config use Config.cfg (Quake/Half-Life/Call of Duty) - Although your system is fine as is... I'd like you to use that because then my mod might work in your game, lol...
bind "a" "+back"
bind "s" "+forward"
Using combo hotkeys would be great too. bind "ALT-Space" "+attack"
Usually combot keys use TAB/CapsLock/Shift/CTRL/ALT.
Also, hot about a hotkey to make the game act like classic top down view games like Zelda? Simply let go or toggle it to return to the normal camera system.
I tried the demo, I don't like the fact that I couldn't use a mouse. I also couldn't turn and strafe at the same time.
Awesome. As far as I can tell, only your game and my mods use this camera system. I'm amazed more games don't use it. It's a ton of fun.
Looks like the player always looks to the north of the screen? Rather than Diablo or Zelda style aim/movement... Is this correct?
LoL no kidding (: This screenshot had to be made.
I don't really have that problem. Maybe like once or twice a year, if that :P I'm just saying it would help, even if slightly.
Yeah, I figured that was gonna come sooner or later too. However, I do still feel that it's hard for some people to figure out what team they're on.
Perhaps change the life color to red/blue and or the vest/helm color.
You can tell this was made for Counter-Strike (:
I would suggest adding a "what team am I on" "something". Maybe just a small red/blue block at the very top left or something.
I believe this was my first PC game(That I bought, a few came with the computer). A month or two later AoK came out and I got that. Been playing PC games ever since (: First online game too :D
Grand Marshal Warblade - Icy Chill Enchant.
Was perhaps the biggest weapon in the game til they nerfed em sometime around WoW:WotLK (:
lol wouldn't this be a mod of PowerPoint rather than a full game?
Made the code really ugly... I'm not editing that :P
/cast Curse of Agony
Blizzard crits you for OVER 9,000!
This is based off of Elements of War tech. Many features will go unnoticed.
This is a mod for authors wanting to share their work in a different way. So, it somewhat depends on the community for content.
As for me, my book Elements of War is coming along, I'll release the chapters soon enough.
Eww, a rar and .exe all in one! Never played the Gold Source version or this one, however, so, I'll give it a go :p
I was thinking of a new game title, "Super Reading Sisters". What you think? :p
oh yeah, to play the map type:
In your console.
Hit "Ctrl" to remove the HUD.
lol this is heavily modified.
Yes, there is no client/server.dll (Code).
Yes, there are no sounds.
Yes, there are only a few textures.
Yes, there are only a few maps(Compiled).
But compare my default folder to any mod you've seen and you might be shocked at the difference.
You could make the right stick navigation and d-pad jump/slash for fun ;)
Looks like way, way old school arrow key hotkeys. Later players started to use WASD, because of the access to even more hotkeys. With some players finally using ESDF. However, I use ASDF movement
A = Back
S = Forwards
D = Strafe Left
F = Strafe Right
Right Click = Jump // Space as Duck
I'd rather use ASDF with my mouse to slash/jump/scare/collect... But that's just me :p
Hope you give a keyboard/controller/mouse hotkeys menu ;)
Nox is a tight game. My only complaint was that you couldn't be a female in single or multi.
Version .1 of Elements of War: Half-Life 2.
Sweet top down camera view on Elements of War: UT2003 and UT2004 versions.
Showing off a few of the Elements of War camera views. This version is outdated.
Download Elements of War .7
Some classes have animation issues and won't play.
You'll often see knight classes aim up to hit you with the bottom of the swing, which is the greatest distance. While doing a swing you can turn to the left some to get a fast attack.
Knights(Ball and chain) have an instant attack
Dark Messiah mp was made by a different company than the single player. Also, Valve split up Multi-Player and Single Player engine code, which probably made it difficult for both developers. DMMaMmp is dog ****.
As for Vindictus, what he said and also the fact that there isn't multi-player PvsP as far as I could tell.
Source engine has decent enough net code. The problem is:
Dedicated Server, Client/Server FPS(Frames Per Second), where's the server located, where you're located, where everyone on the server is located, the net settings players have, and many other factors. This is a problem with every game, not just Source engine ones.
haha, somebody doesn't want me to eat ):
Elements of War: 1337 Board
by Curtis Turner <IceIYIaN>
haha I figured out the PayPaL donate button and link (:
I didn't know this game had PvsP. Cutscenes can easily take control of the camera. As for "cheating" with camera control, just lock camera collision and min/max distances.
Lame, they changed Config.cfg into Korean(From English) and my mod doesn't work. That's too bad, because my third person system would totally be awesome in this game.
After you open kb_act with a text editor, open your Config.cfg or create a new Config2.cfg and paste the hotkeys you want into that.
Sometimes Steam overrides the hotkeys menu. You'll have to manually look at it, rather than in a Source game.
Open Scripts/kb_act with a text editor, like NotePad
nvm got one from the mIRC channel.
I make a Source MoD called Elements of War: 1337 Board. A hotkeys menu and config.cfg system. Can I have a key to test my mod plz? kthx (:
In coop a hotkey to view what the other player is seeing would be nice, considering you're a robot. Perhaps even a splitscreen mode, over the Internet.
Release and release often... The mod always starts as very bad.
I have the name 1337 in one of the mod names... People don't like that.
1337 Board confuses people who don't know what Config.cfg or hotkeys are and some people don't like that I'm forcing them to think about hotkeys(change).
ASDF is EoW's default hotkeys. Back/Forward/MoveLeft/MoveRight.
I used a lot of colors and stuff when I post about the mod... People don't like it for some reason :P
I'm updating EoW and 1337 Board for Alien Swarm. I'm also changing hotkeys up:
bind TAB +Config_xTAB // exec Config_xTAB.cfg
alias +Config_xTAB "exec Config_xTAB.cfg"
alias -Config_xTAB "exec Config_xXxTAB.cfg"
When you +back and +forwards you always run forward.
+moveleft and +moveright will turn in whichever direction.
They should cancel each other out?
cam_height 0 in console
You can also dl my 1337 Board mod for extreme third person control.
My hotkeys for KC are posted on KingdomsCollide.com
Over 50% red team ;)
So much hate (: I'm <3'in! Keep at it!
bind YourHotkey +GoD_NoClip_NoTarget :d
Now tell me how I did that?
Bindings will save to Config.cfg You could always add your bindings to AutoExec.cfg or UserConfig.cfg
Open Scripts/kb_act with any text editor(I use NotePad to edit this). Simply remove anything you don't want showing in game. Manually viewing the hotkeys menu shows even more keys btw
I wish Valve would add a tab menu and make the options larger. But most games/mods only have like 15/20 hotkeys...
I added every game my mod can be used in. Well, just Valve titles.
It's about making the best possible config for the game you play.
Come, play my n00bZ... Shadowmourne hungers! I've also got some tasty fire treats for you (: