I'm quite the typical old player, big fan of CnC and Battlefield serries, and they got me into modding, currently the DConAW is my first public mod project, before that i did few mods for Generals ZH for own entertaiment, as well mapping for the old BF42 and many many other RTS games.

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Fixed up and better then ever
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BananaClip Nov 15 2010, 1:07pm says:

This is pretty sick, maybe you could try adding like 10 weaker-than-infantry point-defence machine guns for aesthetics? Maybe it's just me, but a flying weapons platform spewing tons of lead bullets regardless of damage just seems pure EPIC =D

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Okie, Dreadnough finaly done, as far my current knowlage goes in modelling. Managed to fix the bones, and already done most important things in the code. Some polishing up needed as upgrades, proper tech tree requerments and so on so fort, heres whats it can do haha:

120Sec build time
Tank armor
2x single cannon turrets
2x dual cannon turrets
6x patriot battery
1x particle cannon
5 point deffence lasers
30 km/h top speed ( like a tank )
Marked as a Hero on the minimap

Planned requerments to it
-strategy center
-Areal navy gen promotion
-Heavy areal navy research
-Areal Navy yard ( thats still has to be done )

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Oct 22nd, 2010
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