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NOPE !!! Give me Miniature or art of Spirit Walker .Need proof !!!The file name does not mean that it is it
No problem )
Wait please . Unfortunately now little problems in Team .
We all have different affairs.
I ask to wait only when the development of the modification will be fully restored...
MB - Maybe .
All troops in close combat increase resources.
The better warrior, the more resources are increased.
Energy - Power Increased.
If there is a fight in close combat - increased resources.
The only secondary commander which can be attached to squad is Khorne Herald and he makes up for the lack of any active ability with his passive ones, I guess?
Khornate lord looses his Deamon strenght ability when he gains his stupid Jump ability.
- Khorne Lord Demon gets Axe, which is very powerful, it compensates for the loss of capacity.
- Does not happen, Khorne Raptors. Raptors is mercenaries.
Big vehicles are very clumsy(Possesed tank, Doomblaster)
Doomblaster is also in Renegade mod.
I would expect some weapon upgrade for Dreadnaught or Juggernaut. They could have Machines rage ability(maybe after some new upgrade from Armory)like Blood slaughterer.
- Hmm . MB .
Vehicles generaly and units from Portal costs humongous and insane prices of power. A joke without any upgrades on listening posts or plasma generators.Imbalanced.
Price for Deamon prince or Deamon power is a joke.
- If you send your troops into battle you gain a lot more resources than during upgrades Posts and generators, and spend a lot less resources.
I hope this revision of my post is much better,refined and easier to understand.
- Yeah , Maybe you speack Russia ?
Ahh, sorry, I actually meant Blood for blood ability!, which after more resarch is not that bad and its acts differently from berserk fury ability.
But it sacrifices member of squad and it says that it increases damage of nearby squads. How much and it meant that it does not influence the squad itself?
- Ability affects all troops who are close by.
Krak or melta bombs cant be for free, for example for Khornes teeth after some new upgrade?
Kind of imbalanced when compared to all other mods,while using mod combiners, I would say.
-Khornates a very strong race, but without a good anti-tank unit.
Pay grenades compensate it.
I can have only two Deamonhosts, kind of letdown, Khornes herald does not have written anywhere that he detects infiltrated units.
-Two demonhost's only because they are very strong builders, it would be more it would disbalance.
-Yes, maybe I forgot to write about Heralt.
-Also, after examining "the smell of blood," The troops are beginning to see the invisible, but very small radius, very close.
Khorne berserks economics:
Racial trait? Thats written where that they are draining resources from killed enemy?
That applies only to one type of unit?
Other factions economics grows and upgrades even more, even when they are actually not killing anyone.
Imbalanced. Any more word about listening posts?
-Khornats very strong and hardy, which gives the right to send a Berserkers in melee as soon as possible and extract resources in this way.
The steeper your squad, the more resources it brings.
Demonhost, Lord, Demons and more energy is produced.
Chosen of Khorne, not Chousen of Khorne(misspell), and they are the ones which reinforce for 90 req. is pretty expensive.
Rage of Khorne ability is redundant when there already is Warhammer-game.narod.ru
fear aura and berserk fury.
- Rage of Khorne ? Daemon Prince Ability .
They have too many "throw grenade" abilities, which even cost so much!
- It's Balance
Do they have any device to detect infiltrated units at bigger range?
- Daemonhost , Khorne Herald
Their "listening posts" are the worst. They lack fortify and heavily fortified position add-ons,no escalate engagement and full scale war upgrade.The blood pulse mostly destroys only my units and can be outranged.
Plasma generators lack Strengthen Powergrid and Plasma Battery Storage upgrades.
- Balance )))
- Khorne Berzerkerz Economic - Kill enemies in close combat and resources are increasing
Armory has only a few upgrades and too costly.
- Whether you need a lot?
Mercenary Obliterators has a bug with their dissaperance and next use.
- hmm . May be .
Khornate terminators reinforce is too expensive.
- Why ?
Why Khornate lord suddenly gains jump ability?
- Why not ?
Wheres Khornate Warlock?
- XD , It's silly, Khornates not like magic
Doomblaster the same and can even be seen in different mod as well.
No weapon upgrades for Juggernauts.
Kind of strange that Portal units costs only the ridiculous amounts of energy.
-I do not understand what is meant
But still, its the best chaos mod out there.
- THX )
Iron Warrior и его Black Crusade ?
Чую что кое кто удивив это будет зол. XD
New version in progress .
No , Veterans (in new version) and Possessed tank balanced /
Daemonhost very strench unit and WE not like to build .
So what do you unbalanced?
It is fixed
Well ,I think to say that not all of the "Bloodline TEAM" from Russia, for example I, Dante, Adantarn
Need objective_points_ss mod
) Именно , Английскую версию еле прочли
) Thx you ! )
))) Great minds think alike)
Have Objective_Points_ss ?
I need ScreenShot!
Yeah ) Good )
Yes , it is true )All written so specifically
What exactly are interested in?I'll help any way I can
) Okay. It happens)
One problem I race my mod cell appears Obliterator. The problem is that this unit is a support unit and takes about a minute after spawn.
I propose to replace them with terminators
Look Khorne folder in my mod , defiler_codex model need for model Dreadnought.
model of defiler
Need Defiler )