Was born, is living... will die.

Comment History  (210 - 240 of 1,766)
I_am_a_Spoon
I_am_a_Spoon Jan 5 2014, 12:25pm replied:

Are you sure you installed 1.018 in the right place? That sounds like the problem it was released to fix.

Double check that you extracted the 1.018 .rar to your CoH root folder, and not your ModernCombat folder or anywhere else. For example my root folder is:

"C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch"

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Jan 3 2014, 4:11am replied:

We don't have a proper launcher anymore due to a massive server crash that happened about mid-2013.

The mod is launched via BAT files in your ModernCombat folder. Check the "desktop shortcuts" section of our download page for additional info.
Coh-moderncombat.com

MC v1.018 is fully compatible with both Steam version 2.700.2.22 and retail version 2.602.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Jan 4 2014, 12:38pm replied:

You definitely downloaded versions 1.016-1.018 right? Not version 1.000?

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Jan 1 2014, 8:40am replied:

Yeah, that error occurs when you aren't connected to the internet (the mod's attempting to upload your game results to our old leaderboard).

It's completely benign, so not really a priority for us to fix. Shouldn't cause any issues.

+1 vote   member: I_am_a_Spoon
I_am_a_Spoon
I_am_a_Spoon Jan 1 2014, 7:30am replied:

Like this you mean?

Youtube.com

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Jan 1 2014, 6:38am replied:

Did you try moving the .bat files?


From the description above:

"NOTE:
It appears the 1.018 .bat files are in the wrong place, and thus aren't disabling the updater. Once extracted, please move the following files from your CoH root folder into your ModernCombat folder and overwrite when prompted:
- Modern Combat Launcher.bat
- Modern Combat Launcher Cheat Mode.bat"

+2 votes   download: CoH: Modern Combat - Hotfix 1.018
I_am_a_Spoon
I_am_a_Spoon Jan 1 2014, 6:18am replied:

That's why we implemented secondary explosions.

When you destroy an ATV, nothing much happens. When you destroy an Abrams, a sequence of huge internal detonations takes place and a pool of flaming fuel forms underneath the wreck. :)

The impact FX of the anti-armour weapon you use will make a major difference too. A Javelin missile packs a LOT more punch aesthetically than a Barrett for example.

+3 votes   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Jan 1 2014, 6:12am replied:

Happy new year everyone. :)

+2 votes   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Jan 1 2014, 6:04am replied:

That's everything, you're good to go. :)

The mod is currently undergoing some revisions, and we've decided that an additional PLA faction is a secondary priority for now. We'd rather overhaul the existing Ground Forces faction and spice things up a bit.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 30 2013, 2:04am replied:

Now imagine that every single person in the world is slightly taller than you. :)

+3 votes   media: US Engineers
I_am_a_Spoon
I_am_a_Spoon Dec 30 2013, 1:51am replied:

It's not a quick edit, even if you have properly formatted sound files of a high enough quality ready to use. Sound editing in CoH is one of the hardest processes there is. That's why you so rarely (if at all) hear custom voices, even in mods that only add a few new units (let alone an entire faction).

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 29 2013, 6:40pm replied:

Just download the 1.018 hotfix above. :)

Make sure you follow the instructions and move the two specified BAT files from your CoH root folder to your ModernCombat folder.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 29 2013, 6:40pm replied:

Energetic vehicle explosions?

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 28 2013, 8:21am replied:

It appears I've put the 1.018 .bat files in the wrong place. -_-

Move the ones from your CoH folder into your ModernCombat folder. Then they'll work properly without launching the updater. Sorry about that mate.

+2 votes   download: CoH: Modern Combat - Hotfix 1.018
I_am_a_Spoon
I_am_a_Spoon Dec 28 2013, 8:08am replied:

Everything should be inside the ModernCombat folder EXCEPT for the .module files. It sounds like maybe you've pasted the .bat files twice in two locations, and are using the wrong ones?

+2 votes   download: CoH: Modern Combat - Hotfix 1.018
I_am_a_Spoon
I_am_a_Spoon Dec 27 2013, 10:20pm replied:

Should work fine.

Although are you sure you extracted hotfix 1.018 to the right place? One of the things it does is disable the updater...

+2 votes   download: CoH: Modern Combat - Hotfix 1.018
I_am_a_Spoon
I_am_a_Spoon Dec 27 2013, 2:15am replied:

Dunno if you're aware already, but the latest CoH patch (2.700.2.22) broke many existing mods. :/

We recently released a hotfix, which you can download here:
Moddb.com

+1 vote   member: I_am_a_Spoon
I_am_a_Spoon
I_am_a_Spoon Dec 27 2013, 1:56am says:

Good luck guys. I understand they locked out DLLs as an anti-cheating measure, but surely there's another way.

If not, you could always merge the existing six factions into four (so that you overwrite existing faction slots and don't require custom DLLs). Not ideal I know, and a lot of work, but something I believe is worth considering if this situation can't be resolved otherwise.
Easternfront.org

+4 votes   article: Eastern Front not working on Steam (right now)
I_am_a_Spoon
I_am_a_Spoon Dec 26 2013, 9:02pm replied:

Sorry mate, just MC. Using the hotfix files with other mods will just cause further problems. Any universal fix will have to come from Relic unfortunately.

We were lucky, because unlike mods with additional factions our DLLs could be bypassed without causing any major problems.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 26 2013, 8:49pm replied:

You should contact Relic then.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 26 2013, 5:20am replied:

That info is a bit outdated it seems.

Unless you specifically want version 1.015 (which is obsolete), you should just install version 1.016 (which is a full download that requires no existing installation) in your 2.602 CoH folder, followed by patches 1.017 and 1.018. Just point them towards your own 2.602 directory and that's it.

Shouldn't be any issues, aside from online PvP play being disabled ofc. Like 正義·永恆 said, make sure they're installed in consecutive order. And like it says on our Download page, make sure you've deleted any previous version of MC before installing 1.016!

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 25 2013, 9:24pm says:

Uploaded the hotfix early.

There may still be some residual problems that we're not aware of. If you encounter ANY further issues with 1.018, please let us know on our forums:
Coh-moderncombat.com

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 25 2013, 3:42pm replied:

One day we'll stop development. Ideally, we leave behind a version that's balanced and works properly when we do so. ;)

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 25 2013, 3:39pm replied:

Cheers. Merry Christmas to you too. :)

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 25 2013, 3:24pm replied:

1. That mechanic was actually pioneered by a CoH1 modder, but it led to drastic performance drops on low-end machines due to the raw amount of processing required. IMO, most of the inexplicable performance issues in CoH2 are probably a result of Relic incorporating this system (or a similar system).

2. We'll likely revise the ZZC-02 in future. Making it a bit more potent is on the list. :)

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 25 2013, 3:12pm replied:

Additions of that scale are far beyond us at this point. We've been reduced to a team of around 3-4 core guys, all preoccupied with real life obligations.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 25 2013, 8:38am replied:

TGW probably doesn't utilise custom DLLs, which have just been excluded by the new 2.700.2.22 version of CoH. :/

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 25 2013, 8:10am says:

As you all probably know, Modern Combat is currently unplayable due to DLL restrictions introduced by the recent 2700.2.22 CoH patch.

I've come up with a makeshift solution, however I'm no DLL scripter and as such the attempt was crude at best. I'm setting aside one day, during which the dev team will verify the functionality of the mod and all its features internally.

Assuming no game-breaking bugs are detected, expect a hotfix patch in approximately 24 hours.

+3 votes   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 5:56pm says:

"We... are your salvotion".

That one was terrible. Sorry.

+8 votes   media: Opening Salvo
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 3:14pm replied:

No "disarm" ability though. ^.^

+2 votes   media: USMC Sniper Team
I_am_a_Spoon
I_am_a_Spoon Sep 1 2014, 6:25pm replied:

Not exactly sure what you mean by "gameplay", but:
- MC still incorporates base buildings, tech trees, doctrinal upgrades/abilities, etc. The fundamental mechanics of CoH are still in place.
- It has dual damage systems: one identical to vCoH's and one more realistic.
- We have our own functional AI, so you can still play skirmishes.

Hope that's what you were after.

+2 votes   article: Full Version v1.019
I_am_a_Spoon
I_am_a_Spoon Dec 6 2013, 12:41pm replied:

But at least now we're getting Somewhere. :D

I530.photobucket.com

+7 votes   download: CoH: Modern Combat - Patch 1.017
I_am_a_Spoon
I_am_a_Spoon Nov 19 2013, 3:14pm says:

The Turks at Gallipoli, when in battle, would often cry out to Allah with shouts and prayers.

After a lengthy, exhausting victory, legend has it that many Turks believed the ANZACs to worship a god of their own... a god named "Bastard".

+9 votes   media: Gallipoli Map, Caudron G.4 Recon Varient
I_am_a_Spoon
I_am_a_Spoon Sep 12 2013, 5:28am says:

If Mace Windu were a Halo character, his personal ride would be one of these.

That's the greatest compliment I can think up right now.

+20 votes   media: Enter the Swarm
I_am_a_Spoon
I_am_a_Spoon Jun 27 2013, 8:10pm says:

Looks great, although the metallic sections could do with a bit more detailing or weathering methinks. You're getting really good though. :)


Just out of interest... how well will this thing do against infantry?

On a scale of 1 - omnipotent vaporising laser beam of imminent fiery annihilation?

+3 votes   media: HWT: Lascannon
I_am_a_Spoon
I_am_a_Spoon May 18 2013, 3:44pm says:

FFS people. WE DON'T EVEN CALL THEM "SHRIMP". Gah...

+4 votes   media: Lee-Enfield SMLE No.1 Mk III sniper
I_am_a_Spoon
I_am_a_Spoon Mar 8 2013, 8:50am says:

Lol...

+1 vote   member: wrogumiastbram
I_am_a_Spoon
I_am_a_Spoon Dec 12 2012, 4:18pm says:

That's my room, WTF...

+11 votes   media: Isolation
I_am_a_Spoon
I_am_a_Spoon Dec 12 2012, 1:55am says:

Voted, good luck. :)

+4 votes   article: ZombieMod is in the Mod of the Year's Top 100
I_am_a_Spoon
I_am_a_Spoon Nov 29 2012, 11:46am says:

Oh Emprah that's a sexy turret.

+1 vote   media: New Hydra Flak platform
I_am_a_Spoon
I_am_a_Spoon Nov 11 2012, 5:36pm replied:

Sorry but you can't realistically expect us to model, skin, import and code a whole new plane just for one campaign mission where it appears for about 3 seconds.

We're modders. This is a hobby.

+14 votes   media: First ModernCombat Mission for Patch 1.011
I_am_a_Spoon
I_am_a_Spoon Nov 11 2012, 2:34am says:

Love the UI guys.

+3 votes   media: Halloween Update 2012 - Resource System
I_am_a_Spoon
I_am_a_Spoon Nov 11 2012, 2:31am replied:

The mod is set exclusively in China, we won't be doing any USA maps.

+3 votes   media: First ModernCombat Mission for Patch 1.011
I_am_a_Spoon
I_am_a_Spoon Jul 9 2012, 2:32am replied:

That would make it a little too versatile.

+1 vote   media: CoH: Modern Combat - Patch 1.007 is here!
I_am_a_Spoon
I_am_a_Spoon May 27 2012, 2:50pm says:

Love the turret. :D

+1 vote   media: Salamander Scout Vehicle
I_am_a_Spoon
I_am_a_Spoon Apr 19 2012, 9:14pm replied:

Militia, not conscripts. Big difference. ^.^

Try using them up close. Their rifles aren't very accurate at long range, but they can go toe-to-toe with riflemen at point-blank range.

+2 votes   article: CoH: Modern Combat - Patch 1.002 released
I_am_a_Spoon
I_am_a_Spoon Mar 27 2012, 1:04am replied:

That would be the stick at work.

+1 vote   media: "It's Beginning to Look a lot like Z-Mas"
I_am_a_Spoon
I_am_a_Spoon Mar 27 2012, 12:47am says:

Those assets are awesome.

+1 vote   media: March Update
I_am_a_Spoon
I_am_a_Spoon Mar 27 2012, 12:46am says:

What ethnicity is he?

+1 vote   media: March Update
I_am_a_Spoon
I_am_a_Spoon Mar 27 2012, 12:39am says:

Cool. :)

+1 vote   media: Land Raider
I_am_a_Spoon
I_am_a_Spoon Mar 10 2012, 1:58pm replied:

The water in the south-west corner is traversable though. :P

+2 votes   media: Maps Preview
I_am_a_Spoon
I_am_a_Spoon Jan 10 2012, 12:23pm replied:

Well, none of the doctrine upgrades/abilities are actually specific to urban maps, if that's what you mean. They're useful anywhere.

+1 vote   media: USdoctrineUI
I_am_a_Spoon
I_am_a_Spoon Jan 10 2012, 12:13pm replied:

After I watched Inglorious Basterds.

+2 votes   media: USdoctrineUI
I_am_a_Spoon
I_am_a_Spoon Dec 28 2011, 9:25pm says:

Awesome job, looks really good!

+4 votes   media: Australian Artillery Barrage and Carpet Bombing
I_am_a_Spoon
I_am_a_Spoon Nov 13 2011, 4:58am says:

R.I.P.

+2 votes   article: Over The Top - WW1 Mod For ArmA 2
I_am_a_Spoon
I_am_a_Spoon Nov 6 2011, 1:02am replied:

Terminal cynicism.

+4 votes   article: Halloween Update
I_am_a_Spoon
I_am_a_Spoon Aug 13 2011, 1:39pm says:

"Florence Nightingale, the famous British nurse, recounts in her letters from Egypt written in 1849–50, that many an Egyptian family thought it be enough to "protect" their children from the inhumanities of the military service by blinding them in one eye or rendering them unfit by cutting off their limb. But Muhammad Ali was not to be confounded by such tricks of bodily uncompliance, and with that view he set up a special corps of disabled musketeers declaring that one can shoot well enough even with one eye."

XD

+1 vote   media: Outlaw Infantry (1.5)
I_am_a_Spoon
I_am_a_Spoon Aug 13 2011, 1:35pm says:

What are the animations like?

+1 vote   media: Tyranid
I_am_a_Spoon
I_am_a_Spoon Jun 1 2011, 1:05am replied:

Nah... we have something special in mind for Aldo the Apache.

+1 vote   media: USdoctrineUI
I_am_a_Spoon
I_am_a_Spoon May 4 2011, 2:48pm replied:

The term "Close Quarter Combat" refers to the special tactics and operating procedures adopted by armed forces for use in very specific, small-scale battlefield actions. For example, storming a heavily-guarded structure, or engaging in hand-to-hand fighting would qualify as CQC scenarios.

"Urban Warfare" and other names were also discussed, but it was decided that "Close Area Battle" would be a fitting (and broad enough) term to encompass the entire doctrine.

+2 votes   media: USdoctrineUI
I_am_a_Spoon
I_am_a_Spoon Jul 28 2009, 11:03pm replied:

My guess is that it'll act as an off-map support power.

Good work!

+1 vote   article: Company of Heroes: Modern Combat - Press Release 5
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