Was born, is living... will die.
Still thinking about you guys.
Anybody who doubts your capability is delusional; a quick browse of all the media you've uploaded proves that you have everything it takes and more. Don't let the naysayers get you down... I know just how attritional and demotivational they can be.
Best of luck, you have my vote for sure. :)
Congrats guys, it's been an awesome year for EF. I can honestly say that I had more fun trying out the Ostheer than I did trying out CoH 2... the wait was well worth it. :)
You've got my vote.
You've got my vote mate, amazing stuff coming out of ZombieMod this year. :)
The patch will hopefully be out very, very soon.
Is your graphics shader setting on "high"? If not then try it.
It's a known problem, and will be fixed with the upcoming patch.
We're trying, bear with us. :)
Normal maps need to be DXT5, otherwise DXT1.
This is our (very talented) composer's YouTube page, you can find download links there. :)
Just be aware that if they aren't just for private use, you'll need to ask both the composer and mod leader for permission.
We don't have any dedicated mappers left at this point, although there are several promising community maps that we'll probably incorporate in the future. :)
There are several factors to consider:
1. Even removing WWII references from the fifteen thousand US voice files took previous mod leader Onkelsam two weeks.
2. We can't just do the same thing Eastern Front did and substitute in existing Chinese voice files, because Relic didn't record any.
3. Recording new voices of our own would require proper facilities and talent (to approach anything near Relic quality). Our only real sound guy (who I doubt had access to either) left long ago anyway.
4. There are no devs on our end who have both the skills and time to code it all (each line would need to be individually hex coded AFAIK). If the lines were recorded in Chinese (which would be more authentic but less intelligible for our non-Chinese fanbase), there'd be the language barrier to consider as well.
Use Force Recon to sabotage the PLA defences before the landing begins. ;)
Go to your CoH root folder. There should be a ModernCombat folder, within which you'll find two BAT files (one standard, one cheatmod) that you can use to launch the mod. :)
You can replace your existing shortcut with a shortcut to one of these.
I can't test links out for myself at the moment due to limited internet.
Have you tried here?
PS: I know the mod, but I can only see a Vickers emplacement and not an M2 emplacement.
Pretty sure you need OE. Sorry mate, that's pretty much the extent of my knowledge regarding audio. :/
I can't actually find a pic of the emplacement you're referring to. Do you have a link?
We already have M2s in-game, on the Humvee, Stryker ICV and Abrams TUSK. ;)
About fixing the audio, I'm guessing you'd have to open up the Object Editor and reassign the sound effects. Not 100% sure as sound isn't my area of expertise.
The vCoH sound effect has likely been overridden by our custom soundpack.
Make a post on our forums and I'll get back to you later. It's just I'm a bit busy studying atm. :/
You downloaded 1.016 right? And the installation went OK?
If so then your download was probably interrupted, incomplete or corrupt. Is it viable for you to redownload the mod? If your connection is less than ideal, then do you have a torrent program you can use?
High praise indeed. :)
You don't need to make a whole new UCS file, you just need to open up an existing one and then add some additional lines of text preceded by unique numerical keys.
If you've done that and yet the game won't start, then it means you've created a duplicate number/key that's already in use.
I'm assuming the updater is what gives you the 404 error? And you can play regular CoH no worries?
Your download may have been interrupted (or incomplete/corrupted for some other reason). Do you have a torrent program?
Change your graphics shader setting to "high". :)
The main problem is that there's no such unit currently in service with the real-life US armed forces. The Army fill that operational gap with armoured vehicles like the Stryker and Bradley, and the Marine Corps has the AAV and LAV (which are even less armoured).
Some vehicles (like the M1129) may receive cupola MGs in the future, but at the moment little additions like that aren't really a priority. We'll see I guess. :)
At least it's nice to have that kind of interest in the mod, which is something we never take for granted. It'd be so much worse if nobody gave a **** at all. :)
It's only ever irritating when people think that the only thing limiting us from creating a game of Rome II proportions is our collective imagination. -_-
Many SCAR, LUA and RGD files have their own text references, all of which point to unique keys in the mod's UCS files.
Cost and pop are different; they're retrieved (and then added together) from a squad's substituent EBPS files. Namely the EBPS cost and population extensions respectively.
If you only want to change the unit's production UI text (excluding its various icons, entity/reinforce/ability/upgrade text, etc), then all you need to do is:
a) open up the ModernCombat UCS file (pick the language you use) and then create new keys.
b) go to the unit's SBPS UI extension and assign it the new keys you just created.
PM me your credit card details and we'll make it happen. :)
In all seriousness though, we just don't have the manpower or time for that kind of expansion. It's taken us this long just to get the existing 2.5 factions in-game.
Was that a personal ad on Craigslist then? :P
The Turks at Gallipoli, when in battle, would often cry out to Allah with shouts and prayers.
After a lengthy, exhausting victory, legend has it that many Turks believed the ANZACs to worship a god of their own... a god named "Bastard".