Was born, is living... will die.
The original CoH will let you play as The US Marine Corps (or the future PLA Marine Corps).
Opposing Fronts will let you play as The US Army or PLA Ground Force.
Tales of Valour will let you play as all four.
The singleplayer mission should work with any CoH version (although it's currently bugged and you'll need to wait for the next patch for it to be fixed). Hope this helps.
Bit weird, but it sounds like it found your CoH folder alright. After installation, you should see a "ModernCombat" folder and .module files inside.
We considered civilians for SP, and although we didn't really decide on anything, I think general consensus was that it would require too much extra work to create model and skin variations, and that they still wouldn't look right anyway (no women, children, fat people, etc).
However time will tell, I'd hope we can incorporate civilians somehow.
Been fixed in the dev version.
Some, yeah, although it can be a bit hard to find a game unless you join our Steam group.
Should be able to, just make sure you input the right directory (your non-Steam CoH root folder) when installing.
Reward doctrines are an interesting concept, but they'd be a lot of work. Even giving the USMC unique doctrinal stuff (like M1A1s, Super Cobras, MARSOC, SEALs, etc) is taking a while.
Yeah, post some pics up on our forums. :)
BSS isn't a dev group, it just a forum where different groups can collaborate. We haven't actually had any direct involvement in the development of PT and aren't with BSS anymore either (since the crash).
Uccido may have put it on hold or dropped it altogether, I don't know. Maybe if you PM him you'll get a reply?
Well abilities like the 'button' mechanic are possible at least.
If the text is wrong, that could mean the mod didn't install properly and is using an old UCS file.
Did you have a previous version installed before installing 1.016?
I don't understand... you mean the Army and Marine Corps?
Mate... I honestly wasn't trying to sound sarcastic, just letting you you how difficult it would be.
Nobody on our team even understands the entire process, that's how complex it is. Sound coding in is one of the most frustrating and time-consuming things a CoH modder can attempt.
If you're still determined to try, then I suggest perusing the Relicnews forums. They'll be a bigger help than I could ever be. ;)
Do you still need help with this?
With great difficulty. :P
Change your graphics shader setting to "high".
The M1129 is itself supposed to be an answer to the PLA PHZ89. Giving the PLA more artillery won't help balance much, we just removed the Type 81 for that exact reason. :/
Post the link on our forums, that way a modeller will see it.
Yeah, that seems to be an issue with the new Steam release of CoH. Just browse the multiplayer lobby and you'll be able to join his game.
Make a post on our forums.
Only shaders, as ultra shaders utilise Dx10 and are incompatible with some of our custom models. Everything else should be fine on ultra settings.
Change your graphical shader setting to "high".
It means you don't have the original CoH unlocked. Marines replace the vCoH US Army faction.
No, not yet. Should be soon though.
If you can't wait then read this post:
Some things may change in the future, but remember that gameplay > realism. We needed to fill the roster out with Army units, at least in the meantime.
We have our own version of cheatmod. You can activate it by using the cheatmod BAT file packaged with the mod. :)