Was born, is living... will die.
Are you sure you installed 1.018 in the right place? That sounds like the problem it was released to fix.
Double check that you extracted the 1.018 .rar to your CoH root folder, and not your ModernCombat folder or anywhere else. For example my root folder is:
"C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch"
We don't have a proper launcher anymore due to a massive server crash that happened about mid-2013.
The mod is launched via BAT files in your ModernCombat folder. Check the "desktop shortcuts" section of our download page for additional info.
MC v1.018 is fully compatible with both Steam version 2.700.2.22 and retail version 2.602.
You definitely downloaded versions 1.016-1.018 right? Not version 1.000?
Yeah, that error occurs when you aren't connected to the internet (the mod's attempting to upload your game results to our old leaderboard).
It's completely benign, so not really a priority for us to fix. Shouldn't cause any issues.
Like this you mean?
Did you try moving the .bat files?
From the description above:
It appears the 1.018 .bat files are in the wrong place, and thus aren't disabling the updater. Once extracted, please move the following files from your CoH root folder into your ModernCombat folder and overwrite when prompted:
- Modern Combat Launcher.bat
- Modern Combat Launcher Cheat Mode.bat"
That's why we implemented secondary explosions.
When you destroy an ATV, nothing much happens. When you destroy an Abrams, a sequence of huge internal detonations takes place and a pool of flaming fuel forms underneath the wreck. :)
The impact FX of the anti-armour weapon you use will make a major difference too. A Javelin missile packs a LOT more punch aesthetically than a Barrett for example.
Happy new year everyone. :)
That's everything, you're good to go. :)
The mod is currently undergoing some revisions, and we've decided that an additional PLA faction is a secondary priority for now. We'd rather overhaul the existing Ground Forces faction and spice things up a bit.
Now imagine that every single person in the world is slightly taller than you. :)
It's not a quick edit, even if you have properly formatted sound files of a high enough quality ready to use. Sound editing in CoH is one of the hardest processes there is. That's why you so rarely (if at all) hear custom voices, even in mods that only add a few new units (let alone an entire faction).
Just download the 1.018 hotfix above. :)
Make sure you follow the instructions and move the two specified BAT files from your CoH root folder to your ModernCombat folder.
Energetic vehicle explosions?
It appears I've put the 1.018 .bat files in the wrong place. -_-
Move the ones from your CoH folder into your ModernCombat folder. Then they'll work properly without launching the updater. Sorry about that mate.
Everything should be inside the ModernCombat folder EXCEPT for the .module files. It sounds like maybe you've pasted the .bat files twice in two locations, and are using the wrong ones?
Should work fine.
Although are you sure you extracted hotfix 1.018 to the right place? One of the things it does is disable the updater...
Dunno if you're aware already, but the latest CoH patch (2.700.2.22) broke many existing mods. :/
We recently released a hotfix, which you can download here:
Good luck guys. I understand they locked out DLLs as an anti-cheating measure, but surely there's another way.
If not, you could always merge the existing six factions into four (so that you overwrite existing faction slots and don't require custom DLLs). Not ideal I know, and a lot of work, but something I believe is worth considering if this situation can't be resolved otherwise.
Sorry mate, just MC. Using the hotfix files with other mods will just cause further problems. Any universal fix will have to come from Relic unfortunately.
We were lucky, because unlike mods with additional factions our DLLs could be bypassed without causing any major problems.
You should contact Relic then.
That info is a bit outdated it seems.
Unless you specifically want version 1.015 (which is obsolete), you should just install version 1.016 (which is a full download that requires no existing installation) in your 2.602 CoH folder, followed by patches 1.017 and 1.018. Just point them towards your own 2.602 directory and that's it.
Shouldn't be any issues, aside from online PvP play being disabled ofc. Like 正義·永恆 said, make sure they're installed in consecutive order. And like it says on our Download page, make sure you've deleted any previous version of MC before installing 1.016!
Uploaded the hotfix early.
There may still be some residual problems that we're not aware of. If you encounter ANY further issues with 1.018, please let us know on our forums:
One day we'll stop development. Ideally, we leave behind a version that's balanced and works properly when we do so. ;)
Cheers. Merry Christmas to you too. :)
1. That mechanic was actually pioneered by a CoH1 modder, but it led to drastic performance drops on low-end machines due to the raw amount of processing required. IMO, most of the inexplicable performance issues in CoH2 are probably a result of Relic incorporating this system (or a similar system).
2. We'll likely revise the ZZC-02 in future. Making it a bit more potent is on the list. :)
Additions of that scale are far beyond us at this point. We've been reduced to a team of around 3-4 core guys, all preoccupied with real life obligations.
TGW probably doesn't utilise custom DLLs, which have just been excluded by the new 2.700.2.22 version of CoH. :/
As you all probably know, Modern Combat is currently unplayable due to DLL restrictions introduced by the recent 2700.2.22 CoH patch.
I've come up with a makeshift solution, however I'm no DLL scripter and as such the attempt was crude at best. I'm setting aside one day, during which the dev team will verify the functionality of the mod and all its features internally.
Assuming no game-breaking bugs are detected, expect a hotfix patch in approximately 24 hours.
"We... are your salvotion".
That one was terrible. Sorry.
No "disarm" ability though. ^.^
Not exactly sure what you mean by "gameplay", but:
- MC still incorporates base buildings, tech trees, doctrinal upgrades/abilities, etc. The fundamental mechanics of CoH are still in place.
- It has dual damage systems: one identical to vCoH's and one more realistic.
- We have our own functional AI, so you can still play skirmishes.
Hope that's what you were after.
But at least now we're getting Somewhere. :D
The Turks at Gallipoli, when in battle, would often cry out to Allah with shouts and prayers.
After a lengthy, exhausting victory, legend has it that many Turks believed the ANZACs to worship a god of their own... a god named "Bastard".
If Mace Windu were a Halo character, his personal ride would be one of these.
That's the greatest compliment I can think up right now.
Looks great, although the metallic sections could do with a bit more detailing or weathering methinks. You're getting really good though. :)
Just out of interest... how well will this thing do against infantry?
On a scale of 1 - omnipotent vaporising laser beam of imminent fiery annihilation?
FFS people. WE DON'T EVEN CALL THEM "SHRIMP". Gah...
That's my room, WTF...
Voted, good luck. :)
Oh Emprah that's a sexy turret.
Sorry but you can't realistically expect us to model, skin, import and code a whole new plane just for one campaign mission where it appears for about 3 seconds.
We're modders. This is a hobby.
Love the UI guys.
The mod is set exclusively in China, we won't be doing any USA maps.
That would make it a little too versatile.
Love the turret. :D
Militia, not conscripts. Big difference. ^.^
Try using them up close. Their rifles aren't very accurate at long range, but they can go toe-to-toe with riflemen at point-blank range.
That would be the stick at work.
Those assets are awesome.
What ethnicity is he?
The water in the south-west corner is traversable though. :P
Well, none of the doctrine upgrades/abilities are actually specific to urban maps, if that's what you mean. They're useful anywhere.
After I watched Inglorious Basterds.
Awesome job, looks really good!
"Florence Nightingale, the famous British nurse, recounts in her letters from Egypt written in 1849–50, that many an Egyptian family thought it be enough to "protect" their children from the inhumanities of the military service by blinding them in one eye or rendering them unfit by cutting off their limb. But Muhammad Ali was not to be confounded by such tricks of bodily uncompliance, and with that view he set up a special corps of disabled musketeers declaring that one can shoot well enough even with one eye."
What are the animations like?
Nah... we have something special in mind for Aldo the Apache.
The term "Close Quarter Combat" refers to the special tactics and operating procedures adopted by armed forces for use in very specific, small-scale battlefield actions. For example, storming a heavily-guarded structure, or engaging in hand-to-hand fighting would qualify as CQC scenarios.
"Urban Warfare" and other names were also discussed, but it was decided that "Close Area Battle" would be a fitting (and broad enough) term to encompass the entire doctrine.
My guess is that it'll act as an off-map support power.