Was born, is living... will die.
We intend to. We're just waiting on a few things.
There's only one at the moment unfortunately. We used to have a singleplayer coder but he left. If he ever returns then additional missions may be on the cards.
Every time you play a match, the game overwrites the warnings.log file. So as long as you experienced the error the last time you played a CoH match (not just MC, but vCoH or any of its mods) then that should be fine.
This may or may not help, I have no idea. It may not even be a problem related to the mod.
Next time it happens, could you upload the contents of your warnings.log on our forums?
The file can be found under "Documents\My Games\Company of Heroes Relaunch\warnings.log".
Is it possible for you to upload a screenshot?
No idea, sorry. :/
What exactly is the problem?
Change your graphics shader setting to "High".
You've come a long way. :)
We had some major changes planned, but with the team pretty much gone I don't know if they'll go ahead. You'd have liked them.
It's been a while, sorry about that. :P
We had some sweeping changes planned; if they go ahead then an infantry-only mode is a possibility.
Why Type 56s? They're completely outdated (one of the things about MC that always annoyed me), especially for standardised front-line professional troops.
With my skillset? Not unless you want recoloured Chinese or US troops. :P
Could you make a post on our forums?
Include your "warnings.log" file, found here: "Documents\My Games\Company of Heroes Relaunch\warnings.log"
Make sure you copy the warnings.log directly after a game during which this error happened, as each time you play the file will be overwritten.
Exactly which setting did you change? What did you change it to?
I replied, but I need more info. It's probably something simple like the anim_states.
Good gameplay requires that every unit be specialised in their own way though. For example, if every unit can combat vehicles in some way (especially in HC where even something like an AT4 usually means instant death) then the player has no reason to build dedicated anti-armour units like Tank Hunters.
Change your graphics shader setting to "high".
Seriously mate, thankyou for holding the fort and helping out others all this time. You are, without a doubt, our most dedicated fan.
They're entirely separate and don't affect the base game. You can have as many mods installed as you like.
It'd be nice, but unfortunately that just isn't possible. Not by a long shot.
Didn't see this post until now, but I just want to add my condolences. Something like this hits hard. It's great to see just how supportive the CoH community is.
We'll need to check this out then.
Apparently the opacity of the images was to blame.
Any unit/ability icons that I created in Paint.NET had hidden properties that caused them to be rendered completely transparent by the game.
Maybe the newer framework causes them to be rendered properly?
University exams. Annoying third year ones.
The next few weeks are essentially going to be an academic Wipeout course.
Believe me, there are real-life reasons behind every delay. And don't forget that everyone still on the dev team has already given this mod years of their life...
More often than you update it.
No time anymore mate. We'll hopefully get to update after the uni exam period.
Thankyou very much. Enjoy. :)
Thanks a lot for the info, we'll check it out. It's been hard for us to test as nobody on the team can replicate it.
AAMC has already put these up on our forums. If you find any more could you add them to the list there?