Was born, is living... will die.
Yep, unfortunately we couldn't find any decent reference pics of the Type 07 'Special Forces' camo they should be wearing.
IIRC it was modelled to scale, although it might appear too small due to the unrealistically large size of CoH soldiers (~2m in the game engine).
We'll see. Lots of people have requested it, so it's worth considering.
Yep, just found out. Looks like we'll have to release another hotfix. :/
I personally agree, but the rest of the team decided to retain the M106A2 instead.
PS: Criticism is never annoying, as long as it's constructive. :)
Just be aware that we don't have the manpower to add everything under the sun.
Be aware that some abilities won't trigger properly in buildings where occupants lack 360 degree fields of fire. For example, accessory weapon abilities that require a specific entity slot item (like the QBU-88 marksman ability).
There may also be range bugs.
If we could, we might consider it. But our team at the moment has essentially been reduced to about 4-5 core members, all busy with real-life obligations.
It's a wonder we get anything done at this point. :P
The USMC do have several incorrect units in-game (like the Bradley and M106A2). This was done for convenience, and will hopefully be changed in the future (although it's not my call).
Like AAMC4 said, Bradleys can transport troops in hardcore mode.
We do intend to replace the Harrier with the Viper (it's just not ready yet).
We used the Harrier because it was already modelled, and is currently used for close air support IRL. So it's not actually unrealistic as an A-10 replacement.
What cheat mod SCAR coding did you edit?
JLTVs won't be produced in numbers for a while though, making MRAPS more viable for the time setting in which the mod takes place.
We'll see, new additions are a possibility but we intend to focus primarily on the PLA in the near future.
PS: Multicam is already incorporated. Just go to the "Rewards" -> "Vehicles" tab and enable the tan skinpack.
Thanks for the offer, but its currently impossible for us to record and integrate custom voices (or we'd have done so with the PLA). It's a shame, but something we have to live with unfortunately. :/
We considered the LAV-M, but according to our art guys it's too much work to incorporate. :/
Seems to be the CoH patch Relic just released, nothing on your end. Which means we'll need to hotfix it ASAP.
CoH (and MC) will generate certain log and save files in your "My Games" directory. You sure that isn't it?
Thanks, looks like we'll need a hotfix.
It seems Relic's recent CoH patch is to blame. :/
We'll be investigating and uploading a fix ASAP if that's the case.
Really? What kind of projects are you planning?
I don't know the answer to that. Try our official forums instead (that way other devs will help).
- Decreased weapon accuracy.
- Increased weapon lethality.
- Increased weapon/sight ranges.
- Increased accuracy bonuses against blobs.
- No pop cap.
- No unit caps.
- Some additional content (such as casevacs).
- New territory capture system (although this was removed several patches ago due to an unresolved SCAR conflict).
Details are on our site, under the "Cheat Mode" tab.
I don't understand what you mean. Change the T81 from an MLRS to a single-tube system?
Maybe, we'll see.
Congrats guys. All hail Archaic Entertainment!
But v1.016 was working fine?
If so, re-download and re-extract the v1.017 patch (it was likely interrupted or corrupted the first time).
Are you sure the GBs weren't too close to an enemy strategic point, or that the mortar team wasn't just barraging the area?
This is a known (and annoying) problem.
Could you write up a detailed post in this thread please?
No, not yet. Our SP scripter is currently AWOL.
Not anything to do with MC... have you tried troubleshooting the error online?
For example: Social.msdn.microsoft.com
So far, you're the only person we've heard from who actually liked the beach landing. Most people didn't find it fun. :/
Assuming our singleplayer scripter comes back we may try to make a few more missions. Ideally the next one will be from a PLA perspective, and then we can alternate back and forth to keep the campaign unbiased.