Was born, is living... will die.

Comment History  (150 - 180 of 1,676)
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 3:11pm replied:

Yep, unfortunately we couldn't find any decent reference pics of the Type 07 'Special Forces' camo they should be wearing.

+1 vote     media: Special Operations Forces
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 3:07pm replied:

IIRC it was modelled to scale, although it might appear too small due to the unrealistically large size of CoH soldiers (~2m in the game engine).

+1 vote     media: US Engineers
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 3:05pm replied:

We'll see. Lots of people have requested it, so it's worth considering.

+1 vote     download: CoH: Modern Combat - Patch 1.017
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 3:04pm replied:

Yep, just found out. Looks like we'll have to release another hotfix. :/

+2 votes     download: CoH: Modern Combat - Patch 1.017
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 3:00pm replied:

I personally agree, but the rest of the team decided to retain the M106A2 instead.


PS: Criticism is never annoying, as long as it's constructive. :)

Just be aware that we don't have the manpower to add everything under the sun.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 2:58pm replied:

Be aware that some abilities won't trigger properly in buildings where occupants lack 360 degree fields of fire. For example, accessory weapon abilities that require a specific entity slot item (like the QBU-88 marksman ability).

There may also be range bugs.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 2:56pm replied:

If we could, we might consider it. But our team at the moment has essentially been reduced to about 4-5 core members, all busy with real-life obligations.

It's a wonder we get anything done at this point. :P

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 2:51pm replied:

The USMC do have several incorrect units in-game (like the Bradley and M106A2). This was done for convenience, and will hopefully be changed in the future (although it's not my call).

Like AAMC4 said, Bradleys can transport troops in hardcore mode.

We do intend to replace the Harrier with the Viper (it's just not ready yet).

We used the Harrier because it was already modelled, and is currently used for close air support IRL. So it's not actually unrealistic as an A-10 replacement.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 2:49pm replied:

What cheat mod SCAR coding did you edit?

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 2:47pm replied:

JLTVs won't be produced in numbers for a while though, making MRAPS more viable for the time setting in which the mod takes place.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 2:46pm replied:

We'll see, new additions are a possibility but we intend to focus primarily on the PLA in the near future.

PS: Multicam is already incorporated. Just go to the "Rewards" -> "Vehicles" tab and enable the tan skinpack.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 2:43pm replied:

Thanks for the offer, but its currently impossible for us to record and integrate custom voices (or we'd have done so with the PLA). It's a shame, but something we have to live with unfortunately. :/

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 2:42pm replied:

We considered the LAV-M, but according to our art guys it's too much work to incorporate. :/

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 2:40pm replied:

Seems to be the CoH patch Relic just released, nothing on your end. Which means we'll need to hotfix it ASAP.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 9:11am replied:

CoH (and MC) will generate certain log and save files in your "My Games" directory. You sure that isn't it?

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 8:58am replied:

Thanks, looks like we'll need a hotfix.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2013, 8:57am replied:

It seems Relic's recent CoH patch is to blame. :/

We'll be investigating and uploading a fix ASAP if that's the case.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 16 2013, 9:14am replied:

Really? What kind of projects are you planning?

+1 vote     article: About Greenlight and the Team name
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 4:41am replied:

I don't know the answer to that. Try our official forums instead (that way other devs will help).

Coh-moderncombat.com

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 4:38am replied:

Essentially:
- Decreased weapon accuracy.
- Increased weapon lethality.
- Increased weapon/sight ranges.
- Increased accuracy bonuses against blobs.
- No pop cap.
- No unit caps.
- Some additional content (such as casevacs).
- New territory capture system (although this was removed several patches ago due to an unresolved SCAR conflict).

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 4:32am replied:

Details are on our site, under the "Cheat Mode" tab.

Coh-moderncombat.com

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 4:22am replied:

I don't understand what you mean. Change the T81 from an MLRS to a single-tube system?

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 4:17am replied:

Maybe, we'll see.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 4:10am says:

Congrats guys. All hail Archaic Entertainment!

Blog.positscience.com

+12 votes     article: About Greenlight and the Team name
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 4:05am replied:

But v1.016 was working fine?

If so, re-download and re-extract the v1.017 patch (it was likely interrupted or corrupted the first time).

+1 vote     download: CoH: Modern Combat - Patch 1.017
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 4:02am replied:

Are you sure the GBs weren't too close to an enemy strategic point, or that the mortar team wasn't just barraging the area?

+1 vote     download: CoH: Modern Combat - Patch 1.017
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 3:58am replied:

This is a known (and annoying) problem.

Could you write up a detailed post in this thread please?
Coh-moderncombat.com

+1 vote     download: CoH: Modern Combat - Patch 1.017
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 1:17am replied:

No, not yet. Our SP scripter is currently AWOL.

+1 vote     download: CoH: Modern Combat - Patch 1.017
I_am_a_Spoon
I_am_a_Spoon Dec 14 2013, 1:15am replied:

Not anything to do with MC... have you tried troubleshooting the error online?

For example: Social.msdn.microsoft.com

+1 vote     download: CoH: Modern Combat - Patch 1.017
I_am_a_Spoon
I_am_a_Spoon Dec 10 2013, 9:23am replied:

So far, you're the only person we've heard from who actually liked the beach landing. Most people didn't find it fun. :/

Assuming our singleplayer scripter comes back we may try to make a few more missions. Ideally the next one will be from a PLA perspective, and then we can alternate back and forth to keep the campaign unbiased.

+1 vote     mod: Company of Heroes: Modern Combat
Level
67%
AddonDB
20
Avatar
Avatar
Offline Since
Aug 27, 2014
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.8
Members
9
Mods
1,290
Articles
119
Media
180
Downloads
93
Groups
8