Was born, is living... will die.
Only shaders, as ultra shaders utilise Dx10 and are incompatible with some of our custom models. Everything else should be fine on ultra settings.
Change your graphical shader setting to "high".
It means you don't have the original CoH unlocked. Marines replace the vCoH US Army faction.
No, not yet. Should be soon though.
If you can't wait then read this post:
Some things may change in the future, but remember that gameplay > realism. We needed to fill the roster out with Army units, at least in the meantime.
We have our own version of cheatmod. You can activate it by using the cheatmod BAT file packaged with the mod. :)
Like AAMC said, you can download as many CoH mods as you want and they won't interfere with each other. Everything is 100% modular. :)
If the problem is download size however, then I would recommend choosing:
- EF if you prefer WWII and would rather have more factions (6 as opposed to our 2).
- MC if you prefer current-day warfare and would like a hardcore mode.
Which version did you download?
Where did you install it?
How did you launch it?
How the hell did you manage 45% already? On top of all those amazing cityscapes? Whilst studying aerospace engineering? :O
You're a bit scary actually.
No, not if you don't have the retail version of CoH.
Not if you download it from here or our official site. Anywhere else though and it might have been tampered with.
Yep, with ToV you'll be able to use all factions. :)
You clicked on "Modern Combat Launcher.bat" right? Not just "updater.exe" (which will only run the updater)?
When it's ready. Last time we rushed it, and looked what happened.
I believe both The Great War and Far East mods have done so. :)
Ok, sorry about that people. Won't happen again, I promise. :O
Well the idea was that we would be able to share knowledge under the BSS umbrella whilst still being completely autonomous teams. We've helped each other out loads of times. But you can't just ask another mod for their assets and expect to receive them, especially not when their own mod isn't out yet. Of course they want to be the first to debut their own work. :)
Since the BSS crash we've moved to a different site anyway, so we have no real contact with ZM like we used to.
As for minor fixes like helmets, maybe later. We were planning to remake our infantry models for CoH 2 (back when it was actually moddable and had promise), so who knows.
Nice try... :P
PS: Still thinking about becoming our German translator?
Oh... I just edited the text on our page. Did it send out an update notification? :/
IMO our current helmet looks much better, even if it is an outdated variant. If we did change the US helmet it would probably be a new model made by us.
Besides, we can't just use ZombieMod's stuff whenever we feel like it. Aside from the fact we were both under BSS we're totally separate teams.
We understand (and we're extremely grateful for all the support).
Our team just isn't capable of huge changes at this point though, especially new vehicles like the ZBD-09 (which are each huge projects involving input from almost every developer). At the moment we're effectively a skeleton crew.
That's not to say we're quitting of course. Too stupid for that. Keep the suggestions coming by all means... just be mindful that we aren't genies. :P
What's wrong with our current helmets?...
Nothing huge, but there are a few surprises. :)
Not necessarily, different setups are still being discussed.
But my proposal was very similar. ^.^
Hopefully in the next few days. :)
You're getting pretty close there actually...
Nothing wrong on your end mate. It's a known bug that's been around since v1.016 was released, and unfortunately has taken a disproportionate amount of time to fix internally.
It's working now though in the dev version, and will be solved with v1.017. :)
We are aware of it, but as long as the ZTD-05 105mm upgrade exists it'd be a little redundant.