Was born, is living... will die.
I hate to sound like a total arsehole, but we aren't the BK devs. We aren't trying to create a sandbox, and we don't get to use the many, MANY existing WWII models that the community has been pumping out for years.
We're trying to emulate vCoH and create something that will stand up to even the highest level of competitive play. We don't want to fill in UI slots, we want to create streamlined and balanced factions.
So for the BK devs it might make sense to have 3 different types of Engineer, but to us that's an extremely cumbersome way of doing things and just makes gameplay far more complicated and unintuitive all for the sake of variety.
Please keep in mind that everything we make is done from scratch, even things that other mods can take for granted like trees and houses. I don't think you realise just how much effort goes into making something like a vehicle. Modelling, skinning, animating, importing, coding, balancing... it can take months. Even a Crazy Soldier.
So please understand that we don't deny people for ***** and giggles. If we don't have a concrete reason to do something, we just can't afford to do it. :/
Yes, but then:
- PLA infantry units (especially Militia and flamethrower Engineers) become a lot more potent (faster movement, able to bypass HMGs and flank more effectively, etc).
- Early game PLA capping ability is increased.
- The ZSD89 becomes less relevant (even if it can do more, players already have more efficient transport).
- Late game the Crazy Soldier is useless, and even early game it's a pretty boring unit.
A CS is probably doable, the issue I guess is that it'd be fairly boring and make the ZSD89 a bit redundant.
As for the ATMP, we discussed it many times but never actually agreed upon anything. You can see the latest thread here if you want to contribute:
Maybe in a singleplayer mission, I don't think it'd be balanced in MP. Something like that would either give the US too much capping power early game or would come in at the same time as the ICV and increase redundancy. Not to mention how OP Engineers with M870s would be... :P
Installation guide here: Moderncombat.blacksandstudio.com
If that doesn't help, tell me what part you're having problems with.
Only after you installed a patch?
When does it happen?
Creative Assembly + Relic = WIN.
We'll be adding to the existing ones and throwing in some singleplayer goodies though. :)
What, you mean two AT4s each time the ability is triggered?
Change your shader setting to "high".
Everywhere mate, not just one country. We have devs from Britain, China, the USA, Mexico, Poland, the Czech Republic and more... you name it. :D
Unit limits were removed in hardcore mode, but regular MC will will be keeping the caps for balance reasons.
We won't be doing any new factions, way too much work unfortunately.
CoH needs to be fully updated to version 2.602. You also need to have at least one expansion unlocked, otherwise it won't let you access the new factions. :/
What AAMC4 said. Besides it's hardcoded, we couldn't change it anyway. :/
That's vCoH mate, not MC.
Your product keys will be on Steam. Just right-click on the expansions in the library and the option to see your keys will come up.
Relic's servers were down recently, is it working now?
With resource points though you can cue up capturing commands, which ensures that units will remain in a sector until it's completely captured.
We'll be adding new units for sure. :)
Repair it with Engineers.
I don't know, maybe another dev will though. Make a post on our forums.
Still there, but on some keyboards it won't work. Same as vCoH.
For example I can pause CoH on my desktop but not on my laptop. :/
Resource points are still there so that players can cue up capture commands by clicking on them. :)
Which unit still has occlusion?
If the US does end up needing an AA vehicle we'd probably just end up adding the Bradley Linebacker. MUCH easier for us to create than an Avenger or VADS and it wouldn't be too specialised or make anything else redundant. I know they were recently retired but that was only because they weren't needed, it's not hard to imagine that they'd be brought back into active service if the PLAAF were in town. :P
Type 95s already have SAMs, but unlike the 25mm cannons they only deploy against aircraft.
There used to be a bug where MLRS vehicles could destroy Apaches but we fixed it, it wasn't what we intended.
Sorry, not sure what you mean...
Yeah that was something we overlooked, will be better in the next patch.
In the future we'll be adding reward units for sure. :)
Don't forget though that mods like BK can use pretty much the entire collection of community models created since 2006, whereas we have to create everything from scratch... with a smaller team. Not to mention that since they aren't so focused on being competitive they don't have to do nearly as much balancing work, which is always harder with more units.
Will fix the laser designator in the next patch, thanks. :)