Was born, is living... will die.

Comment History  (1050 - 1080 of 1,828)
I_am_a_Spoon
I_am_a_Spoon Mar 2 2013, 11:39am replied:

Not quite sure what you mean?

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Mar 2 2013, 6:39am replied:

Realistically though they're pretty much the only military out there with the force projection capabilities to fight full-scale wars in other countries. They're also one of the world's most recognisable militaries because of how widespread US media is, and info on them is easy to come by.

Also the two guys who came up with the original concept for this mod in 2007 were both American, so I guess they just went with what was familiar.

+2 votes   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 28 2013, 5:36am replied:

For mortars?

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 27 2013, 3:56am says:

Amazing job guys, can't wait to give it a go!

+10 votes   news: ZombieMod First Alpha Gameplay Footage
I_am_a_Spoon
I_am_a_Spoon Feb 26 2013, 11:50pm replied:

The Army has LAV-25s, but not nearly as many as they have Strykers.

Trenches are something we deliberately left out, as they encourage static gameplay.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 26 2013, 11:46pm replied:

Make a post on our forums.

Blacksandstudio.com

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 26 2013, 12:18am replied:

On the 13th of March, 757Marine will be buying rounds for the entire MC dev team in celebration of our one year anniversary!

I hear his finances (and generosity) will be limitless...

+2 votes   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 25 2013, 10:16pm replied:

Each MLRS is currently set to an AI maximum of one, so the max per player would be two (one of each type). It's impossible to have eight firing at you in anything less than a 4v4.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 25 2013, 10:20am replied:

Yep, we also have modern maps with custom environmental assets.

+1 vote   media: Screenshots from Patch 1.012
I_am_a_Spoon
I_am_a_Spoon Feb 24 2013, 11:59pm replied:

Please check our main site: Blacksandstudio.com

If you can't find anything helpful then make a new thread.

+1 vote   company: CoH: Modern Combat Developers
I_am_a_Spoon
I_am_a_Spoon Feb 24 2013, 6:10am replied:

1. Thing is, that would make other transports more redundant and change the way infantry can move around early game.
3. We didn't want to create so many defences as it only ever encourages static play.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 24 2013, 12:04am replied:

We'll double-check the build priority.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 24 2013, 12:02am replied:

1. What vehicle?
2. At the moment, cheatmod only.
3. There are no mortar pits in MC.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 21 2013, 4:00am says:

All the best guys. :)

+1 vote   mod: Company of Heroes: Fate of Hungary
I_am_a_Spoon
I_am_a_Spoon Feb 21 2013, 3:47am replied:

2.602.

+2 votes   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 18 2013, 10:18am replied:

Problem with something like a Stinger (or any other SAM) is that it's incredibly specialised and situational. You could literally only ever use it when the enemy calls in an aircraft... and there's currently only one PLA ability that does that.

The PLA equivalent (the PGZ95 SPAAA) gets around this by having both cannons and missiles. Even when there are no aircraft on-map it can still take on infantry and lightly-armoured vehicles.

Question is whether or not the US actually needs AA, and how it would be implemented if we decided to add it.

+2 votes   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 18 2013, 10:12am replied:

I only said that if we ever needed to give the US some proper AA capability we'd probably just add the Linebacker; less effort required (as we could re-use the Bradley chassis) and a more balanced unit to boot.

We aren't currently making it though, sorry for any confusion I caused.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 16 2013, 12:37am replied:

You need at least one expansion, either OF or ToV will do.

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 13 2013, 1:38pm replied:

You just did. ;)

+3 votes   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 13 2013, 1:36pm replied:

Change your graphics shader setting to "high".

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 12 2013, 1:35pm replied:

It was in a newspost a few months ago, here: Moddb.com

A few things have changed since then but that's essentially it. :)

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 11 2013, 9:55pm replied:

You could say that...

+2 votes   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 10 2013, 10:46am replied:

Can be a bit hard to find players unfortunately. Try joining our Steam group, it makes it a lot easier to organise games.

Steamcommunity.com

+2 votes   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 9 2013, 12:36pm replied:

Fair warning, the AI will be a lot easier to beat now...

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 9 2013, 11:34am replied:

Here are the community tools:
Forums.relicnews.com

But because I'm so nice, I did it for you. ;)
Filedropper.com

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 9 2013, 6:55am replied:

Change your graphics shader setting to "high".

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 9 2013, 12:55am replied:

"ModernCombat \ DataAttrib \ attrib \ tuning \ tuning.rgd"

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 9 2013, 12:43am replied:

Not without making them too easy. An AI that can't cheat is no match for a human.

As for changing it yourself I'm not really sure, maybe try searching through the tuning file?

+1 vote   mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Feb 9 2013, 12:16am replied:

The AI cheats and has more resources than human players. That said, you can mitigate their vehicles by denying them fuel.

+1 vote   mod: Company of Heroes: Modern Combat
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