Was born, is living... will die.

Comment History  (1050 - 1080 of 1,736)
I_am_a_Spoon
I_am_a_Spoon Dec 21 2012, 1:23am replied:

They aren't marines, they're US Army troops.

+2 votes     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 21 2012, 1:21am replied:

There are no tracers in HC.

ATC is the new territory mechanic, if you put troops in a sector they'll automatically start capturing it, you don't need to click on the strategic point like in regular MC.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 20 2012, 4:39am says:

Brilliant job, well done.

+2 votes     article: A Composer's Diary: There's a Storm Coming Mr Wa...Unikraken
I_am_a_Spoon
I_am_a_Spoon Dec 19 2012, 2:20pm replied:

You need at least one of the expansions, sorry. :/

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 19 2012, 1:48pm says:

Wooooo! Can't believe we just reached 300 thousand downloads on ModDB alone!... :O

Punchwine.com

+2 votes     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 19 2012, 1:07pm replied:

We've never ignored the CoH community. How many patches have we released? How many balance tweaks and bugfixes? What about all our new units and gamemodes? We made a leaderboard, a home page with faction layouts, unit stats, veterency and everything, a mumble server, the list goes on.

Trust me, there are reasons behind everything we do. For example we considered special ammo (like canister rounds) for our tanks but decided additional flexibility would make them too overpowered. We also kept the 3 major MBTs as doctrinal call-ins in order to stick to the vCoH teching and gameplay style we wanted to preserve. Same reason we didn't want them in the tier buildings or want to change their population costs.

And hardcore mode was in development WAY before MC was even released. Over a year ago actually. The reason we didn't say anything was because we knew that as soon as we did, we'd be flooded with stupid questions like "when will it be out?" and "make sure the Abrams one-shots everything!" and "add this ability/weapon/unit, K thanx bai". We kept it secret (just like our release date) so that people wouldn't make us crazy and put us under pressure to meet a deadline. MC wouldn't bee anything like it is now if we'd rushed it...

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 19 2012, 12:44pm replied:

They have Javelins and TOW emplacements instead.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 19 2012, 12:44pm replied:

Oops. :O

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 19 2012, 12:43pm replied:

Have you tried hardcore mode?

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 19 2012, 11:23am replied:

Your SCAR error is weird, try asking around on our forums if you haven't done so already. One of the other devs might be able to help you out, it's worth a shot. :)
Blacksandstudio.com

I don't really understand what you're suggesting regarding the Abrams. That we should reduce its health, increase its range and speed and then up the cap on it to 2? The whole point of the Abrams is that it's tough as all hell to kill, the US faction already has Bradleys and Strykers for the role that you're suggesting. The Abrams needs to be a literal and figurative tank.

+2 votes     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 19 2012, 11:09am replied:

QBB-95s are similar to the SAW, slightly better at long range but worse up close. They deal good DPS at every range though. They also shouldn't drop at all now? IIRC that was removed in patch 1.012 or 1.013, since we don't have a QBB-95 prop entity ready yet...

As for upgrades, we really wanted to avoid changing existing balance too much. Things like XM-25s, QBB-95s and Type 85s are all weapons that aren't already being used by other units. The only "new" weapon that's already in use is the M14 (by Airborne), but they don't use it the same way.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 18 2012, 8:45pm says:

Good work guys, I have no doubt whatsoever that EF will still hold up when CoH2 comes out, and probably motivated the devs in the first place. ;)

Threw a vote your way, awesome mod.

+4 votes     mod: Company of Heroes: Eastern Front
I_am_a_Spoon
I_am_a_Spoon Dec 18 2012, 2:33am replied:

2011, we're not in that category this year. ;)

But thanks anyway!

+3 votes     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 18 2012, 2:30am replied:

The files are completely separate. MC won't affect vCoH or any other mods you have installed. :)

+2 votes     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 17 2012, 7:18am replied:

BK can just reuse a lot of existing vCoH assets, not to mention the huge reservoir of WWII assets modded by the community since 2006. We on the other hand have to model, skin, animate, import and code every single thing that we want to add. No exceptions. People never seem to realise that. :/

Not to mention just how unbalanced 256 potential doctrinal combinations can be. As opposed to the 36 we have now.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 17 2012, 7:10am replied:

Like BK in what way?

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 17 2012, 7:09am replied:

When you're choosing the gametype, scroll down. ;)

+2 votes     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 17 2012, 7:06am replied:

How would it work better? I didn't get into the Alpha. >:(

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 17 2012, 7:04am replied:

I'm assuming you're having trouble with the launcher?

Anyway you could try downloading the individual patches, they aren't hosted on Gamefront so they might work:

Moderncombat.blacksandstudio.com

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 17 2012, 7:01am replied:

If that ever happens again, post your warnings.log file on our forums. It can be found here:

"Documents\My Games\Company of Heroes\warnings.log"

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 17 2012, 6:58am replied:

The new Armoured Warfare ability involves Excalibur shells.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 17 2012, 6:54am replied:

Because I'm such a nice guy though I uploaded this.

Filedropper.com

Try downloading it and copying the folder inside into your ModernCombat folder before downloading anything else. :)

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 17 2012, 6:45am replied:

This issue occurs when the mod's SCAR files are incomplete or corrupted. I.e, they didn't download properly. So unfortunately you'll need to redownload whatever patch is was you installed right before you started having this problem.

Sorry but it's currently the only way to fix it. :/

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 17 2012, 6:36am replied:

Could you be more specific please?

+1 vote     download: CoH: Modern Combat - Full Version 1.000 (OBSOLETE)
I_am_a_Spoon
I_am_a_Spoon Dec 14 2012, 4:48am says:

Congrats guys, quite Frankly I can't wait to try this out!

Sorry about the terrible pun. Eiffel awful now. :(

+20 votes     article: Project Reality: BF2 v1.0 French Forces Teaser
I_am_a_Spoon
I_am_a_Spoon Dec 14 2012, 2:10am replied:

Did it only start happening after you patched the mod? If so, go back to the latest patch where it was working properly and download/reinstall every patch since (in order).

Moderncombat.blacksandstudio.com (bottom of the page)

+2 votes     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 14 2012, 2:01am replied:

1. Artillery is supposed to be a major component of the PLA faction, to discourage US players from building MG and TOW emplacements everywhere and playing it safe.

Don't forget that the US can build mortars too. And the Paladin is currently the longest ranged artillery unit in the game when locked down... you do know you can lock it down right?

As for T59s, the US is supposed to be able to counter them without a non-doctrinal MBT of their own, but it was a bit unfair in earlier versions. That's why in patch 1.006 we made the MGS a mid-game general purpose vehicle and added the ATGM. It isn't as tough as the T59, but can move faster and has greater range.


2. There are no unit caps in hardcore mode, if you want to try that. However we'll keep certain units limited in regular MC for balance reasons.


3. New maps require a LOT of work. And two of our main mappers are now gone. :/

That said, new maps aren't off the table. None of them would be set outside China though.

+2 votes     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 14 2012, 2:00am replied:

Deleted.

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 13 2012, 2:12pm replied:

Yeah that's a major bug that sneaked its way into 1.012, we've already fixed it in the dev version and will be releasing a hotfix shortly. :)

+1 vote     mod: Company of Heroes: Modern Combat
I_am_a_Spoon
I_am_a_Spoon Dec 13 2012, 2:10pm replied:

Hmmm, that's weird. It works for me. I'm assuming you're having problems with the launcher as well? If so try downloading each patch individually, the others aren't hosted on Gamefront so it's worth a shot.

Moderncombat.blacksandstudio.com

+1 vote     mod: Company of Heroes: Modern Combat
Level
Avatar
Avatar
Offline Since
Sep 12, 2014
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.8
Members
9
Mods
1,329
Articles
131
Media
182
Downloads
103
Groups
8