Was born, is living... will die.
Not quite sure what you mean?
Realistically though they're pretty much the only military out there with the force projection capabilities to fight full-scale wars in other countries. They're also one of the world's most recognisable militaries because of how widespread US media is, and info on them is easy to come by.
Also the two guys who came up with the original concept for this mod in 2007 were both American, so I guess they just went with what was familiar.
Amazing job guys, can't wait to give it a go!
The Army has LAV-25s, but not nearly as many as they have Strykers.
Trenches are something we deliberately left out, as they encourage static gameplay.
Make a post on our forums.
On the 13th of March, 757Marine will be buying rounds for the entire MC dev team in celebration of our one year anniversary!
I hear his finances (and generosity) will be limitless...
Each MLRS is currently set to an AI maximum of one, so the max per player would be two (one of each type). It's impossible to have eight firing at you in anything less than a 4v4.
Yep, we also have modern maps with custom environmental assets.
Please check our main site: Blacksandstudio.com
If you can't find anything helpful then make a new thread.
1. Thing is, that would make other transports more redundant and change the way infantry can move around early game.
3. We didn't want to create so many defences as it only ever encourages static play.
We'll double-check the build priority.
1. What vehicle?
2. At the moment, cheatmod only.
3. There are no mortar pits in MC.
All the best guys. :)
Problem with something like a Stinger (or any other SAM) is that it's incredibly specialised and situational. You could literally only ever use it when the enemy calls in an aircraft... and there's currently only one PLA ability that does that.
The PLA equivalent (the PGZ95 SPAAA) gets around this by having both cannons and missiles. Even when there are no aircraft on-map it can still take on infantry and lightly-armoured vehicles.
Question is whether or not the US actually needs AA, and how it would be implemented if we decided to add it.
I only said that if we ever needed to give the US some proper AA capability we'd probably just add the Linebacker; less effort required (as we could re-use the Bradley chassis) and a more balanced unit to boot.
We aren't currently making it though, sorry for any confusion I caused.
You need at least one expansion, either OF or ToV will do.
You just did. ;)
Change your graphics shader setting to "high".
It was in a newspost a few months ago, here: Moddb.com
A few things have changed since then but that's essentially it. :)
You could say that...
Can be a bit hard to find players unfortunately. Try joining our Steam group, it makes it a lot easier to organise games.
Fair warning, the AI will be a lot easier to beat now...
Here are the community tools:
But because I'm so nice, I did it for you. ;)
"ModernCombat \ DataAttrib \ attrib \ tuning \ tuning.rgd"
Not without making them too easy. An AI that can't cheat is no match for a human.
As for changing it yourself I'm not really sure, maybe try searching through the tuning file?
The AI cheats and has more resources than human players. That said, you can mitigate their vehicles by denying them fuel.