Was born, is living... will die.
They aren't marines, they're US Army troops.
There are no tracers in HC.
ATC is the new territory mechanic, if you put troops in a sector they'll automatically start capturing it, you don't need to click on the strategic point like in regular MC.
Brilliant job, well done.
You need at least one of the expansions, sorry. :/
Wooooo! Can't believe we just reached 300 thousand downloads on ModDB alone!... :O
We've never ignored the CoH community. How many patches have we released? How many balance tweaks and bugfixes? What about all our new units and gamemodes? We made a leaderboard, a home page with faction layouts, unit stats, veterency and everything, a mumble server, the list goes on.
Trust me, there are reasons behind everything we do. For example we considered special ammo (like canister rounds) for our tanks but decided additional flexibility would make them too overpowered. We also kept the 3 major MBTs as doctrinal call-ins in order to stick to the vCoH teching and gameplay style we wanted to preserve. Same reason we didn't want them in the tier buildings or want to change their population costs.
And hardcore mode was in development WAY before MC was even released. Over a year ago actually. The reason we didn't say anything was because we knew that as soon as we did, we'd be flooded with stupid questions like "when will it be out?" and "make sure the Abrams one-shots everything!" and "add this ability/weapon/unit, K thanx bai". We kept it secret (just like our release date) so that people wouldn't make us crazy and put us under pressure to meet a deadline. MC wouldn't bee anything like it is now if we'd rushed it...
They have Javelins and TOW emplacements instead.
Have you tried hardcore mode?
Your SCAR error is weird, try asking around on our forums if you haven't done so already. One of the other devs might be able to help you out, it's worth a shot. :)
I don't really understand what you're suggesting regarding the Abrams. That we should reduce its health, increase its range and speed and then up the cap on it to 2? The whole point of the Abrams is that it's tough as all hell to kill, the US faction already has Bradleys and Strykers for the role that you're suggesting. The Abrams needs to be a literal and figurative tank.
QBB-95s are similar to the SAW, slightly better at long range but worse up close. They deal good DPS at every range though. They also shouldn't drop at all now? IIRC that was removed in patch 1.012 or 1.013, since we don't have a QBB-95 prop entity ready yet...
As for upgrades, we really wanted to avoid changing existing balance too much. Things like XM-25s, QBB-95s and Type 85s are all weapons that aren't already being used by other units. The only "new" weapon that's already in use is the M14 (by Airborne), but they don't use it the same way.
Good work guys, I have no doubt whatsoever that EF will still hold up when CoH2 comes out, and probably motivated the devs in the first place. ;)
Threw a vote your way, awesome mod.
2011, we're not in that category this year. ;)
But thanks anyway!
The files are completely separate. MC won't affect vCoH or any other mods you have installed. :)
BK can just reuse a lot of existing vCoH assets, not to mention the huge reservoir of WWII assets modded by the community since 2006. We on the other hand have to model, skin, animate, import and code every single thing that we want to add. No exceptions. People never seem to realise that. :/
Not to mention just how unbalanced 256 potential doctrinal combinations can be. As opposed to the 36 we have now.
Like BK in what way?
When you're choosing the gametype, scroll down. ;)
How would it work better? I didn't get into the Alpha. >:(
I'm assuming you're having trouble with the launcher?
Anyway you could try downloading the individual patches, they aren't hosted on Gamefront so they might work:
If that ever happens again, post your warnings.log file on our forums. It can be found here:
"Documents\My Games\Company of Heroes\warnings.log"
The new Armoured Warfare ability involves Excalibur shells.
Because I'm such a nice guy though I uploaded this.
Try downloading it and copying the folder inside into your ModernCombat folder before downloading anything else. :)
This issue occurs when the mod's SCAR files are incomplete or corrupted. I.e, they didn't download properly. So unfortunately you'll need to redownload whatever patch is was you installed right before you started having this problem.
Sorry but it's currently the only way to fix it. :/
Could you be more specific please?
Congrats guys, quite Frankly I can't wait to try this out!
Sorry about the terrible pun. Eiffel awful now. :(
Did it only start happening after you patched the mod? If so, go back to the latest patch where it was working properly and download/reinstall every patch since (in order).
Moderncombat.blacksandstudio.com (bottom of the page)
1. Artillery is supposed to be a major component of the PLA faction, to discourage US players from building MG and TOW emplacements everywhere and playing it safe.
Don't forget that the US can build mortars too. And the Paladin is currently the longest ranged artillery unit in the game when locked down... you do know you can lock it down right?
As for T59s, the US is supposed to be able to counter them without a non-doctrinal MBT of their own, but it was a bit unfair in earlier versions. That's why in patch 1.006 we made the MGS a mid-game general purpose vehicle and added the ATGM. It isn't as tough as the T59, but can move faster and has greater range.
2. There are no unit caps in hardcore mode, if you want to try that. However we'll keep certain units limited in regular MC for balance reasons.
3. New maps require a LOT of work. And two of our main mappers are now gone. :/
That said, new maps aren't off the table. None of them would be set outside China though.
Yeah that's a major bug that sneaked its way into 1.012, we've already fixed it in the dev version and will be releasing a hotfix shortly. :)
Hmmm, that's weird. It works for me. I'm assuming you're having problems with the launcher as well? If so try downloading each patch individually, the others aren't hosted on Gamefront so it's worth a shot.