Was born, is living... will die.
Best bet would probably be to PM it to DB here on ModDB.
Yeah they do, but our US soldier model is by necessity less detailed than theirs. They can afford a high-detail model because of how rare that unit is, however in MC you might have 20-30 of them on-screen at once.
Not me personally, but we're in contact with the guys who run it. Hopefully we'll be back on our feet soon.
Can't do anything until our site's back up. :/
I'm assuming you have the PLA marine skinpack activated? Try deactivating it and see if that helps for now.
What, so as soon as you pick the doctrine it CTDs?
Was this after you installed a patch?
Yeah, dunno what's wrong but we'll get it up ASAP. Can't finish off the patch until it's back up. :(
I'd be against renaming the faction (and I'll explain why).
1. It's unlikely that we'd exhaust all our options, there are plenty of untapped US units and vehicles we could implement. Not to mention we don't want to be doing this our whole lives you know. :P
2. Within NATO, it's rare to see foreign units operating in tandem within single companies anyway. If we did mix-and-match it wouldn't look very authentic.
3. Something like a Challenger wouldn't be unique enough from a gameplay perspective to warrant all the hard work anyway. It literally takes weeks to add a new vehicle, not counting all the bugfixing and balancing.
He didn't say that the community will donate models or anything, just suggested that the US faction should become NATO.
Only played one game thus far but I can already say that TGW is incredible. Conventional enough to be familiar, but innovative enough to be fresh and exciting. Great job guys. :)
Sorry about the delay, you still having problems mate?
Let's just say that progress is going swimmingly...
As reward units? Yes it's possible, but we can't just add everything under the sun. For example, it's unlikely that we'd end up adding the Challenger as it wouldn't make sense within the context of the US faction. :/
We have something special coming up...
We'll be adding new units for sure. :)
From what we've seen of CoH2 so far, it looks very promising. But as always, no guarantees. There are many factors to consider.
Unfortunately no. Not only would we need to record over 15 000 lines (for just the PLA alone), we'd also have to reorganise and hex edit every single one of them. We just don't have the manpower.
And even after all that it probably wouldn't even sound very authentic. :/
We couldn't just do what EF did and substitute voice files from the Chinese version of the game, because there are no voice files.
The weird flickering problem with US infantry?
All you have to do is set your shader setting (under graphics options in-game) to "high".
Did you try "0" or "none"?
If you think you can help us then make a post here: Blacksandstudio.com
Can you elaborate? What happened exactly?
That isn't even the hard part unfortunately. We'd have to reorganise and hex edit over fifteen thousand files per faction. And even after all that it probably wouldn't sound professional. :/
1. Make a post on our forums:
2. Play hardcore mode.
3. No new factions, just too much work. We'll be adding new units and features though.
Definitely try the RN forums, there are lots of great tutorials there and people who can help you out if you have any questions.
Ok well I understand and apologise if anyone gave out a specific date, they weren't supposed to. AFAIK it was only a rumour started by community members... :P
I just wanted to reassure everyone that we're finishing up a big patch right now, but like I said it won't be released until we're satisfied with it. Please be patient guys, good things come to those who wait. ;)
Aaaaaaand this is why we don't give out dates people. You want a patch or an unbalanced bug-fest?
We weren't lying. A big update is coming soon... but we never release anything until we're happy with it. No exceptions.
Make a post on our forums: Blacksandstudio.com
Try running the launcher as an admin.
We originally wanted the soldier to fire both his rifle and launcher alternatively, but that was impossible to code properly so we dropped the idea.
As for an accessory ability we figured it would be too difficult for PLA players to predict or avoid. We could only add it to SP because it wouldn't be such a balance issue.
We also though about adding a manual toggle, but decided it would be too micro-intensive and wouldn't really have much utility anyway.
As for an AK w/GL, we don't just add new stuff for the sake of making the factions symmetrical.
Why an AK47 w/GL?