Was born, is living... will die.
We'll see. :)
What difficulties did you have with installation? It should just be a simple extraction.
I don't see why adding a vehicle SBPS wouldn't work. Never personally tried it though.
We backtracked a little.
Our two 3D artists (DMz and Beefy) are currently going through and optimising many of our 3D assets. Once that's done and there's a trailer slapped together, we'll be good to go (touch wood). :)
There won't be any new factions mate. We just don't have the resources anymore (not even close).
Well I get an email notification whenever someone replies directly to me. :P
Currently 3. And no, we won't be enabling mixed teams like in CoH2.
And we still have some great surprises in store. We're not done yet. :P
Open the Mod Studio, browse to 'attrib\attrib\ebps\gameplay' and open up each of the "starting_position" RGDs. Then go "starting_marker_ext" -> "starting_squads".
Can't do anything unfortunately unless our SP coder eventually returns.
We've backtracked a little and are currently going through some pre-release asset optimisations. Hopefully soon, but I'm not giving out dates anymore because they always end up being overshot. :P
Hi mate, are you still having issues?
We'll see. :P
Still finding time to make the trailer. Lots of things have come up, and I can't do anything until I'm back home with my PC.
As soon as possible, that's all I can say.
Do you have the Steam version of CoH?
If so then check for the following directory: "C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch".
I'll take a look at the veterancy requirements.
I really hope they fix the US veterancy system
You mean change it? Or is there a bug I'm not aware of?
I think so. At least, there are a few YouTube videos featuring them.
The newer maps (especially those by Unreal-Eugen) are less focused on competitiveness and more on novelty (which MC sorely needs right now). I think the map you're referring to is Senlin Lukou (OnkelSam's modernisation of a vCoH map, the name of which I can't recall).
Thanks. Dmz and Beefy are indeed back in the fray as of about a week ago, and have already modelled and skinned a new PLA vehicle! They've also been working alongside DB to make many other behind-the-scene improvements.
Our only resident mappers at this point are Unreal-Eugen and Omnicron. Eugen is active on our forums, so you can send him a PM there. Omnicron you'll have to contact over Steam.
We can't, not unless our singleplayer-coder returns.
Thanks! But we have to re-sit it unfortunately. :P
Believe it or not, there were errors with the Perth GAMSAT and now we're repeating it all over again. I have until the 11th of April to study for an alternate test. :P
Sorry guys. I'll get back to the trailer as soon as I can!
Have you installed OF? Are you using the Steam version of CoH?
I just started uni again and I'm also busy studying for the GAMSAT (med school admission test, taking place exactly a fortnight from now).
I only have to make a proper Steamworks trailer and then the release can go ahead... but as my in-game time is a bit limited right now, you might have to cut me a little slack. Sorry. :\
Once the mod is released on Steam, it should automatically merge with your existing version then.
Where is it currently installed?
Approximately a week if all goes according to plan.
Apparently the BAT files don't work for some people (no idea why). In lieu of explaining the workaround here, I'll just link to this video:
Seemed to help in his case.
It's not actually on Steam yet; this is just a preview. We'll make another announcement when it's available.