I'm actually quite curious about the SG-552, because with the 1.2 patch, the red dot was quite mis-aligned. The bullets would be shot towards where the bottom verticle line and circle connected instead of the middle. Was this also attended to for 2.0?
There's a scope you can buy from Owl to put on your Mosin. Also, the carrying load / healing changes are a big part. Expecting some bandages and some painkillers to instantly heal a *bullet wound* seems kind of wacky.
The same goes for weight. The ability to constantly jog and sprint around with at least 50 kilograms (~110 lbs) of gear right off the bat also doesn't seem right. You may be special forces, but you aren't Superman. The lowered carry weight is definitely more reasonable, and like Plasma said, it is still very forgiving. The lowered carry weight is supposed to force you to travel light, pick and to choose carefully what you're going to take with you.
That also is a bug, (the excess amount of sway when using the sights) which I'm hoping got taken care of, as I'm sure the development team knows of its existence. It's been talked of before in the problem forum to an extent, but activity there is quite less than it is here.
Unfortunately, the Fa-mas seems more or less broken. The iron sights are mutilated, but the weapon seems to work quite well with an optic on it. Try to stick to single shot, it's quite the lead hose. I'm hoping that this, among the few other weapons with misaligned / mutilated sights are fixed. The notes for MISERY 2 say so for all screen ratios, so I'm excited.
I've found two Lonerbro Stalkers around the Skadovsk area, one carries an AEK-973, and the other a very nice looking F2000 with a combat sight (not the MARS sight it normally has. I think those two are the one gunner's looking for. The AEK-973 is amazing compared to the AK-47. I think this is the second time I've seen them there. They seem to rarely frequent the area, though.
I'm going to have to say no thank you. Seriously, ammo is NOT that expensive. It really isn't. I've more problems with 7.62x54r being sold ONLY at Skadovsk. Use the economy to your advantage; (I know that sounds like crap, but it just means you have to take the time and find who will pay more for certain items, so you effectively get more bang for your buck, or in this case, ruble.
Will there ever be any variations of the G-36 (or GP-37)? I absolutely love how I'm able to put modifications like silencers or the M203 on the one I found, but I'm never able to get over that bulky, ugly double sight (which isn't even used, the animation puts the middle of the diamond (ish) scope block in the middle of the screen before going into the scope. I'm talking about a model, such as the the G36 in Far Cry, with the single aperture instead of the double.
Kind of curious, I think it'd be beneficial to the mod if drawbacks were apparent. I'm thinking about the possibility of the Body Cooler and Surge Supressor (because they use electricity (also, finally a use for batteries!) to possibly attract mutants, and to weigh quite a bit?
Question for 1.1, anyone have an idea how many of the butchered / mis-aligned iron sights will be fixed? Also, will the weapons with permanent red 'dot' sights work in unlit conditions as well as the Cobra? I'd love to see it done.
I'm actually quite curious about the SG-552, because with the 1.2 patch, the red dot was quite mis-aligned. The bullets would be shot towards where the bottom verticle line and circle connected instead of the middle. Was this also attended to for 2.0?
There's a scope you can buy from Owl to put on your Mosin. Also, the carrying load / healing changes are a big part. Expecting some bandages and some painkillers to instantly heal a *bullet wound* seems kind of wacky.
The same goes for weight. The ability to constantly jog and sprint around with at least 50 kilograms (~110 lbs) of gear right off the bat also doesn't seem right. You may be special forces, but you aren't Superman. The lowered carry weight is definitely more reasonable, and like Plasma said, it is still very forgiving. The lowered carry weight is supposed to force you to travel light, pick and to choose carefully what you're going to take with you.
Eating food cans leaves you with an empty food can.. Technology!
Good models. The number of miscellaneous improvements continues to excite me. Can't wait to see how everything's going to come together.
Well, Trooper, I don't think you've had the joy of getting the Aks/74u-2 from Snag. It's a TON of fun to use.
I really wouldn't classify it as a sniper weapon simply on the basis that it has a mini-PSO-1 optic on it, however.
That also is a bug, (the excess amount of sway when using the sights) which I'm hoping got taken care of, as I'm sure the development team knows of its existence. It's been talked of before in the problem forum to an extent, but activity there is quite less than it is here.
Unfortunately, the Fa-mas seems more or less broken. The iron sights are mutilated, but the weapon seems to work quite well with an optic on it. Try to stick to single shot, it's quite the lead hose. I'm hoping that this, among the few other weapons with misaligned / mutilated sights are fixed. The notes for MISERY 2 say so for all screen ratios, so I'm excited.
No, I don't think so.
I think I've noticed this too. I can't find anymore artifacts near Jupiter or Skadovsk. Anyone know what's going on
I've found two Lonerbro Stalkers around the Skadovsk area, one carries an AEK-973, and the other a very nice looking F2000 with a combat sight (not the MARS sight it normally has. I think those two are the one gunner's looking for. The AEK-973 is amazing compared to the AK-47. I think this is the second time I've seen them there. They seem to rarely frequent the area, though.
I'm going to have to say no thank you. Seriously, ammo is NOT that expensive. It really isn't. I've more problems with 7.62x54r being sold ONLY at Skadovsk. Use the economy to your advantage; (I know that sounds like crap, but it just means you have to take the time and find who will pay more for certain items, so you effectively get more bang for your buck, or in this case, ruble.
Might work, although I was looking more for the same thing, because I was still looking towards putting an M203 on it.
Will there ever be any variations of the G-36 (or GP-37)? I absolutely love how I'm able to put modifications like silencers or the M203 on the one I found, but I'm never able to get over that bulky, ugly double sight (which isn't even used, the animation puts the middle of the diamond (ish) scope block in the middle of the screen before going into the scope. I'm talking about a model, such as the the G36 in Far Cry, with the single aperture instead of the double.
Yes.
Kind of curious, I think it'd be beneficial to the mod if drawbacks were apparent. I'm thinking about the possibility of the Body Cooler and Surge Supressor (because they use electricity (also, finally a use for batteries!) to possibly attract mutants, and to weigh quite a bit?
*Expect the worst, hope for the best.*
*Fog and darkness work both ways.*
Google 'Call of Pripyat Weapon Creation'.
It's the first link. Check the table of contents and look for 'Adding weapon to trader'.
Question for 1.1, anyone have an idea how many of the butchered / mis-aligned iron sights will be fixed? Also, will the weapons with permanent red 'dot' sights work in unlit conditions as well as the Cobra? I'd love to see it done.