Avid STALKER fan currently serving in the United States military.

Comment History  (0 - 30 of 89)
Wizzrobe Nov 11 2014, 12:36am says:

Very cool, though I think it looks a bit odd with the polymer handguard seeing most of the wear. I believe the receiver and magazines should really be seeing a bit more.

+3 votes   media: FNFAL Special
Wizzrobe Nov 8 2014, 9:18pm says:

Lovely way to show wear and use.

+2 votes   media: APS Reskin
Wizzrobe Nov 7 2014, 11:18am says:

Looks great as always, man. Welded-on rails has been done and it works just as well as any claw mount if done correctly, so good choice.

Reload looks just a -tad- weird, because to reload any G3-style (the MP5 is technicaly included on this) the magazine is usually inserted, then tilted back so the magazine catch engages the lips instead of it simply being shoved upwards.

No biggie though, keep it up, and I'm definitely looking forward to more updates!

+1 vote   media: New G3s
Wizzrobe Nov 7 2014, 11:16am replied:

There's already an M4 implemented into Road to Limansk.

+2 votes   media: New G3s
Wizzrobe Oct 12 2014, 11:07pm says:

My vote goes for that 1PN58, man. That is, of course unless you feel that the 1PN93-4 will be easier to implement in the long run.

+2 votes   media: Help choose the night scope for RtL
Wizzrobe Sep 30 2014, 8:08am says:

Absolutely wonderful, I've been waiting for someone to come along with a quality G36E model. So tired of seeing that ugly looking, unwieldy double optic model that is useless without SHOKER scripts. Would love to see an HK33 as well.

Glad to see the progress you're making, and good luck!

+2 votes   media: New G36 animations
Wizzrobe Aug 16 2014, 9:13am says:

That red screen to show that you're losing health.. probably my biggest complaint about this mod from the latest release. I wish there was a better way, because it's always just looked really buggy because the animation for it simply resets.

Other than that, great addition.

+1 vote   media: 1st person death
Wizzrobe Aug 10 2014, 10:52pm replied:

There's a reason there are other NATO 5.56x45 firearms in the game. These aren't the only ones.

+1 vote   media: M4 and M16 with carry handle scope
Wizzrobe Aug 10 2014, 10:47pm says:

Love it!

+1 vote   media: M4 and M16 with carry handle scope
Wizzrobe Jul 18 2014, 6:42am replied:

I think he was wondering about the qaulity of animation, rather than your computer's processing abiility.

Quite curious myself if they'll look as amazing as the AS-VAL/AKM reloads.

+1 vote   media: Sr-3M Vikhr
Wizzrobe Jul 15 2014, 9:18pm says:

Awesome. Can't wait for some animations, especially the Groza!

+4 votes   media: Sr-3M Vikhr
Wizzrobe Jun 25 2014, 10:37pm says:

Great to hear how it's all coming along! Good luck!

+3 votes   media: PPX 3 is in
Wizzrobe Jun 21 2014, 4:13pm says:


+1 vote   news: News update for 6-18-14
Wizzrobe Jun 15 2014, 9:01am says:

That is a truly magical amount of forced depth of field and enb. Too bad it'll never actually look like that.

+2 votes   media: More alien horrors of Skyrim
Wizzrobe May 26 2014, 3:21pm replied:

Probably because the SVD / SVU is a semi-automatic and are capable of incredible accuracy as well.

+1 vote   media: Mosin Nagant
Wizzrobe May 26 2014, 1:17pm says:

An absolute shame the SVU sights are so hard to work with, since the rear sight remains flipped down to give space for the PSO. Such a fantastic model otherwise.

+1 vote   media: SVD and SVU
Wizzrobe May 26 2014, 1:15pm replied:

He means the direction. Because the force of the recoil is pushing back above the center of gravity. the muzzle should be climbing upwards as your shoulder is being pushed back. All it needs is to have the vertical (negative portion) reversed so the view climbs upward instead of being shoved downward.

Otherwise fantastic.

+1 vote   media: SVD and SVU
Wizzrobe May 26 2014, 9:19am says:

Great to see the bizon and TT-33 making it in! Love both firearms!

+1 vote   media: pp-19 Bizon and TT-33
Wizzrobe May 21 2014, 11:21pm says:

Nice. Can't wait to try this and the PKM out.

+2 votes   media: SVD
Wizzrobe May 21 2014, 6:27am says:

And I absolutely loved Limansk in clear sky. Was incredibly satisfying to go through.

+2 votes   news: Few Changes
Wizzrobe May 5 2014, 11:40am says:

Not much can be done about that at this point, however there are still plenty of 5.56x45 NATO weaponry that will mount directly to rails.

I did notice that it is in fact quite funny that the mount is simply clipping through the carrying handle, even though it shouldn't. That picatinny rail mount technically shouldn't even be there if it's to go on the carry handle, though that's just how the entire model of ACOG's are.

+1 vote   media: New M16a2 and M4 Carbine
Wizzrobe May 5 2014, 11:37am says:

Pretty sick looking, man.

+1 vote   media: New Fal
Wizzrobe Apr 28 2014, 6:12pm replied:

That's quite outstanding, I find myself thinking the same way. It really adds to the game and allows each weapon to have further versatility. It's hard to say exactly how excited I am to hear this, though I can understand that'll be quite some time.

Really incredible, man. Can't wait, and good luck!

+1 vote   mod: The Road to Limansk
Wizzrobe Apr 28 2014, 4:54pm replied:

Ah, alright. My apologies if I'd been rude about it. I understand your time constraints, so if it takes time, I won't pester you further. I look forward to more progress with this mod as it is, and I do have to say it's quite fantastic as of now.

I'm a bit concerned, however, about it being changed to simply being a model with an automatically integrated optic. Is there any way you'd be able to allow optics to be placed on it, much like the M4A1? That would create quite the versatile weapon, and I feel, in the end, the much better route to go with. I unfortunately do not know what it takes to code and implement it, though I feel that it may take quite a bit of time. Thanks for the response!

+1 vote   mod: The Road to Limansk
Wizzrobe Apr 27 2014, 9:18pm says:

It's a true shame that there's really no reason that I can't put an optic on the Colt M16. It's such a cool looking weapon, and it mounts optics the same way as the M4A1, on top of the carrying handle..

What gives?

+1 vote   mod: The Road to Limansk
Wizzrobe Aug 10 2013, 8:17pm replied:

For that fact alone I cannot foresee the raising in price of ammunition. Everybody sells ammunition they don't use.

+3 votes   mod: MISERY
Wizzrobe Aug 10 2013, 8:07pm replied:

Tedium is not difficulty.

+4 votes   mod: MISERY
Wizzrobe Aug 10 2013, 7:10pm replied:

Bullets should be this cheap. For the record, a bottle of Beard's tea, a bit over 1800 roubles, is ~55$ USD. Seriously? The economy is balanced far outside of reality, but making the bullets expensive like they were is an awful idea, and puts off people from trying the mod again, even if it is still flawed. That's fine if you have thousands and thousands of roubles to spare once you know what you're doing, but there's no point in literally crippling a facet in the game just because of one opinion that mistakes tedium for difficulty. Now, all I need to do is find out how to space out the ridiculous amounts of ambient noise that have no place being there.

0 votes   mod: MISERY
Wizzrobe Aug 10 2013, 5:52pm says:

I'm getting some ridiculous amounts of stuttering during storms.

+1 vote   mod: MISERY
Wizzrobe Aug 1 2013, 9:06pm replied:

The economy is completely broken and bloated into the sky. ~54$ USD for a bottle of Beard's tea? You're joking, right? The Zone is apparently made of roubles and you cannot have any of it.

+1 vote   mod: MISERY
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