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Comment History  (210 - 240 of 764)
hushpuppy
hushpuppy May 27 2009, 6:41pm says:

Finally :D sweeet, cant wait for this game.

+2 votes   media: NS2 teaser trailer
hushpuppy
hushpuppy May 24 2009, 9:07am says:

This stuff is going real slow guys ;) comon step it up!

+1 vote   media: Grav Lift
hushpuppy
hushpuppy May 24 2009, 9:05am says:

Hands down, commercial.

+1 vote   poll: Which do you play more?
hushpuppy
hushpuppy May 23 2009, 5:38pm says:

fantastic update guys, please read my comments and think about it ;)

+1 vote   news: Media update
hushpuppy
hushpuppy May 23 2009, 5:37pm says:

kinda bad lighting on this shot. the dark areas is kinda flooding the whole sceene. maybe a small ambient light would fix this to kinda take the dark tone from the textures down a bit. beacuse now it just looks extreme.

it might also be the image compression that play a part in this, i dont know. but i liked the other shot much better.

+2 votes   media: Screenshot 14
hushpuppy
hushpuppy May 23 2009, 5:35pm says:

Its really impressive for beeing a source mod. very atmospheric. great lighting and texturing. i cant really tell how much of this is bsp and whats modelled and thats very good.

just hope this is optimized good ;) so we all can enjoy it.

+4 votes   media: Screenshot 13
hushpuppy
hushpuppy May 21 2009, 12:06pm says:

I wasnt really mad about it. I mean the construction was perfect but sometimes a puzzle would showup that was really horrible constructed. Like the one where you in low gravity would push a box into a box shaped whole, no room for error.

Conclusion, other than some annoying puzzle ideas the mod is brilliant. Worth a try ;)

+1 vote   feature: The Ball – Teotl Impressions
hushpuppy
hushpuppy May 20 2009, 6:14pm says:

I love developer banther :D its awesome.

+2 votes   feature: Developer Banter - Eternal Silence
hushpuppy
hushpuppy May 20 2009, 3:39pm says:

MADNESS!

+1 vote   news: Fortnight Madness
hushpuppy
hushpuppy May 19 2009, 6:21pm says:

WHo not do this for UT3 Instead? Looks great :D

-1 votes   news: Gunreal Beta Progress 2
hushpuppy
hushpuppy May 18 2009, 7:27pm says:

I kinda liked the first result better...looked a lot moore realistic than that "bloom-tastic" thing

+1 vote   tutorial: Petrograd Mod Level Design (Interior Lighting/Optimization)
hushpuppy
hushpuppy May 18 2009, 6:14pm says:

England? Wtf, the SDK is out bro, time to start working.

+1 vote   news: Fortnight Madness
hushpuppy
hushpuppy May 17 2009, 4:37pm says:

Downloading :D cant wait, it looks awesome!

+1 vote   download: Angels Fall First: Planestorm RC2
hushpuppy
hushpuppy May 12 2009, 5:04pm replied:

Or different Spacemarines?

Bill = Terminator Honors
Francis = Veteran Spacemarine
Louis = Regular
Zoey = Scout

?

0 votes   mod: Omnibus
hushpuppy
hushpuppy May 11 2009, 6:33pm says:

Soooo cute tank :D

+1 vote   news: Time-Lapse Zero Gear Modeling Video
hushpuppy
hushpuppy May 11 2009, 4:14pm replied:

i spot 8 sides.....

+1 vote   media: Drop Pod
hushpuppy
hushpuppy May 8 2009, 7:33pm says:

*Demoman voice* KA BOOOM!

+2 votes   media: Weekly Update V - Playtest impressions
hushpuppy
hushpuppy May 8 2009, 7:32pm says:

When i hear "Timberwolfs" i think of Final Fantasy 8 ;) Sweet models however, when will we see a Beta?

-1 votes   media: Four Variants: Mad Cat / Timberwolf
hushpuppy
hushpuppy May 8 2009, 5:31pm says:

How much polys do you pend on a prop like this? Are you moore free to do what you want in the cryengine 2 or do oyu till have some bounderys? I mean in most cases you can see that they are pretty low poly, but do you have the freedom to crank the poly count up a bit compared to lets say the Unreal Engine.

+1 vote   news: Eden - Developer Diary 02: Asset Creation
hushpuppy
hushpuppy May 8 2009, 4:31pm says:

Awesome :D downloading now.

+1 vote   download: The Ball - Teotl
hushpuppy
hushpuppy May 8 2009, 6:12am says:

This loks awesome :O i wonder what the gameplay will be like.

+1 vote   news: Eldervale - UT2004 RPG - Old/New Media
hushpuppy
hushpuppy May 7 2009, 4:17pm says:

Very nice, but the Ironsight aim of the G36 looks a bit bulky.

+1 vote   media: Casus Belli - Gamers Assembly 09
hushpuppy
hushpuppy May 7 2009, 3:38pm says:

With a bit of textures it would pop.

+1 vote   media: Drop Pod
hushpuppy
hushpuppy May 4 2009, 5:49pm says:

This would surly be very intresting if i knew anything about programming. But im a stupid artist so ill crawl back to 3dsmax now....

+2 votes   news: Four myths about JavaScript
hushpuppy
hushpuppy May 3 2009, 1:57pm says:

Really good mapping, it dosnt carry that "generic unreal3" look. With bloom up the ***.

+1 vote   news: Fusion Media release
hushpuppy
hushpuppy May 2 2009, 9:10am replied:

I want to taste them

+1 vote   news: Some Graphical Things
hushpuppy
hushpuppy May 1 2009, 6:54pm says:

Yeh, cant wait.

+1 vote   news: MechWarrior: Living Legends - April Update IV
hushpuppy
hushpuppy Apr 29 2009, 5:29pm says:

I know im mr complainypants now, but he dosnt have much of a characteristic now does he? He is moore like a blank canvas to personalize ;)

+1 vote   media: Mercenary Male 1 Wire-frame
hushpuppy
hushpuppy Apr 29 2009, 5:28pm says:

Baby's first gunmodel as i use to call them ;) but still sweet glock. the metallic textures kicks ***.

+1 vote   media: Glock 18C
hushpuppy
hushpuppy Apr 29 2009, 5:27pm says:

Even if i live in europe its gonna be awsome to get moore dedicated servers in there. I hope this mod is getting close to release soon, i cant wait.

+1 vote   news: We need your help!
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