More different kind of towers. And when i first played the fist release of the game, the difficulty curve was just insane. Make 5-10 stages easy then begin with the challenge so you at least have the chance to build a stable economy.
Cuz thats what TD is about ;) Creating a smart maze with lots of towers and lots of different kinds of towers.
Everything in this game looks and seems to play top notch. The only problem i have seem to be the animations. Im not an animator myself but the walking looks really weird.
I did ask this on facebook, but how will the models get from .OBJ to your engine, do you have to compile them like in Source or can you just import them and the engine will do all the calculations like in the UnrealEngine.
Anyhow if you have to compile them a GUI would be really nice ^^
Is that Ash's hat from Pokemon?
really nice :D id love to see some textures soon ;)
Much better lighting setup than the last renders. really shows the detail you put into some of the walls. GJ man.
More different kind of towers. And when i first played the fist release of the game, the difficulty curve was just insane. Make 5-10 stages easy then begin with the challenge so you at least have the chance to build a stable economy.
Cuz thats what TD is about ;) Creating a smart maze with lots of towers and lots of different kinds of towers.
needs moore WW1 gas mask ;)
I have a fetish for gasmasks, and this is hot ^^
Very nice wip ;) needs some work in the neck area however. See you fixed the shoulderpads. And the boots look perfect. Really nice work.
The clothparts could use a Zbrush enhancement for like folds and such ;) but i guess thats to come ey.
Scouts dosnt have thoose big pauldrons that spacemarines have.
Media.photobucket.com
Rest of the model looks nice, but could use a normal map and some texture detail.
If you still want me as a modeller for the team im still avalible.
wtf did i just see?
really nice models you have there ;) the texturing is superb.
So things go BOOOOOOOOOOOOM now? wicked....
Looks so much better :D
Everything in this game looks and seems to play top notch. The only problem i have seem to be the animations. Im not an animator myself but the walking looks really weird.
Allways sniffin that herb ^^
Love the spies.....but question is....can i have tf2 spy skin instead? :D
Well im still here, and we could still do a Engine change. Unreal 3 is by far the easiest to learn and allready have a big community.
I did ask this on facebook, but how will the models get from .OBJ to your engine, do you have to compile them like in Source or can you just import them and the engine will do all the calculations like in the UnrealEngine.
Anyhow if you have to compile them a GUI would be really nice ^^
Nice, this is a 3dsmax render right? And not ingame?
Looks very stiff. And a bit to clean to be honest. The characters dosnt seem to have any wight at all.
I can smell the pine scent from here.
Man i hate how grass and terrain works in UE3....allways get my grass sticking up in the worng places.
awesome work.
man that is some awesome mapping right there.
Minus for orignal sounds. Looks just like a reskin of the old gun rather than a new one.
Still impressive ;)
Haha looks really nice :D
now THIS is silly :O
Im tracking youguys everywhere but twitter ^^ cuz i hate twitter.
holy hell its crab people!
I really hope you rework the middle part. Looks very weird., Other than that i kinda like the design. Reminds me of a pod racer :D
I had a hard time noticing any difference :O