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Comment History  (150 - 180 of 764)
hushpuppy
hushpuppy Aug 13 2009, 6:36pm says:

Is that Ash's hat from Pokemon?

-1 votes     media: Trucker W.I.P
hushpuppy
hushpuppy Aug 13 2009, 11:20am says:

really nice :D id love to see some textures soon ;)

+1 vote     media: Cafe update :D
hushpuppy
hushpuppy Aug 13 2009, 11:17am says:

Much better lighting setup than the last renders. really shows the detail you put into some of the walls. GJ man.

+2 votes     media: Cafe update :D
hushpuppy
hushpuppy Aug 10 2009, 6:19pm says:

More different kind of towers. And when i first played the fist release of the game, the difficulty curve was just insane. Make 5-10 stages easy then begin with the challenge so you at least have the chance to build a stable economy.

Cuz thats what TD is about ;) Creating a smart maze with lots of towers and lots of different kinds of towers.

+1 vote     media: Sanctum Music Video
hushpuppy
hushpuppy Aug 4 2009, 6:16pm says:

needs moore WW1 gas mask ;)

+1 vote     media: Character Renders
hushpuppy
hushpuppy Aug 4 2009, 6:14pm says:

I have a fetish for gasmasks, and this is hot ^^

+1 vote     media: Character Renders
hushpuppy
hushpuppy Aug 2 2009, 5:26pm says:

Very nice wip ;) needs some work in the neck area however. See you fixed the shoulderpads. And the boots look perfect. Really nice work.

The clothparts could use a Zbrush enhancement for like folds and such ;) but i guess thats to come ey.

+1 vote     media: Scout Model small update
hushpuppy
hushpuppy Aug 1 2009, 7:48pm says:

Scouts dosnt have thoose big pauldrons that spacemarines have.

Media.photobucket.com

Rest of the model looks nice, but could use a normal map and some texture detail.

If you still want me as a modeller for the team im still avalible.

+1 vote     media: Scout Marine
hushpuppy
hushpuppy Jul 30 2009, 2:35pm says:

wtf did i just see?

+1 vote     article: Rubber Ninjas meets Overgrowth
hushpuppy
hushpuppy Jul 29 2009, 7:19am says:

really nice models you have there ;) the texturing is superb.

+1 vote     article: Environment Props
hushpuppy
hushpuppy Jul 26 2009, 5:09pm says:

So things go BOOOOOOOOOOOOM now? wicked....

+1 vote     media: New particle effects: Core explosion
hushpuppy
hushpuppy Jul 26 2009, 9:29am says:

Looks so much better :D

+2 votes     media: New cockpits - WIP
hushpuppy
hushpuppy Jul 22 2009, 5:04pm says:

Everything in this game looks and seems to play top notch. The only problem i have seem to be the animations. Im not an animator myself but the walking looks really weird.

+1 vote     media: Ledge Climbing
hushpuppy
hushpuppy Jul 21 2009, 6:56pm says:

Allways sniffin that herb ^^

+1 vote     media: Merc Screenshots
hushpuppy
hushpuppy Jul 21 2009, 6:55pm says:

Love the spies.....but question is....can i have tf2 spy skin instead? :D

-3 votes     media: Wallpaper
hushpuppy
hushpuppy Jul 21 2009, 3:28pm replied:

Well im still here, and we could still do a Engine change. Unreal 3 is by far the easiest to learn and allready have a big community.

+1 vote     article: Status Report
hushpuppy
hushpuppy Jul 21 2009, 3:26pm says:

I did ask this on facebook, but how will the models get from .OBJ to your engine, do you have to compile them like in Source or can you just import them and the engine will do all the calculations like in the UnrealEngine.

Anyhow if you have to compile them a GUI would be really nice ^^

+1 vote     article: Item browser progress
hushpuppy
hushpuppy Jul 20 2009, 6:32pm says:

Nice, this is a 3dsmax render right? And not ingame?

+2 votes     media: Cafe Teaser 2
hushpuppy
hushpuppy Jul 20 2009, 1:16am says:

Looks very stiff. And a bit to clean to be honest. The characters dosnt seem to have any wight at all.

+1 vote     media: Neck Break Back Untextured
hushpuppy
hushpuppy Jul 17 2009, 12:55pm says:

I can smell the pine scent from here.

+1 vote     article: Pine tree asset
hushpuppy
hushpuppy Jul 15 2009, 6:21pm says:

Man i hate how grass and terrain works in UE3....allways get my grass sticking up in the worng places.

+2 votes     media: Deadlock Shot 2
hushpuppy
hushpuppy Jul 15 2009, 6:20pm says:

awesome work.

+1 vote     media: Deadlock Shot 8
hushpuppy
hushpuppy Jul 15 2009, 6:20pm says:

man that is some awesome mapping right there.

+1 vote     media: Deadlock Shot 1
hushpuppy
hushpuppy Jul 15 2009, 4:02pm says:

Minus for orignal sounds. Looks just like a reskin of the old gun rather than a new one.

Still impressive ;)

+2 votes     media: Assault Rifle Ingame
hushpuppy
hushpuppy Jul 15 2009, 4:00pm says:

Haha looks really nice :D

+1 vote     media: Assault Rifle
hushpuppy
hushpuppy Jul 12 2009, 7:35pm says:

now THIS is silly :O

0 votes     article: Skill Tree Preview
hushpuppy
hushpuppy Jul 10 2009, 10:52am says:

Im tracking youguys everywhere but twitter ^^ cuz i hate twitter.

+1 vote     article: Social Media Icons for Game Developers, including ModDB
hushpuppy
hushpuppy Jul 6 2009, 6:33am says:

holy hell its crab people!

+1 vote     media: Playtest Impressions June IV
hushpuppy
hushpuppy Jul 3 2009, 5:07pm says:

I really hope you rework the middle part. Looks very weird., Other than that i kinda like the design. Reminds me of a pod racer :D

+3 votes     media: WIP Models
hushpuppy
hushpuppy Jul 1 2009, 4:47pm says:

I had a hard time noticing any difference :O

+1 vote     media: Inner Sphere Mauler - Four Variants with Textures
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