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Comment History  (90 - 120 of 764)
hushpuppy Oct 16 2009, 8:49am says:

I saw the trailer over at Gametrailers, what game do i have to buy to get this?

Id love to work in it :D

0 votes   article: Crytek releases CryENGINE® 3
hushpuppy Jun 16 2009, 3:54pm says:

I cant really tell if this is Source or HL1 engine....

+1 vote   article: Water Shaders
hushpuppy Jul 17 2008, 7:16pm says:

The only problem i have with Modelling is the UVmapping system, they should really develop a better system for applying textures on models that makes moore sence.

As models get moore and moore highpoly the UV mapping is horrible and it feels like it really limits you from going crazy with cool designs.

+1 vote   poll: In my opinion, modding is.....
hushpuppy Jun 3 2008, 4:30am says:

I really love theese, please release moore often :D

+1 vote   article: Modcast Episode 6
hushpuppy May 22 2008, 4:34pm says:

DUDE this is ******* brilliant :D !!!

+1 vote   article: TF2 Shading in UT3
hushpuppy Apr 22 2008, 4:57pm says:

awsome :D

+2 votes   article: Delta Sector mod on ModDB
hushpuppy Oct 14 2009, 12:59pm replied:


+1 vote   article: Unreal Tournament 3 Basic Mapping
hushpuppy Oct 13 2009, 7:49am says:

Fantastic, the problem i have with normal map generation is that i enhance the blue channel waaaay to much. But it would be awesome to separate the channels like you have, and enhance them that way.

+1 vote   article: Character normal maps
hushpuppy Oct 12 2009, 11:39am replied:

Now i realize how stupid that comment was :D sorry thought this was ut3 mod.

+1 vote   media: Street Light
hushpuppy Oct 11 2009, 9:48am says:

Verynice, does this require physx driver or is it done using UT3's build in physics.

+1 vote   media: Street Light
hushpuppy Oct 10 2009, 7:47am says:

Windows 7 x64 For teh win!

+4 votes   poll: What operating system do you use on a regular basis?
hushpuppy Oct 8 2009, 1:25pm says:

This isnt your model... do you guys really have permission to use this model for your mod? Or even taking credit for it?

+1 vote   media: Chaos Marine
hushpuppy Oct 7 2009, 5:25pm says:

Go Warmgun!

+9 votes   article: Phase 4 Finalists for the MSU Contest
hushpuppy Oct 6 2009, 6:42pm says:

Saw it on youtube :D loved it. But i still dont see how this would turn into a game. You are quite mysterious with gameplay footage for sure ;)

+1 vote   media: Teaser Comparison
hushpuppy Oct 6 2009, 11:24am says:

Remember last time Valve bought a mod? Thats right, Counterstrike happend.
Get ready to be blown away...

+1 vote   article: Valve grabs another Modder!
hushpuppy Oct 2 2009, 10:05am says:

I smell ortographic viewport screenshot :D thats why its distorted.

+1 vote   media: Rhino APC
hushpuppy Oct 2 2009, 10:04am says:

Are you sure you wanna call it Renegade X ? Since there is allready a mod called that for Unreal 3. :D

0 votes   article: Ren40k October Update: 107.A2.91e
hushpuppy Oct 2 2009, 4:20am says:

The third model looks Call of duty 4'ish, they had no idea what subelty is.

Really nice work, the last one is diffinatly perfect ammount.

+1 vote   article: Character rim lighting
hushpuppy Sep 29 2009, 10:30am says:

Seriously, some of theese shots are good enough for a full game. You guys have real tallent and i hope to see you in the industry soon ;).

Just hope your coders can keep up to the bar set by the artists ;)

+2 votes   article: Warm Gun...
hushpuppy Sep 28 2009, 6:48pm says:

Eeeeek Zombies!!!!

I assume diffusion is another word for saturation.

+2 votes   media: Warm Gun Skin Shader
hushpuppy Sep 27 2009, 5:42pm says:

No textures?

+1 vote   media: Shipyard & EMP Frigate
hushpuppy Sep 25 2009, 6:49pm says:

Nice ;) Its harder than it looks ;)

+3 votes   media: 49er Voice Recordings
hushpuppy Sep 25 2009, 6:31pm says:

So quake sound pack coming our way?

+1 vote   article: UT3 Mods for PS3 get custom sound support
hushpuppy Sep 25 2009, 6:29pm says:

King of displacements and moody settings.

+1 vote   media: Dear Esther Remake - update 25/10/2009
hushpuppy Sep 23 2009, 4:20pm says:

Cant wait for official release :(

+1 vote   media: The Shaman
hushpuppy Sep 23 2009, 9:50am says:

If it wasnt for the mohawk i would have guess this was from the new Assasins Creed ;)

VERY nice indeed. The sneakers is easy the best part ;)

+1 vote   media: New Scout High Poly
hushpuppy Sep 23 2009, 9:49am says:

Extremly nice model :D

+1 vote   media: Scout Arm Blade Detail
hushpuppy Sep 22 2009, 3:24pm says:

Truly amazing, still i havent really understood why you wont make the switch to EP2, i mean you guys are really artisticly tallented ;). Are you sure your engine isnt limiting you?

+1 vote   article: Friday Update #71
hushpuppy Sep 20 2009, 9:02am says:

omfg :( i dont have crysis installed.

+1 vote   article: [Brick It] #11- Brick It Alpha Release!
hushpuppy Sep 17 2009, 4:37pm says:

Cake beats the **** out of Pie

+3 votes   poll: What do you like better?
hushpuppy Sep 16 2009, 8:07am replied:

Nice im really looking foreward to it ;) Skövde rocks!

+2 votes   download: Sanctum Alpha Version 3 (September 2009)
hushpuppy Sep 15 2009, 6:48pm says:

Any patch notes to see exactly what you have added/fixed?

+2 votes   download: Sanctum Alpha Version 3 (September 2009)
hushpuppy Sep 13 2009, 7:48pm says:

No possibility of this porting to the EP2 engine?

+1 vote   article: Friday Update #70
hushpuppy Sep 13 2009, 6:36am says:

Very nice rope physics, have you had time to try out the cloth physics too?

+3 votes   media: Gallows Physics test
hushpuppy Sep 9 2009, 8:28pm says:

love the rockformation. truly impressive.

+5 votes   media: Initial Screenshots
hushpuppy Feb 7 2010, 6:07pm says:

Blood for the blood God!!

+1 vote   media: Khorne Dreadnought
hushpuppy Jan 31 2010, 6:08pm says:

I love the haning plants :D really shows off the sweet UDk lighting.

+2 votes   media: Warm Gun "Metro" (WIP)
hushpuppy Jan 11 2010, 6:27pm says:

Why is there a drum barrel clip on a lazer gun? :D

+1 vote   media: screens
hushpuppy Dec 31 2009, 6:24am says:

sweet flames :D

+1 vote   media: Scene Breakdown
hushpuppy Nov 16 2009, 5:36am says:

Why is everyone idle....DONT YOU WANNA TALK TO ME?!?!

+1 vote   article: Wolfire IRC Channel
hushpuppy Oct 26 2009, 8:05am says:

I hope it dosnt take you one month to make a awesome looking underwater fan. Beacuse they you really have to rethink the workflow a bit.

I mean, your models look awesome as ****, but at this phase i dont see the mod ever beeing released since you are keeping such a insane standard.

+1 vote   media: Underwater Turbine Fan
hushpuppy Oct 17 2009, 4:29pm says:

Jesus christ.....

+1 vote   media: Alien Plasma Gun
hushpuppy Sep 8 2009, 3:48pm says:

Verkar som Skövde is the place to be ;)

+2 votes   media: Updated Ingame Screenshots
hushpuppy Sep 1 2009, 4:17pm says:

This is insane :O

0 votes   media: Dear Esther Remake - Update 2 (01/09/09)
hushpuppy Aug 26 2009, 3:46pm says:

Nice, but it needs a bit moore intense light. Not sure about the gray material. I would keep the green decals but replace the gray with either white or green.

+1 vote   media: Slaughter Alainas W.I.P Architectural Test
hushpuppy Aug 18 2009, 4:52pm replied: way dude...

+1 vote   article: WAAAGH! Banner? Not yet
hushpuppy Aug 16 2009, 5:49am says:

HAHA **** yes!!! so much cooler :D

+1 vote   article: Exciting News
hushpuppy Aug 15 2009, 3:23pm says:

Wow :O great model really. But wont there be unwrapping issues if you keep it all as one model instead of separete it?

+1 vote   media: Front exterior update
hushpuppy Aug 13 2009, 6:36pm says:

Is that Ash's hat from Pokemon?

-1 votes   media: Trucker W.I.P
hushpuppy Aug 4 2009, 6:14pm says:

I have a fetish for gasmasks, and this is hot ^^

+1 vote   media: Character Renders
hushpuppy Aug 1 2009, 7:48pm says:

Scouts dosnt have thoose big pauldrons that spacemarines have.

Rest of the model looks nice, but could use a normal map and some texture detail.

If you still want me as a modeller for the team im still avalible.

+1 vote   media: Scout Marine
hushpuppy Jul 22 2009, 5:04pm says:

Everything in this game looks and seems to play top notch. The only problem i have seem to be the animations. Im not an animator myself but the walking looks really weird.

+1 vote   media: Ledge Climbing
hushpuppy Jun 27 2009, 6:24pm says:

Looks nice, would love to see some textures on thoose wall. Orange dev textures isnt that impressive ;)

+1 vote   media: Lighting test
hushpuppy Jun 22 2009, 1:23pm says:

this video rocks !

+1 vote   article: HD Video - Dainty decal demonstration
hushpuppy Jun 20 2009, 6:20pm says:

OMFG spetznas Bill :D ******* awesome!

+1 vote   media: Bill
hushpuppy Jun 20 2009, 6:20pm says:


+2 votes   media: AK-47
hushpuppy Jun 5 2009, 6:12pm says:

Been waiting for some time for this one :D glad your not dead.

+2 votes   article: Warm Gun June Update
hushpuppy May 23 2009, 5:38pm says:

fantastic update guys, please read my comments and think about it ;)

+1 vote   article: Media update
hushpuppy May 23 2009, 5:37pm says:

kinda bad lighting on this shot. the dark areas is kinda flooding the whole sceene. maybe a small ambient light would fix this to kinda take the dark tone from the textures down a bit. beacuse now it just looks extreme.

it might also be the image compression that play a part in this, i dont know. but i liked the other shot much better.

+2 votes   media: Screenshot 14
hushpuppy May 23 2009, 5:35pm says:

Its really impressive for beeing a source mod. very atmospheric. great lighting and texturing. i cant really tell how much of this is bsp and whats modelled and thats very good.

just hope this is optimized good ;) so we all can enjoy it.

+4 votes   media: Screenshot 13
hushpuppy May 20 2009, 3:39pm says:


+1 vote   article: Fortnight Madness
hushpuppy May 18 2009, 7:27pm says:

I kinda liked the first result better...looked a lot moore realistic than that "bloom-tastic" thing

+1 vote   article: Petrograd Mod Level Design (Interior Lighting/Optimization)
hushpuppy May 8 2009, 5:31pm says:

How much polys do you pend on a prop like this? Are you moore free to do what you want in the cryengine 2 or do oyu till have some bounderys? I mean in most cases you can see that they are pretty low poly, but do you have the freedom to crank the poly count up a bit compared to lets say the Unreal Engine.

+1 vote   article: Eden - Developer Diary 02: Asset Creation
hushpuppy Apr 29 2009, 5:29pm says:

I know im mr complainypants now, but he dosnt have much of a characteristic now does he? He is moore like a blank canvas to personalize ;)

+1 vote   media: Mercenary Male 1 Wire-frame
hushpuppy Apr 25 2009, 9:32am says:

Holy **** :D want wait for the model :D

+3 votes   article: Tyrannosaurus
hushpuppy Apr 19 2009, 8:34am says:

nice, could use an ambient occlusion pass on the texture tho.

+1 vote   media: Larger Ship 9
hushpuppy Apr 15 2009, 4:52am says:

wow just 30 mins :O

+1 vote   media: Broken Moon
hushpuppy Apr 7 2009, 5:19am says:

love that time of day video :D

+2 votes   article: MechWarrior: Living Legends - April Update 1
hushpuppy Apr 1 2009, 5:46pm replied:

I see what you did thar ;)

+1 vote   media: Inferno panorama view
hushpuppy Mar 16 2009, 3:50pm says:

LOD kinda kills it. Any way you can get around that?

+3 votes   media: "Galloping Gallimimus" - Movie Location
hushpuppy Mar 13 2009, 8:23pm replied:

Wouldnt that pull alot of focus? I think its better to keep the UI focused to the bottom part for immersion.

+1 vote   media: ui concept 1
hushpuppy Mar 10 2009, 6:10pm says:

Haha hillarious :D but still awesome :D

+1 vote   media: support class
hushpuppy Mar 9 2009, 6:53pm says:

Fine peice of modelling right there, how many polys?

+1 vote   media: well
hushpuppy Mar 8 2009, 7:56pm replied:

Damn it, why do we have to get the picky ones leaving comments xD

Just kidding, im the guy the modelled the G36C and the M3. I read your comments man, really nice to get some serious input.

The M3 is only at 2,3k polys, so since this is beeing done for Cryengine i felt free to bump up the details a bit.

Thats why some part of the Shotgun/G36 is bit moore detailed than others.

I hope that you will comment on my other guns and tell me where i can improve ;).

+1 vote   article: Weapon Models
hushpuppy Mar 1 2009, 5:34pm says:

Cool :D

+1 vote   media: Dogfighting
hushpuppy Feb 24 2009, 7:50pm says:

That texture lod is kinda killing my buzz...sorry but since you have kept an awsome quality on the previous shots im gonna have to complain about this one.

Moore threes to cover up ugly lod.

+2 votes   media: Nightfall on Clearcut
hushpuppy Feb 20 2009, 5:30pm says:

Yeh some texture blending would be nice :D

+2 votes   media: Combat Scene on SA_Sandblasted
hushpuppy Feb 16 2009, 5:05am says:

Oh ****, its a lion! Get in the car!

+2 votes   media: Super Angry Ultimate Tiger of Death
hushpuppy Feb 13 2009, 7:37pm says:

Cool ;)

+2 votes   article: Demo Smoother Tutorial for Sexy Trailers!
hushpuppy Feb 11 2009, 5:49pm says:

THat must look amazing ingame :D cant wait for this mod.

+1 vote   media: Barrage!
hushpuppy Feb 3 2009, 10:02am says:

To small...

jk ;) looks great!

+1 vote   article: [Brick It] #7 - Big, bigger, ...
hushpuppy Feb 1 2009, 7:31pm says:

This looks really good. Stunning. Watching this in 720p is really worth it.

But i have one question. The lava looks like crap. Im sorry but it does. Cryengine has so much better tools for water, why not use thoose?

Other than that im amazed.

+2 votes   media: LightSpire Tech Video
hushpuppy Jan 31 2009, 7:16am says:

Alot of updates coming :D

+2 votes   article: Jurassic Park Update!
hushpuppy Jan 30 2009, 5:12pm says:


+1 vote   article: CheyTac M200 Intervention
hushpuppy Jan 28 2009, 5:58pm says:

Saw this over at :D so this is the mod you are working on huh?

+1 vote   media: CryRecon:NanoWarrior Weapons & Assets
hushpuppy Jan 28 2009, 4:55am says:

Hurrm i dont really get the gameplay from thoose screens. Post a video or something.

+1 vote   mod: Extinction Map Pack
hushpuppy Jan 20 2009, 7:29pm says:

LOD must be a bitch when you are dealing with thoose big outdoor areas.

+2 votes   media: Extremity Combat Scene
hushpuppy Dec 22 2008, 4:59pm says:

Errh :D i hope you're gonna change that texture dude ;) dosnt really look like.....nicely cut grass.

Sexy voice tho.

+2 votes   mod: Unreal Baseball
hushpuppy Dec 5 2008, 7:47pm says:

Lokks really really good
this mod looks amazing!

+1 vote   media: Level test with new rocks
hushpuppy Nov 1 2008, 4:53pm says:

Really nice models.

+2 votes   media: HK416 Gun Model
hushpuppy Oct 30 2008, 8:36am says:

Anti Aliasing plx?

+1 vote   media: Portal Gun comparison
hushpuppy Oct 29 2008, 10:31am says:

Really cool :D cant wait to check out the textures. Is this the viewmodel or the thrid person btw?

+1 vote   media: Assault Rifle
hushpuppy Oct 18 2008, 7:34pm says:

Why would you ever want to combine theese things? :D

+2 votes   media: Stormwind - Tradedistrict - Go-through
hushpuppy Oct 18 2008, 3:33pm says:

Amazing. I know you said its pre alpha, but cockpit view looks very unfinished. :D but i trust you guys will make it awsome.

I wish i knew how to map in Crysis, guess i have to try it out sometime.

+1 vote   media: Variants A-Plenty
hushpuppy Oct 13 2008, 3:24pm says:

looks cool :D but still lots to be done.

+1 vote   media: Puma's on Patrol
hushpuppy Sep 25 2008, 2:01pm says:

cool, keep it up id love to see moore

+1 vote   article: Features Update
hushpuppy Sep 15 2008, 7:24pm replied:

Thats the thing i thoug about, this has beein in development for some time :D when are we gonna se the ingame textured stuf??

Anyhow grat job guys, i really think you can pull it off. :D

+2 votes   media: October 5 Teaser
hushpuppy Sep 5 2008, 6:15pm says:

Aww i hate that i cant watch theese live. Do you still record them and post them so i can listen later?

+1 vote   article: Modcast Live! Episode 5
hushpuppy Aug 26 2008, 12:16pm says:

Sweet, i like the render ;) is that mental ray of vray?

+2 votes   media: Lift and Cage <3
hushpuppy Aug 25 2008, 2:20pm says:

link is borken.

+1 vote   article: Basic Lighting in 3DS Max (Video tutorial)
hushpuppy Aug 24 2008, 8:42am says:


+1 vote   media: Level Shots & Props
hushpuppy Aug 18 2008, 1:53pm says:

another peice of incredable art :D

+1 vote   media: Monster and Amy
hushpuppy Aug 14 2008, 6:23am says:

translation plz ? this is German right?

+1 vote   media: DBC on PC Action Magazine
hushpuppy Aug 12 2008, 2:44pm says:

The new visor is AWSOME, i dont know if you read my comment or not but this is how a visor looks like!

+1 vote   article: New Video Showing Visor + More.
hushpuppy Aug 12 2008, 2:36pm says:

Sorry to say but after seeing that zombie zbrush render im quite disappointed with the quality of the weapon models

+1 vote   media: March Update 08
hushpuppy Aug 11 2008, 5:14pm says:

Looks really good for a concept. Are the spiders mechanical or demonical?

+1 vote   media: DBC - the Other world - 3
hushpuppy Aug 6 2008, 1:14pm says:

i dont really notice any changes since i dont play battlefront regulary :O

+1 vote   article: Star Wars: Battlefront Project Beta
hushpuppy Aug 5 2008, 2:17pm says:

geif textures on this one :D

+1 vote   media: Miscellaneous Props
hushpuppy Jul 19 2008, 7:05am says:

awsome concept !!

+1 vote   media: IO Lab Concepts
hushpuppy Jul 17 2008, 6:56pm says:

Cute :D i want one!

+1 vote   media: Amy and Gregory
hushpuppy Jul 9 2008, 8:27am says:

omfg amazing :D yah i second the darker grass thing

+1 vote   media: more wip
hushpuppy Jun 27 2008, 2:20am says:

freaking awsome!!!!

+1 vote   media: Lord Gregory model
hushpuppy May 22 2008, 6:35pm says:

dude.....your my hero when it comes to celshading :O it looks....brilliant

+1 vote   media: Airborn Main Character
hushpuppy Apr 29 2008, 6:49pm says:

incredable render :D

+1 vote   media: Crossbow By Pieter / Phaeton
hushpuppy Apr 26 2008, 10:18am says:

cewl, is this rendered in Unreal 3 or 3dsmax?

+1 vote   media: Finished Merc (360 view)
hushpuppy Apr 26 2008, 10:17am says:

Looks amazing, but itsn it just a tad bit bright? i would sharpen up the shadows, or else it just to easy for the Mercs.

0 votes   media: Lakehouse Teaser
hushpuppy Apr 20 2008, 5:16am says:

wow extremly well done

+1 vote   media: Gillan Thief
hushpuppy Apr 17 2008, 5:46pm says:

Ni borde fixa invandrar mod där det står "Aina"

+1 vote   media: Cop Skin, v.1.0
hushpuppy Apr 4 2008, 6:02pm says:

Awsome, looks alot like the FLAG in Gundam 00, but still unique.
Good work, will be tracking this one.

+1 vote   mod: Mecha Arms Generation
hushpuppy Mar 23 2008, 5:58pm says:


+2 votes   article: Raccoon City Police Department Update
hushpuppy Mar 8 2008, 6:45pm says:

I was just wondering, what kind of people are you looking for? i might be interested to be leveldesigner/2dartist here.

+1 vote   mod: Eclipse
hushpuppy Mar 6 2008, 11:13am says:

Now with the SDK out, lets see some zombie models ^^

+1 vote   media: testing out zombie behavior
hushpuppy Mar 5 2008, 8:40pm says:

looking awsome !

+1 vote   media: Weekly News Pictures 2008-02-18
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