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hunter07029189
hunter07029189 - - 89 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

Faceing Shader based Issue i guess: the world looks foggy (though i can see the skyboxes with clouds and sun), but it's like everything is seen through a milky shade....i did all the advices from the readme file and deactivated all reshade stuff to see if it works, but unfortunately not...

Update: indoors it looks perfectly coloured, when torching my flashlight over surfaces, it glares and reflects perfectly. Only outside it looks greyish/bright washed out and foggy....or do i just wait for better weather?? :D

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ SEV3RE's - "Story Mode" ModPackage,V2.1.0.4,outdated for now

SEV3RE, how's it going? Looking forward for your new compilation ;)

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ SEV3RE's - "Story Mode" ModPackage,V2.1.0.4,outdated for now

Also checking everyday for the new Stuff ;-) SEV3RE, your compilations are awsome ! Take your Time, but i be happy when the new release is soon ;-)

Good karma+4 votes
hunter07029189
hunter07029189 - - 89 comments @ SEV3RE's - "Story Mode" ModPackage,V2.1.0.4,outdated for now

nope; we had the mask overlay issue reported several times here; i think the author announced a fix in the upcoming compilation. so : Deactivate mask overlay in options for now...

Good karma+2 votes
hunter07029189
hunter07029189 - - 89 comments @ GoozE's Overhaul (CoTZ 1.1)

Getting constant ctds for a while now; when i load the last savegame, it happens always after the same time (ca. 3 mins ingame):

! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : l:\s.t.a.l.k.e.r. - call of the zone\gamedata\sounds\weapons\explo\thermite_explosion.ogg

stack trace:

0023:00C346A3 xrCore.dll, xrDebug::fail()
0023:00BA13F2 xrSound.dll, CSound_source::CSound_source()
0023:7956F756 MSVCR120.dll, getptd()

When checking the file path, the folder "weapons" does not contain any subfolder called explo ?! i did not install any weapon mods recently (playing with your addon for 175 savegames now, had no issues with that so far)..

DocX suggested that it has to be connected to addon files, not to "vanilla" cotz....you have any ideas what i could check? didnt find any similar problems in other forums...

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ DoctorX Call of The Zone 1.2 Update

Getting constant ctds for a while now; when i load the last savegame, it happens always after the same time (ca. 3 mins ingame):

! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : l:\s.t.a.l.k.e.r. - call of the zone\gamedata\sounds\weapons\explo\thermite_explosion.ogg

stack trace:

0023:00C346A3 xrCore.dll, xrDebug::fail()
0023:00BA13F2 xrSound.dll, CSound_source::CSound_source()
0023:7956F756 MSVCR120.dll, getptd()

When checking the file path, the folder "weapons" does not contain any subfolder called explo ?! i did not install any weapon mods recently (playing with goozes addons for 175 savegames now, had no issues with that so far)..

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ DoctorX Call of The Zone 1.2 Update

fixed it myself; i had no weapon (pistol/knife) in my slot no. 1, so it tried moving the big weapons to this slot...equipped pistol to slot 1 and everything works fine again...

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ DoctorX Call of The Zone 1.2 Update

Reporting new bugs since version 1.2:
Running into ctds, everytime i want to equip one of my weapons (aek 971, i am playing with gooze's tweaks but had no problem so far) ...
it disappears from my inventory and about 5 secs later i get ctd...happens with different weapons...

log shows this error:

FATAL ERROR

[error]Expression : 0
[error]Function : CUICellContainer::FindFreeCell
[error]File : ui\UIDragDropListEx.cpp
[error]Line : 717
[error]Description : there are no free room to place item

stack trace:

My inventory is not really full, i have only 50 kg max carry at the moment, carrying seva suit and 2 full size weapons and some supplies, but nothing unusual...

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ Static Faction Relations [CoTZ 1.2]

Awesome, thanks a lot.

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ Static Faction Relations [CoTZ 1.2]

thanks a lot mate, but for some reason, i dont have the game_relations in the path you described, but in gamedata/Configs/text/spa

But there is no chart inside the file (i opened it with wordpad); only the following content:

<?xml version="1.0" encoding="windows-1251" ?>
<string_table>

<!-- Communities -->
<string id="ui_st_community">
<text>Faction</text>
</string>

<!-- Actor Factions -->
<string id="actor">
<text>Solitarios</text>
</string>
<string id="actor_army">
<text>Militares</text>
</string>
<string id="actor_bandit">
<text>Bandidos</text>
</string>
<string id="actor_csky">
<text>Cielo Desp.</text>
</string>
<string id="actor_dolg">
<text>Deber</text>
</string>
<string id="actor_ecolog">
<text>Ecologistas</text>
</string>
<string id="actor_freedom">
<text>Libertad</text>
</string>
<string id="actor_killer">
<text>Mercenarios</text>
</string>
<string id="actor_monolith">
<text>Monolito</text>
</string>
<string id="actor_stalker">
<text>Solitarios</text>
</string>
<string id="actor_zombied">
<text>Zombificado</text>
</string>

<!-- NPC Factions -->
<string id="arena_enemy">
<text>Combatiente</text>
</string>
<string id="army">
<text>Militar</text>
</string>
<string id="bandit">
<text>Bandido</text>
</string>
<string id="csky">
<text>Cielo Desp.</text>
</string>
<string id="dolg">
<text>Deber</text>
</string>
<string id="ecolog">
<text>Ecologista</text>
</string>
<string id="freedom">
<text>Libertad</text>
</string>
<string id="killer">
<text>Mercenario</text>
</string>
<string id="monolith">
<text>Monolito</text>
</string>
<string id="stalker">
<text>Solitario</text>
</string>
<string id="trader">
<text>Comerciante</text>
</string>
<string id="zombied">
<text>Zombificado</text>
</string>

<!-- Goodwill -->
<string id="ui_st_relation">
<text>Relacion</text>
</string>
<string id="st_goodwill_enemy">
<text>Enemigo</text>
</string>
<string id="st_goodwill_indifferent">
<text>Neutral</text>
</string>
<string id="st_goodwill_friendly">
<text>Amigo</text>
</string>

<!-- Ranks -->
<string id="ui_st_rank">
<text>Rango</text>
</string>
<string id="st_rank_novice">
<text>Novato</text>
</string>
<string id="st_rank_trainee">
<text>Entrenado</text>
</string>
<string id="st_rank_experienced">
<text>Experimentado</text>
</string>
<string id="st_rank_professional">
<text>Profesional</text>
</string>
<string id="st_rank_veteran">
<text>Veterano</text>
</string>
<string id="st_rank_expert">
<text>Experto</text>
</string>
<string id="st_rank_master">
<text>Maestro</text>
</string>
<string id="st_rank_legend">
<text>Leyenda</text>
</string>

<!-- Reputations -->
<string id="ui_st_reputation">
<text>Reputacion</text>
</string>
<string id="st_reputation_terrible">
<text>Terrible</text>
</string>
<string id="st_reputation_really_bad">
<text>Muy mala</text>
</string>
<string id="st_reputation_very_bad">
<text>Penosa</text>
</string>
<string id="st_reputation_bad">
<text>Mala</text>
</string>
<string id="st_reputation_neutral">
<text>Neutral</text>
</string>
<string id="st_reputation_good">
<text>Buena</text>
</string>
<string id="st_reputation_very_good">
<text>Increible</text>
</string>
<string id="st_reputation_really_good">
<text>Brillante</text>
</string>
<string id="st_reputation_excellent">
<text>Excelente</text>
</string>

<!-- Notifications -->
<string id="st_rank_increased">
<text>Has aprendido mas de la zona (rango aumentado).</text>
</string>
<string id="st_rank_decreased">
<text>Parece que has olvidado cosas de la zona (rango disminuido).</text>
</string>
<string id="st_reputation_increased">
<text>Tu reputacion ha mejorado.</text>
</string>
<string id="st_reputation_decreased">
<text>Tu reputacion ha empeorado.</text>
</string>
</string_table>

I do have the "goozes prefs" mod installed, but i thougt it would not delete any files (but overwriting them of course)....the game_relations is supposed to be there with my cotz 1.1 / 1.2 plain install? Or do i have to extract some .db files myself before ? Sorry for the questions...

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ Static Faction Relations [CoTZ 1.2]

Is there any chance you could tell me, how i would have to edit the drx-dfr-main.script to make ecos neutral to freedom and otherway round ?

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ GoozE's Overhaul (CoTZ 1.1)

Hotfix is no longer online on mega....any new link available ?

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ Enhancement Addons Pack (E.A.P.) 1.2 [CoTZ 1.1]

Nice mod Pack, really boosts the overall experience !!
But, 3 things, which would definetly would be really nice in the next update:

1. Mission Places when asking for jobs
Other mods (anomally etc.) manage to display the map, in which the given task will be, allready when asking for a mission. This doesnt ruin immersion in my view, because the mission place is displayed when the task is accepted anyways (so i guess its logical that the quest giver just knows where to go, so he will know that from the beginning allready!)

Especially because of the high walking distances (but thats overall okay i guess not to be able to fast travle right in the middle of the ccp), that would be like 10 % game quality plus !

2. Gun variety / Setup
I dont quite get, why f.e. the M4 comes with a standrad holo sight (which is a bit blurry by the way), which cant be unquipped. So all of the susat scopes etc. can only be mounted on the sig (Aug, G36 and L84 come also with own sights), so thats not really what i would call variety. Of course, as others allready mentioned, i would prefer a higher gun variety (without having to put it all together myself, no modder at this end of the internet...:-P)

3. Last but not least
Dynamic Faction setup
I allready apllied a dynamic faction improvement, but its really a pain in the ***, how dynamics work. I took some freedom missions (as ecologist) an later on, some for the mercs. When traveling to a quest giver (with a companion for a rescue mission), they get into a firefight (which i only can stop with getting both to be my companions and order to hold fire)....

if possible, making the companion for the time of the travel neutral to the factions, the player is friendly with, would really improve gameplay.

Of course, i dont know if or how complicated changes would be, if somebody could make up just a simple hint for some xml document edition, i could maybe change it myself (as well as the faction settings, who loners, eccos etc are hostile and friendly with in default)....

Also, i would just love to have it static. Thats it, thanks so far allready !

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ DoctorX Call of The Zone

Yeah, i tried to reload several times, but as i said before; i plan my routing amongst active quests and i am carrying a 12 kg Container with me for another quest...and its not like i am carrying 4 guns with me or so; but it just ruins the immersion that if i dont get a timer for a task, randomly my way of play gets negative affected without me doing something wrong...

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ DoctorX Call of The Zone

Even if, i think there is no sense for a Stalker game which Forces you to Speedrun to you target...in my personal opinion thats just not how it is meant to be played...you wouldnt know, which files to Change therefore ?

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ DoctorX Call of The Zone

It seems so, and it is occuring really often so that i think, there might be some strange trigger included. I have tried it several times when entering dead City (the place, where my target is), after a certain time i get the message "xy killed Stalker xy (my target)" "Bounty hunt - failed"....

I did several tries, even sprinting more or less directly to my target (which is not that easy as loner, when the place is crawling with mercs and Monoliths), but either there is really a hidden timer, or a trigger when getting close to a certain distance…..

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ DoctorX Call of The Zone

It's me again Doc;
have proceeded some Hours further, still have a very good and stable Impression of the game mechanics.

Just 2 thinks that really bother me :
1. I usually set up my routes along the quests, aiming for an possibly economic Routing. It is a real pain in the ***, that, approaching a map where i have an active quest, it happens real often, that somebody else "Finishs" the quest before me and in consequence, the quest Fails and all the way was made without sense....

Is there any Chance, that i can disable the feature (should it generate Immersion?!) , that npcs seem to kill my target or get something i should get as well? I wouldnt mind if i could just Speedrun cross the Maps and go directly to my quest Destination; but thats just not the way the game is meant to be played i feel. Or: bring back the quest timer, so that i can calculate, which quest i need to do first.

2. Grenade launcher
There is nor sense nor realism, when the gp25 or the m203 barrel mounted launchers fire their grenades approximatly 2 metres far; every grenade i throw, has a bigger reach.
So please, please fix the distance, the launchers can shoot; otherwise, there is no reason to carry launcher and grenades with me...

Good karma+4 votes
hunter07029189
hunter07029189 - - 89 comments @ DoctorX Call of The Zone 1.0

Wow, that was a real fast answer, thanks. I have tried loading/Saving before, as well as looting the other corpses around….gonna re try the quest so via xenotech…

About the factions: i have become hostile to the ecologists, though neither killing members nor doing quests for hostile factions (bandits f.e.)...and i cant fetch quests with eco members from now on, because they appear directly aggressive….seems to be related so dynamic Relations or so ?

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ DoctorX Call of The Zone 1.0

Congrats on this mod. Its working fine for me (About 4 Hours ingame so far, no crashes.)

I got some minor issues to report though:

1st: sometimes when i am in mainmenu and go back to game, the mouse Cursor is displayed at the left side of the crossair and wont leave till i Restart the game.
2nd: Broken Mission "recover gunsmith tool for xenotech"...when i Approach the Bandit guy in agroprom, the quest marker Points to his corpse (he was dead on Arrival), but searching him just Shows Nothing, especially not the gunsmith Tools...when i drag the corpse, the quest marker moves to the same place, so it must be connected to the Body.....

3rd: Is there some Kind of disguise System as known from other cop mods ? as soon as i wear a clear sky Outfit, bandits Approach neutral (though i chose "loner" from the start and allready killed several bandits)…i did Change the Outfit in the middle of the clear sky camp and therefore wondered, why i wouldnt be remebered as loner….

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ Memories of The Zone v1 1 repack (OUTDATED)

Fixed it, but hat to leave out the AA Textures and Sky Textures….

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ Memories of The Zone v1 1 repack (OUTDATED)

to complete Fresh reinstall ? or can i just install 1.1 again without aa 2.1 style textures and then 1.2 ??

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ Memories of The Zone v1 1 repack (OUTDATED)

my logfile Looks like this:

[02.03.20 17:30:14.323] Config-file [l:\steam\steamapps\common\stalker shadow of chernobyl\_appdata_\user.ltx] saved successfully
[02.03.20 17:30:14.332] Destroying Direct3D...
[02.03.20 17:30:14.369] * RM_Dump: textures : 0
[02.03.20 17:30:14.369] * RM_Dump: rtargets : 0
[02.03.20 17:30:14.369] * RM_Dump: vs : 0
[02.03.20 17:30:14.369] * RM_Dump: ps : 0
[02.03.20 17:30:14.369] * RM_Dump: dcl : 0
[02.03.20 17:30:14.369] * RM_Dump: states : 0
[02.03.20 17:30:14.369] * RM_Dump: tex_list : 0
[02.03.20 17:30:14.369] * RM_Dump: matrices : 0
[02.03.20 17:30:14.369] * RM_Dump: lst_constants: 0
[02.03.20 17:30:14.369] * RM_Dump: v_passes : 0
[02.03.20 17:30:14.369] * RM_Dump: v_elements: 0
[02.03.20 17:30:14.369] * RM_Dump: v_shaders : 0

[02.03.20 17:29:46.583] [32699MB] physical memory installed, [26104MB] available, [20] percent of memory in use
[02.03.20 17:29:46.583] PageFile usage: [1617MB], Peak PageFile usage: [1617MB]
[02.03.20 17:29:46.583] --------------------------------------------------------------------------------
[02.03.20 17:29:46.583] * [ D3D ]: textures[591931 K]
[02.03.20 17:29:46.583] * [x-ray]: process heap[350206 K], render[0 K]
[02.03.20 17:29:46.583] * [x-ray]: economy: strings[5812 K], smem[0 K]
[02.03.20 17:29:47.007] ! Fallback to default bump map: r_pop\other\bino_bump#
[02.03.20 17:29:47.438] ! Fallback to default bump map: r_pop\groza\body_bump#
[02.03.20 17:29:47.463] ! Fallback to default bump map: r_pop\groza\gp_bump#
[02.03.20 17:29:47.483] ! Fallback to default bump map: r_pop\groza\po4x34_bump#
[02.03.20 17:29:47.576] ! Fallback to default bump map: r_pop\pm\pm_bump#
[02.03.20 17:29:47.581] ! Fallback to default bump map: r_pop\addons\sil_918_bump#
[02.03.20 17:29:47.591] ! Fallback to default bump map: r_pop\knife\knife_bump#
[02.03.20 17:29:47.811] ! Fallback to default bump map: r_pop\bm16\bm16_bump#
[02.03.20 17:29:47.819] ! Fallback to default bump map: r_pop\other\shell_bump#
[02.03.20 17:29:48.351] ! Fallback to default bump map: r_pop\addons\pso_bump#
[02.03.20 17:29:48.358] ! Fallback to default bump map: r_pop\addons\gp25_bump#
[02.03.20 17:29:48.365] ! Fallback to default bump map: r_pop\aks74\aks74_bump#
[02.03.20 17:29:48.371] ! Fallback to default bump map: r_pop\addons\rail_bump#
[02.03.20 17:29:48.372] ! Fallback to default bump map: r_pop\addons\tgpa_bump#
[02.03.20 17:29:48.375] ! Fallback to default bump map: r_pop\other\vog25_bump#
[02.03.20 17:29:48.800] ! Fallback to default bump map: r_pop\aks74u\aks74u_bump#
[02.03.20 17:29:48.807] ! Fallback to default bump map: r_pop\addons\pbs4_bump#
[02.03.20 17:29:50.185] ! Fallback to default bump map: r_pop\rpg\rpg7_bump#
[02.03.20 17:29:50.641] * [CPatrolPathStorage::safe_path]: path[heli_idle_move] pp[wp00] level_vertex_id[4294967295] -> 3499
[02.03.20 17:29:51.159] * MEMORY USAGE: 461805 K
[02.03.20 17:29:51.159] * End of synchronization A[1] R[1]
[02.03.20 17:29:51.159] * phase time: 4744 ms
[02.03.20 17:29:51.231] * phase cmem: 461799 K
[02.03.20 17:29:53.073] Intro start 586

I tried so far:
Starting new game
Deleting user.ltx file

No Chance, all textures are completly mixed up, no matter which graphical Settings i choose.

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ Memories of The Zone v1 1 repack (OUTDATED)

Well, i have to admit, that i put almost every graphical Setting to maximum / Ultra (except gras Density because game significantly starts to lag then)….

I remember, that for other Stalker versions, there was a "enable more than 4 gb ram patch" or so.....i didnt have the Stalker soc steam Version before, i downloaded to give your mod a try ;-) so no old saves at all....

Okay, Things are turning strange on my end now:

I unchecked the compatibility mode (was activated for no reason), and the loading times mimimize to 15 Secondes….

But: I am facing Major graphic error now. I did install your update 1.2 in the meantime, but did not Change graphic Settings or similar. I am not sure how to describe the error proberly, but it is like all the objects within the map are not shown correct; the only Thing Looking normal are the character models and Lights (bonefires etc.) and the sky; but the remaining part of the Level Looks like crap; it remembers me when you activated some "wall hack" cheats in older games (quake3 or so) and you could walk through the walls and were somewhere behind the Level Limits where everything was mixed up….i am not sure if you get what i mean…

When Opening the console, i see the info, that for several objects there is an
"fallback to Default bumbmap" entry…
No clue, but it seems the game is now so fast because it doenst load the textures at all....could it be somehow related to your 1.2 update?

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ Memories of The Zone v1 1 repack (OUTDATED)

Hey Mate,
thanks for the update and the nice work; mod runs stable and smooth so far !!

Just one Major issue i ran into: the high loading times. As well when loading from main menu, as well as changing Levels, i wait up to 8 min to load….thats a bit too much i think, other mods with 2k textures etc. are much faster there. I dont know if that is engine related, or if SOC cant use my System ressources probably (ryzen 7 3800x, 32 GB 3200 RAM, GTX 1070 TI game located on an m.2 ssd….there cant be much faster stuff i guess….)

I am Aware, that hd models and textures are probably the cause of high loading times (load within 10 seconds up to 81 %, then About 5 to 8 min waiting time)…
Any idea?

Good karma+2 votes
hunter07029189
hunter07029189 - - 89 comments @ Memories of The Zone v1 1 repack (OUTDATED)

yeah, i did create a shortcut (including the "-steam" addon in the target line) in the bin-x64 Folder but; my bad, i directly moved the shortcut to my Desktop (because thats where shortcuts are usually placed, Right? :D) ...so i did everything again, but still no success….i installed OpenAL, now everything works fine !

Good karma+2 votes
hunter07029189
hunter07029189 - - 89 comments @ Memories of The Zone v1 1 repack (OUTDATED)

Mod wont start; got a Steam Version of SoC (Fresh install, no old mods or whatever)….Running Win 10 64 bit

I followed the instructions until step 4; copied first all base files and then the Addons i choose inside my SOC Path.

Then i follow step 4 and create a shortcut. When i try to launch the game via this shortcut, i get the Error saying:
"cant find openAl 32.dll" error….

I started the game 1 time vanilla, that worked out perfectly fine.
Maybe You can specify your Step 5 once again; why should i Change the start Parameter if i launch directly via the XREngine located inside the binx64 Folder ?

I dont Need to start via steam anyways. When i delete all of the mod files, i can start and Play the game just finde, the OpelAl32.dll Error seems to refer to some mod file i assume.


Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ Particles Remade [2.4 - 3.0]

Produces a Crash for me, as soon as i equip an Saiga 12 Shotgun and shoot with it...

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ S.T.A.L.K.E.R. Anomaly 1.5.0 Hotfix 8

aaand another one:

Agroprom Underground: i get a crash to Desktop (without xr bug report or any error message), as soon as i shoot the Bloodsucker in the big room after the path with the toxic anomalies. (First room i arrive at the bandits, proceed downstairs the stairs and pass the toxic anomalies, then follows the room where the bloodsucker arrives).

I tried to load an older savegame, as soon as i shoot bloodsucker, game crashes. Happeny with different weapons.!

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ S.T.A.L.K.E.R. Anomaly 1.5.0 Hotfix 8

Bug report: invulneable NPC (Monolith).

I face an enemy which seems to be invulnerable; i hit him About 20 times with my AK (and yes, i had some head shots as well and he doenst even wear exo suit) and Nothing happens; also 2 grenades directly infront of him dont kill him…..could it be a bug related to some Kind of death Animation addon? When i hit him i see the decals (blood spread) and the "get hit" Animation, but he wont die …

Its not some Kind of Special Charakter (Mission, Trader, etc.), just one guy within a Monolith Squad...

Good karma+1 vote
hunter07029189
hunter07029189 - - 89 comments @ S.T.A.L.K.E.R. Anomaly 1.5.0 Hotfix 8

thanks mate, seems to work.

Good karma+2 votes