An aspiring musician and game-modder, more the former, however. I play guitar and clarinet (latter for school band) and strive to become a faster player so I can tackle all of the metal I listen to. As far as games go, I usually play the S.T.A.L.K.E.R. series and Project Reality, although my shitty laptop can hardly run any of those. Other than that, I'm not very conversational or outgoing, but I do enjoy discussion about music, military weapons, the games I listed, and occasionally small-talk. I wish ModDB had a option to alert you via updates when a comment is replied to. It's either e-mail or nothing, and I hate getting that shit in my e-mail.
Posted by Mental_Tormentor on Jun 21st, 2011
I'm sure this has been talked about too many times, but I've never come across a conversation about it, so I'll begin my rant.
Apparently the developers at GSC thought that having shells fly past your face is more dynamic than having realistic-looking weapons. I'm not sure where they got these ideas, because honestly most people don't care about what the internal mechanism of each gun they use looks like while they fire it. To add to my frustration, Dester (I believe he is the developer of Arsenal Mod for Clear Sky and Call of Pripyat) joined the army a while ago, and I don't believe he's back yet, so we won't be seeing correctly-made weapons for either game for a long while, unless someone decides to configure some of the weapon models from Sigerous Mod-wait that's a great idea. Damn, now I need to learn how to create/mod weapons.
Anyhow, even in that case, the animations for the correctly-mirrored AKs in Sigerous are pretty crappy. All they did was take the original magazine replace animation and make the actor flip the gun over on its side to cock the gun. What I really dream of having is weapons ported from L.U.R.K.. Yes that would be amazing, what with the great realism of damage and recoil (the recoil is a little big but I imagine it makes sense) and the beautiful animations.