This member has provided no bio about themself...
Chinese didn't too. They use bamboo or wooden spear mostly.
I don't think such little details count.
why always these factions? why not bring more asian or afican civs?
Mongolian of course
Thanks, I will.
just fixed some bugs.
And final not real final. Final means not beta or demo.
I don't think so.
The green one with Gothic helmet is Hero for West-Eu.
The blue one for Mid-East.
The Purple one for Mediterranean.
The Red one for East-Asian
The Orange one for East-Eu
The rest are special hero units.
3 is OK.
In fact, 3 is a lucky number someway...
I remember my sister who likes playing me as playing a toy.
I make a mistake.
They are Emperor, not Empress.
these aren't the all!
Because everything is just starting...
Islam nations such as Timur empire and Egypt.
Never ask such questions, for I will never answer you.
It's the Shaolin Monk. They use staffs instead of fists.
Ming's 4 consulate units are: Rattan Shield, Shaolin Monk, Assassin, and Jinyiwei (Royal Spy).
Italian's 4 consulate units are: Master, Handcanoneer,Swiss Guard and Elmeti.
Ottoman's 4 consulate units are: Barbary Pirate,Balkan Rider,Mamluke and Tufanci Elites(the archer)
German's 4 consulate units are: Black Rider,War Wagon, Jaeger and Landsknecht.
0.A.D! The magnificent one.
I am the 3rd member...
I really want to make an aoe2 style mod of aoe3.
Just in progress...
Maybe a month later.
Yes, it does.
In fact, I have hold a match and have many multiplay records.
If anyone is interested in these, I could upload them.
I want join you, but how I can do it?
Maybe another mod, this mod is focus on Steppes. A Civ in ocean don't fit the title. For every civ in my list, they are either steppes(Mongolian,Tartarian,Hungarian) or the opposite of steppes(Chinese,Japanese,German).No British or French or Spanish, just for that.
Thanks the god I have already bought this game.
Uninstall by double click a .exe file with a recycle icon, and then press "next".
In fact,you needn't uninstall this mod because it make no change of your original game. You can also play TWC or TAD.
Yes, TWC and TAD are both needed. I want have more elements in every mod so I won't ignore any expansions.
Awesome! 惊人的！Or in other language.
Just in progressing......
Make sure you have installed this mod to your game folder - not the default path.
then start with age3.exe not age3y.exe or age3x.exe.
I have added it to "Download" section.
I am thinking about that......
I don't believe my eyes.
What a great work you've done!
（Writing in mother language, I can also do it well.）
While I've never concerned to do so.
Of course, they are:
Golden Horde Khanate
Holy Roman Empire
totally 14 civs, the standard number for a mod build on TWC+TAD.
Teutonic Knight, Special unit for Holy Roman
I wait it for a long time.
Chinese unique unit - Chu-ko-nu
Hungary unique unit - Chivalric Knight
Asian Light Cavalry (age 2), Keshik (age 1-2)
Chinese Crossbow (age 3), Samurai (age 3), Korean Noble Swordman (age 1)
I'm here to see your works. Indeed, your work also inspired me.
it's really good but how is the rise of king going?
Finally this mod works. I find that 1.00 version is needed.
In fact I have matters in running this mod. the game even cannot start properly
It is good to build a new thread for this mod.
Units for Mongolian civs
Units for Muslim civs
Units for Asian civs
Units for West European civs
Units for Byzantine, Moscovy.
These are for Mogolian civs (Golden Horde, Yuan) age2.
1300-1400, a century of the fall of Mongolian and the rise of Turkish.