This member has provided no bio about themself...

Comment History  (1440 - 1470 of 1,634)
HounderKnight Aug 7 2014, 10:21pm says:

Will you move faster on the world map while you're on roads then? :o

+2 votes   media: Road Network/Highways
HounderKnight Feb 1 2013, 3:42am says:

Oh my, another one? Eager to see how both of you guys turn out :)

Good luck!

+4 votes   mod: Grabenkrieg: The Great War 1914–1918
HounderKnight Jan 27 2013, 4:59pm says:

Which years are going to be featured, as far as weapons, uniforms, tech and the like are concerned?

+2 votes   mod: The Rif (Working-Title)
HounderKnight Aug 17 2011, 8:56pm says:

D'oooh, purdy :)

Nice work as usual.

+1 vote   media: Even moar awesome stuff! Projected textures!
HounderKnight Feb 25 2011, 9:09pm says:

Great job :)

+1 vote   media: Nowhere - morgue
HounderKnight Dec 30 2010, 1:40am says:

Holy ****, simply awesome-looking screens. :)

+1 vote   media: Basements
HounderKnight Dec 18 2010, 12:56pm says:

Gol' dang awesome. :) Great work.

+1 vote   article: German War Machine
HounderKnight Nov 25 2010, 10:18pm says:

Great level design :) The library looks especially awesome. I foresee many epic duels to happen there.

+1 vote   article: MotY post #3: Monastery, headquarters of the Murai Knights
HounderKnight Nov 25 2010, 10:02pm says:

Excellent job. Reminds me of Amnesia, as well. :)

+1 vote   media: Baron's Castle - work in progress
HounderKnight Nov 8 2010, 2:49pm says:

Looking great so far, guys. :)

+1 vote   game: The Last Days
HounderKnight Oct 11 2010, 1:28am says:

God-damned gorgeous

+1 vote   article: Two Classic Battlefields Revealed
HounderKnight Sep 16 2010, 7:24pm says:

Damn fine work. Can't wait to jab it into some necro's gullet

+1 vote   media: Bayonet
HounderKnight Sep 8 2010, 2:40am says:

Rifle and ragdoll's models are looking simply amazing.

+1 vote   article: Debauchery: Caught on the toilet
HounderKnight Aug 16 2010, 2:28am says:

Can't wait to hear St. John in-game. Another great update, guys. :)

+1 vote   media: NMRIH Audio Update #7 2010
HounderKnight Aug 11 2010, 1:30am says:

Wow, awesome job!

+1 vote   article: German Imperial Army
HounderKnight Aug 4 2010, 6:59am says:

Bit of a downer that things are being halted for the moment (especially when things were looking very well-done), but it's definitely for a good cause. When you come back to it, I'm sure the mod will look even better than before. Good luck man.

+2 votes   article: A Story of Madness is On Hold
HounderKnight Jul 21 2010, 6:05pm says:

Great to hear the switch. :)

+1 vote   article: L4D to AS
HounderKnight Jun 20 2010, 2:30am says:

Looking damn nice. Great work :)

+2 votes   media: Emmy's Diner
HounderKnight May 18 2010, 11:15pm says:

I like it. Sounds kinda like the equipment is old or makeshift and definitely fits in nicely with the rugged survivor feel :)

+1 vote   media: New Geiger Sounds and Functionality (example)
HounderKnight Apr 3 2010, 2:06am says:

Oh ho ho? How did I miss this? Looks very interesting :)

+1 vote   mod: Tactical Espionage Action
HounderKnight Feb 13 2010, 12:22am says:

Excellent model and atmosphere :)

+1 vote   media: Update Images February 12th 2010
HounderKnight Feb 12 2010, 11:18pm says:

Great work, much better than the original in my opinion. :)

+1 vote   media: Late War Enfield Skin
HounderKnight Jan 9 2010, 11:08pm says:

Awesome new's great to finally see some in-game content!

+1 vote   article: CoH: Modern Combat - Press Release #6 + new homepage
HounderKnight Dec 29 2009, 1:04pm says:

Ooh, very well-done :)

+1 vote   media: Chaos Dreadnaught WIP
HounderKnight Dec 24 2009, 11:52pm says:

Things seem to be coming along nicely. Voices sound pretty good, along with the animations. I especially like how the ammo requests differ depending on the gun selected. Great work :)

+2 votes   media: Voice Commands - Resistance Team
HounderKnight Dec 24 2009, 12:09pm says:

God damn, those new animations are looking amazing.

+1 vote   article: Siege Engineer and Animation Overhaul
HounderKnight Oct 21 2009, 8:56pm says:

Loving the new "coat of paint", so to speak

+1 vote   media: Polishing the mod
HounderKnight Oct 16 2009, 11:11pm replied:


+1 vote   media: May media
HounderKnight Oct 7 2009, 6:06pm says:

D: Am sad. Well, hopefully once it's done and fixed, it'll stay that way

+1 vote   article: Delay on the mapping part
HounderKnight Aug 24 2009, 3:19am says:


+1 vote   media: Zoey Nude Mod Trailer
HounderKnight Aug 21 2009, 12:20pm says:

Looking great so far

+1 vote   article: Update #12
HounderKnight Feb 21 2009, 11:33pm says:

Needs a whip :<

+3 votes   mod: Fedora
HounderKnight Nov 21 2008, 7:45pm says:

Definitely tracking

+1 vote   mod: Fields of Horror
HounderKnight Aug 21 2009, 3:02am says:

Wow. I never thought a cathedral so beautiful could be made. Very nice work.

+1 vote   article: Cathedral
HounderKnight Aug 20 2009, 12:30pm says:

It saddens me that anyone is actually stupid enough to download them

0 votes   article: Warning! Read!
HounderKnight Aug 20 2009, 12:28pm says:

Very nicely done

+1 vote   media: RPD Officer
HounderKnight Aug 20 2009, 1:20am says:

Damn that's sexy.

+1 vote   media: Random street
HounderKnight Aug 19 2009, 3:56am replied:

Neither one or the other is better. They're both their very own unique thing and have aspects that make them great.

+2 votes   game: Call of Duty 4: Modern Warfare
HounderKnight Aug 19 2009, 3:37am says:

New updates look ******* awesome. Can't wait to finally start playing this again

+2 votes   mod: Shotgun Sunrise
HounderKnight Aug 18 2009, 1:01am replied:

because shooting incendiary rounds is a lot more badass. and instead of having to get within a few feet to light a zombie on fire with a stupid lighter and spray can, you can shoot at zombies from a safe distance AND engulf them in flames. because hey, who wants to get that close to a zombie anyways?

0 votes   game: Left 4 Dead 2
HounderKnight Aug 18 2009, 12:48am says:

Hell yes, they're still doing scout marines.

0 votes   mod: Omnibus
HounderKnight Aug 17 2009, 3:05am replied:

Springfield was used by Americans in WWI :I not the exact same model that snipers used in WWII, but a springfield nonetheless.

+3 votes   mod: WWI Source
HounderKnight Aug 13 2009, 1:05am says:

Almost kind of looks like a PDA at first glance... either way, great looking scene

+3 votes   media: Cutscene with a lost wallet
HounderKnight Aug 12 2009, 6:43am says:

Nice, eerie yet elegant

+1 vote   media: Edward's Throne Pre-Visual Concept
HounderKnight Aug 12 2009, 6:42am says:

Holy ****, that is one sexy Webley

+1 vote   media: Webley final
HounderKnight Aug 9 2009, 2:31am says:

Yet another HL1 horror mod? You have me sold, good sir

+1 vote   mod: I AM ALONE
HounderKnight Aug 7 2009, 9:59am says:

From the description

"The tool box is a blast to play with as the tank."


+1 vote   media: Tool box and Car lift
HounderKnight Aug 5 2009, 4:01pm says:

Very interesting mapping, I'm liking.

+1 vote   mod: Snark Planet
HounderKnight Aug 1 2009, 3:25pm says:


+1 vote   media: Valve intro
HounderKnight Jul 29 2009, 10:53pm says:

I like, though it doesn't sound all that "pirate"ish...and yes, the beginning bits do sound a lot like a Zelda-esque tune

+2 votes   media: Pirate Village Theme
HounderKnight Jul 25 2009, 7:05pm says:

Works...well, until I try to start up a game, anyways. Always crashes because of the mod's picky resolution conditions.

+1 vote   mod: Matrix Revolutions: ZION WARCRY
HounderKnight Jul 25 2009, 7:01pm says:

Ooh, definitely makes me consider using the Chimera more...

+1 vote   media: Chimera: Kronus Pattern with upgrades.
HounderKnight Jul 23 2009, 10:14am replied:

It's cool man, sorry if I came off as an ***.

And to BEF: They introduced steel helmets for the same reason that every other country did; to protect the head from shrapnel.

+1 vote   media: Player models
HounderKnight Jul 22 2009, 10:24pm says:

Looks nice, though it could use some more destruction :3

+3 votes   media: July media
HounderKnight Jul 22 2009, 5:47am says:

I do love the look of them.. though, like everyone else, I must say they look a bit too much like Grotz...

Doubt this'll help, but it's a decent picture of some :I

+1 vote   media: Plaguebearers ingame Screenshot (WIP)
HounderKnight Jul 22 2009, 5:41am says:

Glad to hear you get to decide your own fate in the end...I would've been disappointed if we could only side with Flagg

+1 vote   article: The Plot Synopsis Revealed
HounderKnight Jul 20 2009, 1:27pm says:

Smexy :D

+1 vote   article: A slight change of plans + July media release.
HounderKnight Jul 18 2009, 2:11am says:

Looks cozy

+1 vote   media: White Room Mattress
HounderKnight Jul 18 2009, 1:43am says:

a challenger appears.

+1 vote   media: It IS a Kar98
HounderKnight Jul 17 2009, 1:02am says:

I love the K98 to death, offense of course, but it really doesn't look like one D:

+3 votes   media: A Kar98
HounderKnight Jul 16 2009, 6:34pm says:

is pretty

+1 vote   media: Another train sequence (update)
HounderKnight Jul 13 2009, 5:46am replied:

Uh, Canadians used the same equipment and uniforms as the British army for the most part, being that they were a commonwealth, along with Ireland, Australia, etc.

+1 vote   media: Player models
HounderKnight Sep 18 2014, 12:09am says:

This sucks, but I'm sure the dev/ devs made the right decision if they have important RL issues. Good luck in the future!

+1 vote   article: End of Mod
HounderKnight Sep 12 2014, 11:45pm says:

Darn, I was really hoping Great War would win. Either way, congrats to all the participants and winners!

+3 votes   article: TOTAL WAR Mod Award: WINNERS!
HounderKnight Jul 12 2014, 4:55am says:

I knew something looked off about those first sets of uniforms. Didn't even remember the chest pockets weren't on the WWI uniforms!

+1 vote   media: NO MORE POCKETS
HounderKnight Jul 8 2014, 8:49am says:

This image still reminds me of Soylent Green.

+1 vote   media: Jul8th
HounderKnight Jun 25 2014, 7:45pm says:

Sweet dreams, dear prince.

+2 votes   article: GRIM AGE mod is closed
HounderKnight Jun 20 2014, 9:44pm says:

Oooh, pretty :o

+1 vote   media: New Ocean Shader
HounderKnight Jun 14 2014, 2:58pm replied:

Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.

Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.

-1 votes   media: Preperations for new Nations
HounderKnight Dec 24 2013, 9:11am says:

Did the Great War team change something recently? Last I heard the actual in-battle models and modernized combat mechanics for all naval units were still on hiatus, but the "Visuality" award mentions era-specific ships engaging one another.

+5 votes   article: Mod Of The Year 2013 Editor Choice
HounderKnight Dec 18 2013, 12:52am says:

Damn. Even in the editor it looks pretty :o

+4 votes   media: Scene editor
HounderKnight Sep 25 2013, 7:10pm says:

Ooooh, pretty :o

+2 votes   media: 3D Render of the Sword and Saya (Scabbard)
HounderKnight Sep 15 2013, 3:18am says:

Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.

+2 votes   media: Arma 2 - Over The Top Trailer
HounderKnight May 20 2013, 1:43am says:

Oh my :o Now that's more like it! Can't wait to see it in the field!

+1 vote   media: German Uniform [Old]
HounderKnight Jul 13 2011, 5:11pm says:

Oh myyy~ Very nice work :)

+1 vote   media: Town Center - altenative
HounderKnight Jun 12 2011, 6:58am replied:

Oooh, never really paid too much attention to Ming's property, though I do remember thinking that it certainly seemed very out of place for a supposed-to-be-Chinese area.

And no doubt; the previous work I've seen with the other models is amazing :) Was in no way trying to downplay the quality or care. I was also unaware of the modeling limits in that sense, and I apologize.

Well if you want, you could always rename the naginata to "crescent blade," as the model looks almost exactly like the Chinese weapon of the same name (though I figure that's probably why you chose that design in the first place!). The katana could also be renamed to "miao dao," which is a Chinese sword that bears (at least aesthetic) resemblance to the Katana

+2 votes   media: Kuejin - Kendoka - Katana
HounderKnight Jun 12 2011, 4:01am replied:

Then they'd be an entirely different and separate entity/ clan altogether D:

Traditional Japanese and Chinese don't associate well with each other. Heck, part of the Sino-Japanese Wars was that at least one side of the conflict saw the other as an inferior people, and there's been a lot of strife between the two nations/ people in the past.

I'm sure there's plenty of Chinese swords and armor/ outfits that could be used instead (reference-wise, anyways). Also, the "naginata" in the other picture is not a naginata at all, though it does look more like a Chinese halberd-esque design.

+1 vote   media: Kuejin - Kendoka - Katana
HounderKnight Jun 11 2011, 1:41pm says:

Why would Chinese vampires sport (Japanese) Kendo outfits and katanas (also Japanese)?

Maybe I'm going out on a limb here, but I'm going to assume the Kueijin are fiercely traditional, and so this would be out of the question.

+3 votes   media: Kuejin - Kendoka - Katana
HounderKnight Jun 4 2011, 11:17pm replied:

Space Marines are (more or less) the finest infantry in the Imperium; titans are (more or less) the finest of land vehicles - why wouldn't they?

+1 vote   media: Models and conversions
HounderKnight May 19 2011, 11:31pm says:

Intriguing :)

+1 vote   mod: Ground Complex
HounderKnight Apr 12 2011, 6:08pm says:

Great as ever. Keep it up. :)

+1 vote   media: Apartment_alpha
HounderKnight Apr 10 2011, 2:02am says:

Good golly goodness, these are splendid screens. :0 Nice work. :)

+1 vote   media: Silent Hill Town Center
HounderKnight Apr 5 2011, 4:13am says:

Great work!

+2 votes   media: Ingame Screenshot
HounderKnight Mar 27 2011, 2:52am says:

Looks amazing so far...loving that art style. :)

+1 Tracker!

+2 votes   game: Terminus
HounderKnight Mar 18 2011, 12:18am says:

Hot :o

+1 vote   media: Chivalry: Medieval Warfare Alpha Ingame Teaser
HounderKnight Mar 4 2011, 2:11am says:

Holy damn that looks great :0

+2 votes   media: Ruined Anorean Guardian
HounderKnight Feb 18 2011, 7:50pm says:

This video is delicious.

+2 votes   media: Minecraft - "Diamonds"
HounderKnight Feb 14 2011, 2:04am says:

Gorgeous screens. :) I thought things were put on hold? :O

+1 vote   media: Screenshot
HounderKnight Feb 6 2011, 2:44am says:

Great interview :)

And poor Dman :(

+1 vote   article: NMRiH Interview with ModInformer
HounderKnight Feb 6 2011, 2:39am says:

******* Michael Bay will ruin it :C

+1 vote   media: warhammer stuff
HounderKnight Jan 19 2011, 5:18am says:

Very nice work. Really liking the design :)

+2 votes   media: Project Growth - Screenshot
HounderKnight Jan 12 2011, 6:36pm says:

Definitely digging it. Well done on the voice acting. :)

+1 vote   media: The Walls: Featured Trailer 1
HounderKnight Jan 9 2011, 1:34am says:

Great work! It's like a blast from the past ;)

+1 vote   media: Street remake WIP
HounderKnight Jan 7 2011, 8:21pm says:

Looks interesting. :)

+2 votes   game: Silent Hill : Forbidden Sins
HounderKnight Jan 7 2011, 8:05pm says:

Awesome job!

+1 vote   media: Ritual room concept art
HounderKnight Jan 4 2011, 8:50pm says:

Vintage Ultrasmurfs*

+1 vote   media: Ultrasmurfs
HounderKnight Dec 30 2010, 1:59am says:

Already looks stunning. Can't wait to see more. :)

+4 votes   mod: 0 A.D. Rise of the East
HounderKnight Dec 30 2010, 1:34am says:

Amazing work :)

+2 votes   media: Arrangement Desert Firefight (by Rich Douglas)
HounderKnight Dec 30 2010, 1:30am says:

Great work! :)

+1 vote   media: Vino Ridge WIP
HounderKnight Dec 30 2010, 1:28am says:

The music itself is good, but it doesn't suit the mood at all. At first I was like "oh goodness, zombies!", but this feeling quickly faded because of the heavy metal blaring at me, and the rest of the game wasn't very scary or unsettling for me.

Overall though, good mod; good review. :)

+2 votes   article: Paranoia - The Definitive review
HounderKnight Dec 22 2010, 9:38pm says:

Oooh, not bad at all!

+1 vote   media: Conquest: Hadrian's Divide - Celtic Village Art
HounderKnight Dec 22 2010, 9:38pm says:

Very nice picture. :) Merry Christmas!

+1 vote   media: Picture of the Week 0013 - Week 51 December 2010
HounderKnight Dec 9 2010, 10:48pm says:

Very awesome....reminds me a bit of Cthulhu mythos-esque stuff.

+2 votes   media: Insane Dimension
HounderKnight Dec 3 2010, 4:46am says:

Yes, yes, and more yes. Nice work, guys. :)

+1 vote   media: Exciting new screen shots!
HounderKnight Dec 3 2010, 4:44am says:

Eerily gorgeous

+1 vote   media: Forest Update
HounderKnight Nov 29 2010, 8:23pm says:

Sounds interesting... +1 tracker :)

+3 votes   mod: Warzone
HounderKnight Nov 29 2010, 7:58pm says:

The video is definitely much better with the commentary added in, and it's nice to know the zombies' staggering and follow paths will be more zombie-like in the future. Also, it's awesome to hear that objectives for a map will randomize; nothing kills the mood faster than objective multiplayer maps that have the same tasks every single time.

Bravo guys, and hopefully we'll get to see a bit more of that cabin map down the line. :)

+3 votes   article: NMRiH Audio Commentary & More!
HounderKnight Nov 29 2010, 7:28pm says:

Superb view/ HUD you have there, not to mention an excellent weapon model and great environment to boot. :)

+2 votes   media: Picture of the Week 0009 - Week 48 November 2010
HounderKnight Nov 27 2010, 12:46am says:

Damn fine work

+2 votes   media: Troll Armor
HounderKnight Nov 27 2010, 12:45am says:

Gorgeous :)

+2 votes   media: The Gap of Rohan
HounderKnight Nov 27 2010, 12:42am says:

Damn you and your sexy environments :(

+1 vote   media: Forest
HounderKnight Nov 21 2010, 11:40pm says:

Great little update. Interesting to see where you got your inspiration and learning a little more about how the mod came to be. And definitely +props for Jedi Academy. Ah, good times, good times...

Best of luck for MotY. :)

+2 votes   article: MotY post #2: History of Blade Symphony, and why you should vote for us!
HounderKnight Nov 20 2010, 8:58am says:

Looking great so far. :)

+1 vote   media: Victim Alpha
HounderKnight Nov 18 2010, 9:20pm says:

Great model :)

+1 vote   media: npc_nurse
HounderKnight Nov 15 2010, 2:55am says:

Nice update. :)

+2 votes   article: TAR "ir" render release
HounderKnight Nov 12 2010, 4:41pm says:

Loving the atmosphere so far, nice work. :)

+1 vote   media: Screenshot
HounderKnight Nov 12 2010, 4:38pm says:

Sexy-looking Enfield you got there

+1 vote   media: Lee Enfield SMLE WIP
HounderKnight Nov 3 2010, 8:43pm says:

Great atmosphere you got going there :O

+2 votes   media: Test of a Lava Cave !
HounderKnight Nov 1 2010, 8:35pm says:

Great work so far guys. Seven new maps, a multitude of new models and visual effects, as well as non-linearity and new panic events? Will definitely be downloading upon release. :)

+1 vote   article: Ten reason to go back to zombie apocalypse!
HounderKnight Oct 14 2010, 10:52pm says:

Very well-done :)

+1 vote   media: Map for mission "Somme Offensive, september 1916"
HounderKnight Oct 11 2010, 1:08am says:

Sexy looking shots :)

+1 vote   media: Restaurants and underpass
HounderKnight Sep 30 2010, 12:58am says:

Superb work so far. Keep it up man :)

+2 votes   media: Mansion corridor
HounderKnight Sep 21 2010, 6:05pm says:

It's set for summer of 2011.

+1 vote   media: Bang
HounderKnight Sep 13 2010, 10:04pm says:

Do want.

+2 votes   mod: Brawlers
HounderKnight Sep 11 2010, 9:03pm says:


+1 vote   media: Am_OTW1st
HounderKnight Sep 8 2010, 2:24am says:

Damn fine job

+1 vote   media: JL
HounderKnight Sep 8 2010, 2:16am says:

Danke for the invite

+1 vote   member: Jesusfreak
HounderKnight Aug 26 2010, 7:49pm says:

Great model work :)

+2 votes   media: Innkeeper Tessie
HounderKnight Aug 26 2010, 7:47pm says:


+2 votes   media: On Patrol
HounderKnight Aug 26 2010, 7:47pm says:

The thumb looks odd...other than that though, good work. :)

+1 vote   media: The Glove (WIP)
HounderKnight Aug 12 2010, 8:29pm says:

Damn fine work.

+1 vote   media: Stuck in the chaos.
HounderKnight Aug 12 2010, 7:06pm replied:

Bless you, sir

+2 votes   media: Map WIP
HounderKnight Jul 30 2010, 5:07am says:

Simply awesome :)

+2 votes   media: Mall Of Ukraine [FINAL]
HounderKnight Jul 28 2010, 11:45pm says:

Awesome work on the gate!

+3 votes   media: Minas Morgul Gate
HounderKnight Jul 28 2010, 11:41pm says:

Great work :)

+1 vote   media: Monthly Overview - July 2010
HounderKnight Jul 21 2010, 5:59pm says:

Damn fine shot. :)

+5 votes   media: British Expeditionary Force
HounderKnight Jul 16 2010, 5:30pm says:

Amazing work. Keep it up!

+1 vote   article: ‘Making-of’ Jeklynn Heights
HounderKnight Jul 12 2010, 3:23pm says:

I think most of the people that are actually interested in and wanting to play the mod are probably history enthusiasts. :P

+3 votes   article: July 11th 2010 News Update
HounderKnight Jul 11 2010, 5:08pm says:


+1 vote   media: SdKfz 251 / 22 Pakwagen
HounderKnight Jul 8 2010, 6:55pm says:

Very nice work :)

+1 vote   media: Stockpile - Detail
HounderKnight Jul 6 2010, 2:03pm says:

Bloody gorgeous. Keep it up <3

+1 vote   media: New Dreadnought Textures
HounderKnight Jun 29 2010, 11:17pm says:

Very well-done. Can't wait to face him!

+1 vote   media: The Skeleton King
HounderKnight Jun 21 2010, 9:39pm says:

Beautiful work. Though...was expecting him to hang himself at the end since the chair was there.

+1 vote   media: attempt to survive - final trailer
HounderKnight Jun 20 2010, 2:35am says:

Great to see an update from you guys :) only criticism is that...well, the main uniform seems too pale. I always remembered them being either light green, a tan-ish color, or have the same pattern as their helmets :X

But either way, good work. Hope to see more updates in the future!

+1 vote   article: Rotten To The Corps - Part 1
HounderKnight Jun 17 2010, 11:40pm says:

Very interesting, and it's great to see the mod in action. Very well-done map and awesome atmosphere. :)

Though...a Brotherhood of Steel character portrait?

+2 votes   media: Chernobyl - Lost Riddles | Notebook-System
HounderKnight Jun 11 2010, 6:39pm says:

Superb work. Absolutely love how the urban scenes are turning out :)

+3 votes   media: Streets
HounderKnight Jun 2 2010, 2:25am says:

Wow, you just sorta surprised us with the release there! The screens look amazing and are a clear step up from the previous Half-Quake...awaiting my download to finish so I can get to playing :)

+3 votes   article: Halfquake Sunrise Release
HounderKnight Jun 1 2010, 2:29am says:

Very well-done...definitely loving the other-worldly atmosphere :)

+2 votes   media: In Game Screenshot (Alpha)
HounderKnight May 30 2010, 9:30pm says:

Definitely liking it so far :) though if it's the 1920's and the character's a private detective, along with investigating a creepy hotel on a stormy night...well anyways, maybe in the future make the sleeves more like a trenchcoat-ish sleeve. Don't have to of course...just with the setting and my love of characters with trenchcoats, I wanted to suggest it :)

Or maybe that was the intention in the end; I do realize it's a WIP.

+1 vote   media: [WIP] Arm Model
HounderKnight May 28 2010, 6:25pm says:

Great looking content so far and interesting plot :) +1 tracker

+1 vote   mod: Embermoor
HounderKnight May 28 2010, 5:35pm says:

Very awesome work :)

+2 votes   article: Party of Sin: The Crusader Knight
HounderKnight May 24 2010, 5:37pm says:

Great shots. Like Scentedwiind said though, some more clutter would spice things up :)

+1 vote   media: Clapham Common Tube: pub
HounderKnight May 17 2010, 2:16am says:

Hrm, interesting...

+1 vote   mod: L4D-Mod
HounderKnight May 10 2010, 10:52pm says:

Damn fine work. Keep it up :)

+1 vote   media: MG 1908/15
HounderKnight May 2 2010, 7:38am says:

Looks very awesome :)

+1 vote   media: Scenery shot
HounderKnight Apr 13 2010, 12:24am says:

Great-looking Mauser you have going :) can't wait to try it out.

+1 vote   article: Paul and Wilhelm
HounderKnight Apr 13 2010, 12:20am says:

Nice to know a demo is coming. I'm sure we all understand and almost all can sympathize when we're told a developer is preoccupied with real-life issues. Like always, just take your time :)

+1 vote   article: Lack of Updates
HounderKnight Apr 13 2010, 12:11am replied: Enfield, maybe? :U

+2 votes   media: L42A1 "Enforcer"
HounderKnight Apr 13 2010, 12:08am says:

Amazing and beautiful work :) for the other screens, too

+2 votes   media: Nuclear Dawn - Tokyo
HounderKnight Apr 10 2010, 3:17am replied:

I'm assuming that's what we'll learn through the mod :P

+1 vote   mod: Tracking Mark Woods
HounderKnight Apr 4 2010, 10:45pm says:

You must construct additional salivary glands. But yeah, great work and lighting effects :)

+1 vote   media: OF2 - Dark Passage
HounderKnight Mar 28 2010, 9:55pm says:

Oh God D:

+1 vote   media: T-viral offensive
HounderKnight Mar 16 2010, 1:29am replied:

It was announced months ago that there's not going to be monthly fees, though of course they can always go back on that decision.

+2 votes   game: All Points Bulletin: Reloaded
HounderKnight Mar 16 2010, 1:21am replied:

hurf durf, think of the story's context. If a country's under martial law and going through a severe economic depression, it'd be easier and cheaper to use robots to help keep the peace than go through all the trouble of recruiting, training, arming, housing, feeding, and keeping a fuckton of human soldiers all physically and mentally healthy.

Also with the body armor; the robot's obviously not a tank. Just because it's made of metal doesn't mean it can withstand as much punishment as one might assume, especially if the story takes place 100 years from now (as time advances, so does weapon technology).

+4 votes   article: TAR render release
HounderKnight Mar 12 2010, 7:55pm says:

****. Yes.

+3 votes   media: GDC 2010 trailer
HounderKnight Mar 12 2010, 1:34am says:

Looking pretty good so far, though...the run animation for the character being followed looks really awkward...doesn't seem like the way you'd expect a trained swordsman to move. :I Though I realize it's still a WIP and all.

+2 votes   media: March Gameplay Footage
HounderKnight Feb 16 2010, 8:00pm says:

Damn nice work :)

+1 vote   media: Brummbrumm Pew pew!
HounderKnight Feb 11 2010, 2:14am replied:

Did you look at the map? Sure are a lot of unexplored stations out there...I don't think they'd add a bunch of freely explorable places in a completely linear game, but who's also supposed to have "RPG elements" :)

+3 votes   game: Metro 2033
HounderKnight Jan 13 2010, 8:02pm says:

A very lovely piece. Reminds me of the Resident Evil "save room" music at some points... Love how it goes from lighter tones to deeper, darker tones, to eerie tones, etc. Looking forward to hearing it in the release :)

+5 votes   media: Fog and Blur
HounderKnight Jan 13 2010, 7:56pm says:

Looking good, and I'm loving the environment :)

+1 vote   media: Encore! Musical Attack Concept
HounderKnight Dec 28 2009, 10:27am says:

Definitely psyched to see how she performs...not to mention the Erika player model looks gorgeous :)

+1 vote   article: Encore! On the Move!
HounderKnight Dec 25 2009, 11:37pm says:

It's all looking great so far. I especially liked the end bits where we got to see some co-op action :)

+2 votes   media: NMRiH Developer Build Gameplay Video
HounderKnight Dec 23 2009, 9:16pm says:

Oh ho ho? New class? Great work :)

+1 vote   media: WIP shots
HounderKnight Dec 17 2009, 7:10pm says:

Great to see some activity. Been waiting for so long now, but I can wait until release. :)

+1 vote   media: Nuclear Dawn Teaser Trailer
HounderKnight Dec 14 2009, 11:36pm says:

Bluh, I want those textures :I

+1 vote   media: Training bit (WIP)
HounderKnight Dec 7 2009, 1:22am says:


+2 votes   media: Episode 1 Screenshots
HounderKnight Nov 28 2009, 11:58pm says:

Absolutely loved the demo. Despite not being too polished, it still felt fresh and creepy. Can't wait for the full version

+1 vote   mod: Warcraft 3: A Haunting
HounderKnight Nov 17 2009, 12:53am says:

Great video...I only hope the gestir won't be overpowered :I

+1 vote   media: 2.3 Gestir Gameplay
HounderKnight Nov 15 2009, 6:31pm says:

Eh, I thought the first one looked just fine. Either way, the level-design is still just as slick and well-done :)

+1 vote   media: Red Avenue Platform
HounderKnight Oct 27 2009, 8:55pm says:

Rustic and spooky...definitely liking the screen.

+1 vote   media: Shortcut to Cemetary
HounderKnight Oct 20 2009, 9:34pm replied:

Honestly, I think having my vents crawling and denting on their own would be a lot creepier than streaks of blood

+5 votes   media: Vent Duct
HounderKnight Oct 16 2009, 12:55am says:

Reminds me of Doom

+2 votes   media: Omnibus Theme Song
HounderKnight Oct 15 2009, 3:42pm says:

One of my favorite environments, and one that really doesn't see much as much light as it should. Screens are looking great, definitely tracking.

+1 vote   mod: Cyberpunk FPS/Adventure (Naming in Progress)
HounderKnight Oct 8 2009, 6:34pm says:

Interesting new game mode...I always liked the idea of a multiplayer game type that had players scavenging for supplies

+1 vote   article: Left 4 Dead 2 Gamemode: Scavenge
HounderKnight Oct 7 2009, 7:50pm says:

Sounds awesome, definitely tracking

+1 vote   mod: DeadLock
HounderKnight Oct 2 2009, 7:00pm says:

Definitely liked it. Had an awesome tense, chilling feel to it

+1 vote   media: John Imbler - Hospitality
HounderKnight Oct 1 2009, 8:19pm says:

Looks good

+1 vote   media: New Screens from the Streets
HounderKnight Sep 30 2009, 4:54am says:

A great little prop indeed :D

+2 votes   media: Squirrels
HounderKnight Sep 22 2009, 8:41pm says:

Definitely liking it

+1 vote   media: John Imbler Rusting Garden
HounderKnight Sep 16 2009, 10:48pm says:

Wonderfully done

+2 votes   media: Techpreview 01 - weather effect "sandstorm"
HounderKnight Sep 13 2009, 5:13am says:

Very interesting...definitely tracking

+1 vote   mod: Clockwork: Advent Reign
HounderKnight Sep 7 2009, 11:29pm says:

A great screen. Definitely brings back the Silent Hill feeling

+1 vote   media: Fog
HounderKnight Sep 4 2009, 12:25am says:

Still looking great so far

+1 vote   media: Updated Street scene
HounderKnight Sep 1 2009, 8:36pm says:

Yaaargh, finally a good looking pirate mod. The screens look simply amazing, definitely watching.

+2 votes   mod: kjkkb
HounderKnight Aug 25 2009, 5:52am says:

Haha, great job

+2 votes   media: Moose
HounderKnight Aug 21 2009, 9:44pm says:

I'm liking. Looks like a big improvement

+1 vote   media: IAA WIP - Improvements on the Intro Map.
HounderKnight Jun 17 2009, 12:16am says:


+1 vote   media: Apartment_alpha
HounderKnight Jun 10 2009, 4:02am says:


+1 vote   media: apartment, starting location_alpha
HounderKnight Jun 9 2009, 5:17am says:

Great picture

+2 votes   media: "Research"
HounderKnight May 23 2009, 4:37pm says:

Looks very good so far, I can't wait to actually play it

+1 vote   media: Action from Beta 4
HounderKnight Apr 13 2009, 3:28am says:

Very nice...the vending machines really set the mood..

+1 vote   media: Subway WIP
HounderKnight Feb 1 2009, 4:15am says:

Sounds very interesting, though no weapons at all? At least a kind of single-use weapon/ throwable scattered here and there in the nooks and crannies around the map would be nice...that way you could maybe get yourself out of a sticky situation now and then, but still be required to think and plan out how you play

+2 votes   mod: Flesh
HounderKnight Sep 21 2008, 11:29pm says:

Looks good, maybe make the characters a tad more clearer though...easier to see, you know?

0 votes   media: Graphic Novel test
HounderKnight Jun 28 2008, 4:47am says:

Eeeeee! *giggles*

+1 vote   media: Test Shot
Offline Since
Dec 27, 2014
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day