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Will you move faster on the world map while you're on roads then? :o
Oh my, another one? Eager to see how both of you guys turn out :)
Which years are going to be featured, as far as weapons, uniforms, tech and the like are concerned?
D'oooh, purdy :)
Nice work as usual.
Great job :)
Holy ****, simply awesome-looking screens. :)
Gol' dang awesome. :) Great work.
Great level design :) The library looks especially awesome. I foresee many epic duels to happen there.
Excellent job. Reminds me of Amnesia, as well. :)
Looking great so far, guys. :)
Damn fine work. Can't wait to jab it into some necro's gullet
Rifle and ragdoll's models are looking simply amazing.
Can't wait to hear St. John in-game. Another great update, guys. :)
Wow, awesome job!
Bit of a downer that things are being halted for the moment (especially when things were looking very well-done), but it's definitely for a good cause. When you come back to it, I'm sure the mod will look even better than before. Good luck man.
Great to hear the switch. :)
Looking damn nice. Great work :)
I like it. Sounds kinda like the equipment is old or makeshift and definitely fits in nicely with the rugged survivor feel :)
Oh ho ho? How did I miss this? Looks very interesting :)
Excellent model and atmosphere :)
Great work, much better than the original in my opinion. :)
Awesome new footage...it's great to finally see some in-game content!
Ooh, very well-done :)
Things seem to be coming along nicely. Voices sound pretty good, along with the animations. I especially like how the ammo requests differ depending on the gun selected. Great work :)
God damn, those new animations are looking amazing.
Loving the new "coat of paint", so to speak
D: Am sad. Well, hopefully once it's done and fixed, it'll stay that way
Looking great so far
Needs a whip :<
Wow. I never thought a cathedral so beautiful could be made. Very nice work.
It saddens me that anyone is actually stupid enough to download them
Very nicely done
Damn that's sexy.
Neither one or the other is better. They're both their very own unique thing and have aspects that make them great.
New updates look ******* awesome. Can't wait to finally start playing this again
because shooting incendiary rounds is a lot more badass. and instead of having to get within a few feet to light a zombie on fire with a stupid lighter and spray can, you can shoot at zombies from a safe distance AND engulf them in flames. because hey, who wants to get that close to a zombie anyways?
Hell yes, they're still doing scout marines.
Springfield was used by Americans in WWI :I not the exact same model that snipers used in WWII, but a springfield nonetheless.
Almost kind of looks like a PDA at first glance... either way, great looking scene
Nice, eerie yet elegant
Holy ****, that is one sexy Webley
Yet another HL1 horror mod? You have me sold, good sir
From the description
"The tool box is a blast to play with as the tank."
Very interesting mapping, I'm liking.
I like, though it doesn't sound all that "pirate"ish...and yes, the beginning bits do sound a lot like a Zelda-esque tune
Works...well, until I try to start up a game, anyways. Always crashes because of the mod's picky resolution conditions.
Ooh, definitely makes me consider using the Chimera more...
It's cool man, sorry if I came off as an ***.
And to BEF: They introduced steel helmets for the same reason that every other country did; to protect the head from shrapnel.
Looks nice, though it could use some more destruction :3
I do love the look of them.. though, like everyone else, I must say they look a bit too much like Grotz...
Doubt this'll help, but it's a decent picture of some :I
Glad to hear you get to decide your own fate in the end...I would've been disappointed if we could only side with Flagg
a challenger appears.
I love the K98 to death, but...no offense of course, but it really doesn't look like one D:
Uh, Canadians used the same equipment and uniforms as the British army for the most part, being that they were a commonwealth, along with Ireland, Australia, etc.
This sucks, but I'm sure the dev/ devs made the right decision if they have important RL issues. Good luck in the future!
Darn, I was really hoping Great War would win. Either way, congrats to all the participants and winners!
I knew something looked off about those first sets of uniforms. Didn't even remember the chest pockets weren't on the WWI uniforms!
This image still reminds me of Soylent Green.
Sweet dreams, dear prince.
Oooh, pretty :o
Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.
Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.
Did the Great War team change something recently? Last I heard the actual in-battle models and modernized combat mechanics for all naval units were still on hiatus, but the "Visuality" award mentions era-specific ships engaging one another.
Damn. Even in the editor it looks pretty :o
Ooooh, pretty :o
Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.
Oh my :o Now that's more like it! Can't wait to see it in the field!
Oh myyy~ Very nice work :)
Oooh, never really paid too much attention to Ming's property, though I do remember thinking that it certainly seemed very out of place for a supposed-to-be-Chinese area.
And no doubt; the previous work I've seen with the other models is amazing :) Was in no way trying to downplay the quality or care. I was also unaware of the modeling limits in that sense, and I apologize.
Well if you want, you could always rename the naginata to "crescent blade," as the model looks almost exactly like the Chinese weapon of the same name (though I figure that's probably why you chose that design in the first place!). The katana could also be renamed to "miao dao," which is a Chinese sword that bears (at least aesthetic) resemblance to the Katana
Then they'd be an entirely different and separate entity/ clan altogether D:
Traditional Japanese and Chinese don't associate well with each other. Heck, part of the Sino-Japanese Wars was that at least one side of the conflict saw the other as an inferior people, and there's been a lot of strife between the two nations/ people in the past.
I'm sure there's plenty of Chinese swords and armor/ outfits that could be used instead (reference-wise, anyways). Also, the "naginata" in the other picture is not a naginata at all, though it does look more like a Chinese halberd-esque design.
Why would Chinese vampires sport (Japanese) Kendo outfits and katanas (also Japanese)?
Maybe I'm going out on a limb here, but I'm going to assume the Kueijin are fiercely traditional, and so this would be out of the question.
Space Marines are (more or less) the finest infantry in the Imperium; titans are (more or less) the finest of land vehicles - why wouldn't they?
Great as ever. Keep it up. :)
Good golly goodness, these are splendid screens. :0 Nice work. :)
Looks amazing so far...loving that art style. :)
Holy damn that looks great :0
This video is delicious.
Gorgeous screens. :) I thought things were put on hold? :O
Great interview :)
And poor Dman :(
******* Michael Bay will ruin it :C
Very nice work. Really liking the design :)
Definitely digging it. Well done on the voice acting. :)
Great work! It's like a blast from the past ;)
Looks interesting. :)
Already looks stunning. Can't wait to see more. :)
Amazing work :)
Great work! :)
The music itself is good, but it doesn't suit the mood at all. At first I was like "oh goodness, zombies!", but this feeling quickly faded because of the heavy metal blaring at me, and the rest of the game wasn't very scary or unsettling for me.
Overall though, good mod; good review. :)
Oooh, not bad at all!
Very nice picture. :) Merry Christmas!
Very awesome....reminds me a bit of Cthulhu mythos-esque stuff.
Yes, yes, and more yes. Nice work, guys. :)
Sounds interesting... +1 tracker :)
The video is definitely much better with the commentary added in, and it's nice to know the zombies' staggering and follow paths will be more zombie-like in the future. Also, it's awesome to hear that objectives for a map will randomize; nothing kills the mood faster than objective multiplayer maps that have the same tasks every single time.
Bravo guys, and hopefully we'll get to see a bit more of that cabin map down the line. :)
Superb view/ HUD you have there, not to mention an excellent weapon model and great environment to boot. :)
Damn fine work
Damn you and your sexy environments :(
Great little update. Interesting to see where you got your inspiration and learning a little more about how the mod came to be. And definitely +props for Jedi Academy. Ah, good times, good times...
Best of luck for MotY. :)
Looking great so far. :)
Great model :)
Nice update. :)
Loving the atmosphere so far, nice work. :)
Sexy-looking Enfield you got there
Great atmosphere you got going there :O
Great work so far guys. Seven new maps, a multitude of new models and visual effects, as well as non-linearity and new panic events? Will definitely be downloading upon release. :)
Very well-done :)
Sexy looking shots :)
Superb work so far. Keep it up man :)
It's set for summer of 2011.
Damn fine job
Danke for the invite
Great model work :)
The thumb looks odd...other than that though, good work. :)
Damn fine work.
Bless you, sir
Simply awesome :)
Awesome work on the gate!
Great work :)
Damn fine shot. :)
Amazing work. Keep it up!
I think most of the people that are actually interested in and wanting to play the mod are probably history enthusiasts. :P
Very nice work :)
Bloody gorgeous. Keep it up <3
Very well-done. Can't wait to face him!
Beautiful work. Though...was expecting him to hang himself at the end since the chair was there.
Great to see an update from you guys :) only criticism is that...well, the main uniform seems too pale. I always remembered them being either light green, a tan-ish color, or have the same pattern as their helmets :X
But either way, good work. Hope to see more updates in the future!
Very interesting, and it's great to see the mod in action. Very well-done map and awesome atmosphere. :)
Though...a Brotherhood of Steel character portrait?
Superb work. Absolutely love how the urban scenes are turning out :)
Wow, you just sorta surprised us with the release there! The screens look amazing and are a clear step up from the previous Half-Quake...awaiting my download to finish so I can get to playing :)
Very well-done...definitely loving the other-worldly atmosphere :)
Definitely liking it so far :) though if it's the 1920's and the character's a private detective, along with investigating a creepy hotel on a stormy night...well anyways, maybe in the future make the sleeves more like a trenchcoat-ish sleeve. Don't have to of course...just with the setting and my love of characters with trenchcoats, I wanted to suggest it :)
Or maybe that was the intention in the end; I do realize it's a WIP.
Great looking content so far and interesting plot :) +1 tracker
Very awesome work :)
Great shots. Like Scentedwiind said though, some more clutter would spice things up :)
Damn fine work. Keep it up :)
Looks very awesome :)
Great-looking Mauser you have going :) can't wait to try it out.
Nice to know a demo is coming. I'm sure we all understand and almost all can sympathize when we're told a developer is preoccupied with real-life issues. Like always, just take your time :)
Or....an Enfield, maybe? :U
Amazing and beautiful work :) for the other screens, too
I'm assuming that's what we'll learn through the mod :P
You must construct additional salivary glands. But yeah, great work and lighting effects :)
Oh God D:
It was announced months ago that there's not going to be monthly fees, though of course they can always go back on that decision.
hurf durf, think of the story's context. If a country's under martial law and going through a severe economic depression, it'd be easier and cheaper to use robots to help keep the peace than go through all the trouble of recruiting, training, arming, housing, feeding, and keeping a fuckton of human soldiers all physically and mentally healthy.
Also with the body armor; the robot's obviously not a tank. Just because it's made of metal doesn't mean it can withstand as much punishment as one might assume, especially if the story takes place 100 years from now (as time advances, so does weapon technology).
Looking pretty good so far, though...the run animation for the character being followed looks really awkward...doesn't seem like the way you'd expect a trained swordsman to move. :I Though I realize it's still a WIP and all.
Damn nice work :)
Did you look at the map? Sure are a lot of unexplored stations out there...I don't think they'd add a bunch of freely explorable places in a completely linear game, but who knows...it's also supposed to have "RPG elements" :)
A very lovely piece. Reminds me of the Resident Evil "save room" music at some points... Love how it goes from lighter tones to deeper, darker tones, to eerie tones, etc. Looking forward to hearing it in the release :)
Looking good, and I'm loving the environment :)
Definitely psyched to see how she performs...not to mention the Erika player model looks gorgeous :)
It's all looking great so far. I especially liked the end bits where we got to see some co-op action :)
Oh ho ho? New class? Great work :)
Great to see some activity. Been waiting for so long now, but I can wait until release. :)
Bluh, I want those textures :I
Absolutely loved the demo. Despite not being too polished, it still felt fresh and creepy. Can't wait for the full version
Great video...I only hope the gestir won't be overpowered :I
Eh, I thought the first one looked just fine. Either way, the level-design is still just as slick and well-done :)
Rustic and spooky...definitely liking the screen.
Honestly, I think having my vents crawling and denting on their own would be a lot creepier than streaks of blood
Reminds me of Doom
One of my favorite environments, and one that really doesn't see much as much light as it should. Screens are looking great, definitely tracking.
Interesting new game mode...I always liked the idea of a multiplayer game type that had players scavenging for supplies
Sounds awesome, definitely tracking
Definitely liked it. Had an awesome tense, chilling feel to it
A great little prop indeed :D
Definitely liking it
Very interesting...definitely tracking
A great screen. Definitely brings back the Silent Hill feeling
Still looking great so far
Yaaargh, finally a good looking pirate mod. The screens look simply amazing, definitely watching.
Haha, great job
I'm liking. Looks like a big improvement
Looks very good so far, I can't wait to actually play it
Very nice...the vending machines really set the mood..
Sounds very interesting, though no weapons at all? At least a kind of single-use weapon/ throwable scattered here and there in the nooks and crannies around the map would be nice...that way you could maybe get yourself out of a sticky situation now and then, but still be required to think and plan out how you play
Looks good, maybe make the characters a tad more clearer though...easier to see, you know?