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Look up info on the Prussian and HRE flags (as well as other previously-existing states); they're eagles. They were used long before America.
Badass eagles > swastikas, anyways.
I kind of doubt it, but will a bayonet attachment be available and useable? Not sure what the engine/ game limitations are.
Don't you dare die D: This sounds (and looks) extremely promising. Good luck!
Oooooh, that looks pretty :o In that case, best of luck finding someone! It just wouldn't feel like a complete 40k (Guardsmen) game without gruesome melee and bayonet charges.
Amazing work. Will the lasguns ever have bayonets, though? That's about the only disappointing thing I've noticed so far throughout the images; that only the officers seem to have melee. Or is this simply a limitation of the MoW Engine? I'm not sure since I don't actually own the game right now; all of the mods I'm watching for it have yet to be released. :p
Gosh darn that's beautiful :o
Very nice work on the textures and such. :)
However, both the "1st Grayd" and "2nd Grayd" doors in the "shool" get stuck as well...
Looking good. :)
Hnnnngh, David Leatherhoff hoodie plox.
Again, a major improvement. Awesome job :)
Oooh~ Very fine nice work :)
Great to hear things are still progressing nicely. And those outdoor shots...gorgeous.
Keep calm and carry on. :)
Very nice work so far. :)
Still looking great.
All the buildings should be fine tobacco or liquor lounges/ shops and fancy barber shops that cater specifically to gentlemanly mustaches and beards. Perhaps some nice cafes or clothing stores aimed at the more sophisticated of men as well.
Screens are looking great. Don't let this die, guys. :)
Looking great, guys. :)
Amazing work as always, and congrats. :)
You have to unlock the bayonet later on? D'aww D: Oh well. Either way, great work on the attachments. :)
As usual, simply superb work, guys.
Keep up the great work, guys. :)
Goddamn gorgeous. :)
Wow. Just damn fine work. :)
Almost looks exactly like the Red Orchestra model.
Nice job you guys. :)
This discussion is filled with silliness.
Erm...so why is North America the "Red Union" while China and Russia is the "Gold Legion"?
Another wonderfully detailed and atmospheric shot. :)
Sexy as usual.
Definitely a huge (and quick!) improvement over the original. Also, extra awesome points for the bayonet
Beautiful model. Bravo and keep up the good work :)
Good work so far :)
Amazing work :)
Gorgeously creepy shots :) keep it up
This mod's developement earns an honorable mention from the Society of Classy Individuals
Great looking footage. Definitely loving that SKS :) bravo on all your hard work so far and I can't wait until you guys get around to your first release.
It's great how well the menu sets that lonely, gloomy tone...plus, who doesn't love 3D menus? Damn fine work :)
Great to hear :) I always loved the Resident Evil-esque save system, and it's great to see it implemented into a mod that's showing so much promise, let alone one I'm eagerly awaiting the release to.
Coming along very nicely...however the movement could still be a bit more "natural" looking... of course it's all still WIP, though :)
Holy damn...definitely a surprise. Totally psyched to see the finished product :)
New screens are looking ridiculously good. Bravo :)
Looking great, loving the atmosphere
Dark and gritty...it looks great
Yeah, shotgun looks a bit odd, though not bad at all...but the lighting and atmosphere of the hallway is awesome
Holy ****, that is one sexy Webley
Misleading title :I
Eerie yet beautiful...or at least as beautiful as it comes with HL1 mods.
Loving the Leichtgeschütz
Good to see the update is still coming along nicely... I can only hope the mod will see a much-deserved stream of new players once the update is out :)
Very well-made, bravo and I hope we'll be able to play the mod in good time
Definitely liking it
I like how both running zombies and the traditional walking/ limping zombies are going to be included...
Wow...both pictures look extremely well-done
Looking great! Hoping to see even more updates in the future
Good to hear!
Good looking screens and fresh setting.. tracking
Great new loading screen
For now I think they're only including British/ Commonwealth and German forces...
Bluh, how much longer...the latest version of the biggest and best mod this side of Dawn of War is dangling just out of our reach D:
Great update! I'm not a huge fan of the Paranoia engine/ renderer, but it seems like you guys are handling it well and making it look unique to CoF, so bravo.
Great video.. though now I only want to play it even more D:
Damn fine looking tank
Very interesting...definitely tracking
Can't wait for the download to get up..
A great screen. Definitely brings back the Silent Hill feeling
A very beautiful piece. Don't know if it fits the theme perfectly...I was expecting something more dark and depressing, or something along those lines judging by the media...the track starts out and ends well, though the middle segment kind of didn't feel right for me...but oh well, it's good nonetheless.
Looks great :D
Special infected. It jumps on a player's back and basically gets to take the player for a joy-ride
It's supposed to be
Well done. It's beautiful and calm, yet very eerie
Interesting news, good luck you guys.
Still looking great so far
This sucks, but I'm sure the dev/ devs made the right decision if they have important RL issues. Good luck in the future!
Darn, I was really hoping Great War would win. Either way, congrats to all the participants and winners!
I knew something looked off about those first sets of uniforms. Didn't even remember the chest pockets weren't on the WWI uniforms!
This image still reminds me of Soylent Green.
Sweet dreams, dear prince.
Oooh, pretty :o
Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.
Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.
Did the Great War team change something recently? Last I heard the actual in-battle models and modernized combat mechanics for all naval units were still on hiatus, but the "Visuality" award mentions era-specific ships engaging one another.
Damn. Even in the editor it looks pretty :o
Ooooh, pretty :o
Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.
Oh my :o Now that's more like it! Can't wait to see it in the field!
Oh myyy~ Very nice work :)
Oooh, never really paid too much attention to Ming's property, though I do remember thinking that it certainly seemed very out of place for a supposed-to-be-Chinese area.
And no doubt; the previous work I've seen with the other models is amazing :) Was in no way trying to downplay the quality or care. I was also unaware of the modeling limits in that sense, and I apologize.
Well if you want, you could always rename the naginata to "crescent blade," as the model looks almost exactly like the Chinese weapon of the same name (though I figure that's probably why you chose that design in the first place!). The katana could also be renamed to "miao dao," which is a Chinese sword that bears (at least aesthetic) resemblance to the Katana
Then they'd be an entirely different and separate entity/ clan altogether D:
Traditional Japanese and Chinese don't associate well with each other. Heck, part of the Sino-Japanese Wars was that at least one side of the conflict saw the other as an inferior people, and there's been a lot of strife between the two nations/ people in the past.
I'm sure there's plenty of Chinese swords and armor/ outfits that could be used instead (reference-wise, anyways). Also, the "naginata" in the other picture is not a naginata at all, though it does look more like a Chinese halberd-esque design.
Why would Chinese vampires sport (Japanese) Kendo outfits and katanas (also Japanese)?
Maybe I'm going out on a limb here, but I'm going to assume the Kueijin are fiercely traditional, and so this would be out of the question.
Space Marines are (more or less) the finest infantry in the Imperium; titans are (more or less) the finest of land vehicles - why wouldn't they?
Great as ever. Keep it up. :)
Good golly goodness, these are splendid screens. :0 Nice work. :)
Looks amazing so far...loving that art style. :)
Holy damn that looks great :0
This video is delicious.
Gorgeous screens. :) I thought things were put on hold? :O
Great interview :)
And poor Dman :(
******* Michael Bay will ruin it :C
Very nice work. Really liking the design :)
Definitely digging it. Well done on the voice acting. :)
Great work! It's like a blast from the past ;)
Looks interesting. :)
Already looks stunning. Can't wait to see more. :)
Great work! :)
The music itself is good, but it doesn't suit the mood at all. At first I was like "oh goodness, zombies!", but this feeling quickly faded because of the heavy metal blaring at me, and the rest of the game wasn't very scary or unsettling for me.
Overall though, good mod; good review. :)
Oooh, not bad at all!
Very nice picture. :) Merry Christmas!
Very awesome....reminds me a bit of Cthulhu mythos-esque stuff.
Yes, yes, and more yes. Nice work, guys. :)
Sounds interesting... +1 tracker :)
The video is definitely much better with the commentary added in, and it's nice to know the zombies' staggering and follow paths will be more zombie-like in the future. Also, it's awesome to hear that objectives for a map will randomize; nothing kills the mood faster than objective multiplayer maps that have the same tasks every single time.
Bravo guys, and hopefully we'll get to see a bit more of that cabin map down the line. :)
Superb view/ HUD you have there, not to mention an excellent weapon model and great environment to boot. :)
Damn fine work
Damn you and your sexy environments :(
Great little update. Interesting to see where you got your inspiration and learning a little more about how the mod came to be. And definitely +props for Jedi Academy. Ah, good times, good times...
Best of luck for MotY. :)
Looking great so far. :)
Great model :)
Nice update. :)
Loving the atmosphere so far, nice work. :)
Sexy-looking Enfield you got there
Great atmosphere you got going there :O
Great work so far guys. Seven new maps, a multitude of new models and visual effects, as well as non-linearity and new panic events? Will definitely be downloading upon release. :)
Very well-done :)
Sexy looking shots :)
Superb work so far. Keep it up man :)
It's set for summer of 2011.
Damn fine job
Danke for the invite
Great model work :)
The thumb looks odd...other than that though, good work. :)
Damn fine work.
Bless you, sir
Simply awesome :)
Awesome work on the gate!
Great work :)
Damn fine shot. :)
Amazing work. Keep it up!
I think most of the people that are actually interested in and wanting to play the mod are probably history enthusiasts. :P
Very nice work :)
Bloody gorgeous. Keep it up <3
Very well-done. Can't wait to face him!
Beautiful work. Though...was expecting him to hang himself at the end since the chair was there.
Great to see an update from you guys :) only criticism is that...well, the main uniform seems too pale. I always remembered them being either light green, a tan-ish color, or have the same pattern as their helmets :X
But either way, good work. Hope to see more updates in the future!
Very interesting, and it's great to see the mod in action. Very well-done map and awesome atmosphere. :)
Though...a Brotherhood of Steel character portrait?
Superb work. Absolutely love how the urban scenes are turning out :)
Wow, you just sorta surprised us with the release there! The screens look amazing and are a clear step up from the previous Half-Quake...awaiting my download to finish so I can get to playing :)
Very well-done...definitely loving the other-worldly atmosphere :)
Definitely liking it so far :) though if it's the 1920's and the character's a private detective, along with investigating a creepy hotel on a stormy night...well anyways, maybe in the future make the sleeves more like a trenchcoat-ish sleeve. Don't have to of course...just with the setting and my love of characters with trenchcoats, I wanted to suggest it :)
Or maybe that was the intention in the end; I do realize it's a WIP.
Great looking content so far and interesting plot :) +1 tracker
Very awesome work :)
Great shots. Like Scentedwiind said though, some more clutter would spice things up :)
Damn fine work. Keep it up :)
Looks very awesome :)
Great-looking Mauser you have going :) can't wait to try it out.
Nice to know a demo is coming. I'm sure we all understand and almost all can sympathize when we're told a developer is preoccupied with real-life issues. Like always, just take your time :)
Or....an Enfield, maybe? :U
Amazing and beautiful work :) for the other screens, too
I'm assuming that's what we'll learn through the mod :P
You must construct additional salivary glands. But yeah, great work and lighting effects :)
Oh God D:
It was announced months ago that there's not going to be monthly fees, though of course they can always go back on that decision.
hurf durf, think of the story's context. If a country's under martial law and going through a severe economic depression, it'd be easier and cheaper to use robots to help keep the peace than go through all the trouble of recruiting, training, arming, housing, feeding, and keeping a fuckton of human soldiers all physically and mentally healthy.
Also with the body armor; the robot's obviously not a tank. Just because it's made of metal doesn't mean it can withstand as much punishment as one might assume, especially if the story takes place 100 years from now (as time advances, so does weapon technology).
Looking pretty good so far, though...the run animation for the character being followed looks really awkward...doesn't seem like the way you'd expect a trained swordsman to move. :I Though I realize it's still a WIP and all.
Damn nice work :)
Did you look at the map? Sure are a lot of unexplored stations out there...I don't think they'd add a bunch of freely explorable places in a completely linear game, but who knows...it's also supposed to have "RPG elements" :)
A very lovely piece. Reminds me of the Resident Evil "save room" music at some points... Love how it goes from lighter tones to deeper, darker tones, to eerie tones, etc. Looking forward to hearing it in the release :)
Looking good, and I'm loving the environment :)
Definitely psyched to see how she performs...not to mention the Erika player model looks gorgeous :)
It's all looking great so far. I especially liked the end bits where we got to see some co-op action :)
Oh ho ho? New class? Great work :)
Great to see some activity. Been waiting for so long now, but I can wait until release. :)
Bluh, I want those textures :I
Absolutely loved the demo. Despite not being too polished, it still felt fresh and creepy. Can't wait for the full version
Great video...I only hope the gestir won't be overpowered :I
Eh, I thought the first one looked just fine. Either way, the level-design is still just as slick and well-done :)
Rustic and spooky...definitely liking the screen.
Honestly, I think having my vents crawling and denting on their own would be a lot creepier than streaks of blood
Reminds me of Doom
One of my favorite environments, and one that really doesn't see much as much light as it should. Screens are looking great, definitely tracking.
Interesting new game mode...I always liked the idea of a multiplayer game type that had players scavenging for supplies
Sounds awesome, definitely tracking
Definitely liked it. Had an awesome tense, chilling feel to it
A great little prop indeed :D
Yaaargh, finally a good looking pirate mod. The screens look simply amazing, definitely watching.
Haha, great job
I'm liking. Looks like a big improvement
Almost kind of looks like a PDA at first glance... either way, great looking scene
Looks nice, though it could use some more destruction :3
Uh, Canadians used the same equipment and uniforms as the British army for the most part, being that they were a commonwealth, along with Ireland, Australia, etc.
Looks very good so far, I can't wait to actually play it
Very nice...the vending machines really set the mood..
Sounds very interesting, though no weapons at all? At least a kind of single-use weapon/ throwable scattered here and there in the nooks and crannies around the map would be nice...that way you could maybe get yourself out of a sticky situation now and then, but still be required to think and plan out how you play
Looks good, maybe make the characters a tad more clearer though...easier to see, you know?