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Comment History  (1380 - 1410 of 1,630)
HounderKnight Aug 4 2014, 11:35pm replied:

Look up info on the Prussian and HRE flags (as well as other previously-existing states); they're eagles. They were used long before America.

+3 votes   media: New Swadian Banners
HounderKnight Aug 3 2014, 11:41pm says:

Badass eagles > swastikas, anyways.

+2 votes   media: New Swadian Banners
HounderKnight Jul 1 2014, 3:52pm says:

I kind of doubt it, but will a bayonet attachment be available and useable? Not sure what the engine/ game limitations are.

+1 vote   media: Winchester M1897
HounderKnight Apr 14 2014, 5:16pm says:

Don't you dare die D: This sounds (and looks) extremely promising. Good luck!

+2 votes   game: HEATHEN
HounderKnight Apr 3 2014, 12:58am replied:

Oooooh, that looks pretty :o In that case, best of luck finding someone! It just wouldn't feel like a complete 40k (Guardsmen) game without gruesome melee and bayonet charges.

+2 votes   media: Hammer of the Emperor, to war!
HounderKnight Apr 1 2014, 10:51pm says:

Amazing work. Will the lasguns ever have bayonets, though? That's about the only disappointing thing I've noticed so far throughout the images; that only the officers seem to have melee. Or is this simply a limitation of the MoW Engine? I'm not sure since I don't actually own the game right now; all of the mods I'm watching for it have yet to be released. :p

+1 vote   media: Hammer of the Emperor, to war!
HounderKnight May 11 2013, 5:04pm says:

Gosh darn that's beautiful :o

+3 votes   media: Maschinengewehr 08
HounderKnight Mar 30 2011, 11:04am says:

Very nice work on the textures and such. :)

However, both the "1st Grayd" and "2nd Grayd" doors in the "shool" get stuck as well...

+1 vote   mod: American McGee's Alice - Madly Enhanced
HounderKnight Mar 27 2011, 12:21pm says:

Looking good. :)

+2 votes   media: Sword Selector
HounderKnight Feb 23 2011, 9:13am says:

Hnnnngh, David Leatherhoff hoodie plox.

+1 vote   article: Back with news
HounderKnight Feb 13 2011, 8:34am says:

Again, a major improvement. Awesome job :)

+1 vote   media: British Soldier
HounderKnight Jan 31 2011, 10:02pm says:

Oooh~ Very fine nice work :)

+1 vote   media: Nowhere, the operating. (WIP)
HounderKnight Jan 12 2011, 6:52pm says:

Great to hear things are still progressing nicely. And those outdoor shots...gorgeous.

Keep calm and carry on. :)

+2 votes   article: First news of 2011
HounderKnight Dec 14 2010, 3:24am says:

Very nice work so far. :)

+2 votes   article: Contagion - Revealing a bit more for this years IOTY
HounderKnight Nov 29 2010, 8:00pm says:

Still looking great.

+1 vote   article: MotY post #4: Stances!
HounderKnight Nov 25 2010, 9:40pm says:


+1 vote   media: Warm Gun teaser trailer
HounderKnight Nov 18 2010, 9:18pm replied:

All the buildings should be fine tobacco or liquor lounges/ shops and fancy barber shops that cater specifically to gentlemanly mustaches and beards. Perhaps some nice cafes or clothing stores aimed at the more sophisticated of men as well.

+1 vote   media: Debauchery Early Gameplay Video
HounderKnight Nov 15 2010, 3:10am says:

Screens are looking great. Don't let this die, guys. :)

+1 vote   mod: Abyss 048
HounderKnight Nov 9 2010, 11:42pm says:

Looking great, guys. :)

+3 votes   media: A7V
HounderKnight Oct 11 2010, 1:23am says:

Amazing work as always, and congrats. :)

+1 vote   article: [Project Brazil] 1 Year Development Milestone
HounderKnight Oct 4 2010, 10:43pm says:

You have to unlock the bayonet later on? D'aww D: Oh well. Either way, great work on the attachments. :)

+1 vote   media: Flashlight and Laser Attachments
HounderKnight Sep 16 2010, 7:12pm says:

As usual, simply superb work, guys.

+1 vote   article: Mid-September MERP Update
HounderKnight Sep 13 2010, 5:15am says:

Keep up the great work, guys. :)

+1 vote   article: Cry of Fear - News For You
HounderKnight Sep 8 2010, 2:17am says:

Goddamn gorgeous. :)

+1 vote   article: Open thy eyes and see!
HounderKnight Aug 27 2010, 6:39am says:

Magnificently done

+1 vote   media: Flashlight
HounderKnight Aug 4 2010, 6:50am says:

Wow. Just damn fine work. :)

+2 votes   media: Master-crafted Bolter
HounderKnight Jul 28 2010, 11:42pm says:

Almost looks exactly like the Red Orchestra model.

Nice job you guys. :)

+1 vote   media: ZiS-3 Update
HounderKnight Jul 16 2010, 5:48pm replied:

This discussion is filled with silliness.

+1 vote   mod: Stim
HounderKnight Jul 11 2010, 5:03pm says: why is North America the "Red Union" while China and Russia is the "Gold Legion"?

+1 vote   mod: Stim
HounderKnight Jun 29 2010, 11:15pm says:

Another wonderfully detailed and atmospheric shot. :)

+2 votes   media: Sunken Apartment_wip
HounderKnight Jun 27 2010, 11:44pm says:

Sexy as usual.

+1 vote   media: Venerable Dread Texture Update IN GAME! -WIP-
HounderKnight Jun 10 2010, 1:42am says:

Definitely a huge (and quick!) improvement over the original. Also, extra awesome points for the bayonet

+1 vote   media: WIP (80%) remake of subway spawn
HounderKnight May 8 2010, 6:33pm says:

Beautiful model. Bravo and keep up the good work :)

+1 vote   media: Dragunov SVD
HounderKnight Apr 29 2010, 1:46am says:

Good work so far :)

+1 vote   media: WIP arms
HounderKnight Apr 24 2010, 1:39am says:

Amazing work :)

+1 vote   article: Meet the Paleontologist
HounderKnight Apr 16 2010, 4:11am says:

Gorgeously creepy shots :) keep it up

+1 vote   media: Welcome to the Unveiled Agony
HounderKnight Mar 18 2010, 2:09am says:

This mod's developement earns an honorable mention from the Society of Classy Individuals

+3 votes   mod: Debauchery
HounderKnight Feb 28 2010, 1:41am says:

Great looking footage. Definitely loving that SKS :) bravo on all your hard work so far and I can't wait until you guys get around to your first release.

+1 vote   media: NMRiH Alpha Build Gameplay Video #2
HounderKnight Feb 2 2010, 8:01pm says:

It's great how well the menu sets that lonely, gloomy, who doesn't love 3D menus? Damn fine work :)

+1 vote   media: In game menu
HounderKnight Jan 9 2010, 5:05pm says:

Great to hear :) I always loved the Resident Evil-esque save system, and it's great to see it implemented into a mod that's showing so much promise, let alone one I'm eagerly awaiting the release to.

+1 vote   media: New Save/Load system
HounderKnight Jan 4 2010, 8:55pm says:

Coming along very nicely...however the movement could still be a bit more "natural" looking... of course it's all still WIP, though :)

Great job

+2 votes   media: NecroMouthAnimations
HounderKnight Dec 30 2009, 2:00pm says:

Holy damn...definitely a surprise. Totally psyched to see the finished product :)

+2 votes   article: The absolutely definitely wrong end of the dimension gate.
HounderKnight Dec 24 2009, 11:54pm says:

New screens are looking ridiculously good. Bravo :)

+2 votes   article: Zeitgeist - christmas media update!
HounderKnight Oct 28 2009, 7:19pm says:

Looking great, loving the atmosphere

+1 vote   media: WIP
HounderKnight Sep 25 2009, 10:42pm says:

Dark and looks great

+1 vote   media: waiting room_alpha
HounderKnight Sep 25 2009, 10:40pm says:


0 votes   media: First attempt at a realistic ocean
HounderKnight Sep 4 2009, 12:27am says:

Yeah, shotgun looks a bit odd, though not bad at all...but the lighting and atmosphere of the hallway is awesome

+1 vote   media: Apartments
HounderKnight Aug 12 2009, 6:42am says:

Holy ****, that is one sexy Webley

+1 vote   media: Webley final
HounderKnight Jun 9 2009, 5:21am says:

Misleading title :I

+2 votes   mod: Triage
HounderKnight Jan 27 2009, 6:40pm says:

Eerie yet beautiful...or at least as beautiful as it comes with HL1 mods.

+2 votes   media: Harbour-side/canal looking part
HounderKnight Sep 24 2009, 6:27pm says:

Loving the Leichtgeschütz

+2 votes   media: Mare Nostrum 1.4 Axis Armour
HounderKnight Sep 24 2009, 6:20pm says:

Is sexy

+1 vote   media: Roofs
HounderKnight Sep 23 2009, 7:48pm says:

Good to see the update is still coming along nicely... I can only hope the mod will see a much-deserved stream of new players once the update is out :)

+1 vote   media: Mare Nostrum 1.4 Allied Armour
HounderKnight Sep 23 2009, 7:41pm says:

Very well-made, bravo and I hope we'll be able to play the mod in good time

+2 votes   media: Flesh teaser trailer
HounderKnight Sep 22 2009, 8:41pm says:

Definitely liking it

+1 vote   media: John Imbler Rusting Garden
HounderKnight Sep 22 2009, 6:19pm says:

I like how both running zombies and the traditional walking/ limping zombies are going to be included...

-1 votes   media: Weekly Update Images September 22nd, 2009
HounderKnight Sep 20 2009, 2:38am says:

Wow...both pictures look extremely well-done

+1 vote   media: Gull City Exteriors
HounderKnight Sep 19 2009, 10:28pm says:

Looking great! Hoping to see even more updates in the future

+1 vote   article: One hell of an update
HounderKnight Sep 19 2009, 12:42am says:

Good to hear!

+1 vote   article: Short update
HounderKnight Sep 17 2009, 4:34am says:

Good looking screens and fresh setting.. tracking

+1 vote   mod: Derailed
HounderKnight Sep 16 2009, 10:48pm says:

Wonderfully done

+2 votes   media: Techpreview 01 - weather effect "sandstorm"
HounderKnight Sep 16 2009, 10:41pm says:

Great new loading screen

+1 vote   media: New menu and scoreboard graphics
HounderKnight Sep 16 2009, 8:42pm replied:

For now I think they're only including British/ Commonwealth and German forces...

+1 vote   mod: WWI Source
HounderKnight Sep 16 2009, 3:13am says:

A shame...

+2 votes   mod: Star Trek: Enterprise - M.A.C.O.
HounderKnight Sep 13 2009, 11:21pm says:

Bluh, how much longer...the latest version of the biggest and best mod this side of Dawn of War is dangling just out of our reach D:

+1 vote   mod: DoW40k: Firestorm over Kaurava
HounderKnight Sep 13 2009, 7:54pm says:

Great update! I'm not a huge fan of the Paranoia engine/ renderer, but it seems like you guys are handling it well and making it look unique to CoF, so bravo.

+2 votes   media: Cry of Fear - Videocast 2
HounderKnight Sep 13 2009, 1:09pm says:

Great video.. though now I only want to play it even more D:

+1 vote   media: FoK 3.5 Trailer
HounderKnight Sep 13 2009, 7:22am says:

Damn fine looking tank

+5 votes   media: T-34/85
HounderKnight Sep 13 2009, 5:13am says:

Very interesting...definitely tracking

+1 vote   mod: Clockwork: Advent Reign
HounderKnight Sep 13 2009, 5:07am says:

Can't wait for the download to get up..

+1 vote   mod: DoW40k: Firestorm over Kaurava
HounderKnight Sep 7 2009, 11:29pm says:

A great screen. Definitely brings back the Silent Hill feeling

+1 vote   media: Fog
HounderKnight Sep 6 2009, 2:07am says:

A very beautiful piece. Don't know if it fits the theme perfectly...I was expecting something more dark and depressing, or something along those lines judging by the media...the track starts out and ends well, though the middle segment kind of didn't feel right for me...but oh well, it's good nonetheless.

+4 votes   media: Zeitgeist Overture
HounderKnight Sep 6 2009, 1:59am says:

Looks great :D

+2 votes   media: There will be many ways..
HounderKnight Sep 4 2009, 7:53pm replied:

Special infected. It jumps on a player's back and basically gets to take the player for a joy-ride

+1 vote   media: The Jockey
HounderKnight Sep 4 2009, 7:52pm replied:

It's supposed to be

+5 votes   media: Dark Carnival poster
HounderKnight Sep 4 2009, 2:46pm says:

Well done. It's beautiful and calm, yet very eerie

+1 vote   media: Cry of Fear - Watercorridor
HounderKnight Sep 4 2009, 2:44pm says:

Interesting news, good luck you guys.

+1 vote   article: Dear Esther selected for IndieCade2009
HounderKnight Sep 4 2009, 12:25am says:

Still looking great so far

+1 vote   media: Updated Street scene
HounderKnight Sep 18 2014, 12:09am says:

This sucks, but I'm sure the dev/ devs made the right decision if they have important RL issues. Good luck in the future!

+1 vote   article: End of Mod
HounderKnight Sep 12 2014, 11:45pm says:

Darn, I was really hoping Great War would win. Either way, congrats to all the participants and winners!

+3 votes   article: TOTAL WAR Mod Award: WINNERS!
HounderKnight Jul 12 2014, 4:55am says:

I knew something looked off about those first sets of uniforms. Didn't even remember the chest pockets weren't on the WWI uniforms!

+1 vote   media: NO MORE POCKETS
HounderKnight Jul 8 2014, 8:49am says:

This image still reminds me of Soylent Green.

+1 vote   media: Jul8th
HounderKnight Jun 25 2014, 7:45pm says:

Sweet dreams, dear prince.

+2 votes   article: GRIM AGE mod is closed
HounderKnight Jun 20 2014, 9:44pm says:

Oooh, pretty :o

+1 vote   media: New Ocean Shader
HounderKnight Jun 14 2014, 2:58pm replied:

Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.

Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.

-1 votes   media: Preperations for new Nations
HounderKnight Dec 24 2013, 9:11am says:

Did the Great War team change something recently? Last I heard the actual in-battle models and modernized combat mechanics for all naval units were still on hiatus, but the "Visuality" award mentions era-specific ships engaging one another.

+5 votes   article: Mod Of The Year 2013 Editor Choice
HounderKnight Dec 18 2013, 12:52am says:

Damn. Even in the editor it looks pretty :o

+4 votes   media: Scene editor
HounderKnight Sep 25 2013, 7:10pm says:

Ooooh, pretty :o

+2 votes   media: 3D Render of the Sword and Saya (Scabbard)
HounderKnight Sep 15 2013, 3:18am says:

Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.

+2 votes   media: Arma 2 - Over The Top Trailer
HounderKnight May 20 2013, 1:43am says:

Oh my :o Now that's more like it! Can't wait to see it in the field!

+1 vote   media: German Uniform [Old]
HounderKnight Jul 13 2011, 5:11pm says:

Oh myyy~ Very nice work :)

+1 vote   media: Town Center - altenative
HounderKnight Jun 12 2011, 6:58am replied:

Oooh, never really paid too much attention to Ming's property, though I do remember thinking that it certainly seemed very out of place for a supposed-to-be-Chinese area.

And no doubt; the previous work I've seen with the other models is amazing :) Was in no way trying to downplay the quality or care. I was also unaware of the modeling limits in that sense, and I apologize.

Well if you want, you could always rename the naginata to "crescent blade," as the model looks almost exactly like the Chinese weapon of the same name (though I figure that's probably why you chose that design in the first place!). The katana could also be renamed to "miao dao," which is a Chinese sword that bears (at least aesthetic) resemblance to the Katana

+2 votes   media: Kuejin - Kendoka - Katana
HounderKnight Jun 12 2011, 4:01am replied:

Then they'd be an entirely different and separate entity/ clan altogether D:

Traditional Japanese and Chinese don't associate well with each other. Heck, part of the Sino-Japanese Wars was that at least one side of the conflict saw the other as an inferior people, and there's been a lot of strife between the two nations/ people in the past.

I'm sure there's plenty of Chinese swords and armor/ outfits that could be used instead (reference-wise, anyways). Also, the "naginata" in the other picture is not a naginata at all, though it does look more like a Chinese halberd-esque design.

+1 vote   media: Kuejin - Kendoka - Katana
HounderKnight Jun 11 2011, 1:41pm says:

Why would Chinese vampires sport (Japanese) Kendo outfits and katanas (also Japanese)?

Maybe I'm going out on a limb here, but I'm going to assume the Kueijin are fiercely traditional, and so this would be out of the question.

+3 votes   media: Kuejin - Kendoka - Katana
HounderKnight Jun 4 2011, 11:17pm replied:

Space Marines are (more or less) the finest infantry in the Imperium; titans are (more or less) the finest of land vehicles - why wouldn't they?

+1 vote   media: Models and conversions
HounderKnight May 19 2011, 11:31pm says:

Intriguing :)

+1 vote   mod: Ground Complex
HounderKnight Apr 12 2011, 6:08pm says:

Great as ever. Keep it up. :)

+1 vote   media: Apartment_alpha
HounderKnight Apr 10 2011, 2:02am says:

Good golly goodness, these are splendid screens. :0 Nice work. :)

+1 vote   media: Silent Hill Town Center
HounderKnight Apr 5 2011, 4:13am says:

Great work!

+2 votes   media: Ingame Screenshot
HounderKnight Mar 27 2011, 2:52am says:

Looks amazing so far...loving that art style. :)

+1 Tracker!

+2 votes   game: Terminus
HounderKnight Mar 18 2011, 12:18am says:

Hot :o

+1 vote   media: Chivalry: Medieval Warfare Alpha Ingame Teaser
HounderKnight Mar 4 2011, 2:11am says:

Holy damn that looks great :0

+2 votes   media: Ruined Anorean Guardian
HounderKnight Feb 18 2011, 7:50pm says:

This video is delicious.

+2 votes   media: Minecraft - "Diamonds"
HounderKnight Feb 14 2011, 2:04am says:

Gorgeous screens. :) I thought things were put on hold? :O

+1 vote   media: Screenshot
HounderKnight Feb 6 2011, 2:44am says:

Great interview :)

And poor Dman :(

+1 vote   article: NMRiH Interview with ModInformer
HounderKnight Feb 6 2011, 2:39am says:

******* Michael Bay will ruin it :C

+1 vote   media: warhammer stuff
HounderKnight Jan 19 2011, 5:18am says:

Very nice work. Really liking the design :)

+2 votes   media: Project Growth - Screenshot
HounderKnight Jan 12 2011, 6:36pm says:

Definitely digging it. Well done on the voice acting. :)

+1 vote   media: The Walls: Featured Trailer 1
HounderKnight Jan 9 2011, 1:34am says:

Great work! It's like a blast from the past ;)

+1 vote   media: Street remake WIP
HounderKnight Jan 7 2011, 8:21pm says:

Looks interesting. :)

+2 votes   game: Silent Hill : Forbidden Sins
HounderKnight Jan 7 2011, 8:05pm says:

Awesome job!

+1 vote   media: Ritual room concept art
HounderKnight Jan 4 2011, 8:50pm says:

Vintage Ultrasmurfs*

+1 vote   media: Ultrasmurfs
HounderKnight Dec 30 2010, 1:59am says:

Already looks stunning. Can't wait to see more. :)

+4 votes   mod: 0 A.D. Rise of the East
HounderKnight Dec 30 2010, 1:34am says:

Amazing work :)

+2 votes   media: Arrangement Desert Firefight (by Rich Douglas)
HounderKnight Dec 30 2010, 1:30am says:

Great work! :)

+1 vote   media: Vino Ridge WIP
HounderKnight Dec 30 2010, 1:28am says:

The music itself is good, but it doesn't suit the mood at all. At first I was like "oh goodness, zombies!", but this feeling quickly faded because of the heavy metal blaring at me, and the rest of the game wasn't very scary or unsettling for me.

Overall though, good mod; good review. :)

+2 votes   article: Paranoia - The Definitive review
HounderKnight Dec 22 2010, 9:38pm says:

Oooh, not bad at all!

+1 vote   media: Conquest: Hadrian's Divide - Celtic Village Art
HounderKnight Dec 22 2010, 9:38pm says:

Very nice picture. :) Merry Christmas!

+1 vote   media: Picture of the Week 0013 - Week 51 December 2010
HounderKnight Dec 9 2010, 10:48pm says:

Very awesome....reminds me a bit of Cthulhu mythos-esque stuff.

+2 votes   media: Insane Dimension
HounderKnight Dec 3 2010, 4:46am says:

Yes, yes, and more yes. Nice work, guys. :)

+1 vote   media: Exciting new screen shots!
HounderKnight Dec 3 2010, 4:44am says:

Eerily gorgeous

+1 vote   media: Forest Update
HounderKnight Nov 29 2010, 8:23pm says:

Sounds interesting... +1 tracker :)

+3 votes   mod: Warzone
HounderKnight Nov 29 2010, 7:58pm says:

The video is definitely much better with the commentary added in, and it's nice to know the zombies' staggering and follow paths will be more zombie-like in the future. Also, it's awesome to hear that objectives for a map will randomize; nothing kills the mood faster than objective multiplayer maps that have the same tasks every single time.

Bravo guys, and hopefully we'll get to see a bit more of that cabin map down the line. :)

+3 votes   article: NMRiH Audio Commentary & More!
HounderKnight Nov 29 2010, 7:28pm says:

Superb view/ HUD you have there, not to mention an excellent weapon model and great environment to boot. :)

+2 votes   media: Picture of the Week 0009 - Week 48 November 2010
HounderKnight Nov 27 2010, 12:46am says:

Damn fine work

+2 votes   media: Troll Armor
HounderKnight Nov 27 2010, 12:45am says:

Gorgeous :)

+2 votes   media: The Gap of Rohan
HounderKnight Nov 27 2010, 12:42am says:

Damn you and your sexy environments :(

+1 vote   media: Forest
HounderKnight Nov 21 2010, 11:40pm says:

Great little update. Interesting to see where you got your inspiration and learning a little more about how the mod came to be. And definitely +props for Jedi Academy. Ah, good times, good times...

Best of luck for MotY. :)

+2 votes   article: MotY post #2: History of Blade Symphony, and why you should vote for us!
HounderKnight Nov 20 2010, 8:58am says:

Looking great so far. :)

+1 vote   media: Victim Alpha
HounderKnight Nov 18 2010, 9:20pm says:

Great model :)

+1 vote   media: npc_nurse
HounderKnight Nov 15 2010, 2:55am says:

Nice update. :)

+2 votes   article: TAR "ir" render release
HounderKnight Nov 12 2010, 4:41pm says:

Loving the atmosphere so far, nice work. :)

+1 vote   media: Screenshot
HounderKnight Nov 12 2010, 4:38pm says:

Sexy-looking Enfield you got there

+1 vote   media: Lee Enfield SMLE WIP
HounderKnight Nov 3 2010, 8:43pm says:

Great atmosphere you got going there :O

+2 votes   media: Test of a Lava Cave !
HounderKnight Nov 1 2010, 8:35pm says:

Great work so far guys. Seven new maps, a multitude of new models and visual effects, as well as non-linearity and new panic events? Will definitely be downloading upon release. :)

+1 vote   article: Ten reason to go back to zombie apocalypse!
HounderKnight Oct 14 2010, 10:52pm says:

Very well-done :)

+1 vote   media: Map for mission "Somme Offensive, september 1916"
HounderKnight Oct 11 2010, 1:08am says:

Sexy looking shots :)

+1 vote   media: Restaurants and underpass
HounderKnight Sep 30 2010, 12:58am says:

Superb work so far. Keep it up man :)

+2 votes   media: Mansion corridor
HounderKnight Sep 21 2010, 6:05pm says:

It's set for summer of 2011.

+1 vote   media: Bang
HounderKnight Sep 13 2010, 10:04pm says:

Do want.

+2 votes   mod: Brawlers
HounderKnight Sep 11 2010, 9:03pm says:


+1 vote   media: Am_OTW1st
HounderKnight Sep 8 2010, 2:24am says:

Damn fine job

+1 vote   media: JL
HounderKnight Sep 8 2010, 2:16am says:

Danke for the invite

+1 vote   member: Jesusfreak
HounderKnight Aug 26 2010, 7:49pm says:

Great model work :)

+2 votes   media: Innkeeper Tessie
HounderKnight Aug 26 2010, 7:47pm says:


+2 votes   media: On Patrol
HounderKnight Aug 26 2010, 7:47pm says:

The thumb looks odd...other than that though, good work. :)

+1 vote   media: The Glove (WIP)
HounderKnight Aug 12 2010, 8:29pm says:

Damn fine work.

+1 vote   media: Stuck in the chaos.
HounderKnight Aug 12 2010, 7:06pm replied:

Bless you, sir

+2 votes   media: Map WIP
HounderKnight Jul 30 2010, 5:07am says:

Simply awesome :)

+2 votes   media: Mall Of Ukraine [FINAL]
HounderKnight Jul 28 2010, 11:45pm says:

Awesome work on the gate!

+3 votes   media: Minas Morgul Gate
HounderKnight Jul 28 2010, 11:41pm says:

Great work :)

+1 vote   media: Monthly Overview - July 2010
HounderKnight Jul 21 2010, 5:59pm says:

Damn fine shot. :)

+5 votes   media: British Expeditionary Force
HounderKnight Jul 16 2010, 5:30pm says:

Amazing work. Keep it up!

+1 vote   article: ‘Making-of’ Jeklynn Heights
HounderKnight Jul 12 2010, 3:23pm says:

I think most of the people that are actually interested in and wanting to play the mod are probably history enthusiasts. :P

+3 votes   article: July 11th 2010 News Update
HounderKnight Jul 11 2010, 5:08pm says:


+1 vote   media: SdKfz 251 / 22 Pakwagen
HounderKnight Jul 8 2010, 6:55pm says:

Very nice work :)

+1 vote   media: Stockpile - Detail
HounderKnight Jul 6 2010, 2:03pm says:

Bloody gorgeous. Keep it up <3

+1 vote   media: New Dreadnought Textures
HounderKnight Jun 29 2010, 11:17pm says:

Very well-done. Can't wait to face him!

+1 vote   media: The Skeleton King
HounderKnight Jun 21 2010, 9:39pm says:

Beautiful work. Though...was expecting him to hang himself at the end since the chair was there.

+1 vote   media: attempt to survive - final trailer
HounderKnight Jun 20 2010, 2:35am says:

Great to see an update from you guys :) only criticism is that...well, the main uniform seems too pale. I always remembered them being either light green, a tan-ish color, or have the same pattern as their helmets :X

But either way, good work. Hope to see more updates in the future!

+1 vote   article: Rotten To The Corps - Part 1
HounderKnight Jun 17 2010, 11:40pm says:

Very interesting, and it's great to see the mod in action. Very well-done map and awesome atmosphere. :)

Though...a Brotherhood of Steel character portrait?

+2 votes   media: Chernobyl - Lost Riddles | Notebook-System
HounderKnight Jun 11 2010, 6:39pm says:

Superb work. Absolutely love how the urban scenes are turning out :)

+3 votes   media: Streets
HounderKnight Jun 2 2010, 2:25am says:

Wow, you just sorta surprised us with the release there! The screens look amazing and are a clear step up from the previous Half-Quake...awaiting my download to finish so I can get to playing :)

+3 votes   article: Halfquake Sunrise Release
HounderKnight Jun 1 2010, 2:29am says:

Very well-done...definitely loving the other-worldly atmosphere :)

+2 votes   media: In Game Screenshot (Alpha)
HounderKnight May 30 2010, 9:30pm says:

Definitely liking it so far :) though if it's the 1920's and the character's a private detective, along with investigating a creepy hotel on a stormy night...well anyways, maybe in the future make the sleeves more like a trenchcoat-ish sleeve. Don't have to of course...just with the setting and my love of characters with trenchcoats, I wanted to suggest it :)

Or maybe that was the intention in the end; I do realize it's a WIP.

+1 vote   media: [WIP] Arm Model
HounderKnight May 28 2010, 6:25pm says:

Great looking content so far and interesting plot :) +1 tracker

+1 vote   mod: Embermoor
HounderKnight May 28 2010, 5:35pm says:

Very awesome work :)

+2 votes   article: Party of Sin: The Crusader Knight
HounderKnight May 24 2010, 5:37pm says:

Great shots. Like Scentedwiind said though, some more clutter would spice things up :)

+1 vote   media: Clapham Common Tube: pub
HounderKnight May 17 2010, 2:16am says:

Hrm, interesting...

+1 vote   mod: L4D-Mod
HounderKnight May 10 2010, 10:52pm says:

Damn fine work. Keep it up :)

+1 vote   media: MG 1908/15
HounderKnight May 2 2010, 7:38am says:

Looks very awesome :)

+1 vote   media: Scenery shot
HounderKnight Apr 13 2010, 12:24am says:

Great-looking Mauser you have going :) can't wait to try it out.

+1 vote   article: Paul and Wilhelm
HounderKnight Apr 13 2010, 12:20am says:

Nice to know a demo is coming. I'm sure we all understand and almost all can sympathize when we're told a developer is preoccupied with real-life issues. Like always, just take your time :)

+1 vote   article: Lack of Updates
HounderKnight Apr 13 2010, 12:11am replied: Enfield, maybe? :U

+2 votes   media: L42A1 "Enforcer"
HounderKnight Apr 13 2010, 12:08am says:

Amazing and beautiful work :) for the other screens, too

+2 votes   media: Nuclear Dawn - Tokyo
HounderKnight Apr 10 2010, 3:17am replied:

I'm assuming that's what we'll learn through the mod :P

+1 vote   mod: Tracking Mark Woods
HounderKnight Apr 4 2010, 10:45pm says:

You must construct additional salivary glands. But yeah, great work and lighting effects :)

+1 vote   media: OF2 - Dark Passage
HounderKnight Mar 28 2010, 9:55pm says:

Oh God D:

+1 vote   media: T-viral offensive
HounderKnight Mar 16 2010, 1:29am replied:

It was announced months ago that there's not going to be monthly fees, though of course they can always go back on that decision.

+2 votes   game: All Points Bulletin: Reloaded
HounderKnight Mar 16 2010, 1:21am replied:

hurf durf, think of the story's context. If a country's under martial law and going through a severe economic depression, it'd be easier and cheaper to use robots to help keep the peace than go through all the trouble of recruiting, training, arming, housing, feeding, and keeping a fuckton of human soldiers all physically and mentally healthy.

Also with the body armor; the robot's obviously not a tank. Just because it's made of metal doesn't mean it can withstand as much punishment as one might assume, especially if the story takes place 100 years from now (as time advances, so does weapon technology).

+4 votes   article: TAR render release
HounderKnight Mar 12 2010, 7:55pm says:

****. Yes.

+3 votes   media: GDC 2010 trailer
HounderKnight Mar 12 2010, 1:34am says:

Looking pretty good so far, though...the run animation for the character being followed looks really awkward...doesn't seem like the way you'd expect a trained swordsman to move. :I Though I realize it's still a WIP and all.

+2 votes   media: March Gameplay Footage
HounderKnight Feb 16 2010, 8:00pm says:

Damn nice work :)

+1 vote   media: Brummbrumm Pew pew!
HounderKnight Feb 11 2010, 2:14am replied:

Did you look at the map? Sure are a lot of unexplored stations out there...I don't think they'd add a bunch of freely explorable places in a completely linear game, but who's also supposed to have "RPG elements" :)

+3 votes   game: Metro 2033
HounderKnight Jan 13 2010, 8:02pm says:

A very lovely piece. Reminds me of the Resident Evil "save room" music at some points... Love how it goes from lighter tones to deeper, darker tones, to eerie tones, etc. Looking forward to hearing it in the release :)

+5 votes   media: Fog and Blur
HounderKnight Jan 13 2010, 7:56pm says:

Looking good, and I'm loving the environment :)

+1 vote   media: Encore! Musical Attack Concept
HounderKnight Dec 28 2009, 10:27am says:

Definitely psyched to see how she performs...not to mention the Erika player model looks gorgeous :)

+1 vote   article: Encore! On the Move!
HounderKnight Dec 25 2009, 11:37pm says:

It's all looking great so far. I especially liked the end bits where we got to see some co-op action :)

+2 votes   media: NMRiH Developer Build Gameplay Video
HounderKnight Dec 23 2009, 9:16pm says:

Oh ho ho? New class? Great work :)

+1 vote   media: WIP shots
HounderKnight Dec 17 2009, 7:10pm says:

Great to see some activity. Been waiting for so long now, but I can wait until release. :)

+1 vote   media: Nuclear Dawn Teaser Trailer
HounderKnight Dec 14 2009, 11:36pm says:

Bluh, I want those textures :I

+1 vote   media: Training bit (WIP)
HounderKnight Dec 7 2009, 1:22am says:


+2 votes   media: Episode 1 Screenshots
HounderKnight Nov 28 2009, 11:58pm says:

Absolutely loved the demo. Despite not being too polished, it still felt fresh and creepy. Can't wait for the full version

+1 vote   mod: Warcraft 3: A Haunting
HounderKnight Nov 17 2009, 12:53am says:

Great video...I only hope the gestir won't be overpowered :I

+1 vote   media: 2.3 Gestir Gameplay
HounderKnight Nov 15 2009, 6:31pm says:

Eh, I thought the first one looked just fine. Either way, the level-design is still just as slick and well-done :)

+1 vote   media: Red Avenue Platform
HounderKnight Oct 27 2009, 8:55pm says:

Rustic and spooky...definitely liking the screen.

+1 vote   media: Shortcut to Cemetary
HounderKnight Oct 20 2009, 9:34pm replied:

Honestly, I think having my vents crawling and denting on their own would be a lot creepier than streaks of blood

+5 votes   media: Vent Duct
HounderKnight Oct 16 2009, 12:55am says:

Reminds me of Doom

+2 votes   media: Omnibus Theme Song
HounderKnight Oct 15 2009, 3:42pm says:

One of my favorite environments, and one that really doesn't see much as much light as it should. Screens are looking great, definitely tracking.

+1 vote   mod: Cyberpunk FPS/Adventure (Naming in Progress)
HounderKnight Oct 8 2009, 6:34pm says:

Interesting new game mode...I always liked the idea of a multiplayer game type that had players scavenging for supplies

+1 vote   article: Left 4 Dead 2 Gamemode: Scavenge
HounderKnight Oct 7 2009, 7:50pm says:

Sounds awesome, definitely tracking

+1 vote   mod: DeadLock
HounderKnight Oct 2 2009, 7:00pm says:

Definitely liked it. Had an awesome tense, chilling feel to it

+1 vote   media: John Imbler - Hospitality
HounderKnight Oct 1 2009, 8:19pm says:

Looks good

+1 vote   media: New Screens from the Streets
HounderKnight Sep 30 2009, 4:54am says:

A great little prop indeed :D

+2 votes   media: Squirrels
HounderKnight Sep 1 2009, 8:36pm says:

Yaaargh, finally a good looking pirate mod. The screens look simply amazing, definitely watching.

+2 votes   mod: kjkkb
HounderKnight Aug 25 2009, 5:52am says:

Haha, great job

+2 votes   media: Moose
HounderKnight Aug 21 2009, 9:44pm says:

I'm liking. Looks like a big improvement

+1 vote   media: IAA WIP - Improvements on the Intro Map.
HounderKnight Aug 13 2009, 1:05am says:

Almost kind of looks like a PDA at first glance... either way, great looking scene

+3 votes   media: Cutscene with a lost wallet
HounderKnight Jul 22 2009, 10:24pm says:

Looks nice, though it could use some more destruction :3

+3 votes   media: July media
HounderKnight Jul 20 2009, 1:27pm says:

Smexy :D

+1 vote   article: A slight change of plans + July media release.
HounderKnight Jul 13 2009, 5:46am replied:

Uh, Canadians used the same equipment and uniforms as the British army for the most part, being that they were a commonwealth, along with Ireland, Australia, etc.

+1 vote   media: Player models
HounderKnight Jun 17 2009, 12:16am says:


+1 vote   media: Apartment_alpha
HounderKnight Jun 10 2009, 4:02am says:


+1 vote   media: apartment, starting location_alpha
HounderKnight Jun 9 2009, 5:17am says:

Great picture

+2 votes   media: "Research"
HounderKnight May 23 2009, 4:37pm says:

Looks very good so far, I can't wait to actually play it

+1 vote   media: Action from Beta 4
HounderKnight Apr 13 2009, 3:28am says:

Very nice...the vending machines really set the mood..

+1 vote   media: Subway WIP
HounderKnight Feb 1 2009, 4:15am says:

Sounds very interesting, though no weapons at all? At least a kind of single-use weapon/ throwable scattered here and there in the nooks and crannies around the map would be nice...that way you could maybe get yourself out of a sticky situation now and then, but still be required to think and plan out how you play

+2 votes   mod: Flesh
HounderKnight Sep 21 2008, 11:29pm says:

Looks good, maybe make the characters a tad more clearer though...easier to see, you know?

0 votes   media: Graphic Novel test
HounderKnight Jun 28 2008, 4:47am says:

Eeeeee! *giggles*

+1 vote   media: Test Shot
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