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Comment History  (1320 - 1350 of 1,650)
HounderKnight
HounderKnight Nov 3 2014, 12:31am says:

Modernized scenes...does that (or at some point will it) include more modern battlefield scenes? I know it's a lot to ask and a lot of work to do, but it'd be great to see some ruins, trenches, field fortifications, etc on the map battlefields and not just the siege scenes...or maybe there could be a trigger to only have said battlefield scenes appear when the battles have a large amount of soldiers on each side, simulating a longer, fiercer, and more drawn-out battle. That way you wouldn't see such war-torn scenes so often, or for small skirmishes where both sides wouldn't dig in anyways.

+4 votes   article: What's in for the 1.6 beta
HounderKnight
HounderKnight Apr 19 2014, 10:27pm says:

Absolutely gorgeous. I always wanted a little slice of home in M&B.

+4 votes   media: Parisian Apartment
HounderKnight
HounderKnight Nov 6 2013, 5:51am says:

Sincerely hoping this live up to the more RP-focused aim...I like PF's maps and setting way more than PW, but unfortunately my experience has been, well..."less than stellar," to say the least. Lots of randoming/ deathmatching, mindless power-grabbing left and right, and next to no roleplay; regardless of the scenario or the presence of a faction conflict or not.

Some of the goals (such as the persistent factions, for one) look to be great steps in the right direction, though, so good luck - with a little help from the community, hopefully this will pan out into something truly great. :)

+3 votes   mod: Novum Mundus
HounderKnight
HounderKnight Nov 6 2013, 5:27am says:

Glad to hear the news :)

From everything I've seen, PZ looks amazing; I've just been waiting for it to head to Steam. Hopefully it'll be an ASAP purchase on my part.

+1 vote   article: It's been a long road...
HounderKnight
HounderKnight Aug 19 2013, 6:24am says:

Ohmygosh, yes. :D

So glad to see a new LotR-based modification for Skyrim in the works!

+3 votes   mod: There and back again
HounderKnight
HounderKnight May 9 2013, 7:46am says:

Very lovely work. How does the 1897 work in, though? As far as I know the British seldom got hold of them, if at all.

+2 votes   article: The Somme - Release of New Media!
HounderKnight
HounderKnight May 7 2011, 9:01am says:

Based System Shock 2, you say?


-Tracking program initialized

+2 votes   mod: Digital Hell
HounderKnight
HounderKnight Apr 5 2011, 4:42am says:

Reminds me of the Oblivion zombies :O

+1 vote   media: Zombies!
HounderKnight
HounderKnight Apr 5 2011, 4:41am says:

Things are still coming along beautifully I see. Nice update and can't wait to hear more :)

+3 votes   article: April Update
HounderKnight
HounderKnight Apr 1 2011, 1:40am says:

Ooh, very well done. :) Nice job!

+1 vote   media: Cult of Cthulhu Official Teaser - 2011 HD
HounderKnight
HounderKnight Feb 23 2011, 9:23am says:

This is goddamn gorgeous. Gives me a vibe that's RE mixed with Amnesia, and I mean that in the best way.

+1 vote   media: Dining Room Update + Noise Effect
HounderKnight
HounderKnight Feb 13 2011, 8:33am says:

Great work :)

+1 vote   media: MG08/15
HounderKnight
HounderKnight Feb 6 2011, 2:37am says:

Holy! Very awesome concept art :)

+1 vote   media: Amputated
HounderKnight
HounderKnight Jan 31 2011, 9:44pm says:

Looking absolutely gorgeous so far. Great work and keep it up, guys :)

+1 vote   media: "Will You Believe?" - Feature
HounderKnight
HounderKnight Jan 24 2011, 6:46pm says:

Awesome work. :)

+1 vote   article: Central Admin Building Media Release 1
HounderKnight
HounderKnight Dec 30 2010, 12:10am says:

Haven't you guys ever seen Tiger Sharks before? Jeeeez

Very nice work. :)

+3 votes   media: Picture of the Week 0014 - Week 52 December 2010
HounderKnight
HounderKnight Dec 4 2010, 8:16pm says:

Looks brilliant, and you've hit a great note when it comes to atmosphere; eerie and tense. It seems to have the quality and ambiance of a polished single-player mod, and that's definitely a compliment. Aside from the flares needing a bit of adjusting (I understand they're WIP of course), things are looking great so far. :)

0 votes   media: Beta Gameplay - Part 2
HounderKnight
HounderKnight Nov 29 2010, 7:43pm says:

Looks great. Definitely re-kindled my interest in the mod.

Now...I'm assuming we'll be able to dual-wield shotguns, right? ;)

+1 vote   media: Preview: beta 3.5 dual wield guns
HounderKnight
HounderKnight Nov 25 2010, 9:58pm says:

Seems like the hook holding that thing is attached to a little track on the ceiling....couldn't it just wiggle-waggle itself over to Simon? :C

0 votes   media: Death
HounderKnight
HounderKnight Nov 23 2010, 12:01am says:

Goddamn sexy. Loving that atmosphere. :) Also the reload animations seem fast enough without being too fast, and the walking-while-aiming speed is good too. I'd say spot on, as far as I can see.

+1 vote   article: The Rising MOD - Beta Gameplay Part 1 of 3
HounderKnight
HounderKnight Nov 20 2010, 9:02am says:

Those are some damn fine models you have there.

+2 votes   article: MotY post #1: Judgement, Murai Knight
HounderKnight
HounderKnight Nov 12 2010, 4:44pm says:

metal bawks > car

+1 vote   media: A METAL BOX!
HounderKnight
HounderKnight Oct 4 2010, 10:47pm says:

Ooooh, very fine work. :)

+1 vote   media: Rebel Airship
HounderKnight
HounderKnight Sep 26 2010, 2:31pm says:

Very nice shot

+1 vote   media: Foliage Lighting
HounderKnight
HounderKnight Sep 8 2010, 2:37am says:

Sneaky sneaky Germans

+1 vote   media: Jagdpanther with Camo
HounderKnight
HounderKnight Aug 26 2010, 7:53pm says:

Awesome work. Sounds like some sort of mutated, demented cackling. Love it :)

+1 vote   media: Necro Taunt
HounderKnight
HounderKnight Jul 30 2010, 9:29pm says:

Nice job so far :)

+1 vote   media: Bolter Work in Progress
HounderKnight
HounderKnight Jul 30 2010, 5:05am says:

Goddamn gorgeous, as usual

+1 vote   media: Third map pictures | Full HD, HQ set
HounderKnight
HounderKnight Jul 29 2010, 12:32am says:

Great to finally see more Cthulhu Mythos recognition! :)

Tracking.

+1 vote   mod: Cult of Cthulhu: The Great Awakening
HounderKnight
HounderKnight Jun 29 2010, 11:26pm says:

Another fine piece of work you guys. :)

+1 vote   media: Dear Esther - Caves
HounderKnight
HounderKnight Jun 27 2010, 12:11am says:

Holy **** that's beautiful. Nice and gritty, just like a tank should be.

+2 votes   media: KV-2 After
HounderKnight
HounderKnight Jun 22 2010, 6:42pm says:

Another badass model and texture job. Great work Fleshp0int. :)

+1 vote   media: I'll be back! New Terminator Texture -WIP-
HounderKnight
HounderKnight Jun 20 2010, 2:38am says:

Very nice work. :)

+1 vote   media: Detail texture checkpoint
HounderKnight
HounderKnight Jun 17 2010, 11:04pm says:

Loving the atmosphere. Good work and keep it up!

+1 vote   media: Town Square Game Shot
HounderKnight
HounderKnight May 28 2010, 5:38pm says:

A damn fine rifle :)

+1 vote   media: Gewehr 98 ZF
HounderKnight
HounderKnight May 20 2010, 12:43am says:

It's not their fault they're not the most attractive guys and gals around the jungle-island playground... Under their chaotic, violent, flesh-hungry nature, all raptors really want is to be loved and cared for.

+1 vote   media: Meet the Assault Class: The Raptor
HounderKnight
HounderKnight May 18 2010, 12:36am says:

**** yes. lub Beretta's <3 Though that Glock was amazingly done, too...

+1 vote   media: Glock Replacement (Low Poly)
HounderKnight
HounderKnight May 7 2010, 9:41pm says:

Smexy

+1 vote   media: OTW Storage (WIP)
HounderKnight
HounderKnight Apr 23 2010, 2:53am says:

Very unfortunate news :\ good luck on whatever you do in the future.

+1 vote   article: I can no longer mod or play steam games
HounderKnight
HounderKnight Apr 21 2010, 9:43pm says:

Like usual, you've got yourself some very sexy textures ;)

+1 vote   media: Lost in Nowhere
HounderKnight
HounderKnight Apr 8 2010, 3:33am says:

I frowned.

+1 vote   mod: Half-life: Security
HounderKnight
HounderKnight Mar 30 2010, 7:16pm says:

Hell yes. Can't wait to crush some skulls under those treads

+2 votes   media: Rhino
HounderKnight
HounderKnight Mar 7 2010, 7:20am says:

Goddamn sexy :)

+1 vote   article: Friday Update - The Pistol and Axe
HounderKnight
HounderKnight Mar 3 2010, 7:48pm says:

Do ******* want.

+4 votes   media: Welcome to the Abyss
HounderKnight
HounderKnight Feb 22 2010, 2:24am says:

God those shots are mouth-watering, not to mention the video. Great textures and eye for detail, with awesome atmosphere on those city shots, to boot :) and I can't help but love that last concept picture

+2 votes   article: Zeitgeist media update
HounderKnight
HounderKnight Jan 25 2010, 8:29pm says:

Those lucky Podcast17 ducks :I

+1 vote   media: Review of the CoF Demo
HounderKnight
HounderKnight Jan 5 2010, 10:27pm says:

Loving the two new screens, things look like they're coming along nicely. Can't wait to use that bayonet :)

+1 vote   media: Playtest Images
HounderKnight
HounderKnight Dec 18 2009, 7:19pm says:

Creepy as hell

+1 vote   media: Welcome to Hovg√•rd
HounderKnight
HounderKnight Nov 24 2009, 7:01pm says:

Bad. ***.

+1 vote   media: !!NEW WEAPON!! Plant shears
HounderKnight
HounderKnight Oct 15 2009, 11:57pm says:

The level design so far is looking amazing...sounds like...perhaps a post-apocalyptic horror setting? Definitely watching.

+1 vote   game: Degeneration Theory: Cataclysm
HounderKnight
HounderKnight Aug 9 2009, 2:31am says:

Yet another HL1 horror mod? You have me sold, good sir

+1 vote   mod: I AM ALONE
HounderKnight
HounderKnight Dec 3 2008, 10:48pm says:

Even if it is, that little orange container is extremely common when it comes to prescription drugs...

+1 vote   media: Something
HounderKnight
HounderKnight Nov 19 2009, 8:19pm says:

Sexy as always :)

+1 vote   article: Progress Report
HounderKnight
HounderKnight Nov 17 2009, 12:53am says:

Great video...I only hope the gestir won't be overpowered :I

+1 vote   media: 2.3 Gestir Gameplay
HounderKnight
HounderKnight Nov 15 2009, 9:05pm says:

Beautiful level design

+8 votes   media: OF2 - Broken Communication
HounderKnight
HounderKnight Nov 15 2009, 6:32pm replied:

Lurk moar

+1 vote   mod: Afraid of Monsters DC
HounderKnight
HounderKnight Nov 15 2009, 6:31pm says:

Eh, I thought the first one looked just fine. Either way, the level-design is still just as slick and well-done :)

+1 vote   media: Red Avenue Platform
HounderKnight
HounderKnight Nov 15 2009, 6:30pm says:

Looks great as always.

+1 vote   article: Alive and kicking
HounderKnight
HounderKnight Nov 15 2009, 12:46pm says:

It looks very well-done. Definitely an improvement over the current one.

+3 votes   media: Updated Waitress player model
HounderKnight
HounderKnight Nov 15 2009, 12:44pm says:

Very well-done!

+2 votes   media: Big Daddy
HounderKnight
HounderKnight Nov 13 2009, 4:46pm says:

Very well-made :)

+1 vote   media: Red Avenue Platform
HounderKnight
HounderKnight Nov 11 2009, 9:07pm says:

Very well-made :)

+3 votes   media: Waterfall
HounderKnight
HounderKnight Nov 11 2009, 6:11pm says:

Looking good. It's nice to see people still putting the good ol' Goldsource engine to use

+1 vote   media: Screen
HounderKnight
HounderKnight Nov 11 2009, 6:09pm says:

Great detail and atmosphere. Bravo :)

+2 votes   media: Road
HounderKnight
HounderKnight Nov 10 2009, 7:51pm says:

Extremely gorgeous

+2 votes   media: Postcards from the Hebrides
HounderKnight
HounderKnight Nov 9 2009, 12:10am replied:

Everyone's playing Darkest Hour :I

+2 votes   game: Red Orchestra: Ostfront 41-45
HounderKnight
HounderKnight Nov 6 2009, 12:39am says:

Amazingly badass textures.. great to have him back :)

+1 vote   article: Return of an old family member...
HounderKnight
HounderKnight Nov 4 2009, 10:11pm says:

Adding more players just kills the dark, grisly, trippy and isolated atmosphere the mod has going for it. Unless you can maybe only have 2 players playing together at a time, I'd say avoid co-op. :I

-1 votes   mod: Afraid of Monsters DC
HounderKnight
HounderKnight Nov 3 2009, 7:33pm says:

Damn, those are some sexy hospital shots

+1 vote   article: A Story of Madness Update 2
HounderKnight
HounderKnight Nov 1 2009, 2:14am says:

Hrm. Kind of disappointed that Afraid of Monsters wasn't one of the mods featured on the MoDB Halloween list...

+1 vote   game: Cry of Fear
HounderKnight
HounderKnight Nov 1 2009, 1:25am says:

Awesome update, had a few of my own things answered that I was wondering about. Also, the ending was perfect :)

+1 vote   media: NMRiH Audio Update #3 October 31st
HounderKnight
HounderKnight Nov 1 2009, 1:55am says:

Thanks a bunch. Great-looking dining hall :)

+1 vote   media: Happy Halloween!
HounderKnight
HounderKnight Oct 31 2009, 11:26am says:

I think you guys (or guy) did a great job on the audio and atmosphere.. Maybe it wasn't completely realistic sounding, yeah, but as far as a non-professional game/ mod goes, I thought it was well-done. But yeah, screaming would've complimented the mood well. :)

+4 votes   media: 911 Emergency Call
HounderKnight
HounderKnight Oct 31 2009, 11:17am says:

Good to hear your PC's been fixed. Nice work on the pumpkin, not to mention this classy street.

+2 votes   media: Halloween!
HounderKnight
HounderKnight Oct 31 2009, 11:13am says:

Damn sexy. And no, this doesn't look like Halo. Go sit in the corner. :I

+5 votes   media: Natural Selection 2 Marine Hallway
HounderKnight
HounderKnight Oct 30 2009, 9:09pm says:

Hah, loved it. The sirens were awesome... anywho, thanks for the upload, I've been wondering where exactly to go on Shreddingfield :I

+3 votes   media: ZPS Shreddingfield Walkthrough
HounderKnight
HounderKnight Oct 30 2009, 9:02pm says:

Definitely liking the video...reminds me a LOT of Dark Messiah... though the HL2 zombie animations are really getting old. Regardless, the level design looks pretty and detailed, and I'm eager to try out that auto-bow; well-done as usual

+1 vote   media: TEAR Trailer!
HounderKnight
HounderKnight Oct 29 2009, 6:51pm says:

Awesome concept art :)

+3 votes   media: Elephant, Monkey, Bird
HounderKnight
HounderKnight Oct 28 2009, 7:19pm says:

Looking great, loving the atmosphere

+1 vote   media: WIP
HounderKnight
HounderKnight Oct 27 2009, 8:55pm says:

Rustic and spooky...definitely liking the screen.

+1 vote   media: Shortcut to Cemetary
HounderKnight
HounderKnight Oct 27 2009, 8:54pm says:

Have to admit I was worried you guys were closing shop as well. Great and beautiful level design as always.

+2 votes   article: Zeitgeist is going down...
HounderKnight
HounderKnight Apr 18 2012, 3:33am says:

Oh, and for the facial problem:

Maybe you could get in contact with the Oriental/ "Ashen" race modder(s)? The faces wouldn't be perfect, but they'd at least be a lot more Asian-looking than any of the non-elf faces.

+1 vote   mod: Skyrim: Warring States
HounderKnight
HounderKnight Jun 27 2011, 2:14am says:

Oh my :o

+1 vote   media: Nowhere
HounderKnight
HounderKnight Feb 6 2011, 11:35pm says:

Yeah, the heart beat's a little...eh...but otherwise things look superb. :) keep it up!

+1 vote   media: Revamped look (WIP)
HounderKnight
HounderKnight Jan 19 2011, 5:21am says:

Hot.

+2 votes   media: OF2 - H&K SMG II
HounderKnight
HounderKnight Dec 14 2010, 3:32am says:

Great FX, and a superb model as well. :)

+1 vote   media: Flares 2
HounderKnight
HounderKnight Dec 7 2010, 2:05am says:

Aside from the weapons and weapon animations, everything is looking very nice. :)

+2 votes   media: New Trailer for Steam Release
HounderKnight
HounderKnight Nov 1 2010, 8:23pm says:

Great to hear Muddasheep's onboard. I think it's safe to think he'll contribute more than his share of awesomeness to the mod.

Cheers guys; and it's nice that things are progressing smoothly for the team. :)

+2 votes   article: Scream and die
HounderKnight
HounderKnight Oct 31 2010, 6:35pm says:

Bravo; simply gorgeous screens. Briscoe has outdone himself yet again. :)

+1 vote   media: An Early look at the final level of Dear Esther
HounderKnight
HounderKnight Oct 12 2010, 12:41am replied:

Why would they make the GECK available for FO3 but not FO:NV? Of course they're going to.

+1 vote   mod: Halout 3
HounderKnight
HounderKnight Aug 16 2010, 12:26am says:

Gorgeous work as usual, guys. It's great to see the team still pumping out such quality. And do feel free to take the time you need! A great in-game experience takes time to mold, after all. :)

+2 votes   article: MERP Update 13/08/10
HounderKnight
HounderKnight Jul 29 2010, 12:19am says:

Everything's looking awesome so far. :)

+1 vote   article: CoH: Imperial Reign - Update 07/27/10
HounderKnight
HounderKnight Feb 3 2010, 8:06pm says:

Great for nostalgia. :) kind of interesting to think back to when I explored the mod on my own, even more so to hear the narration again after such a long time. The music is still great, and the writing eerily elegant. I can only imagine how much better the new version's going to be.

+1 vote   media: Dear Esther promo movie
HounderKnight
HounderKnight Jan 26 2010, 8:30pm says:

It's great to hear an actual gameplay review. From what William and Thomas said, I think we can safely assume that the game will be parting away from the AoM roots while providing a smorgasbord of new scares, entirely new gameplay, new features, better and newer monsters...new everything.

Bravo so far and keep it coming, guys :)

+2 votes   article: We are still fighting!
HounderKnight
HounderKnight Jan 9 2010, 4:57pm says:

Definitely a sexy-looking map :) the paperclip'd notes, coffee stain, fold marks, and handwritten bits do well to spice things up and make the map feel more like it's been used by someone for a while...though I agree with Dexter, just a bit more "worn" of a look to it would be perfect

+1 vote   media: In-game map
HounderKnight
HounderKnight Dec 24 2009, 11:46pm says:

Good to hear you guys are still alive :)

+1 vote   article: Back in business
HounderKnight
HounderKnight Sep 23 2009, 7:41pm says:

Very well-made, bravo and I hope we'll be able to play the mod in good time

+2 votes   media: Flesh teaser trailer
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