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Modernized scenes...does that (or at some point will it) include more modern battlefield scenes? I know it's a lot to ask and a lot of work to do, but it'd be great to see some ruins, trenches, field fortifications, etc on the map battlefields and not just the siege scenes...or maybe there could be a trigger to only have said battlefield scenes appear when the battles have a large amount of soldiers on each side, simulating a longer, fiercer, and more drawn-out battle. That way you wouldn't see such war-torn scenes so often, or for small skirmishes where both sides wouldn't dig in anyways.
Absolutely gorgeous. I always wanted a little slice of home in M&B.
Sincerely hoping this live up to the more RP-focused aim...I like PF's maps and setting way more than PW, but unfortunately my experience has been, well..."less than stellar," to say the least. Lots of randoming/ deathmatching, mindless power-grabbing left and right, and next to no roleplay; regardless of the scenario or the presence of a faction conflict or not.
Some of the goals (such as the persistent factions, for one) look to be great steps in the right direction, though, so good luck - with a little help from the community, hopefully this will pan out into something truly great. :)
Glad to hear the news :)
From everything I've seen, PZ looks amazing; I've just been waiting for it to head to Steam. Hopefully it'll be an ASAP purchase on my part.
Ohmygosh, yes. :D
So glad to see a new LotR-based modification for Skyrim in the works!
Very lovely work. How does the 1897 work in, though? As far as I know the British seldom got hold of them, if at all.
Based System Shock 2, you say?
-Tracking program initialized
Reminds me of the Oblivion zombies :O
Things are still coming along beautifully I see. Nice update and can't wait to hear more :)
Ooh, very well done. :) Nice job!
This is goddamn gorgeous. Gives me a vibe that's RE mixed with Amnesia, and I mean that in the best way.
Great work :)
Holy! Very awesome concept art :)
Looking absolutely gorgeous so far. Great work and keep it up, guys :)
Awesome work. :)
Haven't you guys ever seen Tiger Sharks before? Jeeeez
Very nice work. :)
Looks brilliant, and you've hit a great note when it comes to atmosphere; eerie and tense. It seems to have the quality and ambiance of a polished single-player mod, and that's definitely a compliment. Aside from the flares needing a bit of adjusting (I understand they're WIP of course), things are looking great so far. :)
Looks great. Definitely re-kindled my interest in the mod.
Now...I'm assuming we'll be able to dual-wield shotguns, right? ;)
Seems like the hook holding that thing is attached to a little track on the ceiling....couldn't it just wiggle-waggle itself over to Simon? :C
Goddamn sexy. Loving that atmosphere. :) Also the reload animations seem fast enough without being too fast, and the walking-while-aiming speed is good too. I'd say spot on, as far as I can see.
Those are some damn fine models you have there.
metal bawks > car
Ooooh, very fine work. :)
Very nice shot
Sneaky sneaky Germans
Awesome work. Sounds like some sort of mutated, demented cackling. Love it :)
Nice job so far :)
Goddamn gorgeous, as usual
Great to finally see more Cthulhu Mythos recognition! :)
Another fine piece of work you guys. :)
Holy **** that's beautiful. Nice and gritty, just like a tank should be.
Another badass model and texture job. Great work Fleshp0int. :)
Loving the atmosphere. Good work and keep it up!
A damn fine rifle :)
It's not their fault they're not the most attractive guys and gals around the jungle-island playground... Under their chaotic, violent, flesh-hungry nature, all raptors really want is to be loved and cared for.
**** yes. lub Beretta's <3 Though that Glock was amazingly done, too...
Very unfortunate news :\ good luck on whatever you do in the future.
Like usual, you've got yourself some very sexy textures ;)
Hell yes. Can't wait to crush some skulls under those treads
Goddamn sexy :)
Do ******* want.
God those shots are mouth-watering, not to mention the video. Great textures and eye for detail, with awesome atmosphere on those city shots, to boot :) and I can't help but love that last concept picture
Those lucky Podcast17 ducks :I
Loving the two new screens, things look like they're coming along nicely. Can't wait to use that bayonet :)
Creepy as hell
The level design so far is looking amazing...sounds like...perhaps a post-apocalyptic horror setting? Definitely watching.
Yet another HL1 horror mod? You have me sold, good sir
Even if it is, that little orange container is extremely common when it comes to prescription drugs...
Sexy as always :)
Great video...I only hope the gestir won't be overpowered :I
Beautiful level design
Eh, I thought the first one looked just fine. Either way, the level-design is still just as slick and well-done :)
Looks great as always.
It looks very well-done. Definitely an improvement over the current one.
Very well-made :)
Looking good. It's nice to see people still putting the good ol' Goldsource engine to use
Great detail and atmosphere. Bravo :)
Everyone's playing Darkest Hour :I
Amazingly badass textures.. great to have him back :)
Adding more players just kills the dark, grisly, trippy and isolated atmosphere the mod has going for it. Unless you can maybe only have 2 players playing together at a time, I'd say avoid co-op. :I
Damn, those are some sexy hospital shots
Hrm. Kind of disappointed that Afraid of Monsters wasn't one of the mods featured on the MoDB Halloween list...
Awesome update, had a few of my own things answered that I was wondering about. Also, the ending was perfect :)
Thanks a bunch. Great-looking dining hall :)
I think you guys (or guy) did a great job on the audio and atmosphere.. Maybe it wasn't completely realistic sounding, yeah, but as far as a non-professional game/ mod goes, I thought it was well-done. But yeah, screaming would've complimented the mood well. :)
Good to hear your PC's been fixed. Nice work on the pumpkin, not to mention this classy street.
Damn sexy. And no, this doesn't look like Halo. Go sit in the corner. :I
Hah, loved it. The sirens were awesome... anywho, thanks for the upload, I've been wondering where exactly to go on Shreddingfield :I
Definitely liking the video...reminds me a LOT of Dark Messiah... though the HL2 zombie animations are really getting old. Regardless, the level design looks pretty and detailed, and I'm eager to try out that auto-bow; well-done as usual
Awesome concept art :)
Looking great, loving the atmosphere
Rustic and spooky...definitely liking the screen.
Have to admit I was worried you guys were closing shop as well. Great and beautiful level design as always.
Oh, and for the facial problem:
Maybe you could get in contact with the Oriental/ "Ashen" race modder(s)? The faces wouldn't be perfect, but they'd at least be a lot more Asian-looking than any of the non-elf faces.
Oh my :o
Yeah, the heart beat's a little...eh...but otherwise things look superb. :) keep it up!
Great FX, and a superb model as well. :)
Aside from the weapons and weapon animations, everything is looking very nice. :)
Great to hear Muddasheep's onboard. I think it's safe to think he'll contribute more than his share of awesomeness to the mod.
Cheers guys; and it's nice that things are progressing smoothly for the team. :)
Bravo; simply gorgeous screens. Briscoe has outdone himself yet again. :)
Why would they make the GECK available for FO3 but not FO:NV? Of course they're going to.
Gorgeous work as usual, guys. It's great to see the team still pumping out such quality. And do feel free to take the time you need! A great in-game experience takes time to mold, after all. :)
Everything's looking awesome so far. :)
Great for nostalgia. :) kind of interesting to think back to when I explored the mod on my own, even more so to hear the narration again after such a long time. The music is still great, and the writing eerily elegant. I can only imagine how much better the new version's going to be.
It's great to hear an actual gameplay review. From what William and Thomas said, I think we can safely assume that the game will be parting away from the AoM roots while providing a smorgasbord of new scares, entirely new gameplay, new features, better and newer monsters...new everything.
Bravo so far and keep it coming, guys :)
Definitely a sexy-looking map :) the paperclip'd notes, coffee stain, fold marks, and handwritten bits do well to spice things up and make the map feel more like it's been used by someone for a while...though I agree with Dexter, just a bit more "worn" of a look to it would be perfect
Good to hear you guys are still alive :)
Very well-made, bravo and I hope we'll be able to play the mod in good time