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Awesome work. Always good to see factions/ campaigns aside from the East and West (and even the Eastern Front doesn't receive as much attention).
That sucks to hear. However, we can't blame you if the passion and enjoyment faded away. Good luck in the future; maybe someone else could use the work completed so far?
And same with Seregruth, actually. Never played MoW - I thought maybe this mod might be a reason to pick it up.
Darn fine work. I wish more Skyrim mods had creatures this amazing-looking.
Great work! I hate that they repeat that line so often in-game, though...
Lovely screens. Nice work!
Pretty sure it's just the K98. The Romanians often used the Mannlicher M1895 I believe, but they used a lot of Mausers and Vz.24's as well.
Agreed; if you're going to include a swastika, it should just be a smaller one under the eagle, like the actual 3rd Reich coat of arms. Just having a big-arse swastika on a flag is simply gaudy and tacky.
Many colonists felt that they should not have to help pay back the debts Britain accumulated through wars and other national spending. To add to that, Britain also laid claim to lands that belonged to non-English/ anti-English settlers and colonists prior to the Revolution (mainly through the Seven Years' War), who were even more against helping to pay back British debt.
To be fair...the in-game hat really didn't represent the Great Seal on the actual cap very well :x
*cowers from downvotes*
Sent me to the Gamefront link; could try searching there if it's still acting up?
Also, cheers and thanks for the release! :D
First picture reminds me a bit of the Battle of the Crater.
Oh God. These screens are beautiful D':
I know the Arma2 engine is limited in this sense, but any hope for bayonet/ melee combat that isn't too awful?
By the looks of it, this is my favorite map so far...large, open, but still war-torn and entrenchment-ridden. Hopefully the framerate issues improve in the future, because I tend to have awful FPS despite the fact that I can play larger and newer games on higher settings.
Are there going to be Warhammer 40k units in either the Galaxy Empire or Futuristic Soldiers factions?
D'ooooh, this looks pretty. Good luck!
Oh yes please. Live...LIIIIIVE! D:<
That's a little terrifying.
Great news :D
Thanks very much for the patch release! Hopefully I can get things to work much more smoothly :)
That's not him :p
It's one of the player character infected models.
Very lovely...Mr. Lorthax doesn't seem to appreciate it, though ;)
Great work. Particularly loving that greatcoat
What about all their gear? Weapon/ ammo pouches, belt, etc?
Nevermind, got it working. Short, but still good :)
So for whatever reason, the game simply stays on a black screen (with sound effects) when I try to start it. Any ideas?
Where would the team go otherwise, then? Curious to know if there's any other fairly well-organized mod sites.
They should just stick with continuing to make good, solid single-player games. True character development and story (and actual enjoyable combat, for that matter) is almost always tossed to the wayside when it comes to MMO's.
Nice work :)
Though it reloads kinda fast for a stripper clip, does it not?
Simply gorgeous :'D
Excellent work and I'm definitely looking forward to it :)
Nice work :0
Looks awesome! Great job, guys :)
Looking great :)
A classic in Ork literature. Bigmaw was a pioneer of his time.
Awesome screen; great character model and mapping :)
Still a classic and one of my favorites, as well as - like VGames said - very overlooked. Can't wait for the sequel, and hoping it won't simply be another hack 'n slasher. :)
Can't wait to command one. ;)
This looks hot.
Looking sexy :o
Very well-done picture :)
Great work. Loving the atmosphere :)
Nice work. :)
Loving the atmosphere! I have to say, the bottoms of the arches do look odd at where they meet the floor, though...
Great work :)
Very nice work. :)
Nice update. :) Digging the building/ healing vehicle idea.
Excellent job. I love me a well-made, spooky forest setting.
The move pretty quickly, but the dinos still seemed to be running circles around them.
Great preview and nice work so far, guys. :)
Nice work so far. :)
It'd be super duper if you'd post some screens that weren't all horribly motion-blurred up
Definitely would like to see more. +1 Tracker
You guys don't happen to be the ones who made Machinarium, are you?
Either way, tracking. :)
I've been wondering (and sorry if this question has already been asked), if you're in the middle of a combo/ attack chain and you want to stop mid-way or sometime throughout the chain, can you?
It's always been a pet peeve of mine in games that use combo/ chain attacks for you not to be able to stop part-way through your attack to block or dodge. :T
Awesome set of screens, you guys. :)
Eerily awesome screen.
Looks amazing. :) Definitely got my vote.
Gorgeous shot, guys.
Beautiful work. :)
Looking damn awesome. Keep it up.
Goddammit, guys. :T
It's funny, because in one of the photos of a group of scientists/ engineers at the Collider there was a guy that looked just like Gordon.
I'd recommend downloading here from installer; but that's mainly because I hate downloading through in-game (and also because when I download things from in-game, the files tend to vanish if I stop playing on that server for a while, so then I'm forced to download them again).
Very nice. Are you guys going to release the mod on its own or have it be more of an "add-on" like Carpathian Crosses was?
If you were planning on the "add-on" option, you could maybe try contacting Tripwire to see if they'd add the content into the game; if that thought interests you at all.
Indeed, it's Fallout 3. People have added space marine, chaos marine, eldar, imperial guard, etc. armors/ weapons into the game, and with one mod all the major races are even made to replace the main FO3 story factions (Enclave = Chaos, Chinese remnants = Tau, Slavers = Dark Eldar, BoS = Space Marines, Mutants = Orks, and so on).
Very well-done shots :)
Great screen :)
Requesting bear cavalry
Looking great guys :)
Wow, great work so far :)
Can't wait to see how it turns out. The Pacific theater is a completely awesome setting when done right.
Wow, this is looking great so far. :) Here's to you guys having good luck on the project.
Quote from the official site's overview:
"Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. This will be enhanced with story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign."
So, there's a pseudo-campaign, yeah
Damn fine job.
Wow, great looking shots for such an early game. :)
Can't wait to see how the final version turns out. :)
Name some enemies from previous survival horror games that aren't some type of monster/ creature/ evil or murderous individual(s) bent on seeing to your demise, then.
He doesn't look too happy about it :C
Holy damn this looks gorgeous.
That's some damn fine atmosphere.
Great facial design. :)
Very well-done. :)
Awesome job on those tanks
Do want this map.
Those are some sexy looking tanks you have there.
Is that Freud on the wall? :P
Wow, the screens look amazing.
Oooh, a very nice improvement
Well, the pack was decent as far as models and textures and the like go. But unfortunately it completely destroys the pacing and balance of the original version.
Damn fine model.
Great looking bolter. :)
Looks very interesting. :)
Looks simply stunning. Though the video's been around for months now...
Holy damn. Excellent work so far. :) Can't wait until release!
I'm a sucker for more realistic weapon mechanics...so definitely liking what HaJ's bringing to the table.
Bah...a tad disappointed here, but good luck to you all the same. :)
Nice little video update and FAQ; thanks. :) Thinking about it, I would really like to see Armageddon units in the mod...but ah well, one can dream at least.
Lastly, the narrator's English was fine and perfectly understandable; albeit there was the "T" problem, though it really didn't make a big difference at all as far as following along went. I wouldn't give it much worry in the future if he helps out again.
You've got some sexy level-design going on there.
You sir, have a very pretty mod on your hands.
Superb work :)
Badass model....and I'm sure a total hardass to deal with
Screens look simply gorgeous. Keep up the good work guys :)
Very interesting update....can't wait to see the tech-trees in-game :)
Definitely liking it, especially the aged/ vintage-y look it has about it
Very nicely done :)
Definitely liking what you've got so far...loving the atmosphere and art style of the level :) only thing that I'm kinda "eh" about is the character...just seems like a cardboard cut-out or something with no life about him...though I understand everything is still WIP, of course. I don't know; if you stuck with the silhouette-player idea, some more animation or other characterization would be lovely.
Very well-done :) I especially liked the bit about the bill 'rising from the dead'
Extremely well-done model and interesting character :o Great work
Yet again, great looking footage, especially for an alpha :) can't wait to finally see those gritty, full-on trench warfare maps
Great-looking exteriors! They definitely give off a gloomy and spooky atmosphere
Beautiful work :) keep it up
As said before, amazing work on the models and weapons. I'm sure they'll be even better to look at in-game :)
Definitely a huge improvement. Bravo on all you guys are continuing to do to keep the mod going :)
It's great to finally see musket reload animations :) keep up the good work
Gorgeous looking map
Damn good as usual :)
Gorgeous. Keep up the good work :)
Very well-done mapping :) bravo
Hopefully I can sort it out. I'll definitely play it if I get the game working again though :)
Gorgeous shots :) unfortunately I don't think I'll be able to play it...I've kind of ****** up my game with custom files, and I'm still not sure if my load order is the best it could be...probably the only way to fix everything is to do a complete uninstall and wipe, then start from scratch :T
Like I said, great screens. :) It's nice to see the amount of quality texture work and unique level design you guys are putting into it all.
If that's the case, a Tec-9 would be even more believable than an Uzi
Very well-done :)
Loved FoK :) still playing it...when I get the time at least :X Anyways, great to see you guys continuing your ambitions for DoWII; I just hope it won't slow down progress on future FoK updates
Certainly been a while...Hopefully I'll remember how to get around the levels :) I don't suppose another ending was added, was there?
Very well-made :)
Looks gol' darn amazing :) bravo
Definitely liking the story so far, as simple as it is. Wilderness survival-esque scenarios are always fascinating. :)
Looking amazing so far :) though making the area more damaged/ ruined would be just lovely
Amazing shots, can't wait until release :)
Looking gorgeous. Keep up the good work :)
Looking extremely well-done, as usual :)
This mod's super duper, why wouldn't it get nominated?
Damn awesome shots, especially the eerie, frenized classroom and ominous blocked doors...almost gives the impression that someone was trying to stop something from getting in, but it got in anyways. ;)
Great to hear, hope things turn out well in the future.
Very well done and atmospheric. I can definitely picture myself trudging through darkened ruins and lonely corridors/ passages to this. Great work :)
Damn fine work. Nice and gritty, just like always :)
Looks awesome :)
Well I don't know then :I I've never heard of this glitch before from friends who played it...and never encountered it myself,and I've replayed the mod quite a few times.
Great to hear. Already voted :)
All the footage looks amazing, and it's really a nod towards all that HL1 is still capable of. Bravo for the great work you guys have done so far, and good luck in the new year. :)
Most officers in those days would just hold and fire their sidearm with one hand, at least when they were charging into battle. But yeah, the hand looks a bit awkward when he's aiming down the sights...
Anywho, footage is looking great, and I can't wait for the release. I only wish we had gotten some bayonet footage :)
Eerie and beautiful.. great job
Beautiful. Reminds me some of Fallout, except I think you capture the feeling of a post-apocalyptic wasteland much better, and even add your own touch of creepiness...great job!
Loving the textures and atmosphere, great job :)
Beautiful level design
Looking good so far
Damn nice track. Would beautifully fit the mood of an intense situation
Now that is one badass-looking trashed mall.
******* sexy. Always wanted a better basilisk.
Looking great! Hoping to see even more updates in the future
Good to hear!
Great new loading screen
Damn fine looking tank
Well done. It's beautiful and calm, yet very eerie
Interesting news, good luck you guys.
I like, though it doesn't sound all that "pirate"ish...and yes, the beginning bits do sound a lot like a Zelda-esque tune
Simple but good
Yeah, I was going to mention Paranoia. But Paranoia only had small portion of actual horror, focusing mainly on running and gunning while the two Mistake mods were the ones actually having horror as their main selling point. So I decided to just mention Mistake and Mistake -1, since they look just like the two Mistakes and not so much like Paranoia, gameplay-wise...
Eh...doesn't seem much different from the mod Mistake and Mistake -1 D:
It all depends on which part of the war this will take place in. The Germans introduced their steel helmets (like the one above) in 1916, where before then they had been using the spiked helmets (pickelhauben; leather). But yeah...I agree that face looks weird.
Those aren't AKs, those are still StG44's
Very good :D
Also glad that you didn't show too much - or too little.
Very nice, though the rifle model will hopefully look better in the future, no? Not at all trying to be negative. The animation is decent as well, but doesn't really seem all that realistic...
Video of the K98 in action in Red Orchestra, in case you don't have the game. Its bolt action animations are -very- nice. Again, no negativity D:
Looks very promising, and I can't wait to hear more news of it in the future
Good job so far and good luck; can't wait to see more in the future
Very nice to see an addition to the mod, loved the first one
Hell yes. Great looking shots :)
Sexy as always :)
Great video...I only hope the gestir won't be overpowered :I
Eh, I thought the first one looked just fine. Either way, the level-design is still just as slick and well-done :)
Looks great as always.
It looks very well-done. Definitely an improvement over the current one.
Looking good. It's nice to see people still putting the good ol' Goldsource engine to use
Great detail and atmosphere. Bravo :)
Everyone's playing Darkest Hour :I
Amazingly badass textures.. great to have him back :)
Adding more players just kills the dark, grisly, trippy and isolated atmosphere the mod has going for it. Unless you can maybe only have 2 players playing together at a time, I'd say avoid co-op. :I
Damn, those are some sexy hospital shots
Hrm. Kind of disappointed that Afraid of Monsters wasn't one of the mods featured on the MoDB Halloween list...
Awesome update, had a few of my own things answered that I was wondering about. Also, the ending was perfect :)
Thanks a bunch. Great-looking dining hall :)
I think you guys (or guy) did a great job on the audio and atmosphere.. Maybe it wasn't completely realistic sounding, yeah, but as far as a non-professional game/ mod goes, I thought it was well-done. But yeah, screaming would've complimented the mood well. :)
Good to hear your PC's been fixed. Nice work on the pumpkin, not to mention this classy street.
Damn sexy. And no, this doesn't look like Halo. Go sit in the corner. :I
Hah, loved it. The sirens were awesome... anywho, thanks for the upload, I've been wondering where exactly to go on Shreddingfield :I
Definitely liking the video...reminds me a LOT of Dark Messiah... though the HL2 zombie animations are really getting old. Regardless, the level design looks pretty and detailed, and I'm eager to try out that auto-bow; well-done as usual
Awesome concept art :)
I think it's just an example. Obviously the video focuses a lot on cavalry, who don't perform as well in very hilly maps. This is going to be an issue for those that like to or feel the need to use cavalry - as well as the AI armies using cavalry - especially since the more modern, quicker-firing weapons are already a big detriment to cavalry use.
Great news! I like Verdun, but even though I can run more demanding games much easier, for some reason Verdun has seemed choppy since I got it a bit after it released on Steam.
Not to mention the SS-Totenkopf insignia below the Aquilas on her cap.
Ja, alles sieht sehr gut aus. Those trenches and fortifications + the rubble make for a great scene. Though - and not at all trying to degrade the work done - the building itself doesn't look too much like its real-life counter-part. Is this just due to engine/ environment/ prop limits? Just curious.
I'm curious as well. I'm assuming it's the Hi-Res version, unfortunately. Hopefully they'll still release a Low-Res one.
Which faction has access to them? Or are they purchasable for the player? :o
So are the others in the row simply variations, or do they correspond to a specific rank/ role? Am dumb and not following :(
The Totenkopf (Death's Head or simply skull and crossbones in German) has been in use in some Prussian/ German military units of their days since Frederick the Great. Its use isn't exactly unique, since lots of units from militaries from around the globe - regular and irregular, Revolutionary-era to modern day - have used and still use it. The biggest difference when it comes to Germany is that the symbol has become synonymous with the SS, Einsatzgruppen, and other more strongly Nazi-tied sections of the German military leading up to and during WWII, since they were pretty fond of it.
The Freikorps during the post-WWI time was kind of a mix; at times they acted as militia and peacekeepers, sometimes soldiers participating in nearby (former German Empire territory) conflicts, and many towards the end came to be absorbed into the Nazi party and its associated paramilitary factions.
"The Emperor working at the enormous amount of administrative responsibilities he placed upon himself."
I don't think I've ever seen a person work harder
Obviously Allied forces used flamethrowers on the Western front, but not to the same extent as in the Pacific Theatre. The Japanese made use of bunkers, pillboxes, tunnel complexes, and other hard, static defenses much more than the Germans did, which is where the flamethrower really shined. Flamethrowers are not optimal for more fluid fronts.
Why the downvotes? It's a reference to Fred the Farmer (the uber-zombie) from the original mod.
Fred's a ****.
Will bayonets be a separate item and not useable while attached to rifles? Sorry if this has been answered already!
Agreed; could use some dirt and grime....maybe some blood :p
Wait...throwing bayonets? :p
Sounds like a neat idea and the pictures so far are promising. Good luck!
Mmf. Lookin' good.
Are these new United Provinces uniforms/ units? I can't seem to find them in the current version :x
Many Red Army soldiers wore the Budenovka, even up prior to WWII; that weird pointy cap. (your link didn't seem to work, so I'm not sure if you posted the same one). However, Russian soldiers throughout WWI also apparently wore Papakhas as well (I have a large history book of WWI containing lots of pictures - many of the shots of Russian WWI soldiers either show them wearing the peaked infantry cap or the Papakha embedded with the Imperial seal/ coat of arms), and both the Papakha and Ushanka have been around quite a while. It's not out of the ordinary to suspect that an officer might have one due to rank/ better equipment.
Looking gorgeous as always! :]
This mod looks gorgeous. I actually don't own any of the MoW games, but a few mods - including this one - are definitely tempting me to buy them.
Speaking of that Term...the Dreadnought looks a bit short, himself.
Looking pretty good so far. Freedom to explore is always a huge bonus as well :D
She's really good at throwing those knives?
Already voted. Good luck!
Looks pretty awesome...but what's with those ridiculously tall, round pyramidal helmets?
Looking good! Eager to see what all the new uniforms are like.
It's nice of you to post this...I didn't know where any of the ASOIAF-related quests actually were until now! Though admittedly I am a little disappointed you can't interact with the Night's Watch :p
There's definitely pictures of whiter/ lighter Panzers...while the Russians definitely ran with the winter camo biz, specific Panzer units/ individual crews or elite detachments may have gone out of their way to make or acquire their own. Obviously I'm not certain, though.
Easiest miniature ever.
I too wish to know about said copyright reasons!
Holy kittens, this looks gorgeous.
Brandishing: ye olde warrior's peacocking.
They're pretty much all Warhammer-ized Mass Casualty Incident(MCI) documents and supplies. Taking an Emergency Medical Responder course (as far as the U.S. goes, anyways) will take you over most of these...just with less awesome, obviously.
Sounds neat :o
That's a great find, Eisenmann.
I really don't see the incentive to be the Empire, realistically...Chaos seem to have way better armour (when they have it) and melee weapons, and if nothing else the huge difference in height and muscle mass alone make for a big advantage. D:
Though there's still lots to be shown, I suppose, and I don't know much concerning the fantasy Warhammer lore.
That color scheme isn't very colorful.
Geez, that FT 75-BS looks/ sounds like it'll cause a heck of a lot of damage.
That's a lot of facial hair.
Holy Jebus that's gorgeous :o
What's the hull-mounted gun there? A las-cannon?
So...what's going on here, exactly? Context?
They would be a terrifying gang to face after the apocalypse/ societal breakdown D:
Looks and sounds very interesting. Eager to see how this turns out :o
Looking good :)
Looks gorgeous. Also seems the hit detection is much better, which I'm more excited for than anything else.
Nice work. Can't wait to see it in game :)
Lovely uniform work as usual.
Adorable and awesome :)
What chapter/ band is this? Or is it just a custom one?
Holy Jebus. My computer's pretty good, but I'm worried about how my FPS is going to look when I try to run around here on max settings.
In short: flippin' gorgeous.
Oh? My mistake...it's the same case for the rest of the screenshots then, I assume? The "User Screenshots" title just made me jump to the conclusion that they were taken by someone using some lovely shaders, since many of the screens on the Nexus and elsewhere these days use them.
Beautiful nonetheless :)
Which shader/ ENB settings and such are being used in these?
Amazing work, by the way :)
Lovely work. It's been annoying throughout all the HL1 mods (though admittedly life-saving...) when monsters/ enemies lose you on stairs or corners.
Oh my...very lovely work!
Great news. Can't want to hop into the fray!
You've piqued my interest.
Oh my~ Yes please :D
Can't wait to see them in action ;D
Oh my, yes please :D Glad to see a new WWI mod in development for RO2!
Oooh, well done!
I've always wanted to see the MP-18 implemented into a game or mod. Definitely one of my favorites :)
It'd be better if it were much more simple, in my opinion. The track itself is good, but I don't think it'd fit as well with the atmosphere, given all the electronically enhanced/ added bits. The track used in the Nestlings mod comes to mind (if I recall it's only one piano playing without any synth/ electronic editing), though it's a bit lighter; so something darker and more foreboding would do wonders.
D'aww, wish we could've seen you become zombified :)
Awesome work, guys.
Got an alternative link? Moddb's videos always crash for me :(
Nice work :)
Hope things will get sorted out and turn out all right. You guys have been doing great so far. :)
Ooooh, screens are looking good. Caught my interest. :)
Great work on the art! :)
no Pocahontas there bro.
Definitely liking the work done so far :)
Read this months ago ;)
But yeah, is a very nice article.
Those textures are hot.
Great work! Very lovely shot
Creepy and eerie. Good job. :) Can't wait to see what kind of baddie dwells there
By his voice, I thought he'd be huskier...
Good job nonetheless :)
Awesome work. :)
Very nice set of screens. :)
Wow; stunning map you have there. :) Loving the attention to detail in the architecture and atmosphere. Keep it up.
Another brilliant set of eerie yet gorgeous shots. Keep up the incredible work. :)
Definitely an improvement :)
"And they fought for the Nazi goverment at the beggining, so almost 90% of the 'soldiers' were nazi. At the late '45 the army recruited a lot of civilians. Those civilians weren't nazis."
What? No, I'm sorry, but you're stupid. Just because a soldier fights under a bad government doesn't mean he supports that government. Also, your 2nd statement is completely redundant; all people are technically normal civilians by default until they join the military, enter into a governmental or law-enforcement position, or enter into a different employment that is directly under government jurisdiction.
Just because a German soldier - even at the beginning of the war - signed up and fought for their country does not by -any- measure automatically make them a Nazi, or mean that they supported or were knowledgeable of all that their government and the SS were doing. And yes, the SS was approved of...by the high-government. Does that mean the entire military approved of the SS? Not by a long shot.
I know a few friends my age that had grandparents fight for Germany during WWII and didn't support what the Nazis did in any way (hell, I know a few older guys who had their parents actually fight). They weren't conscripted; they fought because they wanted a better future for their country/ wanted to defend it, or they simply wanted a better future for their family.
Don't be so close-minded.
Nice set of pics. Though, does anyone have the original of the picture at 00:33-00:39?
Interesting. :) +1 tracker
Don't know why he wasn't using his stubby arm....it's obviously much more effective.
Things are looking great, guys. Nice work. :)
Looks interesting. :)
Very cool :)
Looks hot, but the textures could be more detailed...specifically their faces.
Simply stunning; another great set of awesome screens. :)
The map looks great from what I can tell, and it's of a specific setting that you don't see a lot of (and happens to be one of my favorites). It's frustrating that there's hardly any good maps that center around/ take place in a cabin or farmhouse. :T
Awesome looking map, guys. Instantly won some respect.
Gorgeous screens :)
Sounds awesome; I loved World War Z to death. Only concern is, of course, superduper low framerates due to large amounts of ghouls. :X
Will any other instances from the book be included?
Simply amazing so far. Definitely liking how the downtown area is shaping up. :)
Wouldn't be a Cthulhu-esque mod without dark, creepy underground chambers.
Great job :)
Great to hear :)
Oooh, very well-done! Great atmosphere so far. :) Make sure you put some goodies to pick up in there.
Very awesome concepts. :)
Very nice :)
Very well done :)
Great to hear. :) So far all the changes are exactly what was needed.
Well it's only adding music/ sound files, so it's pretty safe to assume game version doesn't matter.
Gorgeous work. :)
Wow, very nicely done!
Bless you sirs
Wooh, you guys finally added it to the games page. :) Eagerly awaiting the release.
Looking damn nice. :)
Screens are looking damn fine.
Damn fine work. Those trenches are looking brilliant. :)
Well-done art. Has a sort of mystical feeling to it. :)
Oooh, very well-done :)
Still looking great.
Ooh, very well done.
Not bad at all. :) You certainly nailed the "gloomy" aspect you were shooting for...though maybe a touch more fog couldn't hurt.
Definitely agree. More props/ debris and additions to the skybox area work wonders for the atmosphere.
It's dead, unfortunately. Been dead a long time now.
All the screens look gorgeous. :) Excellent work and detail!
Well done :)
Looks great :)
Holy damn. Great update. :)
Damn sexy :)
Holy **** that's gorgeous.
Awesome skins; both for the Germans and U.S. :)
Bah, tried to search it but got nothing... no idea. :I
Great looking art and interesting plot so far. And inspired by H.P. Lovecraft you say?
+1 Watcher :)
Yes, those would be British tanks.
Read the description.
I don't see why people down-voted Gulp343's comment. He makes a good point.
The mod is supposed to be based after a nuclear holocaust. Weapons are not going to be in new/ pristine condition. No, this doesn't mean they're going to automatically become "old.", but they'll still see wear and tear. And yes, you might have gunsmiths that survived the bombs, but where are they going to get all the nice, new materials they used to get from factories and such? Bombed factories on the surface, that, even if they had the proper parts, would have barely any or none at all in good condition? Not very likely. They'd probably get the materials to manage firearms from other firearms and pieces of scrap metal.
Nevertheless, great work on the model and texture.
It lacked players and some things could've been improved on, but RE:CB did not suck, sir.
Anyways, nice little Q&A update :) good to see you guys are still moving along.
What? No. They're from the "Alien" series of movies. Do your homework.
Don't know a bit of German, but Goddamn, the work you guys have done looks amazing :)
Excellent work on them :)
Yes, yes, and more yes. :) Great work!
Staying classy, even after the world has ended
Gorgeously grimy shots :)
Very nice work :)
Good to hear you guys are still going. Was really/ still am really looking forward to this.
Still looking good :)
Holy damn. Definitely some great shots...they genuinely make things feel as if a disaster has happened :)
Watching on Nexus too :)
Just in time for summer gaming
Very well-done art!
Wow, very impressing footage for an alpha build!
Good job :)
Definitely an improvement from the demos :) awesome looking textures and level design
Loving the sounds of the Thompson, and the model of course :) nice job on it. And bravo with the maps, they look absolutely superb
Damn sexy. Great lighting and, as usual, awesome gritty atmosphere :)
Vostroyans or Death Korps would be very awesome...though deep down I feel that it'll just be Cadians like usual :(
Bravo, both for the review and the mod itself
Definitely liking what's in so far :) you guys are going to add the Hungarian rifles and MG and such, right?
Oh God D:
Oh the nostalgia :)
Why would you feel the need to pick up and throw boxes anyways? Though I do honestly like your idea for an ending more than the original.
Quite an interesting read. :)
You made the blunderbuss worse? It was fine the way it was :I
The hurfdurffery continues
Great work. It warms my heart to see such a fine G98 :)
Sweet Jesus on a pogo-stick
Not too shabby at all :) Erika seems a bit robotic...though I realize it's only a rough draft, of course
Looking good...though it needs moar bayonet :)
Looks gorgeous :)
Looking great, as always
Very interesting :)
Very nice :) hopefully we'll see more content this year!
Loving the dark, frigid atmosphere of the map. Great work
Wow, looking very cool :)
That certainly would be interesting... definitely eager to see how this turns out
Another informative update, thanks for putting it up
The two Berlin shots looks amazing
Nevermind :I thought I had it all patched up, but I guess not...had to get the patch off the main site.
Yeah...it won't start.
Hrmmm...wonder why next month's news post is going to be especially interesting... :3
Sounds intriguing, and the level design is looking pretty smooth... +1 tracker to your list.
We can only hope for the best D:
Wooh, nice to see some good-looking updates
Good looking screens and fresh setting.. tracking
A very beautiful piece. Don't know if it fits the theme perfectly...I was expecting something more dark and depressing, or something along those lines judging by the media...the track starts out and ends well, though the middle segment kind of didn't feel right for me...but oh well, it's good nonetheless.
Good to hear. More non-visual/ behind-the-scenes work just means a better, more polished product
Definitely fitting boss music...reminds me a bit of the earlier gaming days
Can't wait to use them!
Oh ho ho...very interesting indeed, and I love the new model
It saddens me that anyone is actually stupid enough to download them
From the description
"The tool box is a blast to play with as the tank."
Very interesting mapping, I'm liking.
Ooh, definitely makes me consider using the Chimera more...
Definitely a good looking Central Powers pic, though I still think the map could use some more actual craters instead of just the darkened earth where the shells hit
Great looking village
The pictures look amazing, a step above many other HL2 mods out there. I only hope this mod won't die out like so many other promising ones have.
Thank you. Two tanks has nothing to do with more fuel, it's a matter of combat efficiency.
Not to be picky, but there's really supposed to be at least at least two tanks on the back...
Grimy... I love it
Very nice view...the lighting for those streetlamps looks great too
I didn't read the news post, it's that simple. Half the news posts I see offer little interesting information. And everything else I see looks great; I just really dislike the HL2 rebel outfits, because so many HL2 mods out there don't bother to add any new skins whatsoever. It gets old - fast. But again, all the other pictures look fantastic, and you've really done a great job at creating a unique atmosphere.
Are you really going to use the HL2 rebel outfits? :|
Definitely loving the snow and lighting