Hey there! I'm Shadow, involved into Unreal-Engine Editing (Coding/Mapping) since 1998, the year Unreal came out of course. My first attempts were small SP-Maps for both Unreal and UT which were never to be released (to n00bish..). While mapping and improving over the time I got heavily influenced by Sci-Fi series and Fantasy stuff in matter of build and architecture. In the year 2002/2003 I initiated a small SP-Campaign which will later be known as the Total Conversion "Lost Secrets of Na Pali" (short: LSoNP). It was cancelled in 2006 and now I'm working on a Development Kit basing on the features LSoNP brought to the Unreal-Engine 1. So much for the Nerd-Stuff. If you want to know more about me, don't hesitate to visit my myspace.

Comment History  (210 - 240 of 370)
UT99_Shadow
UT99_Shadow @ UT Community SDK

You need a retail Version of Unreal Tournament (Build 436+) in order to run and develope with it.

For the coming Port, the Unreal SDK, you need Unreal (Build 227+). But Mods based on the SDK can be installed in an own directory, not deriving from Unreal/UT directory.

Are you a Developer of Stargate Unreal ?

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Lensflares

ANYONE can set up the SDK to fit his/her needs, you can change everything by script or in UnrealED ^^

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

hm maybe you're right, I gonna ask them soon, if I succeed then this goes indipendent, hopefully Epic doesn't see it as business competition of their UDK or as senseless compared to UDK, because it'll move a lot of people back to Unreal Engine 1/1.5

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ Hollow Moon

This HAS to be continued, enjoyed playing it !
Unique and great atmosphere, you feel so ******' alone, even if the enemies come out...

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

that's great to hear !

How much are you experienced with Unreal Engine ? I'm still looking for Beta-Testers !

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ Maggintosh

hey dude, machst du eig. noch was mit der Unreal Engine ?? ^^ hab ewig nix von dir gehört

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ Post-Processing System Alpha Test

it is coded in UnrealScript and C++, the less complex post-processing is coded in UnrealScript and is easy to set up, while the harder stuff runs with C++

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Lensflares

look at the video, they do indeed

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Post-Processing System Alpha Test

thanks dude

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

what ? do you know what a hell of a work that is ? besides, I can't recompile somebody else's stuff without permission

the SDK will be a platform for completely new generation of mods

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Regarding currently asked term of "Indipendency" :

at Udn.epicgames.com you can read under "Common Questions I'm Asked" a small FAQ about licensing and distributing terms of Unreal Engine 1 and 1.5, where it says, that for any non-commercial project a RETAIL Version of the used Unreal Engine / Unreal Engine Game has to be installed on which the project bases on, no other way.

I could make a PRIVATE standalone Version but as soon as I release this version it would be illegal.

The link I provided is old (Year 2000 - 2003), so I don't know what Epic's thinking about it nowadays.

So the only Indipendency I can offer is an advanced mod and total conversion support like in Unreal Engine 3.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

dan911 asked something about high-res textures, I replied that 4096x4096 Pixel Textures are already supported, and so I asked rhetorically "isn't that enough ?"

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

hm ok. yeah I could ask them, with the dlls in binary form I could make the SDK completely indipendent...

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Testing CelShade on Weapons (Shock Rifle)

no.. it is the Shock Rifle with Cel-Shading, look on the fullscreen picture (view original)

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

thanks !

what do you mean with "how about high-res textures" ?

unreal engine 1.5 currently supports textures up to 4096x4096 pixels already, isn't that enough ? ^^

concerning the requirement of an unreal engine game:
I can't do that, the UT SDK is a toolset working on top of unreal engine 1.5 (UT 436 Build), everything else (copying the game exe and engine DLLs shipping with the SDK) is illegal, sorry..

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

thank you very much, but believe I'm really trying to add unique features.. gives me daily headaches ;)

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

please specify, do you mean ingame, on a screen, texture or something, if you're looking for that: use Kea's "UseableScreens"

if you mean menus yes this is already support, also working on own extension of scripted textures, well you may see it for yourself soon ^^

//Edit: saw the example vid, yes something like that will be included..

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Another Creature Example

only partially, it's just a predefined emboss bump map, been working on real hardware accelerated bump mapping and stuff

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

hey there ! cool vid of the example map from the demo, who made it ? would like to know the author so I can upload it here

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT99_Shadow

Sorry but we stopped developing LSoNP years ago, there won't be a second chance.

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

hmm max. texture size is currently 4096x4096 pixels.. well it could be raised to even 16384x16384, but I don't think it's necessary currently

bigger and more detailed levels will be created with hardware meshes, but you method sounds interesting!

are you interested in beta-testing ? you seem kinda skilled in game-development

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Desura

great job and concept indeed !

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Introducing Desura

what a great idea, it'll change alot, it makes me totally curious thinking of the possibilities it offers, great work !

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT2004 Extreme

Dunno what's the purpose of this. IF I want to play UT2004 I play UT2004 Retail.

No need for yet another uninspired Conversion-Mod...

Good karma-1 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

hehe, thanks you like it :)

regarding your first question: Unreal Engine 1 (as the other version) is not open source, but, and here especially Version 1, allows for minor and major enhancements only using the Public Headers. For the Post-Processing System for example, no new Core-Render code was required.

second question: I'm already thinking of a better Total Conversion (TC) / Mod Support. Unreal Tournament has a similar TC Support like in UT2004 or UT3 supporting Sub-Directory Games (..\UneralTournament\MyMod) with completely own Configuration and Settings. And I'm currently testing if the Engine supports Standalone-Directory Mods that don't derive from the UT Directories...

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Zanaveth Ultra Suite

Yes, and it will be indeed ;)

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Boat

really good skinning !

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Unreal Tournament

yap, righty right dude

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ Unreal Engine 1

with an advanced renderer the unreal engine 1.x CAN draw textures up to 4096x4096 pixels (8-32 bit)

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

hm interesting and ambitious indeed, but well what I wanted to know was: what is your Mod all about ? the more I know, the more I am able to help you using the SDK to your advantage dude

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Germany Germany
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
370
Per day
0.1
Members
57
Games
6
Mods
248
Articles
15
Media
55
Downloads
2
Engines
4
Groups
3