Hey there! I'm Shadow, involved into Unreal-Engine Editing (Coding/Mapping) since 1998, the year Unreal came out of course. My first attempts were small SP-Maps for both Unreal and UT which were never to be released (to n00bish..). While mapping and improving over the time I got heavily influenced by Sci-Fi series and Fantasy stuff in matter of build and architecture. In the year 2002/2003 I initiated a small SP-Campaign which will later be known as the Total Conversion "Lost Secrets of Na Pali" (short: LSoNP). It was cancelled in 2006 and now I'm working on a Development Kit basing on the features LSoNP brought to the Unreal-Engine 1. So much for the Nerd-Stuff. If you want to know more about me, don't hesitate to visit my myspace.

Comment History  (180 - 210 of 370)
UT99_Shadow
UT99_Shadow @ UT Community SDK

sounds like a good feature request, I'll keep that in mind, but I don't think that I can't implement ALL user-requested features with the first open beta release, nevertheless it's a good idea !

Regarding the UScript/C++ doc: it's not well documented currently, but I will provide a rich illustrated and comprohensive pdf-based documentation for the SDK, not only for it's classes

without it, it'd be rather useless for unexperienced users

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

good ! I'll be glad to help, just tell where to go to your forums our site, or pm me here, what ever you prefer

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

yeah ! thanks :)

and wait time is nearly over, if you want to get your hands on it before official open beta then head straight to UT99.org and ask for internal beta testing (starting 31.03.) !

I'm currently deeply occupied with the new Menu / Interface System, it takes much more time than expected, it's 25 % C++ and 75 % UScript, using the new system creating new menus and interfaces won't require any coding at all !

that's also why I didn't post new media the last 2 weeks

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT2004 Extreme

I have my opinion and I express that opinion, and that opinion is that I don't see much sense in conversion mods, additionally this mod is illegal because it uses the binary engine framework of UT / UT Demo without permission as a standalone title PLUS is it's unoriginal, that are my reasons to state that opinion, you have yours it's ok, I have mine, enough said

Good karma0 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

thanks !

EVERYTHING can be set up to suit your needs, you don't want shaders ? then turn them off ! they're then either replaced by software-emulated combiner effects or are simply not present, the particle engine is too performance demanding ? then set it on a performance friendly level fitting your machine !

I think no one will be forced to buy a new PC just to use the SDK properly

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ Unreal can't die!

Cool group ^^

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

sorry, but didn't you read the description ?

it's a game and software development environment for unreal engine 1 based on the engine frame of unreal tournament

Good karma+3 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

yes, this will be included

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Lost Secrets of Na Pali

As somebody still may have not yet recognized:

>> This has been cancelled 2 years ago ! <<

Most of it's core features live on in the Project "Unreal Tournament SDK", which is present at moddb too (moddb.com/mods/unrealtournamentsdk)

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

thanks dude ! much appreciated ! :)

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

I really deeply appreciate every single mod track, thank you very much !
I'm doing the best I can, to offer an "OPEN SOURCE UDK" for everyone

31.03.10 the internal beta at UT99.org gets released and thus the development accelerates as multiple users work on it, giving feedback and testing it from a customer point of view

Also an indipendent website is being build by xilefian, so stay tuned ;)

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Shared Life

Another new UT Mod/Mutator here !

Welcome ! :)

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Dear Esther

Going to get Half Life 2 only because of that that mod !

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

Yes if everything turns out well (Internal Beta Testing @ UT99.org) I'll release the first public beta on summer !

oh and regarding the menu.. it was just an alpha version, the x-menu system is pretty much straight forward and you can adjust many things and have a lot of widgets to use

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Unreal Tournament

Hey !

I've read about your Total Conversion !

As being a programmer / level-designer I'm interested in everything new that is created for UT99, unfortunately there's not much information about your mod, either here or at your website, please give a shorts sum !

you can check my work at my personal profile under "mods"

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ 1n5nm0m1c

Hey !

I've read about your Total Conversion !

As being a programmer / level-designer I'm interested in everything new that is created for UT99, unfortunately there's not much information about your mod, either here or at your website, please give a shorts sum !

you can check my work at my personal profile under "mods"

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

I cannot code a new launcher/exe without the source code, AND many people ARE interested, I know it already

import and delivery fees are irrelevant, there's steam and UT99 can be loaded down for 5-10 bucks or so, from anywhere in the world

even if I would have an own exe, it would be useless, still relying on a binary engine framework, AND I can't just simpyl code (it would take too much time) an own complete engine framework TOO, I say it ONCE AGAIN : the SDK works UPON the engine framework of UT, parallel to it, it's not a completely new own build of an engine

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Everything regarding the SDK is open source already..
A new executable isn't needed for this, since everything can be launched by the original exe

PhysX is support on any machine, no matter which graphics card, it works on ATI Cards too, it's just not hardware accelerated

The SDK uses DirectX 9.0c and OpenGL 3.2 - As I still have Win XP I'm not able to develope beyond DirectX 9, and I'm not eager using DirectX 10+ , since OpenGL is far more flexible and faster..

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ XMenus First Alpha Build

hehe thank you all, didn't thought the alpha version would impose that much ^^ just being said the following: you've seen only a very small preview of what will be possible in the beta and further builds

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

cool ! good to hear, so welcome "aboard" :)

You'll have a complete framework creating advanced mods, total conversions and semi-indie games using the SDK, if you want to blend simplicity of Unreal Engine 1 Editing with additionally added Cutting-Edge Open Source Technology, then this is for you

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

I doubt that they'll allow it, besides I want to release an open beta first and see how it developes along the scene, if the requests for an indipendent title are that much, then I give it a try

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Maverick Hunters

omg replication.. yes.. I get headaches when I'm even thinking of it.. anyway, you know how to contact me if you need me :)

not yet trid, but I will soon, been currently busy with my new menu system..

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

I appreciate that you're trying to help, but there're two issues concerning this:

1. Even the demo stands under copyright, copying it's binary engine framework, is the same as copying it from the fullversion

2. The engine framework of the demo is of inferior functionality and it is below Engine Build 436, the hardcoded features of the SDK have been compiled with the public headers of the 436 build, there would be a version missage

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Maverick Hunters

ok, I'm looking forward to it, if you should need any assistance I would be happy to help (if I have time) :)

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

oh wow, I highly appreciate your offering ! An indipendent, professional website for the SDK would be awesome (I can do many things, but I fail when it comes to webdesign lol)

I found out that Unreal Engine 1 can manage ALL resources like newer Engine Versions. You simply have to call the Game's exe with your own Inis cast on, that should be known already, but in the inis you define dynamic paths that loads stuff from UT Dir and SDK Dir, that don't depend on the InstallDir Name and Letter of the HDD. The installer will search for the UT exe thus finding where exactly UT is installed on your system, setting up the Paths for your SDK client regardless of where UT is installed.

You'll need for each Unreal Engine 1 Game an own port of this SDK, because as for THIS SDK it depends on Engine.dll, Core.dll etc. of Unreal Tournament Build 436. Deus Ex, Wheel of Time etc. has own Builds of Engine.dll etc, which makes it incompatible for my Hardcoded Features, if the Engine Game is below 436 build. Nevertheless as for Games like Unreal, or Deus Ex, a Port won't be that difficult. Don't know about Wheel of Time, Harry Potter and co.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

thank you very much !

yes this is indeed a great fascinating vision, but first go find 10+ unreal engine designers/modders willing to do that..

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Wonderful Life

Beta 2.0 is out ! Gonna test it.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Maverick Hunters

What I can see from the description, the overall concept is ok and interesting. Elemental inventory and weapons is a good start.

On the second view, while watching the video, this looks for me like yet another (currently) simple standard-weapon change mod. Also the weapon fire sounds sometimes extremely strange, especially when it comes to that one "load-up-sound".

Additional new gameplay features like custom moves, ammo stealing or the armor system sound good and refreshing, so I'm looking forward for the not yet working features being implemented in a future release.

I give it a 7/10

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

no, sorry, again: you have to have either Unreal or UT installed, I'm not authorized to provide a runtime of unreal engine 1, the SDK is just a solution to get around engine limits

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

good ! so you want to use the Unreal Port of the UT SDK ? Great, because this SDK is NOTHING without any cooperating flagship projects... feel free to contact me to discuss further cooperative work

Good karma+1 vote
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