Hey there! I'm Shadow, involved into Unreal-Engine Editing (Coding/Mapping) since 1998, the year Unreal came out of course. My first attempts were small SP-Maps for both Unreal and UT which were never to be released (to n00bish..). While mapping and improving over the time I got heavily influenced by Sci-Fi series and Fantasy stuff in matter of build and architecture. In the year 2002/2003 I initiated a small SP-Campaign which will later be known as the Total Conversion "Lost Secrets of Na Pali" (short: LSoNP). It was cancelled in 2006 and now I'm working on a Development Kit basing on the features LSoNP brought to the Unreal-Engine 1. So much for the Nerd-Stuff. If you want to know more about me, don't hesitate to visit my myspace.

Comment History  (150 - 180 of 370)
UT99_Shadow
UT99_Shadow Dec 13 2010, 2:23pm says:

It's an Unreal Tournament Mod, it has nothing to do with the UDK

+1 vote   article: Back and Alive and soon to be Released!
UT99_Shadow
UT99_Shadow Oct 26 2010, 8:05am replied:

yarp. but epic fears the UE1 modders... they really do

+8 votes   engine: Unreal Engine 1
UT99_Shadow
UT99_Shadow May 31 2006, 1:56pm says:

glad you like it, thx!^^
what do you mean with Na Pali !? the campain Return to Na Pali, or Original Unreal Episode playing on Na Pali !?

+1 vote   mod: Lost Secrets of Na Pali
UT99_Shadow
UT99_Shadow Oct 25 2010, 7:43pm says:

Naja. Ich bin jetzt vom UDK auch noch nicht überzeugt. Liegt aber primär daran, dass ich einfach noch nicht Zeit und Muße dafür hatte. In der UE1 geht einfach alles so schnell und unkompliziert, je nachdem, wie man es selbst sehen will. Ich werd wahrscheinlich erst mit der UE4 wechseln, es waren einfach in der UE3 zuviel Versprechungen, die nicht gehalten wurden.

+1 vote   member: cW#Ravenblood
UT99_Shadow
UT99_Shadow Oct 25 2010, 7:34am says:

Great to see this here! Will get a 10/10 score by me, when released

And I offer as always my support!

+2 votes   mod: FOOD FIGHT
UT99_Shadow
UT99_Shadow Oct 24 2010, 2:52pm replied:

It would have to be recompiled with the Deus Ex specific C++ Headers, and as a consequence it'd need minor and major changes to the core code of the SDK adapted to Deus Ex specific code (or other Unreal Engine Game), but generally it's possible as long as there're public header files available

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Oct 24 2010, 2:50pm replied:

good news indeed, tell me about your project and how you want to use the SDK for it

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Oct 6 2010, 4:49am replied:

yarp...

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Sep 29 2010, 4:20pm says:

Yes, latest news: I'm back active and developing again. As first deed I uploaded the Internal Betas from March to May 2010 for study purposes. With Build 161 the releases are officially Open Beta. At the coding level of Objects and Actors we have equal functionality to that of the Unreal Engine 3.x!

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Sep 29 2010, 2:42pm says:

Hi!

Naja ich war am überlegen was mit dem UDK zu machen, hatte mir auch mal ne Version runtergeladen, bin jedoch immer noch an der UE 1 hängen geblieben, insbesondere wegen meinem SDK

+1 vote   member: cW#Ravenblood
UT99_Shadow
UT99_Shadow Aug 27 2010, 5:09am replied:

That's just because there're files left on the computer of my ex-girlfriend, and I don't intend to stay in contact to her for about 5 months now. So there're currently only the Core-Files you saw in the Internal Beta releases. I'm such a lucky boy... seems like I have to rewrite a lot of stuff...

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Aug 5 2010, 8:16am says:

It's not dead... Just had a few problems. Listen, Some parts are missing, but I don't want to hold something back, so starting with August there'll be releases, with or without my lead and work.

+2 votes   mod: UT Community SDK
UT99_Shadow
UT99_Shadow May 9 2010, 8:06am replied:

"make it so" - would cpt. picard say

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow May 7 2010, 12:44pm replied:

no it can't, I spoke with Epic Games

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow May 7 2010, 7:27am says:

the only thing you'll have to do is: copying the files into the specified directories...

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Apr 27 2010, 10:33am says:

Ha ha no, just a pack of very talented unreal engine 1 modders :)

+1 vote   media: Corrupted Lands
UT99_Shadow
UT99_Shadow Apr 22 2010, 3:12pm says:

ah no, it's still a simple shape, dunno.. I think the tori had only about 512 polys

+1 vote   media: Cellshade Test
UT99_Shadow
UT99_Shadow Apr 19 2010, 7:04am replied:

I don't know, I simply don't want to complete it also there's nothing much left of the old assets, it'd be like starting from zero

+2 votes   member: UT99_Shadow
UT99_Shadow
UT99_Shadow Apr 18 2010, 4:12pm says:

This mod is somewhat highly strange, most of it's shipped mutators are not working, playing the maps, with the Real Tournament Category set before, has no effect, playing the new Singleplayer Ladder is mediocre - only some of the features a to be considered "neat", dunno the original authors surely had some good ideas but the execution is really only mediocre - 5/10

+1 vote   mod: Real Tournament
UT99_Shadow
UT99_Shadow Apr 18 2010, 8:52am says:

Just wanted to let you know, that the Unreal Tournament SDK, is a Mod created with and for the classic Unreal Tournament, it has nothing to do with UDK !

+1 vote   member: TheOneandOnly
UT99_Shadow
UT99_Shadow Apr 18 2010, 8:49am says:

Ehm... this IS a Unreal Tournament Classic Mod, it doesn't have anything to do with UDK

+3 votes   media: XMenus First Alpha Build
UT99_Shadow
UT99_Shadow Apr 18 2010, 6:09am says:

Played it years ago, finding it on a Mod-CD when UT99 was still publicly available in germany, don't remember much and back that time I was more convinced by Tactical Ops... 6/10

+1 vote   mod: Strike Force
UT99_Shadow
UT99_Shadow Apr 8 2010, 2:02am replied:

well I guess then you just have to find out ;)
tell me about your project !

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Apr 8 2010, 2:01am replied:

sorry, but not for the next few weeks, straight-forward development has priority now

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Apr 6 2010, 8:49am replied:

hm maybe... but for that I would require an enormous team... which is quite unrealistic nowadays, a completely new mod is required... if at all

+2 votes   member: UT99_Shadow
UT99_Shadow
UT99_Shadow Apr 2 2010, 3:52am replied:

oh yeah... I seee... you seem disappointed

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Apr 1 2010, 11:20am replied:

nope I don't know if it completely works on Linux, so it'd be great to have a tester for a linux port !

no worry about the ut version, I work with 436 too, since it's the most stable build, anything beyond, speaking of the build 451, was community made and highly disappointing..

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Mar 31 2010, 6:09pm says:

thanks guys :)
glad you like it, this'll be all in your hands around june

and guess what ? it's community driven and yeah I'm always around to help if someone needs assistance at UT99.org

+1 vote   media: Tesla would be proud...
UT99_Shadow
UT99_Shadow Mar 31 2010, 5:54pm says:

yap, XMenus supports 2D and 3D Background, and menus with interactive in-Menu 3D Objects :D

+1 vote   media: XMenus First Alpha Build
UT99_Shadow
UT99_Shadow Mar 31 2010, 1:44pm replied:

the INTERNAL Beta has reached 100 %, go to UT99.org and ask for a job as beta tester ! This is not a public release !

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Mar 30 2010, 5:57pm replied:

ha ha thanks, still A LOT work to do !

until the Open Beta many things have to be fixed and features implemented, but yeah... it's a beginning

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Mar 30 2010, 3:20am says:

Hey pyronious, here Shadow

You asked me about a conversation with your team concerning the usage of my SDK, please reply when/where you want to discuss that.

+1 vote   member: pyronious
UT99_Shadow
UT99_Shadow Dec 31 2012, 1:15pm says:

Yep. All BSP, but some parts will be replaced with static meshes for performance reasons on older PCs. Please note: no emitters and fx added here yet^^

+1 vote   media: UTSDK November Beta Preview 13 (Test Map - Day 12)
UT99_Shadow
UT99_Shadow Jan 16 2012, 9:04am says:

Yep! This one here's simple Unreal Script and 5 textures (3 for crosshair, 2 for health status). The spinning crosshair is achived by rotating sheet meshes rendered by the canvas. The color of the health bar depends on your health. For green-ish being good health and orange to red low health.

Well I finally finished last steps for the particle color code now I can write the documentation and release everything!

+1 vote   media: UTSDK December Beta Preview 1 (Development HUD)
UT99_Shadow
UT99_Shadow Sep 28 2011, 5:00pm says:

why do you mention skeletal meshes?

+1 vote   media: UTSDK September Beta Preview 4 (Static Mesh)
UT99_Shadow
UT99_Shadow Jul 16 2011, 6:19pm says:

ich hab mich ursprünglich als hoor-paar-kraat hier registriert, aber da man mich halt unter shadow kannte, jedoch shadow hier schon vergeben war, hab ich eben erst den anderen nick gehabt und nachträglich in utsdk_shadow geändert^^

+2 votes   member: papercoffee
UT99_Shadow
UT99_Shadow Dec 25 2010, 4:30pm says:

Stretching not, but the Decal Projector is able to project on multiple surfaces simultaneously, if you thought of that

+1 vote   media: December Beta: Projector Example 1
UT99_Shadow
UT99_Shadow Dec 3 2010, 9:27am replied:

yeah of course

+1 vote   media: Lensflare ED Preview Support
UT99_Shadow
UT99_Shadow Nov 28 2010, 9:02am says:

Lensflares will be one of the features now fully working, starting with the coming November Beta

+1 vote   media: Lensflare ED Preview Support
UT99_Shadow
UT99_Shadow Feb 25 2010, 6:52pm says:

hehe thank you all, didn't thought the alpha version would impose that much ^^ just being said the following: you've seen only a very small preview of what will be possible in the beta and further builds

+1 vote   media: XMenus First Alpha Build
UT99_Shadow
UT99_Shadow Feb 6 2010, 4:06am says:

ANYONE can set up the SDK to fit his/her needs, you can change everything by script or in UnrealED ^^

+1 vote   media: Lensflares
UT99_Shadow
UT99_Shadow Jan 19 2008, 8:36am says:

yes.. please more media, no one's really knowing what's it all about..

+1 vote   mod: Neoshock
UT99_Shadow
UT99_Shadow Jan 18 2008, 8:13am says:

ja, da wird dir mein SDK wohl wirklich viel weiterhelfen können, ich plane sogar vlt. vollen shader support einzubauen, je nachdem wie ich mit dem rest jetzt vorankomme^^

+2 votes   member: Maggintosh
UT99_Shadow
UT99_Shadow Dec 22 2007, 5:15pm says:

the normal maps are for the use in UE3 only, there won't be any bump or normal mapping in DX1

+1 vote   article: Bump Mapping and the future of Deus Ex
UT99_Shadow
UT99_Shadow Oct 27 2007, 7:47pm says:

Downloads are available now. I hope anyone will realize the potential of the Full Version SDK..

+1 vote   mod: UT Community SDK
UT99_Shadow
UT99_Shadow Aug 25 2006, 8:15am says:

oh really ambitious and original game-concept, that's really rare
get on with it !! (6 months not updated.. ah a shame isn't it?)

+1 vote   mod: Blut und Ehre
UT99_Shadow
UT99_Shadow Apr 23 2006, 12:06pm says:

yes our own render^^
you mean render code that draws better terrain,custom code in the ue1 or another engine?
and thx again

+1 vote   media: Radial Blur
UT99_Shadow
UT99_Shadow Apr 9 2006, 5:41am says:

thx guys =)

why we're trying this ?
because when WE are implementing our own coded features we have 100 % control of what is new, also keep in mind that bloom and radial blur aren't standard features of the ue2, even for bloom I only saw a fake-bloom script at uwiki..
we even have things the ue2 doesn't have.

+1 vote   article: LSoNP Public Update and Interview
UT99_Shadow
UT99_Shadow Feb 10 2006, 11:08am says:

thx for the mod-watch of LSoNP !

+1 vote   member: EcoBot
UT99_Shadow
UT99_Shadow Feb 12 2006, 2:54pm says:

Dziękuję bardzo BartNowciu^^ (my polish isn't teh best..)

+2 votes   member: UT99_Shadow
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