Hey there! I'm Shadow, involved into Unreal-Engine Editing (Coding/Mapping) since 1998, the year Unreal came out of course. My first attempts were small SP-Maps for both Unreal and UT which were never to be released (to n00bish..). While mapping and improving over the time I got heavily influenced by Sci-Fi series and Fantasy stuff in matter of build and architecture. In the year 2002/2003 I initiated a small SP-Campaign which will later be known as the Total Conversion "Lost Secrets of Na Pali" (short: LSoNP). It was cancelled in 2006 and now I'm working on a Development Kit basing on the features LSoNP brought to the Unreal-Engine 1. So much for the Nerd-Stuff. If you want to know more about me, don't hesitate to visit my myspace.

Comment History  (90 - 120 of 370)
UT99_Shadow
UT99_Shadow @ UT Community SDK

I think so :D

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Why no November Release?

Oh ok, tell me, maybe I'm able to help. Didn't know you're capable of C++ coding!?

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ October 2011 UTSDK Beta (Build 271)

It's not intended yet to be recompilable in Linux. If so I already would have provided an Unix-compatible Version of it. I have no experience in Linux Native C++ Coding yet, native/c++ coding for unreal engine on Linux always has been very difficult.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

I know that there's no testmap. I simply have no time. People don't understand that I'm not getting paid for this. I have a life beyond this Project. If the actors don't work for you, then I guess you didn't set up the SDK well or not correctly at all. Go check "Setup.pdf" or give a more detailed description which, how and why certain actors don't work.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

I simply didn't understand anything, explain again, MORE precisely

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ UT Community SDK

No. It's not possible to use it for Wheel of Time. It's called Unreal Tournament SDK, not Wheel of Time SDK. If it's going to be adapted on other Unreal Engine Games will be shown only by time.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

It was zipped with 7zip (Ultra compression), saved 10 MB of size for me so upload was faster and download is smaller.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Yes it is possible. You may think about using multiple Warpzones, that are connected together. Each Zone makes up one part of the wheel world. For fruther details just open a new thread at ut99.org, everyone will be kind enough to help you.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UTSDK October Beta Preview 3 (Distance Fog)

It depends, if you have both LevelDistanceFog and ZoneDistanceFog then it might happen, theoretically it's possible

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Yes, probably, I'm still learning how things are done in the render drives...

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT SDK September 2011 Beta Release

Nope not yet. It depends on yourself what to change when you add the actors and experiment with them.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ September 2011 UTSDK Beta (Build 250)

Nope not yet. It depends on yourself what to change when you add the actors and experiment with them.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT SDK September 2011 Beta Release

ok thx, will change that!

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

I've send you a mail, please respond as detailed and soon as you can.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

I hope this week.. yes I know I wanted to release it end of september.. the Particle Engine still keeps me occupied.. oh and yes 3rd semester (university) was starting..

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ UTSDK September Beta Preview 4 (Static Mesh)

why do you mention skeletal meshes?

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UTSDK September Beta Preview 1 (Vertex Sprites)

haha, thanks^^

Hopefully I can hold the release date, maybe there's 1 week delay, because I also work for the Mod "Food Fight"

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

that one is difficult, the only thing I can do is to make all new actors with instant preview in Editor already (like the new Sprite Render Actors), the new Particle Engine will definitly have in-Editor Preview too.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

yes, definitly, because the X-Menus GUI Engine is one of it's best features, unlike the UWindow System, the X-Menus are very easy to set up for modders and developers

Features include: it will contain multiple layout systems at once, ability to install highly personalized menus, 2D/3D per-game menus, interactive menus and so on

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ ANOTHER MEMBER ...I almost forgot. And other stuff.

just go the sdk's moddb page, I posted some news comments

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

anyone who has a question regarding the current state or the new particle engine don't hesitate to ask or go straight ahead to ut99.org!

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Ok. I can't wait anymore, project is being continued the way it was around winter 2010. Despite the unknown future of the SDK I tend to continue it nevertheless and I hope I can clear things up since people really want to know what was going on in the background.

Next release date: 30.09.2011 - features a totally new particle engine and maybe some updates to the post processing system raising the build number from 172a to 250 since it'll be a lot of new content, features and fixes not only for the particle engine.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

despite it's uncertain future and how it'll be continued I keep developing, so next release is planned for end of september featuring a totally revamped and c++ based particle engine

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ papercoffee

ich hab mich ursprünglich als hoor-paar-kraat hier registriert, aber da man mich halt unter shadow kannte, jedoch shadow hier schon vergeben war, hab ich eben erst den anderen nick gehabt und nachträglich in utsdk_shadow geändert^^

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ ANOTHER MEMBER ...I almost forgot. And other stuff.

thanks^^ It's nice to stay active and help the community until the future of the SDK is uncertain

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Uhm. You mean HOW the thing is going right ? ;)

Well. I'm currently working on the particle engine, but there're certain background events going on I can't explain further. Please read the official comment from June 2 2011, 20:40

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

So Folks. Please stay calm. I know that there was a new release planned for May. Once again I appologize for another release delay.

There're some events going on in the background relating the future of the SDK. Unfortunately I can't tell more currently. Complains are to be sent to the official E-Mail. Stay tuned for further news.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

They're compatible with C++, but Epic never released any Public Source for any Unreal Engine 2 Game, as they did for Unreal Tournament or Deus Ex, that's the point

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

No, this is Unreal Engine 1 only, as Unreal Engine 2 doesn't allow native coding with C++

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Meshes in Unreal Engine 1 only use simple Vertex lighting. The more polys, the better the light quality. Lightmaps are generated on and only on Brushes during the Build-Process in UnrealED.

Good karma+1 vote
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