Hey there! I'm Shadow, involved into Unreal-Engine Editing (Coding/Mapping) since 1998, the year Unreal came out of course. My first attempts were small SP-Maps for both Unreal and UT which were never to be released (to n00bish..). While mapping and improving over the time I got heavily influenced by Sci-Fi series and Fantasy stuff in matter of build and architecture. In the year 2002/2003 I initiated a small SP-Campaign which will later be known as the Total Conversion "Lost Secrets of Na Pali" (short: LSoNP). It was cancelled in 2006 and now I'm working on a Development Kit basing on the features LSoNP brought to the Unreal-Engine 1. So much for the Nerd-Stuff. If you want to know more about me, don't hesitate to visit my myspace.

Comment History  (60 - 90 of 371)
UT99_Shadow
UT99_Shadow @ UT Community SDK

Sorry for the delay, but things I wanted in the current Beta aren't finished yet (Test/Showcase Maps for example) thus I was moving the next release to October!

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UTSDK September Beta Preview 4 (SubUV Emitter)

You mean Epic Games?^^

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

All you need is your retail copy of Unreal Tournament, best in Version 436. Go download the latest Build of the SDK (Build 359, February Release, Moddb.com) and follow the instructions inside the Setup.pdf file! Once you've set everything up you can add new actors, use new tools, static meshes etc.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Yes on that point you're damn right, if you would just have more time you know! I'll try my best

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

oh it seems to be pretty easy to make a mod / engine enhancement like this, maybe you'd like to intend to continue my work if it's all that easy^^ seriously: I've not always time for my work on UT mods and stuff, since last year a detailed documentation is provided with the downloads and YES a test map is planned

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Oh.. is that so?!

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

animated textures are a set of single textures that make up a 2D frame animated texture (like a GIF) and projected textures are textures that are projected on a surface like as seen with a light projection from an OHP (over head projector)

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

actually both. it's a toolset/unofficial engine enhancement you may use to create better quality mods and maps on top of standard unreal tournament

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Since it's easy to suggest things, it must be easy to implement them too, right? NO! First of I only understood 50 % of your comment, second thing is that I know about the circumstance of a missing tutorial map and last but not least I wrote that I'm focussing on Food Fight currently and there's no next beta to be expected before June! The SDK gets better from release to release and I don't like it when people put a lot pressure on me.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Yes of course, in fact there is no "new" editor...

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Ok guys. The april/may release has to wait for some days, Food Fight has priority currently.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Ah ha... and a new UEditor is that much easy or what? In fact I'm not allowed to do that, sorry but that's a completely irrational task.

Good karma+2 votes
UT99_Shadow
UT99_Shadow @ UTSDK February Beta Preview 3 (Environment Map)

Standard Environment Mapping and Sphere Mapping, Cube Mapping isn't supported yet. A video is a good idea..

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

No, the SDK is simply required like any else mod others want to play with, they have to install that too.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

I must admit: Perhaps. If you're totally new to mapping you should learn the basic of UnrealED, architecture, lighting, AI/botpathing first, before getting in touch with the SDK. If you've quite some experience already then the SDK is definitely what you're looking for.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Hm well a Demo Map is needed, you're right. It needn't be a super leet tech demo map, but currently I don't have much time (university exams) so maybe we should search for someone skilled and willing to make a decent map!?

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT SDK January 2012 Beta Release

no! this is a development kit / mod for Unreal Tournament, no free unreal engine 1!

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UTSDK January Beta Preview 5 (Post Processing)

Oh I forgot to say that the user may change the strength of the effect by changing the brightness of the input color... so it's possible to implement fade effects.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UTSDK January Beta Preview 5 (Post Processing)

Yeah, probably, but for now it's a constant effect and relies on Open GL Blending.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Okay, here's a patch... Moddb.com , should fix the problem.

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

Okay, I'll analyze that!

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

What did you do exactly? Which actor were you adding?

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UTSDK December Beta Preview 3 (Color Transition 2)

"Here we see a dense gas flame emitter in the UnrealED with a nice slight bloom effect."

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UTSDK December Beta Preview 3 (Color Transition 2)

Next release will have a new test map (since I know have a fitting gameinfo and HUD) showing up all that **** to people :D

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UTSDK December Beta Preview 1 (Development HUD)

Yep! This one here's simple Unreal Script and 5 textures (3 for crosshair, 2 for health status). The spinning crosshair is achived by rotating sheet meshes rendered by the canvas. The color of the health bar depends on your health. For green-ish being good health and orange to red low health.

Well I finally finished last steps for the particle color code now I can write the documentation and release everything!

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

I don't think that the sdk Static Meshes are better than the 227 ones since Smirftsch (lead designer behind 227) has the full source and has implemented an UnrealED support too (static mesh browser and brush <-> mesh conversion options), but yes a general port for Unreal/Unreal Gold would be quite realistic

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ Why no November Release?

I'm no arch-mage, I'm happy if I can fulfill the release of today with what I have!

Good karma+1 vote
UT99_Shadow
UT99_Shadow @ UT Community SDK

There is no sense in converting to 227 since 227 is for UNREAL and not UT, additionally 227 has so much features, that Unreal 227 doesn't rely on an SDK version for Unreal, there won't be much benefit using 227 for UT, it's an unreal patch! (only mapping would benefit from it, not c++ / hardcoded development)

Good karma+1 vote
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