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Comment History
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Zombies should not be able to spawn within a line of sight to the player (no matter which direction the player is looking) they could spawn in a room (or behind a blocker) behind you though and run out of said room/blocker to attack you.

Its possible with a high ping on a server you could see a zombie spawn as the your perceived position is different to what the game knows as you last position.

Either this or some custom maps such as metro tunnels impliment a custom spawn (I believe) for zombies to spawn in a specific place (whether the player can see it or not) this would not be the case for official maps however.

Good karma+3 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

relatively nicely :) - should hopefully get some time over summer to get a steam early access release sorted.

@Corvatile using the features of steam, B3 would likely become a rolling release from that point with possible opt-in beta channel for testing new features.

Good karma+2 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ CURE - B3.0 Halloween Teaser

no, some great modelers at gamebanana made the weapons/players, for the most part, zombies were valve and some input from myself, ;)

Good karma+1 vote
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Anyone having issues playing the game after yesterday's (2nd October) Source SDK update (i.e. game crash shortly after loading a map), should switch to the [beta] release of "Source SDK Base 2013 Multiplayer" located in:

Steam -> Library -> Tools -> (Right click on) Source SDK Base 2013 Multiplayer -> Properties -> BETAS Tab -> (in drop down) select "beta - SteamVR Beta Update"... close the dialog and allow the tool to update.

Valve do seem to love their game breaking updates, they like to keep us all on our toes I suppose. =\

Good karma+3 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

very well, i'll see if i can get something arranged... anyone interested should join the Steamcommunity.com group as thats where i'll be posting the events ;)

Good karma+3 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Agreed, as I've stated previously the next version will have updated visuals as well as other features, especially if a successful greenlight application is to go ahead. I'm glad yourself and others are enjoying the game so far though :D

Good karma+4 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

There is already a steam community group located here: Steamcommunity.com
as for when people play on servers, that is up to individual players and their free will... perhaps invite some friends to join you? after all the requirement of the game (source sdk base 2013 multiplayer) is free on all steam accounts.

Good karma+3 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

No, just "Source SDK Base 2013 Multiplayer" - under the steam tools section.

Good karma+2 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

ty ;)... well greenlight is probably the next goal in-mind for now, but any large features are still tbd atm.

Good karma+2 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Yeah i've thought about it... hopefully at some point, need to change out the player/weapon models first though.

Good karma+3 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

lol, had to be done Linux is ftw :)

Good karma+3 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ CURE - SDK 2013 Progress

TBD, but soon hopefully ;)

Good karma+1 vote
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Good to hear ;), yeah the current (B1.0) version only requires Source SDK Base 2007 to run, which is available on all steam accounts I believe.

Good karma+2 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Yeah, finally got it to compile with 2013 the other day, still a few bugs to swat before anything public can be released though.

Good karma+3 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Its reasonably straightforward, try this tutorial: Moddb.com - basically forward port 27015 on your router (to the computer you are running the game from) launch the game, click "create server" making a note of your external IP to give out to your friends... glhf ;)

Good karma+3 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

If you still have problems getting it working nicely, let me know and i can give you hand getting AI specific stuff sorted.

Good karma+1 vote
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Well no, zombies won't spawn at info_node's that are visible to players (you may need to open up some of the shops perhaps?), you will also need a good number of nodes spread throughout your walkable space too (reasonably spaced and make sure they have line of sight as well, as AI also uses them to navigate) - see the example map to see a working example: Codenamecure.com

Good karma+1 vote
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Looks good mate, and the more levels the better ^^. As for SDK tutorial, you mean like this one?: Moddb.com

Good karma+1 vote
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Hmmm… saw your review mate, although we appreciate your honesty, and you raise SOME valid points, what you have to remember is this is BETA software, still under testing and development. Tactical scoring (blatantly to bring down averages, as lets face it you wouldn’t go to the trouble to write that utter essay; then post a relatively “balanced” comment on the home page and then watch/follow the mod if you really think it deserved a 2/10) and negative connotations in a “review” like that do not exactly inspire continued positive development. If you think there are bugs to be fixed or improvements to made; there are suggestion/bug categories within the forum on the website for that, items raised there will be taken into consideration… that is the entire point of a public beta ;)

(http://codenamecure.com/?p=forum)

Also Whitelightning makes a valid point, you don’t see us going onto ZP:S or NMRiH’s pages and slating their entire game and development team for a few gameplay mechanics or visuals that are not exactly as we want them. >:\

Good karma+2 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Hmmm they don't seem to be down for me, however both files are also available on the cure website too. (http://codenamecure.com)

Good karma+1 vote
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

Did you have port 27015 UDP forwarded?

Good karma+2 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

No, since the steampipe update, content mounting doesn't seems to work properly (at least on 2007 mods afaik), the minimal amount of stuff from cs:s (cpl of weapon models / one player model) has been copied over manually, most of these have been tweaked anyway to better suit gameplay. ;)

Good karma+3 votes
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ a4.2 Screens

lol

Good karma+1 vote
Hoobalugalar_X
Hoobalugalar_X - - 24 comments @ Codename CURE

The way the Swarm SDK is setup isn't appropriate for Cure (it has been looked into), plus the standard Source SDK is free now anyway since TF2 went free to play.

Good karma+3 votes