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I am a Source Engine developer and I work as aa C++ coder and a mapper. I am of intermediate skill in coding and am beginner - intermediate skill mapper. I will join every single mod from Idea - Ready to be released if you need me email me up! I am on like 6 mods already but I serve each and every one of them with quality work that they deserve. Please add me on steam or msn or just pm me. I really love modding its my passion right now. Thanks for reading.
All I see a need for is maybe some stuff on the walls. And also everyone just to point out, it is in the same map as the other screenshot.
I say use sppotlights instead of like light entities and also add func_dustmotes in a coneshape around the top ofthe lights, and tone the sprites down. Nice choice of textures though. Dredile PM me if you ant to have the map file to judge the rest.
Yea we are gonna do it exactly like that, way more of the same skilled zombies etc.
No for MP. Like Online DM and ViP thanks for the idea, any problems also I will make it open on JMOD tutorials etc.
Wow that looks really cool!
Wow looks good!
Hey love the mod wana join mine anyone moddb.com/mods/jmod1 it's WiP!
What? Everyone loves nazi Zombies.
Alrigfht thanks for the idea's and we will maybe add that... IDK I will ask the team.
Yep we will have a combination of Call Of Duty style Attachments etc alongside a CSS Style buy menu if you are in range of the item. Also just gonna say Nazi ZOmbies WILL Be released witrh the mod in april. We will try for 1 or two maps. Also we decided on the industrial theme my other guy is amking a factory and we will be fixing the warehouse with new models and textures. Single PLayer we may not even inclusde with the mod or if we do it will be short and sweet with 2 player Co-Op, depending if we can get the NPC in MP code working. The tutorials on VDC are ****... Too Bad.
lol damn right I am adding that!
Hey thanks.
Sick!
Hey I really like thst texture model looks alright anyhow. Animate this soon and post a vid.
Man I remember this map in it's earliest stages. Now we have a full fledged warehouse with ana rctic outside area and this kickass thing using ep2 textures for now. Can't wait to see the final version of this. DREDILE HURRY!
Could anyone ask a stupider question...?
Valve calls it metalceiling
Actually when dredile finishes more we will show you what's behind the doors (an outdoor arctic area, which ATM has a random shed and a skybox...)
We actually scraped that texture as shown in the new update or whatever by dredile.
Not accodring to the valve staff who named it metalceiling something really.
Yea optimization would be nice I make sufficiently large maps and they are unoptimized since I am a noob to that stuff so I hear they run slow which is dissapointing.
I like this, although what's in those really small pockets at the top? Tic-Tac's?
I didn't appear in your head it appears to everyone else jackass!
8-10 in the description means more or less firearms and/or prokectile based weapons.
Hi there we will post an early alpha with 2 maps, 6 gamemodes and some basic weapons soon. We will release often and not wait till the very end to play it. So I hope the community appreciates that.
I have no idea? - Dredile
Either do I? - Holymac
Yea raping Gordon lol.
Forgot to say, We got arvuti to make a new texture. Thanks dude.
:| Unfortunatley I dont use sprites on a very common basis I am a coder not a mapper.
LOL thanks!