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I am a Source Engine developer and I work as aa C++ coder and a mapper. I am of intermediate skill in coding and am beginner - intermediate skill mapper. I will join every single mod from Idea - Ready to be released if you need me email me up! I am on like 6 mods already but I serve each and every one of them with quality work that they deserve. Please add me on steam or msn or just pm me. I really love modding its my passion right now. Thanks for reading.

Comment History  (180 - 210 of 272)
Holymac
Holymac Mar 4 2010, 10:05am says:

I say use sppotlights instead of like light entities and also add func_dustmotes in a coneshape around the top ofthe lights, and tone the sprites down. Nice choice of textures though. Dredile PM me if you ant to have the map file to judge the rest.

+1 vote   media: New MP Map Concept WiP
Holymac
Holymac Mar 1 2010, 12:04pm says:

Yea we are gonna do it exactly like that, way more of the same skilled zombies etc.

+1 vote   news: Idea's Anyone
Holymac
Holymac Mar 1 2010, 12:01pm says:

No for MP. Like Online DM and ViP thanks for the idea, any problems also I will make it open on JMOD tutorials etc.

+1 vote   feature: How we are going to do Perks
Holymac
Holymac Feb 27 2010, 6:08pm says:

Wow that looks really cool!

0 votes   media: A soldier
Holymac
Holymac Feb 27 2010, 1:54pm says:

Wow looks good!

-2 votes   media: SAW WIP
Holymac
Holymac Feb 27 2010, 1:43pm says:

Hey love the mod wana join mine anyone moddb.com/mods/jmod1 it's WiP!

-1 votes   member: Wills
Holymac
Holymac Feb 27 2010, 11:43am replied:

What? Everyone loves nazi Zombies.

0 votes   news: Idea's Anyone
Holymac
Holymac Feb 25 2010, 1:59pm says:

Alrigfht thanks for the idea's and we will maybe add that... IDK I will ask the team.

+1 vote   news: Idea's Anyone
Holymac
Holymac Feb 25 2010, 1:58pm says:

Yep we will have a combination of Call Of Duty style Attachments etc alongside a CSS Style buy menu if you are in range of the item. Also just gonna say Nazi ZOmbies WILL Be released witrh the mod in april. We will try for 1 or two maps. Also we decided on the industrial theme my other guy is amking a factory and we will be fixing the warehouse with new models and textures. Single PLayer we may not even inclusde with the mod or if we do it will be short and sweet with 2 player Co-Op, depending if we can get the NPC in MP code working. The tutorials on VDC are ****... Too Bad.

+1 vote   news: Idea's Anyone
Holymac
Holymac Feb 25 2010, 1:56pm says:

lol damn right I am adding that!

+1 vote   news: Idea's Anyone
Holymac
Holymac Feb 23 2010, 3:46pm replied:

Hey thanks.

+1 vote   mod: Codename: JMOD
Holymac
Holymac Feb 19 2010, 8:36am says:

Sick!

+1 vote   media: Hey look, i made more modern art!
Holymac
Holymac Feb 17 2010, 4:06pm says:

Hey I really like thst texture model looks alright anyhow. Animate this soon and post a vid.

+1 vote   media: Flashbang, Knife and USP
Holymac
Holymac Feb 14 2010, 11:22am says:

Man I remember this map in it's earliest stages. Now we have a full fledged warehouse with ana rctic outside area and this kickass thing using ep2 textures for now. Can't wait to see the final version of this. DREDILE HURRY!

+1 vote   media: The Warehouse *Update*
Holymac
Holymac Feb 14 2010, 9:09am replied:

Could anyone ask a stupider question...?

+1 vote   mod: WWI Source
Holymac
Holymac Feb 13 2010, 10:09pm replied:

Valve calls it metalceiling

+1 vote   media: New Warehouse Pic's
Holymac
Holymac Feb 12 2010, 2:42pm says:

Actually when dredile finishes more we will show you what's behind the doors (an outdoor arctic area, which ATM has a random shed and a skybox...)

+1 vote   media: New Warehouse Pic's
Holymac
Holymac Feb 12 2010, 2:42pm says:

We actually scraped that texture as shown in the new update or whatever by dredile.

+1 vote   media: New Warehouse Pic's
Holymac
Holymac Feb 12 2010, 2:41pm replied:

Not accodring to the valve staff who named it metalceiling something really.

+1 vote   media: New Warehouse Pic's
Holymac
Holymac Feb 7 2010, 6:04pm says:

Yea optimization would be nice I make sufficiently large maps and they are unoptimized since I am a noob to that stuff so I hear they run slow which is dissapointing.

+2 votes   tutorial: HD Video Tutorial - Explosions
Holymac
Holymac Feb 6 2010, 10:01pm says:

I like this, although what's in those really small pockets at the top? Tic-Tac's?

+1 vote   media: Swat WIP
Holymac
Holymac Feb 6 2010, 10:00pm replied:

I didn't appear in your head it appears to everyone else jackass!

+2 votes   game: Death on Sale
Holymac
Holymac Feb 6 2010, 5:55pm replied:

8-10 in the description means more or less firearms and/or prokectile based weapons.

+1 vote   mod: Codename: JMOD
Holymac
Holymac Feb 4 2010, 7:33pm says:

Hi there we will post an early alpha with 2 maps, 6 gamemodes and some basic weapons soon. We will release often and not wait till the very end to play it. So I hope the community appreciates that.

+1 vote   mod: Codename: JMOD
Holymac
Holymac Feb 3 2010, 3:41pm says:

I have no idea? - Dredile
Either do I? - Holymac

+1 vote   media: Some media
Holymac
Holymac Feb 2 2010, 4:13pm replied:

Yea raping Gordon lol.

0 votes   mod: Combine Destiny 2
Holymac
Holymac Feb 2 2010, 4:09pm says:

Forgot to say, We got arvuti to make a new texture. Thanks dude.

+1 vote   media: New Warehouse Pic's
Holymac
Holymac Feb 2 2010, 4:03pm replied:

:| Unfortunatley I dont use sprites on a very common basis I am a coder not a mapper.

+1 vote   media: Warehouse and Testroom
Holymac
Holymac Feb 2 2010, 4:01pm replied:

LOL thanks!

-1 votes   media: Flashbang, Knife and USP
Holymac
Holymac Jan 30 2010, 9:54pm says:

**** you this mod was always good.

+1 vote   media: Super Shorty Shotgun Render
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