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Another thing to mention, Thundarr's trailer/introduction video are currently in progress!
We are working as hard as we can to pull the deadline closer to the current date. We are "expecting" a nice alpha in a couple of months.
On a side-note: we are also recruiting extra team members to speed up some processes. Please check the indiedb community forums under recruiting, you should see Infernix Entertainment - Recruiting there :-)
Thank you :)
ugh, ill go talk to the modeller -.-
wasn't recorded and was not really worth our time as it was constructed quickly and was shoddy work to be honest.
We could probably add support to turn Killstreaks on and off via lobby host easily, in fact thats a great idea, ill suggest it to the coders :)
Thank you very much! :)
Yes we are working on the Multi-Player first before we start on the campaign, so far we are aiming to release the game with the first hour of the campaign, to keep the money coming in we will be charging for the campaign in parts but I am happy to say that all maps we release for multi-player will be free :)
Thanks! We are doing the best we can!!
The learning curve depends heavily on your current knowledge. If you have, let's say, 3 years of C++ experience, your curve is extremely steep. There are a lot of tutorials for everything that you need, that ships freely with the SDK. There are also some videos explaining the basics. Lastly I would like to add that Esenthel is very intuitive.
I think thats already been taken :(
Suggestions are always open if any of our followers can think of something better, but for now it stay :) Also we have just finished a map that is very large, the total amount of polygons clock up to 600,000 polygons. For those that don't know we should only really have 500,000 on a computer screen at any one time, luckily its built up from Interiors and Terrain mainly and some fog can help. Pics should come soon as we work on the tedious task of texturing. :)
Downloaded it, Played it, Loved it
But singel player need to become a bit easier IMO :)
on these kinds of pictures I suggest you use Ambient Light if the rendering supports it, getting rid of all none-wanted edges and make it look may more polygons and smooth! World of Warcraft use that method :)
Thanks and np :)
September - December 2011, We also may release it for consoles which will be a little bit after. Sorry for no News Updates been busy on Assets & Coding ^^ work work work :)
Yes there is :P but not giving details away for Attachments just yet :)
Didn't MW2 already do that?
all models are not done for each map, modeler = solo worker so just that maybe delay the progress a bit and he have to teach some other people to model as well (in the team)
We getting a live stream from all our workers soon you can check it out
Good question hard to reply, but we first of all introduce a new sabotage steak, a ability to etc jump to left side and make a roll (every second or something) and lots of new brainstorming ideas, we will probably come up with more now when the actually are going to start on the game coding! suggestion or something would go to PM!
That's what she said!
yeah, the coders are 99% done with network, now it's done for the game coding, so a video will be posted very soon!
It's not done yet give it some time :)