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Holmiboii
Holmiboii Jun 14 2011, 6:16am says:

Another thing to mention, Thundarr's trailer/introduction video are currently in progress!

+1 vote     article: Meet the Hero: Thundarr the Barbarian
Holmiboii
Holmiboii Jun 6 2011, 7:14am replied:

Thanks :)

+1 vote     media: Test 1 23rd May
Holmiboii
Holmiboii Jun 6 2011, 3:48am replied:

We are working as hard as we can to pull the deadline closer to the current date. We are "expecting" a nice alpha in a couple of months.

On a side-note: we are also recruiting extra team members to speed up some processes. Please check the indiedb community forums under recruiting, you should see Infernix Entertainment - Recruiting there :-)

+1 vote     article: A Small Big Update
Holmiboii
Holmiboii Jun 3 2011, 8:28pm replied:

Thank you :)

+2 votes     game: Operation Strike101
Holmiboii
Holmiboii Jun 3 2011, 5:49am says:

ugh, ill go talk to the modeller -.-

+1 vote     media: Secret Map
Holmiboii
Holmiboii Jun 3 2011, 5:45am says:

wasn't recorded and was not really worth our time as it was constructed quickly and was shoddy work to be honest.

+1 vote     download: Official OPS101 Short Trailer for NTIHACK 2011
Holmiboii
Holmiboii Jun 3 2011, 5:03am replied:

We could probably add support to turn Killstreaks on and off via lobby host easily, in fact thats a great idea, ill suggest it to the coders :)

Thanks

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii Jun 2 2011, 10:55pm says:

Thank you very much! :)

+1 vote     media: Batch 2
Holmiboii
Holmiboii May 29 2011, 7:07pm says:

Thank you :)

+1 vote     media: Secret Map
Holmiboii
Holmiboii May 29 2011, 9:20am replied:

Yes we are working on the Multi-Player first before we start on the campaign, so far we are aiming to release the game with the first hour of the campaign, to keep the money coming in we will be charging for the campaign in parts but I am happy to say that all maps we release for multi-player will be free :)

thanks :)

+2 votes     game: Operation Strike101
Holmiboii
Holmiboii May 28 2011, 5:08am replied:

Thanks! We are doing the best we can!!

+2 votes     game: Operation Strike101
Holmiboii
Holmiboii May 5 2011, 1:47pm replied:

The learning curve depends heavily on your current knowledge. If you have, let's say, 3 years of C++ experience, your curve is extremely steep. There are a lot of tutorials for everything that you need, that ships freely with the SDK. There are also some videos explaining the basics. Lastly I would like to add that Esenthel is very intuitive.

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii May 3 2011, 5:23pm replied:

I think thats already been taken :(

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii Apr 28 2011, 12:27am replied:

Suggestions are always open if any of our followers can think of something better, but for now it stay :) Also we have just finished a map that is very large, the total amount of polygons clock up to 600,000 polygons. For those that don't know we should only really have 500,000 on a computer screen at any one time, luckily its built up from Interiors and Terrain mainly and some fog can help. Pics should come soon as we work on the tedious task of texturing. :)

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii Apr 17 2011, 7:38am says:

Downloaded it, Played it, Loved it
But singel player need to become a bit easier IMO :)
Gr8 game!

+1 vote     game: Sanctum
Holmiboii
Holmiboii Apr 17 2011, 7:12am says:

on these kinds of pictures I suggest you use Ambient Light if the rendering supports it, getting rid of all none-wanted edges and make it look may more polygons and smooth! World of Warcraft use that method :)

+1 vote     media: Horse Low Poly
Holmiboii
Holmiboii Apr 16 2011, 2:14pm replied:

Thanks and np :)

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii Apr 15 2011, 7:31pm replied:

September - December 2011, We also may release it for consoles which will be a little bit after. Sorry for no News Updates been busy on Assets & Coding ^^ work work work :)

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii Apr 5 2011, 2:47am replied:

Thanks :)

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii Apr 5 2011, 12:18am replied:

Yes there is :P but not giving details away for Attachments just yet :)

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii Apr 4 2011, 7:33am replied:

Thanks! :)

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii Mar 31 2011, 11:42am replied:

Didn't MW2 already do that?

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii Mar 31 2011, 4:30am says:

Good job!

+2 votes     article: Din's Curse patch 1.023 released
Holmiboii
Holmiboii Mar 30 2011, 12:40pm replied:

Thanks :P

+1 vote     game: Operation Strike101
Holmiboii
Holmiboii Mar 30 2011, 1:53am replied:

all models are not done for each map, modeler = solo worker so just that maybe delay the progress a bit and he have to teach some other people to model as well (in the team)
We getting a live stream from all our workers soon you can check it out

+1 vote     article: Hard work, work....
Holmiboii
Holmiboii Mar 30 2011, 1:49am replied:

Good question hard to reply, but we first of all introduce a new sabotage steak, a ability to etc jump to left side and make a roll (every second or something) and lots of new brainstorming ideas, we will probably come up with more now when the actually are going to start on the game coding! suggestion or something would go to PM!

+2 votes     article: Hard work, work....
Holmiboii
Holmiboii Mar 30 2011, 1:46am says:

That's what she said!

+1 vote     article: Hard work, work....
Holmiboii
Holmiboii Mar 30 2011, 1:45am replied:

yeah, the coders are 99% done with network, now it's done for the game coding, so a video will be posted very soon!

+1 vote     article: Hard work, work....
Holmiboii
Holmiboii Mar 30 2011, 1:43am replied:

It's not done yet give it some time :)

+1 vote     article: Hard work, work....
Holmiboii
Holmiboii Mar 29 2011, 4:51pm replied:

Thanks :)

+1 vote     game: Operation Strike101
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