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Holmiboii
Holmiboii Jun 14 2011 says:

Another thing to mention, Thundarr's trailer/introduction video are currently in progress!

+1 vote   news: Meet the Hero: Thundarr the Barbarian
Holmiboii
Holmiboii Jun 6 2011 replied:

Thanks :)

+1 vote   media: Test 1 23rd May
Holmiboii
Holmiboii Jun 6 2011 replied:

We are working as hard as we can to pull the deadline closer to the current date. We are "expecting" a nice alpha in a couple of months.

On a side-note: we are also recruiting extra team members to speed up some processes. Please check the indiedb community forums under recruiting, you should see Infernix Entertainment - Recruiting there :-)

+1 vote   news: A Small Big Update
Holmiboii
Holmiboii Jun 3 2011 replied:

Thank you :)

+2 votes   game: Operation Strike101
Holmiboii
Holmiboii Jun 3 2011 says:

ugh, ill go talk to the modeller -.-

+1 vote   media: Secret Map
Holmiboii
Holmiboii Jun 3 2011 says:

wasn't recorded and was not really worth our time as it was constructed quickly and was shoddy work to be honest.

+1 vote   download: Official OPS101 Short Trailer for NTIHACK 2011
Holmiboii
Holmiboii Jun 3 2011 replied:

We could probably add support to turn Killstreaks on and off via lobby host easily, in fact thats a great idea, ill suggest it to the coders :)

Thanks

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii Jun 2 2011 says:

Thank you very much! :)

+1 vote   media: Batch 2
Holmiboii
Holmiboii May 29 2011 says:

Thank you :)

+1 vote   media: Secret Map
Holmiboii
Holmiboii May 29 2011 replied:

Yes we are working on the Multi-Player first before we start on the campaign, so far we are aiming to release the game with the first hour of the campaign, to keep the money coming in we will be charging for the campaign in parts but I am happy to say that all maps we release for multi-player will be free :)

thanks :)

+2 votes   game: Operation Strike101
Holmiboii
Holmiboii May 28 2011 replied:

Thanks! We are doing the best we can!!

+2 votes   game: Operation Strike101
Holmiboii
Holmiboii May 5 2011 replied:

The learning curve depends heavily on your current knowledge. If you have, let's say, 3 years of C++ experience, your curve is extremely steep. There are a lot of tutorials for everything that you need, that ships freely with the SDK. There are also some videos explaining the basics. Lastly I would like to add that Esenthel is very intuitive.

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii May 3 2011 replied:

I think thats already been taken :(

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii Apr 28 2011 replied:

Suggestions are always open if any of our followers can think of something better, but for now it stay :) Also we have just finished a map that is very large, the total amount of polygons clock up to 600,000 polygons. For those that don't know we should only really have 500,000 on a computer screen at any one time, luckily its built up from Interiors and Terrain mainly and some fog can help. Pics should come soon as we work on the tedious task of texturing. :)

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii Apr 17 2011 says:

Downloaded it, Played it, Loved it
But singel player need to become a bit easier IMO :)
Gr8 game!

+1 vote   game: Sanctum
Holmiboii
Holmiboii Apr 17 2011 says:

on these kinds of pictures I suggest you use Ambient Light if the rendering supports it, getting rid of all none-wanted edges and make it look may more polygons and smooth! World of Warcraft use that method :)

+1 vote   media: Horse Low Poly
Holmiboii
Holmiboii Apr 16 2011 replied:

Thanks and np :)

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii Apr 15 2011 replied:

September - December 2011, We also may release it for consoles which will be a little bit after. Sorry for no News Updates been busy on Assets & Coding ^^ work work work :)

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii Apr 5 2011 replied:

Thanks :)

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii Apr 5 2011 replied:

Yes there is :P but not giving details away for Attachments just yet :)

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii Apr 4 2011 replied:

Thanks! :)

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii Mar 31 2011 replied:

Didn't MW2 already do that?

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii Mar 31 2011 says:

Good job!

+2 votes   news: Din's Curse patch 1.023 released
Holmiboii
Holmiboii Mar 30 2011 replied:

Thanks :P

+1 vote   game: Operation Strike101
Holmiboii
Holmiboii Mar 30 2011 replied:

all models are not done for each map, modeler = solo worker so just that maybe delay the progress a bit and he have to teach some other people to model as well (in the team)
We getting a live stream from all our workers soon you can check it out

+1 vote   news: Hard work, work....
Holmiboii
Holmiboii Mar 30 2011 replied:

Good question hard to reply, but we first of all introduce a new sabotage steak, a ability to etc jump to left side and make a roll (every second or something) and lots of new brainstorming ideas, we will probably come up with more now when the actually are going to start on the game coding! suggestion or something would go to PM!

+2 votes   news: Hard work, work....
Holmiboii
Holmiboii Mar 30 2011 says:

That's what she said!

+1 vote   news: Hard work, work....
Holmiboii
Holmiboii Mar 30 2011 replied:

yeah, the coders are 99% done with network, now it's done for the game coding, so a video will be posted very soon!

+1 vote   news: Hard work, work....
Holmiboii
Holmiboii Mar 30 2011 replied:

It's not done yet give it some time :)

+1 vote   news: Hard work, work....
Holmiboii
Holmiboii Mar 29 2011 replied:

Thanks :)

+1 vote   game: Operation Strike101
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