Founder and Lead programmer at OldTimes Software.
A texture I worked on while I was bored. I've done a few others and most of them are being used as our development textures while working on OpenKatana, so you can probably expect most of them to be released in the future when that comes out.
Quite often when I work on textures I often look at the game Prey, though more from images and screenshots of the game from 1997/1998 for ideas and inspiration. The dark grim contrasts and style that was being used in the game at that time are really quite inspiring for me, especially the level design due to their fantastic use of coloured lighting which really helps highlight details within the world and add mood to a scene/environment.
This particular texture is based on a door texture, which can be seen in this screenshot...