hogsy

Mark "hogsy" joined Feb 20, 2009

Founder and Lead programmer at OldTimes Software. I also kick out people whenever I feel like it.

Comment History  (60 - 90 of 647)
hogsy
hogsy Nov 24 2012 replied:

Prove it.

+2 votes   mod: Cube Story
hogsy
hogsy Nov 23 2012 says:

Can't you do something a little more original?

+2 votes   mod: Cube Story
hogsy
hogsy Nov 14 2012 says:

I love you just for simply spending your time making a map for Prey. Thanks!

+2 votes   download: Surprisingly Focused
hogsy
hogsy Nov 12 2012 says:

It would be even more awesome if the footage was actually recorded from a PSP ;)

0 votes   media: SP borealis coop test
hogsy
hogsy Nov 5 2012 says:

Lettuce.

+1 vote   member: eukos
hogsy
hogsy Oct 15 2012 replied:

I agree about changing the skybox to something a little higher quality. Compared to the level itself which looks incredible it just seems to stick out like a horrid smudge.

+3 votes   media: WIP Exterior & Warehouse
hogsy
hogsy Oct 11 2012 says:

Oh wow fantastic lighting! Great job :)

+3 votes   media: Your bedroom
hogsy
hogsy Sep 20 2012 buried:

(buried)

I personally thought this review was pretty fair despite seeming harsh. I really feel like something is missing with Black Mesa... It's an amazing mod but I can't say I'd feel like paying for it.

-9 votes   media: ValveTime Review - Black Mesa
hogsy
hogsy Sep 15 2012 replied:

How can you NOT have transparency working on the PC version? I'd be willing to look into that for you :)

+1 vote   media: Finally Some screenshots !!!1111!!111111111111
hogsy
hogsy Sep 13 2012 replied:

WRONG! You can use a non-commercial license for nfringe.

+4 votes   group: UDK Developer's Group
hogsy
hogsy Sep 12 2012 replied:

Yes... I have to say really it does actually make a considerable difference and means that we don't have to done some weird tricks to make screenshots look nice and smooth, and another plus was that it was incredibly easy to implement. Right now the implementation is a bit more solid than it was when I originally took this image (it was pretty much just wedged in) but after some testing I'm somewhat concerned that there may be some issues on certain platforms (MSAA appears to fail on my laptop), though there are fallbacks in place now if this fails but if it does then there isn't much I can do other than suggest to try it on a more up-to-date platform. Perhaps when I have more time on my hands I'll look into a better way to implement support for MSAA but honestly I'm not an expert. It'd be helpful when I'm done setting up the new renderer I'm working on but until then...

+2 votes   media: MSAA support
hogsy
hogsy Sep 12 2012 says:

That model looks great, nice work :P
What the hell is going on with the sky though?

+2 votes   media: Finally some ingame screenshots!
hogsy
hogsy Sep 12 2012 says:

That wall texture seems pretty damn odd...
Also not too sure about the blood around the screen, seems way too clear and distracts from the view quite a bit so it might be a good idea to add some transparency for that (I'm sure the PSP is perfectly capable of that).

+2 votes   media: Finally Some screenshots !!!1111!!111111111111
hogsy
hogsy Sep 10 2012 replied:

There isn't a non-steam version.

+2 votes   download: SMOD: Tactical Delta 5.56 Full Install
hogsy
hogsy Sep 10 2012 replied:

Kids these days...

+2 votes   game: Earthworm Jim 3D
hogsy
hogsy Sep 8 2012 says:

Nice work! Really deserves more attention :D

+3 votes   game: Cherry Tree High Comedy Club
hogsy
hogsy Aug 21 2012 says:

Looks great, this really deserves more attention!

+2 votes   news: Tenebris - Trailer
hogsy
hogsy Aug 21 2012 says:

I believe :)

+2 votes   poll: Do you think the OUYA will succeed?
hogsy
hogsy Aug 21 2012 says:

Tracking ;)

+3 votes   game: BIONITE: Origins™
hogsy
hogsy Aug 18 2012 says:

(Modified so I don't sound like an ***)

Not quite sure what to say about this other than "I told you so" really :S
Hopefully this will be the last engine switch... Though I'm curious as to why you guys didn't just go back to the Darkplaces engine, it doesn't compare to Source but I thought the whole point was for this to be a standalone title rather than a mod?

We also haven't seen anything of the PSP version which makes me wonder a little if you guys are even working on it anymore. From what I keep on being told you are and you've made a lot of progress on it but then that just begs the question of when are we going to see anything else of it? I'm not a huge fan of Quake-based games being developed for the PSP but if you guys are promising that then it's what a lot of people expect to see.

I'm also curious as to how easy the transition to Source will be from the previous engine. Hopefully it won't hamper your progress too much.

0 votes   news: Pre-update news, please read!
hogsy
hogsy Aug 3 2012 says:

This does not use the ******* Quake engine.

+2 votes   game: Resident Evil
hogsy
hogsy Jul 28 2012 says:

Bring back the empire I say!

+1 vote   media: British Empire
hogsy
hogsy Jul 26 2012 says:

Tracking!

+3 votes   mod: The Real World
hogsy
hogsy Jul 26 2012 replied:

Oranges.

+1 vote   member: hogsy
hogsy
hogsy Jul 26 2012 says:

Really brings the environment to life, great work!

+2 votes   media: Shadows
hogsy
hogsy Jul 26 2012 says:

Very sexy!

+1 vote   media: Shadows
hogsy
hogsy Jul 15 2012 replied:

Excuse me but I see no reason for deleting both mine and the comment I responded to. I was simply stating a question and he gave a response which was related to the image, how on earth was that immature? Also I'm sure a lot of people here don't appreciate being called "*****".

+11 votes   media: DEV helping Community Campaign
hogsy
hogsy Jul 14 2012 replied:

When we're ready to show something we will.

+4 votes   game: Decay: Tempus
hogsy
hogsy Jul 13 2012 says:

Mind is blown...

+2 votes   media: Screenshots 15
hogsy
hogsy Jul 13 2012 says:

Quality is a bit **** and it seems either there's a huge lack of variation or the entire trailer was composed of one level.

+1 vote   media: Overturn Teaser Trailer #1
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