Founder and Lead programmer at OldTimes Software. I also kick out people whenever I feel like it.
The engine will certainly be open-source since it's based on code released under the GPL license. As for the code for things such as the game-logic, we're still debating whether it will be released or whether we'll keep it closed...
When we get closer to release I'll let everyone know what will be happening in regards to things such as the source-code.
Thanks! We appreciate it.
Daikatana didn't have any motion-blur.
I'd appreciate it if you'd upload the source-code, though considering it's based on the Wolfenstein 3D engine I'd have thought it had to be readily available anyway considering the code was released under GPL license.
I'm late but happy new year to you too :)
Merry Christmas! (almost)
Should probably change the engine to "Quake engine" seeing as it's not custom-built at all and that might mislead some users.
**** da police.
Wow liking it a lot, very unique idea ;)
Brilliant stuff :P
Not exactly difficult to do to be quite honest.
Well the way you pointed out the gravity gun in the description made it seem like it was the final thing. If it's not then I recommend you change it so it's less misleading ;)
I hope most of the content in this video is temporary because I've noticed there are quite a lot of textures from Half-Life and the gravity gun looks like it was taken directly from Half-Life 2...
Great work! Will be sure to check this out ;)
I'd hardly call it the Quake engine anymore ;)
Some actual in-game shots would be nice...
Wonderful details here! I especially love that you can see the actual hand that has cleared the door window :)
Can't you do something a little more original?
I love you just for simply spending your time making a map for Prey. Thanks!
It would be even more awesome if the footage was actually recorded from a PSP ;)