Hey, I have no idea why you are looking at this, But if you are genuinely interested in me, or my work, please feel free to leave a comment!
I do too, but the receiver texture is a bit problematic.
I actually did use audacity! Along with FL Studio and CubeBass. And, as the description says, it's not finished.
It's hollowed out between the handles, not fully, but enough so you can aim.
Thanks for the name! I put you down as the creator of the name in the info.
Well the model of Makarov I used had the mag release on the bottom of the grip(It is there), and the picture I used to model didn't have a wood grip or a russian red star.
Even though working with people is easier than doing it yourself. Working alone eliminates the stress factor with working with others, and you can do things your way.
Oh and I will be remaking all of the old weapons(Including the AKS-74u).
Yes, but you could technically zero in the sight. But yeah, I'm gonna redo the modifications for weapons with a handle receiver.
Yup, just posted a new version on here.
I am getting better at making my models more detailed!
Ok, I fixed that problem and uploaded the new version.
I don't like how chunky looking the stock looks, I'm going to redo it.
It's a mixture of the VSS Vintorez, Accuracy International AWP, and the M14 DMR.
Sure, that would be interesting.
Yeah, kinda like Blacklight: Retribution?
Oh, for sure. I'm most likely going to remove all the old crap on here from when I was just starting.
That gap on the top of the cylinder is really just a shadow, a by-product of the rendering.
Thanks for your feedback Sam! And yeah, I probably will edit all the weapons again to make them better, not just more realistic, but to have better iron sights and all that.
When you think about it, plastic and metal are not 2d. They actually have bumps and ridges. In this case, the plastic has lots of bumps.
But there is no texture on that model. The model just is of a higher quality than mine.
Yeah but if you look at the models I made, they look worse than this. The bumpmapping actually gives the texture depth and makes it realistic.
I feel as if this is my favorite texture. I have no idea why.
You do know this is all being done by me right?
No offense, but this looks like a four year old scribbled in flash 8.
I had that idea too, the cleaner version will be my melee weapon(Bloodsinger) for multiplayer(The devs have special weapons for MP). I'll edit the texture in gimp or something. Also I can remove the blade and put it on another piece of wood, which would also look better.
Yeah I am working on the map, but I'm not going to release anything on it till a later date.
Oh sorry, the 'goldish' part is really white duct tape, but the lighting is ****.
I used a crappy phone camera for this. When I take a picture of this for the texture, it will be with my Nikon.
Also, If you wanted to help me with it, that would be great!
Yeah well, I am no expert.
I completely agree, the textures are a bit low-res, and the barrel could use a little expanding, also the stock is a bit overly large in the middle. But then again, with the size of the .410 Bore shotgun round(Small enough to fit in a .45 Colt or .22 LR revolver) it could work.
Well, I'm not THAT good at modelling.
Thats a good thing you're not trolling, I hate trolls. Anyway, I thank you for your criticism, but I doubt I am going to sell this, it is most likely going to be free, you know? Just a project.
To be honest, he does use FL Studio. And also, people can dislike things and like whatever they want, so If you are trolling(I doubt it, by the formal post you made before), My friend and I can not care what you say.
But, not trying to be rude, I am sorry about the sarcasm in the last comment, I know your comment is trying to be constructive, and I think that this song is good, but it is not going to be ingame, maybe for a trailer or something.
I'm guessing you know how to make music? Please, send me a link to some of your work. I would love to hear it.
Its a box mag, shaped sorta like a Stanag magazine.
The base gun texture is a bit buggish, I will do something about that...
It's going to be. :D
The Barrel texture is a bit buggy, as it is stretched out.
Yes, I know the Smith Custom does not have a trigger. That was an error on my part. I'm going to fix it soon.