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That's how it looks by default; we aren't going to mess with it.
"Revan and malak are not real"
Really? Because I can turn on Knights of the Old Republic right now, and... holy ****, there they are!
Nothing to do with the topic, but as a side note:
'Jedi' is an accepted religion by the US Army
Not currently. Though it is something we've thought about. The hangup is that units are not able to fire their original weapons when garrisoned inside of a building. If you put a Shock Trooper inside, he will fire the same standard laser as everybody else instead of his rockets. As far as I know, there's no way to change this. We can go with just the lasers if people don't mind.
The design of this map mimics its Empire at War counterpart, including the narrow passages and the odd ring of land around the edge. In this case, the 'realism' of the environment isn't really as important.
To fix the colors, download the DirectDrawFix from Aok.heavengames.com
Apply it to your battlegrounds_x2.exe file.
All of that stuff will come soon.
Correct. The Sub-Faction options do not appear until you reach Tech Level 3. For now, only the Empire should have them.
From Essential Guide to Vehicles and Vessels:
It's staying as is.
Yes. The LAAT can carry up to 10 infantry units.
The models were borrowed from the Google Sketchup 3D Warehouse.
By default the LAAT uses anti-personnel lasers for standard combat. When infantry units are loaded into it, the secondary weapon is activated - a composite-beam laser effective against troops and light vehicles.
The Seismic Tank is meant for destroying bases rather than engaging infantry or tanks. It essentially has the same role as a Pummel, only much more powerful and durable.
Backed with a sufficient escort they can easily get to where they need to be and cause severe damage before being destroyed.
That was just an April Fools Day update; None of those units will be featured.
Decay sequences will last longer, but aircraft will just explode as they always did.
Their stats are about the same as typical Hvy Troopers; these are mainly here for custom scenarios and campaigns.
Excellent. LucasArts hasn't been doing anything good since they shifted to internal development. All of the best SW games were made by third-party companies who were given the SW license; Pandemic, Raven Software, Factor 5, Secret Ladder, Petroglyph, Ensemble, Bioware, etc.
All LA did was toss money at them, and they churned out successful products. Hopefully Disney will return to this form.
LucasArts already scrapped Battlefront III years ago.
Disney isn't forcing LA to stop making these games; they're postponing them on their own to focus all of their effort on the new films.
How dare we not like the things that you like!
Now all Disney needs to do is create a machine that erases the prequel films from existence, and we can finally get things back on track.
Bothans can be trained by the Rebels. Wookiee units are reserved for the Wookiee civilization. Any other rebel infantry will be revealed soon.
Maybe the AT-AT Swimmers will change your mind about that.
The Spy feature is being reworked, but I don't think we are able to have it single out single players.
That's a Bothan - the Rebel equivalent to a Scout Trooper, and the earliest stealth-capable unit that can be produced.
The Repeater Trooper is now a separate unit from the normal trooper upgrade chain. There just isn't enough menu space for us to universally disable upgrades replacing units.
Funny you should mention Demolition...
Anyway, we don't have the early AT-AT planned at the moment, but we'll see what we can do.
If we can find units that fill the rosters, we'll put them to use. Aquatic vehicles are already a sadly neglected part of the EU, and trying to find useable stuff for the smaller civs like the Gungans and Wookiees is nigh-impossible. I'd rather not resort to just making crap up since we want to maintain authenticity, but I don't see much other choice.
'Fraid it's the other way around..
I'm not sure why anybody would use non-Star Wars music for a Star Wars game...
SWGB allows online play via LAN and direct IP connection. There are also services such as GameRanger, and XFire that host online lobbies.
This is a new building, the old GBH one doesn't match the game's perspective.
Ask and ye shall receive.
Not quite. What you're actually seeing here is Shadow troopers, and Shadow EVOs.
But you'll get to see the new Dark Troopers soon enough.
Not a clue, that's just the way the game renders projectiles. During gameplay, it appears as a solid beam and only lasts a split second. Took about a dozen tries to even catch it on screen.
Looks a lot like the Havoc's bomb explosions in Starfighter.
It is possible to have a unit generate multiple projectiles when it attacks, and even have multiple points of origin for those projectiles. What we CAN'T do is have components that work independently of eachother like in Empire at War; the engine just wasn't designed for that sort of complexity. We're working around limitations like that as best as we can.
This doesn't represent anything in particular, it's just a mass of Imperial buildings smashed together.
Also, this game is over 10 years old; it isn't exactly demanding on hardware. I'm pretty sure any modern console, cell phone, or toaster could run it just fine.
Good work. I'm surprised somebody recognized the Sitra one. The blue one between Kenobi and Tiin is the standard player model.
I probably should have phrased that better. TIE Maulers are in Empire at War; the Century Tanks aren't. In Expanding Fronts the Century is an upgraded Mauler.
As far as the Dark Troopers go, they are already the unique unit of the Empire. But in GB they appear to be an odd mashup of the phase 2 and 3 trooper. If we can get better models we might be able to use them, but working with infantry in GB is a pain, and we'll probably stick to the defaults.
The TIE tanks shown in this image are 'Century Tanks,' an upgrade to the TIE Maulers featured in Empire at War. Both are present in Expanding Fronts. We'll hopefully have some nice Mauler shots up soon.
I don't see how asking for a few extra hands marks a failing project. I also don't see how you came to the conclusion that this mod will be bad seeing as how it isn't even released yet.
It seems like you've got some background in JKA modding, so if you think something's wrong with their work why not try and help (or at least offer some constructive advice) instead of being a ****?
Observe the power of Master Bug-Eyed RastaFish
It's possible, sure. But not very likely to happen at all - not with the stock campaigns. Just getting 2 players to work right is enough of a headache.
The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.
No hero units will be 'cloned' in these scenarios.
Making a unit or structure too big tends to cause a bunch of rendering issues. Parts start to ghost around the screen, pieces disappear, it's a mess. Even some of the stock buildings have that issue.
This building has an 8x8 tile base, but there is a smaller 6x6 version as well.
The default troops aren't being changed, but a few Bothan units are being added to the alliance's infantry roster. Not sure about anything else at the moment.
Not exactly fair when said Wookiees don't have any capital ships of their own to fight it off.
The larger cruisers will only be available in the Scenario Editor, and in specific missions. Some smaller frigates and blockade runners are available in a normal game.
There is more than one type of transport. Each has variation in terms of speed, armor, transport capacity, and attack capability.
Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.
There's a way to add pretty much anything.
If everything goes as planned, yes. There will be numerous scenarios engineered to teach players how new units and factions work.
What, no love for Echuu Shen-Jon?
"Commando" is a pretty broad term. But yes, there are a handful of new infantry that could fit that name.
Yes, more than nearly every other infantry type.
It should work just fine in both single and multiplayer modes.
For the Infantry Sub-Faction the tree ends at Hvy Trooper, yes. For all other factions it ends at Trooper.
Unfortunately, no. Letting every single unit be constructable regardless of upgrades would result in a lot of cluttered menus. However, we are considering a system where preexisting units are not affected by major upgrades. Ie, if you upgrade a Stormtrooper to a Heavy Stormtrooper, any troops already on the field will remain in their previous state, while any further units constructed will be upgraded.
Ah. All projectiles and weapon effects are being changed to match their original counterparts as closely as possible. As far as troopers go, the Repeater troopers will be separated from the standard infantry upgrade chain.
Not quite sure what you mean, but all of our new units, as well as the existing ones, are being modified to match their original counterparts as closely as possible while maintaining balance.
All of the stock campaigns should still work just fine. Not too sure about any user-created ones, though...
That is just an old design trick involving invisible targets on the ground. But we are actually looking into some way to make deflection abilities a possibility. Unfortunately I don't think we'll be able to make it actually happen.
I've thought about that a bunch of times. But I've got no clue how different Aok/AoE 3's engines are from eachother, and we probably wouldn't even know where to begin working on a project like that.
That there is the TX-130, but the 2M is also present.
The AA guns here don't replace the default missile turrets, they are constructable alongside them.
We haven't forgotten about Reti. He's not quite finished at the moment, but he'll be there.
Every Sub-Faction will still hold all of the basic infantry, tanks, boats, and aircraft units no matter what their specialization is.
Fun story; I put this together because I noticed you complaining about the Mortis arc in our last image's comments and felt like messing with your head.
Mortis and its characters/story have very little use for us in terms of GB's gameplay, so apart from these map objects it isn't likely you'll see much of it.
And again, the use of these objects is entirely optional.
Star Wars isn't really the place to go if you want to talk about sensible vehicle design.
It's sort of used as both in the show. This also carries over to EF. There will be two variants of this vehicle; one as a troop transport, and the other decorated with various cargo containers.
The transport was originally a toy released by Kenner in the 70's. One of the first of their Star Wars toys not based on something that appeared in the films. It only had a handful of comic book appearances until recently.
Star Wars: Rebels gave the vehicle a slight redesign and made it a significant part of the Empire's ground arsenal. Our design is based on their interpretation, as seen in the background of this image.
This is a series of modular 'hull' pieces that can be mixed and matched to create any type of surface. So long as that surface is 'Death Star.'
It should be.
Probably Sev'Rance Tann from Star Wars Galactic Battlegrounds. Though she had a yellow saber in that game.
I think we may have answered a question like this previously. In short it's not really possible. Infantry cannot garrison into a structure that isn't owned by either you or an ally.
Even if they could, they'd be unable to really do anything.
Cruisers and Corvettes are mutually exclusive units that depend on the Sub-Faction you select. It's one or the other.
Now, if you've got a teammate with Air Cruisers while you have Corvettes...
That's some fierce texture stretching you've got there.
"As it stands, you can still enjoy Star Wars comics, novels, and games as an interpretation of an established lore, but constructing a timeline will no longer be an option. In other words, not much has changed for me since that’s exactly what I’ve been doing ever since I played Shadows of the Empire on the Nintendo 64."
Exactly. Not sure why people are getting so much sand in their panties over this.
The mental image of some sobbing kid looking at his shelf in despair waiting for all of his Star Wars action figures and books to evaporate into thin air is pretty hilarious, though.
I get that, but when there's like 8 completely different versions of how the Normandy landings went, all of which are supposed to be equally 'historically accurate,' there's a problem. Even that tiered canon system they used made no sense because there were numerous conflicting elements within the tiers themselves. Attempts to spackle things together just made it more confusing. Trying to clear all that up book by book over an almost 40 year period would have been an absolute nightmare. Purging it was really the only thing that could have been done.
I don't blame Disney for a second (if they're even the ones behind this decision), for looking at this train wreck, tossing up their hands and going "No, we're not dealing with this ****."
Oh no, all my books and games have disappeared! Except no, they haven't, so who really cares? Kyle Katarn is no longer canon? All my Dark Forces/Jedi Knight games are still sitting right here, and I enjoy them just as much now as I did last week, and the 10+ years before that.
The entire EU was a convoluted mess anyway, because LucasFilm had no quality control and would let anything through without actually checking whether it made sense or not. There were about a dozen versions how how the rebels captured the death star plans, like 6 origin stories of the AT-AT, conflicting timelines all over the place, etc. Then TOR, The Clone Wars, and the upcoming Rebels came in and started piling even more junk onto the train wreck, aggressively ignoring/rewriting the EU, often at the demands of Lucas himself (Maul being alive, pacifist Mandalorians, Mortis, Moriband).
Purging it all was really the best thing that could have happened. Disney is fixing the mess that LucasFilm shouldn't have allowed to happen in the first place.
Games don't work the way you seem to think they do.
Exactly why we decided to go with this for today. A pretty effective demonstration of just how awful an idea it'd be to actually try.
The bunker is just a design object.
A pack containing these showcased maps will be released later on. We have yet to determine an exact date.
Yes, everything in this mod is added; nothing is getting replaced or removed.
Most of the best Star Wars games were outsourced anyways:
Rogue Squadron: Factor 5
Empire at War: Petroglyph
Galactic Battlegrounds: Ensemble
Jedi Outcast: Raven Software
Noted. We'll see what we can do about it.
It might be. Only the Empire has been significantly altered in this release, but the campaign files haven't been modified to adapt to all of the changes yet.
Download the DirectDraw fix from here and apply it to your battlegrounds.exe and battlegrounds_x1.exe file:
For the Empire, Rebels, Republic and CIS, that's no problem at all. But smaller factions like the Gungans, Wookiees, and Naboo are very underrepresented in the films/EU, and finding new content for them is extremely difficult. I don't like having to do it, but many of their new units might end up being made from scratch.
There should be no issues with Win7.
Some of the new Imperial infantry units will include:
Scout Troopers, Jump Troopers, EVO Troopers, Shadow Troopers, and new Dark Troopers. Among many others yet to be introduced.
The ARC Troopers are some of the best units available to the Republic. They're costly to build, and require a lot of time and resources to bring up to full strength.
In this video, they're fighting against lower-tiered units, many of which don't have their planned EF adjustments implemented yet.
Not completely decided, but I would like them to.
The "Campaign Manager" tool, downloadable here:
The ARC-170 is not part of the Bomber upgrade chain.
Hope you're happy now!
The speed issue is well under control.
I think it's very doubtful for a game this old. It isn't like we're creating a game from scratch. It's a Star Wars mod for a Star Wars game. I don't see an issue.
Our goal here is mainly to get games that more or less are no longer available for purchase patched up to run on modern systems, and available digitally to audiences that would buy them.
Don't worry, the secret project is part of Expanding Fronts
We're trying to figure out the sound issue.
You've got my vote.
Please tell me you'll offer it as a 4-pack bundle if online mode ever gets added!
No. The CIS can now build B1 droids. Unlike the Trade Federation's, they cannot be upgraded and remain in 'Recruit' form the entire game.
The tradeoff is that they are much cheaper, and produced much faster than any other infantry type. The B2 droids are a separate unit line, and are more expensive than average infantry.
If I could suggest something concerning music, it might be good to build off of existing SW themes and heavily remix/edit them similar to how games like Force Commander and Demolition did:
These original works are still pretty neat, though!
That is the TIE Boarding Craft, a new type of air transport.
End of summer means a lot of things have slowed down. We're hoping to reveal some details soon, though.
They're all going to watch The Phantom Menace?
Skirmish and custom matches in SWGB don't restrict which civs can be allied with or fought against. Stuff like this is pretty much par for the course.
Destructible bridges are possible. Repairable ones aren't.
No, that's just one of the default Sith Apprentice units.
Nah, only the front-most fighter is the player model. The rest are for heroes.
There are quite a few things about The Clone Wars, the prequel trilogy, and Star Wars in general that members of the team do not like for various reasons. However, we are not going to deny these assets to people that do enjoy them because of our personal preferences; that'd be selfish.
As of now, these are all Scenario Editor objects, so if it really bothers you, can can always not use them.
Yes, everything added will be available for placement in the scenario editor.
In addition, quite a few objects from the original game that were not available in the editor will be unlocked.
Not a bad idea. Unfortunately, something that complex is downright impossible in SWGB. As much as we enjoy this game, the capabilities of the Genie engine are severely limited.
That is the Sundered Heart, yes.
Null's been instrumental in providing us with a huge library of art assets, including items converted from EaW and his own work. Can't thank him enough.
Correct, as noted in the description. The TIE Maulers from EaW will be present, though. They're just not pictured here.
It all depends on the unit. There are a few new aircraft that can take out most others with one shot. We're trying several methods of making aerial combat more visually interesting as well.
Our community at HeavenGames has the exact opposite story. Our Empire at War section is almost completely barren.
If we had the know-how, manpower, and time to build a game from scratch, we'd consider it. For most of the people on this team, we've been working with GB for years, and modding it is a pretty simple (if not time-consuming) process. Not to mention building a new game would mean coming up with tons new visual assets on top of the ones we're already using
We'll definitely keep the idea in mind, though. Maybe one day an EF standalone game will be a reality.
Or maybe one day LucasArts will stop being jerks and release SWGB on Steam or something.
Surprisingly, yes. Community's been fading for quite some time though, we're hoping this will bring at least a few people back to it.
There are still quite a few multiplayer matches running through GameRanger.
Kick friggen ***.
Lucas himself has stated the the current Clone Wars TV show is just below the films in terms of canon. So, if it overrides anything that already exists in comics, novels, etc, tough **** I guess. But the producers have stated that they're trying to work within what already exists.
Seeing as how the mod already has the Malevolence, Christophsis, and BX Droids, all of which debuted on the current Clone Wars show, what made you think this mod would have nothing to do with it?
This guy really hates corn.
Looking damn good!
Sounds like a hell of a lot of pressure.
People today are just impatient as hell. Good luck.