Head of the Expanding Fronts mod for Star Wars Galactic Battlegrounds, and an amateur voice actor for numerous Mod projects including: Mental Omega, Rise of the Mandalorians, and Star Wars Battlecry

Comment History  (240 - 270 of 381)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012 replied:

If we can find units that fill the rosters, we'll put them to use. Aquatic vehicles are already a sadly neglected part of the EU, and trying to find useable stuff for the smaller civs like the Gungans and Wookiees is nigh-impossible. I'd rather not resort to just making crap up since we want to maintain authenticity, but I don't see much other choice.

+3 votes   media: Coastal Assault
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012 replied:

Destructible bridges are possible. Repairable ones aren't.

Yet. *scribble*

+2 votes   media: Expanding Fronts - Bridge Skirmish
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 14 2012 replied:

If I gave you a date I'd be lying. We're hoping to get things done soon, but there's nothing in concrete at the moment.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012 replied:

No, that's just one of the default Sith Apprentice units.

+1 vote   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012 replied:

'Fraid it's the other way around..

+3 votes   media: Expanding Fronts - Felucia
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012 replied:

Not without individually editing every frame of him, or outright replacing the entire unit. I don't see any issues with the current stormies.

+3 votes   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 30 2012 replied:

Nah, only the front-most fighter is the player model. The rest are for heroes.

+1 vote   media: Delta 7B variants.
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 25 2012 replied:

There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 24 2012 says:

I'm not sure why anybody would use non-Star Wars music for a Star Wars game...

+1 vote   media: Transformers song: Could be used in ToW
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2012 replied:

SWGB allows online play via LAN and direct IP connection. There are also services such as GameRanger, and XFire that host online lobbies.

+1 vote   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2012 replied:

It's possible, sure. But not very likely to happen at all - not with the stock campaigns. Just getting 2 players to work right is enough of a headache.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 17 2012 replied:

The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.

No hero units will be 'cloned' in these scenarios.

+4 votes   media: Something Completely Different
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012 replied:

Making a unit or structure too big tends to cause a bunch of rendering issues. Parts start to ghost around the screen, pieces disappear, it's a mess. Even some of the stock buildings have that issue.

+2 votes   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012 replied:

This building has an 8x8 tile base, but there is a smaller 6x6 version as well.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012 replied:

This is a new building, the old GBH one doesn't match the game's perspective.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012 replied:

The default troops aren't being changed, but a few Bothan units are being added to the alliance's infantry roster. Not sure about anything else at the moment.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 15 2012 replied:

Not exactly fair when said Wookiees don't have any capital ships of their own to fight it off.

The larger cruisers will only be available in the Scenario Editor, and in specific missions. Some smaller frigates and blockade runners are available in a normal game.

+2 votes   media: Expanding Fronts - Capital Ships
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 13 2012 replied:

Ask and ye shall receive.

Next time.

+2 votes   media: Expanding Fronts - Jedi Classes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 12 2012 replied:

There is more than one type of transport. Each has variation in terms of speed, armor, transport capacity, and attack capability.

+3 votes   media: Imperial Scout Sniper Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 12 2012 replied:

Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.

+1 vote   media: Expanding Fronts - Imperial Garrison
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 11 2012 replied:

There's a way to add pretty much anything.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 6 2012 replied:

If everything goes as planned, yes. There will be numerous scenarios engineered to teach players how new units and factions work.

+3 votes   media: Imperial Scout Sniper Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 5 2012 says:

What, no love for Echuu Shen-Jon?

+1 vote   mod: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 2 2012 replied:

Not quite. What you're actually seeing here is Shadow troopers, and Shadow EVOs.

But you'll get to see the new Dark Troopers soon enough.

+1 vote   media: Expanding Fronts - Jedi Exterminators
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 1 2012 replied:

"Commando" is a pretty broad term. But yes, there are a handful of new infantry that could fit that name.

+3 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 1 2012 replied:

Yes, more than nearly every other infantry type.

+2 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2012 replied:

Not a clue, that's just the way the game renders projectiles. During gameplay, it appears as a solid beam and only lasts a split second. Took about a dozen tries to even catch it on screen.

+3 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2012 replied:

It should work just fine in both single and multiplayer modes.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 29 2012 replied:

For the Infantry Sub-Faction the tree ends at Hvy Trooper, yes. For all other factions it ends at Trooper.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 29 2012 replied:

Unfortunately, no. Letting every single unit be constructable regardless of upgrades would result in a lot of cluttered menus. However, we are considering a system where preexisting units are not affected by major upgrades. Ie, if you upgrade a Stormtrooper to a Heavy Stormtrooper, any troops already on the field will remain in their previous state, while any further units constructed will be upgraded.

+2 votes   mod: Expanding Fronts
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