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Hell of a lot better than the old one, Nice work!
Most of the weapons in the original trilogy were just real weapons with a bunch of stuff added to them to make them look Star Wars-ish. This model is basically exactly what it was in the movies - a modified M16.
I'm trying V7 at the moment, and it is pretty awesome. I've noticed that I haven't had to shoot anything in the face 6 times in a row to friggen kill it. Great work.
Also, I noticed a number of the added medical items just use the game's default images, like the Mentats box. Is there a way to add new ones? If so, I could probably Photoshop you a few.
I never thought the words "hardcore" and "gamer" belonged in the same sentence, but this does look pretty challenging. I'll be sure to try it out.
Personally, I would vote for making the weapons look more 'rusty' so it suits the post-apocalypse feel more. But either way, this is damn fine work.
The first time I played Fallout 3 I remembered shooting a dog in the head with the 10mm 7 times before it finally died. That was also the last time I played it, because I thought "********" after every shot.
This might just make me reinstall the thing.
A top loading pump-action?
How exactly does that work? If you're loading it from the top it looks like you're stuffing the shells directly into the barrel, instead of what I'm assuming to be the tube magazine that the pump goes along
This guy really hates corn.
Wait, I thought the SEAL used the MP5, while the GIs just had M16s.
Observe the power of Master Bug-Eyed RastaFish
Looking damn good!
I have a feeling I'm going to lose EVERY match I play with this, just because I'll be too distracted by the environment.
This isn't even Generals anymore. Holy ****.
Does anybody know if this is compatible with the Conversion Pack mod?
Could have sworn those cats are from Star Wars: Galactic Battlegrounds...
Looks pretty damn awesome.
Sounds like a hell of a lot of pressure.
People today are just impatient as hell. Good luck.
It's definitely worth the hard drive space, but there are some pretty major bugs.
Wow, I haven't played Hill 30 in years... but I HAVE to get this.
This looks like the closest thing we'll see to Battlefront 3 in a while. (Unless you put like 30 or so more people on the map)
Great work, guys!
That's just flat out awesome. Since apparently force powers come with it, will force-choke be considered? (If that even works on zombies)
Mn. I was hoping all of the stations would work regardless of which city you were in. Still, Great work.
It looks to me like some room could be saved if Vice City was moved north a bit. It looks like Portland could fit in the space between the VC Arena and Airport.
I don't know much about GTA modding, so I'm not sure if that'd do more harm than good, so I'll leave it to you guys.
Excellent work, and I look forward to 1.2
Will you be able to knock the frozen zombies over/push them around without them shattering?
(Awesome looking weapon)
Since the zombies would be using whatever weapons they have 'unconsciously' will the animations represent this? (ie, holding/swinging the weapon unnaturally)
That technician's a spy!