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Comment History  (240 - 270 of 341)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 9 2012, 6:54pm replied:

Ewok buildings cannot be constructed under normal circumstances, but they will appear as GAIA structures on Endor maps. If captured, the owner can use them to train Ewok units.

+2 votes     media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 9 2012, 6:48pm replied:

We've re-rendered these things dozens of times. What we're seeing here is the best result of that so far. The 256 color palette screws us over pretty bad. We'll keep working on it.

+2 votes     media: Expanding Fronts - Capital Ships
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 6 2012, 3:39pm replied:

I believe he's talking about the CIS' Unique unit, the Geonosian Warrior.

Anyway, the Jump Trooper functions similarly to it, but is classified as a ground unit, rather than an air one. It can still hover over water and clouds.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2012, 11:39pm replied:

Yes, everything added will be available for placement in the scenario editor.

In addition, quite a few objects from the original game that were not available in the editor will be unlocked.

+1 vote     media: Expanding Fronts - Carbon Rocks (White)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2012, 4:02pm replied:

Something like a resolution patch is outside of our knowledge. There does exist such a fix for Age of Kings, though. So if somebody familiar with that can help us out, we'd appreciate it.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2012, 2:40pm replied:

It is possible to have a unit generate multiple projectiles when it attacks, and even have multiple points of origin for those projectiles. What we CAN'T do is have components that work independently of eachother like in Empire at War; the engine just wasn't designed for that sort of complexity. We're working around limitations like that as best as we can.

+3 votes     media: Expanding Fronts - Capital Ships
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 30 2012, 8:17pm replied:

That isn't the issue. While there's a near-infinite amount of EU units we could add, we'd like to make sure that everything we use serves a unique purpose. Right now we're having trouble finding a role the Incinerator Trooper could fill that the default Mounted Troopers could not, without making one or the other obsolete.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 27 2012, 12:58pm replied:

This doesn't represent anything in particular, it's just a mass of Imperial buildings smashed together.

Also, this game is over 10 years old; it isn't exactly demanding on hardware. I'm pretty sure any modern console, cell phone, or toaster could run it just fine.

+3 votes     media: Expanding Fronts - Alliance Corvettes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 26 2012, 4:42pm says:

The design looks reminiscent of the Mech Factories in Galactic Battlegrounds.

+3 votes     media: New CIS buildings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2012, 9:11pm replied:

Not a bad idea. Unfortunately, something that complex is downright impossible in SWGB. As much as we enjoy this game, the capabilities of the Genie engine are severely limited.

+2 votes     media: Expanding Fronts - New Wookiee Structures
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2012, 12:28pm replied:

That is the Sundered Heart, yes.

Null's been instrumental in providing us with a huge library of art assets, including items converted from EaW and his own work. Can't thank him enough.

+2 votes     media: Expanding Fronts - Alliance Corvettes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2012, 8:35am replied:

We are hitting the SWGBH downloads heavily for content. However, we are only using the best mods available. Many of the existing mods such as the Malevolence/Shaak Ti/Etc have numerous issues: bad coloring, bad camera angles/perspective, anchoring problems, bad sound, etc, etc. We want to avoid that as much as possible.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 18 2012, 6:59pm replied:

Last update: 6 days ago.

I'm noticing that people on this site have a very odd definition of dead. We're progressing as quickly as we can given the number of team members we have.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 11 2012, 9:57am replied:

Why didn't I think of doing that?

No, the unit you're probably seeing is the Sabaoth Fighter, as featured in Star Wars: Jedi Starfighter.

+1 vote     media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 11 2012, 5:56am says:

I don't mean to offend, but scrapping your entire project, wasting all of your hard work, and letting down (going by this mod's watchers) over 200 people because of 1 kid who grabbed some graphics without permission seems like a very immature thing to do. Posting a wall of text full of childish insults and cursing doesn't help either.

It is a shame that some people will take and use somebody else's work without attributing proper credit, but what good will spazzing out like this do for you or your fans? And how will it hinder the person you've accused of stealing? Chances are, if he is using others' models, code, etc, he'll just laugh his way through that whole post and find somebody else's work to grab.

I'm sure if would benefit yourself, your fans, other CnC Generals modders, and the ModDB community as a whole if you just reported the offense to the ModDB staff in a civilized manner, encouraged others to do the same, brushed it off, and moved on like an adult.

+9 votes     mod: Assault Horizon
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 4 2012, 10:00am replied:

The Confederacy is keeping its original Geonosis-themed structures, although several new buildings will likely be added to support their new units.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 4 2012, 7:38am replied:

Our top priority is to make sure everything actually looks and works right within the big picture before filling in small details. Rest assured that all of the units in Expanding Fronts will use the appropriate weapons, visuals, and sounds when released.

+2 votes     media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 4 2012, 7:34am replied:

As stated in the news article, we do not have a release date for this mod yet.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 11:04pm replied:

Good work. I'm surprised somebody recognized the Sitra one. The blue one between Kenobi and Tiin is the standard player model.

+3 votes     media: Expanding Fronts - Eta-2 Actis Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 2:34pm replied:

We've yet to fully test it, but as far as I can remember those sorts of errors only happen if all of the players aren't using the same mod(s).

So long as everybody in a multiplayer match has the same version of Expanding Fronts installed, it should work just fine.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 2:19pm replied:

It takes a lot more than a couple days of inactivity to declare a mod 'dead.' Progress is moving at a steady pace, but there's still a lot of work to be done.

+2 votes     media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 12:56pm replied:

I probably should have phrased that better. TIE Maulers are in Empire at War; the Century Tanks aren't. In Expanding Fronts the Century is an upgraded Mauler.

As far as the Dark Troopers go, they are already the unique unit of the Empire. But in GB they appear to be an odd mashup of the phase 2 and 3 trooper. If we can get better models we might be able to use them, but working with infantry in GB is a pain, and we'll probably stick to the defaults.

+2 votes     media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 1 2012, 2:05am replied:

Depends on what you mean by that. In addition to all of the new units being added, the stats of quite a few of the stock units are being adjusted to better match their film/EU counterparts, and add diversity to the various civilizations and sub-factions.

The majority of the changes to GB will be on the Genie side of things, and with only 2 Genie editors (both bogged down by various real life issues) thing can sometimes slow down considerably.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2012, 11:22pm replied:

That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.

+2 votes     media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2012, 4:16pm replied:

The TIE tanks shown in this image are 'Century Tanks,' an upgrade to the TIE Maulers featured in Empire at War. Both are present in Expanding Fronts. We'll hopefully have some nice Mauler shots up soon.

+3 votes     media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 27 2012, 6:08pm replied:

Correct, as noted in the description. The TIE Maulers from EaW will be present, though. They're just not pictured here.

+1 vote     media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 27 2012, 6:06pm replied:

There will be a new campaign for each civilization, each with 8-10 missions. In addition, each of the stock campaigns are being adjusted to accommodate the changes made by the mod, and to restore cut content.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 26 2012, 2:36pm replied:

Modding's been going on for SWGB since the game was released in 2001. It's not very difficult to do, it's just a very, very time-consuming process, and generally the previous modding projects never got much exposure outside of our host site.

There are hundreds of smaller mods available to download from HeavenGames; many of the best ones will be included in Expanding Fronts.

+1 vote     mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2012, 12:50pm replied:

It all depends on the unit. There are a few new aircraft that can take out most others with one shot. We're trying several methods of making aerial combat more visually interesting as well.

+3 votes     media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2012, 7:13pm replied:

If you think you can contribute quality content to the project, you can register at our forums at SWGB.HeavenGames.com.

+1 vote     mod: Expanding Fronts
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