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These shots really want to make me just go off the path and explore the island. Forgive me if this has been explained elsewhere, but do these levels stick to the linear fashion of the originals, or is there some actual exploration involved to collect all of the crates, etc?
It's friggen great either way. But I'm thinking an open world, Metroid-style Crash game would kick some *** as well. (Banditroid?)
I don't think rocket launchers are a good choice to put into (what I assume will be) close quarters maps like this. That was hell to deal with in Battlefront 2. (It looks excellent, though)
Kick friggen ***.
Lucas himself has stated the the current Clone Wars TV show is just below the films in terms of canon. So, if it overrides anything that already exists in comics, novels, etc, tough **** I guess. But the producers have stated that they're trying to work within what already exists.
Seeing as how the mod already has the Malevolence, Christophsis, and BX Droids, all of which debuted on the current Clone Wars show, what made you think this mod would have nothing to do with it?
An excellent mod, comrade! The only issue that I have with it is that the health for units seems to be kicked up a lot from the normal game. It can sometimes take nearly half of a magazine (or what used to be half of one, since there's infinite ammo now) to take down basic troopers.
Not necessarily a bad thing - it just takes some getting used to. But it's especially obvious if you play a DT map, and then a stock map. Either way, Excellent work. Hope to see more like this soon. It's probably the closest thing to Battlefront 3 we'll ever see.
That music is kinda unnecessary. Especially when all of the action amounts to shooting a wall.
These guys have "Metal Gear Solid 4" written all over them.
Nice work anyway.
I see. Still, being able to use PT's new stuff with EF's would be fun.
Anyway, keep up the good work, I look forward to playing this.
Say, when you mention "showing support" for the other mods, does that mean that this will be compatible with them? I really wanted to have the Japanese and USMC playable alongside Eastern Front's Russians
It makes sense. A bat is a pretty common object, that can easily be used as an effective weapon. I'd be surprised if a zombie game DIDN'T have one.
So does this mean that ammunition will be counted per mag? or is it an overall pool like Half-Life normally uses?
I don't see how asking for a few extra hands marks a failing project. I also don't see how you came to the conclusion that this mod will be bad seeing as how it isn't even released yet.
It seems like you've got some background in JKA modding, so if you think something's wrong with their work why not try and help (or at least offer some constructive advice) instead of being a ****?
It looks impressive, but I wont be satisfied until one drives into the middle of an enemy base and gets shot to hell looking for ore.
Then it'll be just like the good old days.
In a game with tanks that shoot lightning, structures that teleport people across space and time, and trucks that fund an entire war by digging up rocks, you're really worried about a dog house's size being unrealistic?
Hell of a lot better than the old one, Nice work!
Most of the weapons in the original trilogy were just real weapons with a bunch of stuff added to them to make them look Star Wars-ish. This model is basically exactly what it was in the movies - a modified M16.
I'm trying V7 at the moment, and it is pretty awesome. I've noticed that I haven't had to shoot anything in the face 6 times in a row to friggen kill it. Great work.
Also, I noticed a number of the added medical items just use the game's default images, like the Mentats box. Is there a way to add new ones? If so, I could probably Photoshop you a few.
I never thought the words "hardcore" and "gamer" belonged in the same sentence, but this does look pretty challenging. I'll be sure to try it out.
Personally, I would vote for making the weapons look more 'rusty' so it suits the post-apocalypse feel more. But either way, this is damn fine work.
The first time I played Fallout 3 I remembered shooting a dog in the head with the 10mm 7 times before it finally died. That was also the last time I played it, because I thought "********" after every shot.
This might just make me reinstall the thing.
A top loading pump-action?
How exactly does that work? If you're loading it from the top it looks like you're stuffing the shells directly into the barrel, instead of what I'm assuming to be the tube magazine that the pump goes along
This guy really hates corn.
Wait, I thought the SEAL used the MP5, while the GIs just had M16s.
Observe the power of Master Bug-Eyed RastaFish
Looking damn good!
I have a feeling I'm going to lose EVERY match I play with this, just because I'll be too distracted by the environment.
This isn't even Generals anymore. Holy ****.