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Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 22 2014, 4:50pm replied:

Probably Sev'Rance Tann from Star Wars Galactic Battlegrounds. Though she had a yellow saber in that game.

+1 vote   media: CIS Heroes
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 9:49pm replied:

I think we may have answered a question like this previously. In short it's not really possible. Infantry cannot garrison into a structure that isn't owned by either you or an ally.

Even if they could, they'd be unable to really do anything.

+2 votes   media: Expanding Tatooine
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 6:28pm replied:

Cruisers and Corvettes are mutually exclusive units that depend on the Sub-Faction you select. It's one or the other.

Now, if you've got a teammate with Air Cruisers while you have Corvettes...

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 28 2014, 5:00pm says:

That's some fierce texture stretching you've got there.

+1 vote   media: Ryloth demo
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 7:13pm says:

"As it stands, you can still enjoy Star Wars comics, novels, and games as an interpretation of an established lore, but constructing a timeline will no longer be an option. In other words, not much has changed for me since that’s exactly what I’ve been doing ever since I played Shadows of the Empire on the Nintendo 64."

Exactly. Not sure why people are getting so much sand in their panties over this.

+8 votes   media: Click the link in the description
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:20pm replied:

The mental image of some sobbing kid looking at his shelf in despair waiting for all of his Star Wars action figures and books to evaporate into thin air is pretty hilarious, though.

+8 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:04pm replied:

I get that, but when there's like 8 completely different versions of how the Normandy landings went, all of which are supposed to be equally 'historically accurate,' there's a problem. Even that tiered canon system they used made no sense because there were numerous conflicting elements within the tiers themselves. Attempts to spackle things together just made it more confusing. Trying to clear all that up book by book over an almost 40 year period would have been an absolute nightmare. Purging it was really the only thing that could have been done.

I don't blame Disney for a second (if they're even the ones behind this decision), for looking at this train wreck, tossing up their hands and going "No, we're not dealing with this ****."

+5 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 1:32pm says:

Oh no, all my books and games have disappeared! Except no, they haven't, so who really cares? Kyle Katarn is no longer canon? All my Dark Forces/Jedi Knight games are still sitting right here, and I enjoy them just as much now as I did last week, and the 10+ years before that.

The entire EU was a convoluted mess anyway, because LucasFilm had no quality control and would let anything through without actually checking whether it made sense or not. There were about a dozen versions how how the rebels captured the death star plans, like 6 origin stories of the AT-AT, conflicting timelines all over the place, etc. Then TOR, The Clone Wars, and the upcoming Rebels came in and started piling even more junk onto the train wreck, aggressively ignoring/rewriting the EU, often at the demands of Lucas himself (Maul being alive, pacifist Mandalorians, Mortis, Moriband).

Purging it all was really the best thing that could have happened. Disney is fixing the mess that LucasFilm shouldn't have allowed to happen in the first place.

+8 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 4 2014, 4:04pm says:

Games don't work the way you seem to think they do.

+2 votes   media: Box Art
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2014, 10:27pm replied:

Exactly why we decided to go with this for today. A pretty effective demonstration of just how awful an idea it'd be to actually try.

+1 vote   media: Accurate Scaling!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 30 2014, 3:51pm replied:

The bunker is just a design object.

+3 votes   media: Imperial Bunker
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2014, 3:09pm replied:

A pack containing these showcased maps will be released later on. We have yet to determine an exact date.

+3 votes   media: Map: Fires of Shola
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 8 2014, 4:02pm replied:

Yes, everything in this mod is added; nothing is getting replaced or removed.

+1 vote   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 8 2013, 4:03pm replied:

Most of the best Star Wars games were outsourced anyways:

Rogue Squadron: Factor 5
Battlefront: Pandemic
Empire at War: Petroglyph
Galactic Battlegrounds: Ensemble
Jedi Outcast: Raven Software
KoTOR: BioWare/Obsidian

+1 vote   media: 5.0 improves
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 6:22pm replied:

Noted. We'll see what we can do about it.

+7 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 4:52pm replied:

It might be. Only the Empire has been significantly altered in this release, but the campaign files haven't been modified to adapt to all of the changes yet.

+5 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 26 2013, 8:44am replied:

Download the DirectDraw fix from here and apply it to your battlegrounds.exe and battlegrounds_x1.exe file:

Aok.heavengames.com

+2 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 25 2013, 3:22pm replied:

For the Empire, Rebels, Republic and CIS, that's no problem at all. But smaller factions like the Gungans, Wookiees, and Naboo are very underrepresented in the films/EU, and finding new content for them is extremely difficult. I don't like having to do it, but many of their new units might end up being made from scratch.

+4 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 25 2013, 1:38pm replied:

There should be no issues with Win7.

+3 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 7 2013, 9:48pm replied:

Some of the new Imperial infantry units will include:
Scout Troopers, Jump Troopers, EVO Troopers, Shadow Troopers, and new Dark Troopers. Among many others yet to be introduced.

+4 votes   media: Beta Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 26 2013, 9:08am replied:

The ARC Troopers are some of the best units available to the Republic. They're costly to build, and require a lot of time and resources to bring up to full strength.

In this video, they're fighting against lower-tiered units, many of which don't have their planned EF adjustments implemented yet.

+4 votes   media: ARC Troopers
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 22 2013, 4:43pm replied:

Not completely decided, but I would like them to.

+3 votes   media: Republic Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 15 2013, 7:12pm replied:

The "Campaign Manager" tool, downloadable here:
Swgb.heavengames.com

+1 vote   download: Expanding Fronts Preview - Spinnaker's Spoil Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 13 2013, 7:43pm replied:

The ARC-170 is not part of the Bomber upgrade chain.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 11 2013, 2:16am replied:

Hope you're happy now!

+2 votes   media: Battle of Kashyyyk
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 8 2013, 7:13pm replied:

The speed issue is well under control.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 8 2013, 4:47pm replied:

I think it's very doubtful for a game this old. It isn't like we're creating a game from scratch. It's a Star Wars mod for a Star Wars game. I don't see an issue.

Our goal here is mainly to get games that more or less are no longer available for purchase patched up to run on modern systems, and available digitally to audiences that would buy them.

+4 votes   article: Expanding Fronts - Let's Get Back on the Map.
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2013, 4:36pm replied:

Don't worry, the secret project is part of Expanding Fronts

+2 votes   article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 19 2013, 11:15am replied:

We're trying to figure out the sound issue.

+3 votes   media: Desert Combat
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 28 2013, 2:06pm says:

You've got my vote.

Please tell me you'll offer it as a 4-pack bundle if online mode ever gets added!

+1 vote   article: Fist Puncher on the Greenlight
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2013, 9:11pm replied:

No. The CIS can now build B1 droids. Unlike the Trade Federation's, they cannot be upgraded and remain in 'Recruit' form the entire game.

The tradeoff is that they are much cheaper, and produced much faster than any other infantry type. The B2 droids are a separate unit line, and are more expensive than average infantry.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 17 2013, 11:46pm says:

If I could suggest something concerning music, it might be good to build off of existing SW themes and heavily remix/edit them similar to how games like Force Commander and Demolition did:
Youtube.com

These original works are still pretty neat, though!

+1 vote   media: Battlecry Theme WIP (Altureus/rocknroll237) Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 4 2013, 2:28pm replied:

That is the TIE Boarding Craft, a new type of air transport.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 21 2012, 4:22pm replied:

End of summer means a lot of things have slowed down. We're hoping to reveal some details soon, though.

+6 votes   media: Solo on the Rocks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 15 2012, 2:25am replied:

They're all going to watch The Phantom Menace?

+5 votes   media: Fest Surface Map
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 3:45am replied:

Skirmish and custom matches in SWGB don't restrict which civs can be allied with or fought against. Stuff like this is pretty much par for the course.

+3 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012, 12:37am replied:

Destructible bridges are possible. Repairable ones aren't.

Yet. *scribble*

+2 votes   media: Expanding Fronts - Bridge Skirmish
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 8:21pm replied:

No, that's just one of the default Sith Apprentice units.

+1 vote   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 30 2012, 12:27pm replied:

Nah, only the front-most fighter is the player model. The rest are for heroes.

+1 vote   media: Delta 7B variants.
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2012, 1:28am replied:

It's possible, sure. But not very likely to happen at all - not with the stock campaigns. Just getting 2 players to work right is enough of a headache.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 1 2012, 11:54pm replied:

That there is the TX-130, but the 2M is also present.

The AA guns here don't replace the default missile turrets, they are constructable alongside them.

+1 vote   media: Expanding Fronts - Imperial Garrison
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 24 2012, 12:02am replied:

Fun story; I put this together because I noticed you complaining about the Mortis arc in our last image's comments and felt like messing with your head.

Mortis and its characters/story have very little use for us in terms of GB's gameplay, so apart from these map objects it isn't likely you'll see much of it.

And again, the use of these objects is entirely optional.

+6 votes   media: Expanding Fronts - Mortis
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 17 2012, 1:21pm replied:

There are quite a few things about The Clone Wars, the prequel trilogy, and Star Wars in general that members of the team do not like for various reasons. However, we are not going to deny these assets to people that do enjoy them because of our personal preferences; that'd be selfish.

As of now, these are all Scenario Editor objects, so if it really bothers you, can can always not use them.

+6 votes   media: Expanding Fronts - Rugosa
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2012, 11:39pm replied:

Yes, everything added will be available for placement in the scenario editor.

In addition, quite a few objects from the original game that were not available in the editor will be unlocked.

+1 vote   media: Expanding Fronts - Carbon Rocks (White)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2012, 9:11pm replied:

Not a bad idea. Unfortunately, something that complex is downright impossible in SWGB. As much as we enjoy this game, the capabilities of the Genie engine are severely limited.

+2 votes   media: Expanding Fronts - New Wookiee Structures
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2012, 12:28pm replied:

That is the Sundered Heart, yes.

Null's been instrumental in providing us with a huge library of art assets, including items converted from EaW and his own work. Can't thank him enough.

+2 votes   media: Expanding Fronts - Alliance Corvettes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 27 2012, 6:08pm replied:

Correct, as noted in the description. The TIE Maulers from EaW will be present, though. They're just not pictured here.

+1 vote   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2012, 12:50pm replied:

It all depends on the unit. There are a few new aircraft that can take out most others with one shot. We're trying several methods of making aerial combat more visually interesting as well.

+3 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 4:24pm replied:

Our community at HeavenGames has the exact opposite story. Our Empire at War section is almost completely barren.

+3 votes   media: Expanding Fronts - Carbon Rocks (Black)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 21 2012, 9:54pm replied:

If we had the know-how, manpower, and time to build a game from scratch, we'd consider it. For most of the people on this team, we've been working with GB for years, and modding it is a pretty simple (if not time-consuming) process. Not to mention building a new game would mean coming up with tons new visual assets on top of the ones we're already using

We'll definitely keep the idea in mind, though. Maybe one day an EF standalone game will be a reality.

Or maybe one day LucasArts will stop being jerks and release SWGB on Steam or something.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 21 2012, 6:21pm replied:

Surprisingly, yes. Community's been fading for quite some time though, we're hoping this will bring at least a few people back to it.

There are still quite a few multiplayer matches running through GameRanger.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 7 2011, 11:54pm says:

Kick friggen ***.

+4 votes   media: Landing at Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 6 2011, 12:24pm replied:

Lucas himself has stated the the current Clone Wars TV show is just below the films in terms of canon. So, if it overrides anything that already exists in comics, novels, etc, tough **** I guess. But the producers have stated that they're trying to work within what already exists.

0 votes   media: Guide Droid
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 5 2011, 3:38pm replied:

Seeing as how the mod already has the Malevolence, Christophsis, and BX Droids, all of which debuted on the current Clone Wars show, what made you think this mod would have nothing to do with it?

+5 votes   media: Guide Droid
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 19 2010, 9:57am says:

Spicy.

+2 votes   media: Unleash the firestorm!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 6 2010, 7:47pm says:

Hooah.

+2 votes   article: Rest In Peace Loran
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 7 2010, 7:59pm says:

This guy really hates corn.

+3 votes   media: Dantooine screenshots
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 29 2010, 11:14am says:

Looking damn good!

+2 votes   media: Car Crusher
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 13 2010, 5:38pm says:

Sounds like a hell of a lot of pressure.

People today are just impatient as hell. Good luck.

+1 vote   article: GTA SOL 52.0
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 22 2009, 5:11pm says:

Awesome.

+1 vote   media: Apartment_alpha
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 25 2012, 6:29pm replied:

There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 24 2012, 2:00pm says:

I'm not sure why anybody would use non-Star Wars music for a Star Wars game...

+1 vote   media: Transformers song: Could be used in ToW
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2012, 3:17pm replied:

SWGB allows online play via LAN and direct IP connection. There are also services such as GameRanger, and XFire that host online lobbies.

0 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 17 2012, 1:56pm replied:

The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.

No hero units will be 'cloned' in these scenarios.

+4 votes   media: Something Completely Different
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 7:43pm replied:

Making a unit or structure too big tends to cause a bunch of rendering issues. Parts start to ghost around the screen, pieces disappear, it's a mess. Even some of the stock buildings have that issue.

+2 votes   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 3:18pm replied:

This building has an 8x8 tile base, but there is a smaller 6x6 version as well.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 2:21pm replied:

This is a new building, the old GBH one doesn't match the game's perspective.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 1:17pm replied:

The default troops aren't being changed, but a few Bothan units are being added to the alliance's infantry roster. Not sure about anything else at the moment.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 15 2012, 9:35pm replied:

Not exactly fair when said Wookiees don't have any capital ships of their own to fight it off.

The larger cruisers will only be available in the Scenario Editor, and in specific missions. Some smaller frigates and blockade runners are available in a normal game.

+2 votes   media: Expanding Fronts - Capital Ships
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 13 2012, 6:24pm replied:

Ask and ye shall receive.

Next time.

+2 votes   media: Expanding Fronts - Jedi Classes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 12 2012, 1:08pm replied:

There is more than one type of transport. Each has variation in terms of speed, armor, transport capacity, and attack capability.

+3 votes   media: Imperial Scout Sniper Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 12 2012, 3:43am replied:

Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.

+1 vote   media: Expanding Fronts - Imperial Garrison
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 11 2012, 4:19pm replied:

There's a way to add pretty much anything.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 6 2012, 6:19pm replied:

If everything goes as planned, yes. There will be numerous scenarios engineered to teach players how new units and factions work.

+3 votes   media: Imperial Scout Sniper Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 5 2012, 1:55pm says:

What, no love for Echuu Shen-Jon?

+1 vote   mod: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 2 2012, 2:23am replied:

Not quite. What you're actually seeing here is Shadow troopers, and Shadow EVOs.

But you'll get to see the new Dark Troopers soon enough.

+1 vote   media: Expanding Fronts - Jedi Exterminators
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 1 2012, 11:08am replied:

"Commando" is a pretty broad term. But yes, there are a handful of new infantry that could fit that name.

+3 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 1 2012, 12:11am replied:

Yes, more than nearly every other infantry type.

+2 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2012, 11:08pm replied:

Not a clue, that's just the way the game renders projectiles. During gameplay, it appears as a solid beam and only lasts a split second. Took about a dozen tries to even catch it on screen.

+3 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2012, 11:05pm replied:

It should work just fine in both single and multiplayer modes.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 29 2012, 9:52pm replied:

For the Infantry Sub-Faction the tree ends at Hvy Trooper, yes. For all other factions it ends at Trooper.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 29 2012, 9:36pm replied:

Unfortunately, no. Letting every single unit be constructable regardless of upgrades would result in a lot of cluttered menus. However, we are considering a system where preexisting units are not affected by major upgrades. Ie, if you upgrade a Stormtrooper to a Heavy Stormtrooper, any troops already on the field will remain in their previous state, while any further units constructed will be upgraded.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 29 2012, 9:26pm replied:

Ah. All projectiles and weapon effects are being changed to match their original counterparts as closely as possible. As far as troopers go, the Repeater troopers will be separated from the standard infantry upgrade chain.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 29 2012, 9:18pm replied:

Not quite sure what you mean, but all of our new units, as well as the existing ones, are being modified to match their original counterparts as closely as possible while maintaining balance.

All of the stock campaigns should still work just fine. Not too sure about any user-created ones, though...

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 9 2012, 2:37pm says:

Looks a lot like the Havoc's bomb explosions in Starfighter.

+1 vote   media: New Rebel Bombardment Projectile
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 4 2012, 5:22pm replied:

That is just an old design trick involving invisible targets on the ground. But we are actually looking into some way to make deflection abilities a possibility. Unfortunately I don't think we'll be able to make it actually happen.

+1 vote   media: Expanding Fronts - Old School
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 2 2012, 7:30pm replied:

I've thought about that a bunch of times. But I've got no clue how different Aok/AoE 3's engines are from eachother, and we probably wouldn't even know where to begin working on a project like that.

+1 vote   mod: Expanding Fronts
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