Head of the Expanding Fronts mod for Star Wars Galactic Battlegrounds, and an amateur voice actor for numerous Mod projects including: Mental Omega, Rise of the Mandalorians, and Star Wars Battlecry

Comment History  (180 - 210 of 381)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2013 replied:

The Satellite of Love (Mystery Science Theater 3000)

+1 vote   media: A New Direction...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2013 says:

*Looks at calender*

*Looks at comments*

Faith in humanity: -20,000pts

+5 votes   news: Happy April! :)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2013 replied:

Yes, we are looking for concept artists.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 28 2013 replied:

At the moment, no. None of the current team members are particularly knowledgeable about SWGB's AI. We've been looking for people with the know-how to solve such problems.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 24 2013 replied:

This video shows them at post-Tech Level 4 with all of their upgrades. Producing Swimmers, and bringing them to full strength will cost a lot of time and resources.

+3 votes   media: AT-AT Swimmer & Imperial Units Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 18 2013 replied:

If I remember correctly, LucasFilm only planned for about 100 episodes from the very beginning. It isn't like they had much more ground to cover anyway. It would have probably ended up the same way had Disney not purchased them.

They're being allowed to actually make new episodes to wrap up the loose ends instead of just ending where the last season stopped, so I don't see any reason to complain.

+1 vote   media: RIP Star Wars The Clone Wars
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 13 2013 replied:

Making 3 new movies = Letting Star Wars die.

Makes total sense.

0 votes   media: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 13 2013 replied:

Disney hasn't done anything yet. LucasArts is sidelining these projects of their own volition to focus on the new films.

+6 votes   media: We deserve better than Star Wars Dance Party LA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013 replied:

LucasArts already scrapped Battlefront III years ago.

Disney isn't forcing LA to stop making these games; they're postponing them on their own to focus all of their effort on the new films.

+1 vote   media: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013 replied:

How dare we not like the things that you like!

+4 votes   media: RIP Star Wars The Clone Wars
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013 says:

Now all Disney needs to do is create a machine that erases the prequel films from existence, and we can finally get things back on track.

+5 votes   media: RIP Star Wars The Clone Wars
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 19 2013 replied:

You cannot start a Kickstarter fund to make a product for a license that you don't own. In this case Star Wars.

+3 votes   game: Star Wars: Battlecry
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 19 2013 replied:

We're trying to figure out the sound issue.

+3 votes   media: Desert Combat
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 16 2013 replied:

Highly unlikely.

+1 vote   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013 replied:

These are only props for custom scenarios; there are currently no plans to make them usable in any way.

+2 votes   media: Imperial Infantry Patrol
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013 replied:

Not without creating a massive library of new animations, and matching them to the originals perfectly - which really isn't worth the effort.

+1 vote   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013 replied:

Yes.

+1 vote   media: Expanding Fronts - Felucia
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 10 2013 replied:

To install custom maps, drag the .SC1 file in the download folder to the appropriate folder in your game's directory. More specific instructions are included with the download.

+1 vote   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 8 2013 says:

Will Kit Fisto and Asajj Ventress from the XBox version be made available?

+2 votes   mod: Star Wars Battlefront United
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 5 2013 replied:

Whenever we get around to finishing it.

+5 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 4 2013 replied:

Most civs will have some variety of long-range infantry - some more effective than others.

+1 vote   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 2 2013 replied:

The Magnaguard will be available to the CIS. Undecided on the Vulture.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 1 2013 replied:

We are trying to ensure that the mod will be able to function in singleplayer in both Campaign and Skirmish modes. But this is difficult without people to actually build AI scripts.

All of the Sub-Factions will gain unique researches to make themselves more effective at their specified role.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 28 2013 says:

You've got my vote.

Please tell me you'll offer it as a 4-pack bundle if online mode ever gets added!

+1 vote   news: Fist Puncher on the Greenlight
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2013 replied:

No. The CIS can now build B1 droids. Unlike the Trade Federation's, they cannot be upgraded and remain in 'Recruit' form the entire game.

The tradeoff is that they are much cheaper, and produced much faster than any other infantry type. The B2 droids are a separate unit line, and are more expensive than average infantry.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 26 2013 says:

Are you thinking about having any of the conflicts from the films that got less attention, ie; Trade Federation (pre-Clone Wars) vs Naboo Security?

Levels like that always ended up stuck in the campaigns and couldn't be selected in Instant Action.

+1 vote   mod: Star Wars Battlefront II: Tides of War
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2013 says:

How exactly is the scope of the battles in this mod going to pan out?

In the OT films, most of the battle sequences are focused around smaller groups of mainly infantry in intense, somewhat claustrophobic skirmishes. As opposed to the prequel battles which largely consist of lasers and tanks and whatever else flying all over the place in wide open fields.

Not that there's a problem with either when it comes to games, but is one style taking priority over the other, or will there be some sort of a balance between them?

+1 vote   game: Star Wars: Battlecry
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 17 2013 says:

If I could suggest something concerning music, it might be good to build off of existing SW themes and heavily remix/edit them similar to how games like Force Commander and Demolition did:
Youtube.com

These original works are still pretty neat, though!

+1 vote   media: Battlecry Theme WIP (Altureus/rocknroll237) Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 4 2013 replied:

That is the TIE Boarding Craft, a new type of air transport.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 3 2013 replied:

The Phantom is a stealth-capable aircraft. Like other stealth units, it is always visible to its owner, but cannot be seen by enemy players unless it is attacking, or if they build stealth-detecting units or structures.

+3 votes   media: TIE Fighter Variants
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