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Comment History  (180 - 210 of 343)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2012, 4:00pm replied:

They do not, these are just black overlay tiles.

+3 votes   media: A New Hope
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2012, 8:38am replied:

Haven't had any issues with it so far.

+5 votes   media: A New Hope
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 29 2012, 7:46pm replied:

The Spy feature is being reworked, but I don't think we are able to have it single out single players.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 27 2012, 10:13pm says:

Thanks for putting up with all my recording issues. Hopefully I can provide a few more units once my voice returns from doing that friggen Oxidizer.

+2 votes   media: Voice-over Showcase #1
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 22 2012, 6:06pm replied:

The GBH mods were ports from Jedi Academy. The graphics were kinda off because of that, so using them specifically is iffy.

We are looking to include plenty of extra units like that for the Scenario Editor, though.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 15 2012, 2:25am replied:

They're all going to watch The Phantom Menace?

+5 votes   media: Fest Surface Map
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 13 2012, 3:45pm replied:

We're putting most of our effort into units you'll use during typical skirmish gameplay, and new map design objects. We have heroes like Starkiller planned, but they're a low priority right now.

+2 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 7:25pm replied:

It isn't entirely out of the question, but when everybody is only about 50 pixels tall I don't think that small changes in armor like that would make too much of a difference. We'll see how it goes, though.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 2:16pm replied:

That's a Bothan - the Rebel equivalent to a Scout Trooper, and the earliest stealth-capable unit that can be produced.

+5 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 3:45am replied:

Skirmish and custom matches in SWGB don't restrict which civs can be allied with or fought against. Stuff like this is pretty much par for the course.

+3 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 9 2012, 3:02am says:

Would you ever consider adding 'non-standard' eras and modes to the game? For example, the Trade Federation (pre-Clone Wars) VS Naboo Security on Theed. Missions and setups like that were always stuck in the campaigns and couldn't be played in Instant Action, which was kind of disappointing in the vanilla games.

+2 votes   mod: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 8 2012, 10:39pm replied:

That sound issue has been irritating me from day 1. We're definitely looking into ways to handle it.

As far as music goes, we may be able to change the default track, but I don't think we can add multiple different ones. At least, not in standard games. We're working on it, though.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 24 2012, 9:42pm replied:

Accurate scaling was never really an important factor with GB. What you're seeing here is probably how it will stay.

+1 vote   media: More New Mechs
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 22 2012, 4:11pm replied:

'Fraid not. A unit can only fire from an attack-enabled garrison structure if the player using it owns it, so just hopping into a piece of scenery wouldn't really be possible without some work.

Even if it were, having said unit be visible behind/in said cover wouldn't really work too good either, since we'd have to make 'in cover' sprites for pretty much every infantry unit in the game.

Still, I guess it's worth looking into. We'll see how it works out.

+3 votes   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 11:49pm replied:

Getting a properly functioning cover system in a game like GB would be impossible to do, unfortunately.

The closest substitute we can come up with is having lasers impact on other units or objects before reaching their target - a property unique to artillery rounds. But so far we haven't figured out how to do that.

+1 vote   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 9:09pm replied:

You can use triggers in the Scenario Editor to disable tech levels or other researches. However, during a skirmish match only the starting Tech level can be adjusted. Not much we can do about that.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 3:09pm replied:

The Repeater Trooper is now a separate unit from the normal trooper upgrade chain. There just isn't enough menu space for us to universally disable upgrades replacing units.

+8 votes   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 30 2012, 1:41pm replied:

See our Images pages for your answer.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 29 2012, 4:20pm replied:

There is a patch out there that allows the game to be played in new resolutions, but I don't recall where to get it.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 29 2012, 10:15am replied:

We're only working with the original 8 civilizations at the moment. Adding new ones isn't entirely out of the question, but that would be a long, long way from where we are now.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 24 2012, 6:30pm says:

Will the different factions (Rebels, Empire, etc) behave like gangs and actually fight over territories?

+3 votes   mod: New Star Wars Mod For GTA SA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 21 2012, 1:41am replied:

Funny you should mention Demolition...

Anyway, we don't have the early AT-AT planned at the moment, but we'll see what we can do.

+2 votes   media: More New Mechs
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012, 12:48am replied:

If we can find units that fill the rosters, we'll put them to use. Aquatic vehicles are already a sadly neglected part of the EU, and trying to find useable stuff for the smaller civs like the Gungans and Wookiees is nigh-impossible. I'd rather not resort to just making crap up since we want to maintain authenticity, but I don't see much other choice.

+3 votes   media: Coastal Assault
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012, 12:37am replied:

Destructible bridges are possible. Repairable ones aren't.

Yet. *scribble*

+2 votes   media: Expanding Fronts - Bridge Skirmish
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 14 2012, 11:52am replied:

If I gave you a date I'd be lying. We're hoping to get things done soon, but there's nothing in concrete at the moment.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 8:21pm replied:

No, that's just one of the default Sith Apprentice units.

+1 vote   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 8:09pm replied:

'Fraid it's the other way around..

+3 votes   media: Expanding Fronts - Felucia
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 1:33pm replied:

Not without individually editing every frame of him, or outright replacing the entire unit. I don't see any issues with the current stormies.

+3 votes   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 30 2012, 12:27pm replied:

Nah, only the front-most fighter is the player model. The rest are for heroes.

+1 vote   media: Delta 7B variants.
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 25 2012, 6:29pm replied:

There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
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