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Comment History  (180 - 210 of 345)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 1 2014, 8:36pm replied:

No, the X-Wing will always have its S-Foils open in gameplay. The closed version will be a landed prop.

+1 vote   media: X-Wing
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 6 2014, 10:11am replied:

That is the R-22 Spearhead.

+2 votes   media: Rebel Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2014, 6:28pm says:

Not a very intimidating pose for a statue to have, I think.

Come to think of it, why would droids build statues to begin with?

+1 vote   media: Droid Homeworld - Droid Central Command
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 12:03am replied:

I know. The V-Wing replaces the V-19 in Tech Level 4.

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 9:43pm replied:

Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.

The V-Wing is currently positioned in the Fighter role.

+4 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2014, 3:36am replied:

You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.

+7 votes   media: Accurate Scaling!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 31 2013, 12:13pm replied:

Those animals aren't new; they're the Shaaks featured in Clone Campaigns.

+1 vote   media: Forest Props
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 2:43pm replied:

Unit scale will not be adjusted, no.

+4 votes   media: TX-130T
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 3 2013, 12:18pm replied:

The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 21 2013, 3:39pm replied:

There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.

+3 votes   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 30 2013, 12:45pm replied:

Thinking about anything in Star Wars (especially post-1983 Star Wars) for more than 3 seconds causes the entire premise to collapse. Best not to worry about it too much.

Ultimately, our goal here is just to make a fun mod, with something for everybody. Personal feelings about the overall universe are largely irrelevant.

+6 votes   media: Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 30 2013, 1:26am replied:

Eh, it was no stupider than any of the other battles in the prequels.

Not like losses matter anyway when you've got a nigh-infinite army of disposable meat puppets.

+1 vote   media: Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2013, 5:55pm says:

Opiate.

Obviously.

+45 votes   media: Third letter
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2013, 7:37am replied:

The Satellite of Love (Mystery Science Theater 3000)

+1 vote   media: A New Direction...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 13 2013, 2:41pm replied:

Making 3 new movies = Letting Star Wars die.

Makes total sense.

0 votes   media: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 13 2013, 2:39pm replied:

Disney hasn't done anything yet. LucasArts is sidelining these projects of their own volition to focus on the new films.

+6 votes   media: We deserve better than Star Wars Dance Party LA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 3 2013, 5:37pm replied:

The Phantom is a stealth-capable aircraft. Like other stealth units, it is always visible to its owner, but cannot be seen by enemy players unless it is attacking, or if they build stealth-detecting units or structures.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 19 2012, 9:57am says:

Kopaka... named after the LEGO Bionicle toy?

+3 votes   media: Rebel Bounty Hunter Kopaka
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2012, 8:38am replied:

Haven't had any issues with it so far.

+5 votes   media: A New Hope
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 27 2012, 10:13pm says:

Thanks for putting up with all my recording issues. Hopefully I can provide a few more units once my voice returns from doing that friggen Oxidizer.

+2 votes   media: Voice-over Showcase #1
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 13 2012, 3:45pm replied:

We're putting most of our effort into units you'll use during typical skirmish gameplay, and new map design objects. We have heroes like Starkiller planned, but they're a low priority right now.

+2 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 7:25pm replied:

It isn't entirely out of the question, but when everybody is only about 50 pixels tall I don't think that small changes in armor like that would make too much of a difference. We'll see how it goes, though.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 1:33pm replied:

Not without individually editing every frame of him, or outright replacing the entire unit. I don't see any issues with the current stormies.

+3 votes   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 25 2012, 6:29pm replied:

There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 17 2012, 1:56pm replied:

The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.

No hero units will be 'cloned' in these scenarios.

+4 votes   media: Something Completely Different
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 3:18pm replied:

This building has an 8x8 tile base, but there is a smaller 6x6 version as well.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 12 2012, 3:43am replied:

Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.

+1 vote   media: Expanding Fronts - Imperial Garrison
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 1 2012, 12:11am replied:

Yes, more than nearly every other infantry type.

+2 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 12 2012, 7:13pm replied:

Every Sub-Faction will still hold all of the basic infantry, tanks, boats, and aircraft units no matter what their specialization is.

+2 votes   article: Expanding Fronts - Combined Arms
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 9 2012, 6:54pm replied:

Ewok buildings cannot be constructed under normal circumstances, but they will appear as GAIA structures on Endor maps. If captured, the owner can use them to train Ewok units.

+2 votes   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 26 2012, 4:42pm says:

The design looks reminiscent of the Mech Factories in Galactic Battlegrounds.

+3 votes   media: New CIS buildings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 4 2012, 7:38am replied:

Our top priority is to make sure everything actually looks and works right within the big picture before filling in small details. Rest assured that all of the units in Expanding Fronts will use the appropriate weapons, visuals, and sounds when released.

+2 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2012, 11:22pm replied:

That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.

+2 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 9:55am replied:

I've never experience the game totally locking up. The only issues I've ever had with SWGB on Windows 7 were the colors freaking out, which is a pretty easy fix.

As for the Sub-Factions, there's at least 2 for each of the 8 civs that specialize in certain aspects such as air, infantry, armor, etc. We'll be focusing on the Rebels, Empire, and Wookiees in the upcoming updates. Stay tuned!

+1 vote   article: Welcome to Expanding Fronts!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 25 2011, 6:59pm says:

I don't think rocket launchers are a good choice to put into (what I assume will be) close quarters maps like this. That was hell to deal with in Battlefront 2. (It looks excellent, though)

+4 votes   media: VIP Tantive IV
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 3 2011, 3:06pm says:

That music is kinda unnecessary. Especially when all of the action amounts to shooting a wall.

+2 votes   article: Westar v3 Test
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 4 2010, 7:00pm says:

Hell of a lot better than the old one, Nice work!

+2 votes   media: Improved Volcano Effects
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 22 2010, 7:06pm replied:

Most of the weapons in the original trilogy were just real weapons with a bunch of stuff added to them to make them look Star Wars-ish. This model is basically exactly what it was in the movies - a modified M16.

+2 votes   media: BlasTech A-280
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 16 2009, 6:20pm says:

Wow, I haven't played Hill 30 in years... but I HAVE to get this.

Great work!

+2 votes   article: Rendroc's WarZone and CommandMod v4.0
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 18 2012, 10:52pm replied:

Undecided. The default Dewback Troopers already fill that role at the moment.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2012, 4:00pm replied:

They do not, these are just black overlay tiles.

+3 votes   media: A New Hope
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 29 2012, 7:46pm replied:

The Spy feature is being reworked, but I don't think we are able to have it single out single players.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 22 2012, 6:06pm replied:

The GBH mods were ports from Jedi Academy. The graphics were kinda off because of that, so using them specifically is iffy.

We are looking to include plenty of extra units like that for the Scenario Editor, though.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 15 2012, 2:25am replied:

They're all going to watch The Phantom Menace?

+5 votes   media: Fest Surface Map
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 2:16pm replied:

That's a Bothan - the Rebel equivalent to a Scout Trooper, and the earliest stealth-capable unit that can be produced.

+5 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 3:45am replied:

Skirmish and custom matches in SWGB don't restrict which civs can be allied with or fought against. Stuff like this is pretty much par for the course.

+3 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 9 2012, 3:02am says:

Would you ever consider adding 'non-standard' eras and modes to the game? For example, the Trade Federation (pre-Clone Wars) VS Naboo Security on Theed. Missions and setups like that were always stuck in the campaigns and couldn't be played in Instant Action, which was kind of disappointing in the vanilla games.

+2 votes   mod: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 8 2012, 10:39pm replied:

That sound issue has been irritating me from day 1. We're definitely looking into ways to handle it.

As far as music goes, we may be able to change the default track, but I don't think we can add multiple different ones. At least, not in standard games. We're working on it, though.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 24 2012, 9:42pm replied:

Accurate scaling was never really an important factor with GB. What you're seeing here is probably how it will stay.

+1 vote   media: More New Mechs
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 22 2012, 4:11pm replied:

'Fraid not. A unit can only fire from an attack-enabled garrison structure if the player using it owns it, so just hopping into a piece of scenery wouldn't really be possible without some work.

Even if it were, having said unit be visible behind/in said cover wouldn't really work too good either, since we'd have to make 'in cover' sprites for pretty much every infantry unit in the game.

Still, I guess it's worth looking into. We'll see how it works out.

+3 votes   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 11:49pm replied:

Getting a properly functioning cover system in a game like GB would be impossible to do, unfortunately.

The closest substitute we can come up with is having lasers impact on other units or objects before reaching their target - a property unique to artillery rounds. But so far we haven't figured out how to do that.

+1 vote   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 9:09pm replied:

You can use triggers in the Scenario Editor to disable tech levels or other researches. However, during a skirmish match only the starting Tech level can be adjusted. Not much we can do about that.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 3:09pm replied:

The Repeater Trooper is now a separate unit from the normal trooper upgrade chain. There just isn't enough menu space for us to universally disable upgrades replacing units.

+8 votes   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 30 2012, 1:41pm replied:

See our Images pages for your answer.

+2 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 29 2012, 4:20pm replied:

There is a patch out there that allows the game to be played in new resolutions, but I don't recall where to get it.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 29 2012, 10:15am replied:

We're only working with the original 8 civilizations at the moment. Adding new ones isn't entirely out of the question, but that would be a long, long way from where we are now.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 24 2012, 6:30pm says:

Will the different factions (Rebels, Empire, etc) behave like gangs and actually fight over territories?

+3 votes   mod: New Star Wars Mod For GTA SA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 21 2012, 1:41am replied:

Funny you should mention Demolition...

Anyway, we don't have the early AT-AT planned at the moment, but we'll see what we can do.

+2 votes   media: More New Mechs
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012, 12:48am replied:

If we can find units that fill the rosters, we'll put them to use. Aquatic vehicles are already a sadly neglected part of the EU, and trying to find useable stuff for the smaller civs like the Gungans and Wookiees is nigh-impossible. I'd rather not resort to just making crap up since we want to maintain authenticity, but I don't see much other choice.

+3 votes   media: Coastal Assault
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012, 12:37am replied:

Destructible bridges are possible. Repairable ones aren't.

Yet. *scribble*

+2 votes   media: Expanding Fronts - Bridge Skirmish
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 14 2012, 11:52am replied:

If I gave you a date I'd be lying. We're hoping to get things done soon, but there's nothing in concrete at the moment.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 8:21pm replied:

No, that's just one of the default Sith Apprentice units.

+1 vote   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 8:09pm replied:

'Fraid it's the other way around..

+3 votes   media: Expanding Fronts - Felucia
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