Head of the Expanding Fronts mod for Star Wars Galactic Battlegrounds, and an amateur voice actor for numerous Mod projects including: Mental Omega, Rise of the Mandalorians, and Star Wars Battlecry

Comment History  (180 - 210 of 429)
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Forest Props

Those animals aren't new; they're the Shaaks featured in Clone Campaigns.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Yes. Details are still being worked on, but B1's will be part of the CIS roster.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ TX-130T

Star Wars: Demolition
Youtube.com

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Practically any 3D program could work, provided it can match GB's lighting/camera/perspective setup.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

If we did, we'd have to find somebody who can model us an entire set of new buildings, and we've got enough trouble getting people to do even single units for us.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Player colors haven't been adjusted.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ TX-130T

Unit scale will not be adjusted, no.

Good karma+4 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

The game is 2D, but all of the units, buildings, and objects were 3D models rendered as sprites.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

We've got a plan for getting this thing out the door - you'll learn about it soon.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Sub-Faction Overview - Republic

From Essential Guide to Vehicles and Vessels:
Images.wikia.com

It's staying as is.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ First Strike

Doubt it has anything to do with internet; it happens in singleplayer as well.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ First Strike

I'm getting random framerate drops whenever I play this. For some reason the framerate just tanks then goes back to normal after a few seconds. When it's not acting up the game runs perfectly smooth, even on highest settings.

It seems to happen at regular intervals - every 10-20 seconds depending on the map - and the severity of the frame drop varies as well. On Endor it's barely noticeable, but in the Battle of Yavin I drop into single digits.

This happens regardless of graphics settings; even on lowest. Any ideas on how to fix this?

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Remember that Clone Campaigns was released slightly before Attack of the Clones. Geonosis was all that existed, and they worked with what they had at the time.

Every civilization will have 4 sub-factions.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Geonosians are staying.

It is currently impossible to accurately mimic the effect the SPHAT's have in the films, and they are keeping their current mortar functionality to maintain balance with other artillery units. Adding Anti-air attacks to bombers also presents a laundry list of problems.

Assassins are only able to be constructed by one of the four Republic sub-factions.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

The Jedi/Sith setup of the Empire and Rebellion are being adjusted, but we are not removing or restricting how many can be used at once.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

We have plans for handling the Jedi already, but they will not be their own civilization or sub-faction.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

The function of workers and resource collection is not being changed.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ ARC Troopers

The ARC Troopers are some of the best units available to the Republic. They're costly to build, and require a lot of time and resources to bring up to full strength.

In this video, they're fighting against lower-tiered units, many of which don't have their planned EF adjustments implemented yet.

Good karma+4 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Republic Sniper

Not completely decided, but I would like them to.

Good karma+3 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts Preview - Spinnaker's Spoil Co-op

The "Campaign Manager" tool, downloadable here:
Swgb.heavengames.com

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts

Absolutely. No plans of stopping anytime soon.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Sub-Faction Overview - Republic

The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ The Muunilinst 10

AI is currently our biggest hiccup. There's nobody on the team who knows AI enough to work out the numerous issues presented to us. For campaign missions we can get around it somewhat with triggers, but skirmish games are going to be a nightmare unless we find somebody.

Phase II clone armor is not impossible, but unlikely unless we can find or construct a model that can match SWGB's visual style.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ The Muunilinst 10

If everything goes to according to plan, each civilization will have a new campaign that makes use of EF's features.

We're also going to modify the stock campaigns to ensure they will support the new changes.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Faction Overview - Republic

We don't have plans to make anything like that, but I'm sure the numerous map designers in the community will find some use for them.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Faction Overview - Republic

Not at the moment, sorry. We're working as quickly as we can with what little staff we have.

Good karma+2 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Faction Overview - Republic

Correct, which is why it's best to play with a teammate. However, the sub-factions do not lock you out of other unit trees. If you decide to play as an infantry faction, you will still have access to basic tanks, aircraft, and heavy weapons - You may even have a few unique units within those groups. They just won't be able to become as effective as they would have had you specialized in their respective branches.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Expanding Fronts - Faction Overview - Republic

There is no standardized faction; you must select one of the four upon reaching Tech Level 3.

Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ The Muunilinst 10

There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.

Good karma+3 votes
Gen_Rhys_Dallows
Gen_Rhys_Dallows @ Sub-Faction Overview - Republic

Yes. The LAAT can carry up to 10 infantry units.

Good karma+3 votes
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