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The design looks reminiscent of the Mech Factories in Galactic Battlegrounds.
Not a bad idea. Unfortunately, something that complex is downright impossible in SWGB. As much as we enjoy this game, the capabilities of the Genie engine are severely limited.
That is the Sundered Heart, yes.
Null's been instrumental in providing us with a huge library of art assets, including items converted from EaW and his own work. Can't thank him enough.
We are hitting the SWGBH downloads heavily for content. However, we are only using the best mods available. Many of the existing mods such as the Malevolence/Shaak Ti/Etc have numerous issues: bad coloring, bad camera angles/perspective, anchoring problems, bad sound, etc, etc. We want to avoid that as much as possible.
Last update: 6 days ago.
I'm noticing that people on this site have a very odd definition of dead. We're progressing as quickly as we can given the number of team members we have.
Why didn't I think of doing that?
No, the unit you're probably seeing is the Sabaoth Fighter, as featured in Star Wars: Jedi Starfighter.
I don't mean to offend, but scrapping your entire project, wasting all of your hard work, and letting down (going by this mod's watchers) over 200 people because of 1 kid who grabbed some graphics without permission seems like a very immature thing to do. Posting a wall of text full of childish insults and cursing doesn't help either.
It is a shame that some people will take and use somebody else's work without attributing proper credit, but what good will spazzing out like this do for you or your fans? And how will it hinder the person you've accused of stealing? Chances are, if he is using others' models, code, etc, he'll just laugh his way through that whole post and find somebody else's work to grab.
I'm sure if would benefit yourself, your fans, other CnC Generals modders, and the ModDB community as a whole if you just reported the offense to the ModDB staff in a civilized manner, encouraged others to do the same, brushed it off, and moved on like an adult.
The Confederacy is keeping its original Geonosis-themed structures, although several new buildings will likely be added to support their new units.
Our top priority is to make sure everything actually looks and works right within the big picture before filling in small details. Rest assured that all of the units in Expanding Fronts will use the appropriate weapons, visuals, and sounds when released.
As stated in the news article, we do not have a release date for this mod yet.
Good work. I'm surprised somebody recognized the Sitra one. The blue one between Kenobi and Tiin is the standard player model.
We've yet to fully test it, but as far as I can remember those sorts of errors only happen if all of the players aren't using the same mod(s).
So long as everybody in a multiplayer match has the same version of Expanding Fronts installed, it should work just fine.
It takes a lot more than a couple days of inactivity to declare a mod 'dead.' Progress is moving at a steady pace, but there's still a lot of work to be done.
I probably should have phrased that better. TIE Maulers are in Empire at War; the Century Tanks aren't. In Expanding Fronts the Century is an upgraded Mauler.
As far as the Dark Troopers go, they are already the unique unit of the Empire. But in GB they appear to be an odd mashup of the phase 2 and 3 trooper. If we can get better models we might be able to use them, but working with infantry in GB is a pain, and we'll probably stick to the defaults.
Depends on what you mean by that. In addition to all of the new units being added, the stats of quite a few of the stock units are being adjusted to better match their film/EU counterparts, and add diversity to the various civilizations and sub-factions.
The majority of the changes to GB will be on the Genie side of things, and with only 2 Genie editors (both bogged down by various real life issues) thing can sometimes slow down considerably.
That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.
The TIE tanks shown in this image are 'Century Tanks,' an upgrade to the TIE Maulers featured in Empire at War. Both are present in Expanding Fronts. We'll hopefully have some nice Mauler shots up soon.
Correct, as noted in the description. The TIE Maulers from EaW will be present, though. They're just not pictured here.
There will be a new campaign for each civilization, each with 8-10 missions. In addition, each of the stock campaigns are being adjusted to accommodate the changes made by the mod, and to restore cut content.
Modding's been going on for SWGB since the game was released in 2001. It's not very difficult to do, it's just a very, very time-consuming process, and generally the previous modding projects never got much exposure outside of our host site.
There are hundreds of smaller mods available to download from HeavenGames; many of the best ones will be included in Expanding Fronts.
It all depends on the unit. There are a few new aircraft that can take out most others with one shot. We're trying several methods of making aerial combat more visually interesting as well.
If you think you can contribute quality content to the project, you can register at our forums at SWGB.HeavenGames.com.
Pretty much all of the various game types that existed in the MSN Zone days are still in full force with GameRanger. You tend to find the most people online during weekends.
It's free, and a very small download. Worth the time if you want to get back into GB multiplayer.
Our community at HeavenGames has the exact opposite story. Our Empire at War section is almost completely barren.
Unfortunately, there aren't many places online where you can still order SWGB cheap. I managed to find a copy collecting dust on a store shelf for about 5 bucks, though. Searching around some retail stores would probably be your best bet for getting a good deal.
On a related note, if anybody knows somebody at LucasArts I can pester to get them to put SWGB on Steam or something, please let me know.
I've never experience the game totally locking up. The only issues I've ever had with SWGB on Windows 7 were the colors freaking out, which is a pretty easy fix.
As for the Sub-Factions, there's at least 2 for each of the 8 civs that specialize in certain aspects such as air, infantry, armor, etc. We'll be focusing on the Rebels, Empire, and Wookiees in the upcoming updates. Stay tuned!
If we had the know-how, manpower, and time to build a game from scratch, we'd consider it. For most of the people on this team, we've been working with GB for years, and modding it is a pretty simple (if not time-consuming) process. Not to mention building a new game would mean coming up with tons new visual assets on top of the ones we're already using
We'll definitely keep the idea in mind, though. Maybe one day an EF standalone game will be a reality.
Or maybe one day LucasArts will stop being jerks and release SWGB on Steam or something.
Surprisingly, yes. Community's been fading for quite some time though, we're hoping this will bring at least a few people back to it.
There are still quite a few multiplayer matches running through GameRanger.
Good luck with this. Shame the real Battlefront 3 got canned (Allegedly). Do you have any plans to use game modes from other mods (like Control/VIP from Dark Times), or are you planning on making new ones from scratch?
Happy Holidays, btw.
"You can't just call something a furry because it's an anthropomorphic animal."
That's exactly what this picture seems to be of. I don't see anything wrong with it. In fact I thought it was just a redesign of Coco for a second.