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Comment History  (180 - 210 of 372)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 23 2015, 1:51pm replied:

That's how it looks by default; we aren't going to mess with it.

+5 votes   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 26 2015, 3:54pm replied:

Nope.

+2 votes   media: Unusual Sightings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 22 2015, 2:41pm replied:

They do.

+2 votes   media: Unusual Sightings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 28 2014, 11:36am replied:

Eventually.

+1 vote   media: Screenshot
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 8:11pm replied:

"Revan and malak are not real"
Really? Because I can turn on Knights of the Old Republic right now, and... holy ****, there they are!

+24 votes   media: Click the link in the description
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 26 2014, 2:49pm replied:

Nothing to do with the topic, but as a side note:
'Jedi' is an accepted religion by the US Army

+4 votes   media: Everything We Know & Love Is Dead
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2014, 9:28am replied:

Not currently. Though it is something we've thought about. The hangup is that units are not able to fire their original weapons when garrisoned inside of a building. If you put a Shock Trooper inside, he will fire the same standard laser as everybody else instead of his rockets. As far as I know, there's no way to change this. We can go with just the lasers if people don't mind.

+4 votes   media: Imperial Bunker
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2014, 2:40pm replied:

The design of this map mimics its Empire at War counterpart, including the narrow passages and the odd ring of land around the edge. In this case, the 'realism' of the environment isn't really as important.

+2 votes   media: Map: Dagobah - Crude Matter
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 11:28am replied:

To fix the colors, download the DirectDrawFix from Aok.heavengames.com

Apply it to your battlegrounds_x2.exe file.

+5 votes   download: Expanding Fronts - Galactic Empire BETA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 7:38pm replied:

All of that stuff will come soon.

+4 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 6:36pm replied:

Correct. The Sub-Faction options do not appear until you reach Tech Level 3. For now, only the Empire should have them.

+5 votes   article: Expanding Fronts - Galactic Empire BETA Released!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 9 2013, 1:33pm replied:

From Essential Guide to Vehicles and Vessels:
Images.wikia.com

It's staying as is.

+1 vote   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 16 2013, 11:33am replied:

Yes. The LAAT can carry up to 10 infantry units.

+3 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 11:28pm replied:

The models were borrowed from the Google Sketchup 3D Warehouse.

+1 vote   article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 11:09pm replied:

By default the LAAT uses anti-personnel lasers for standard combat. When infantry units are loaded into it, the secondary weapon is activated - a composite-beam laser effective against troops and light vehicles.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 8 2013, 3:18pm replied:

The Seismic Tank is meant for destroying bases rather than engaging infantry or tanks. It essentially has the same role as a Pummel, only much more powerful and durable.

Backed with a sufficient escort they can easily get to where they need to be and cause severe damage before being destroyed.

+1 vote   media: Seismic Activity
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2013, 11:34pm replied:

That was just an April Fools Day update; None of those units will be featured.

+2 votes   article: Expanding Fronts - May 2013 Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2013, 5:56pm replied:

Decay sequences will last longer, but aircraft will just explode as they always did.

+2 votes   media: Things To Come
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 15 2013, 4:32pm replied:

Their stats are about the same as typical Hvy Troopers; these are mainly here for custom scenarios and campaigns.

+3 votes   media: Mos Eisley Checkpoint
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 3 2013, 2:50pm says:

Excellent. LucasArts hasn't been doing anything good since they shifted to internal development. All of the best SW games were made by third-party companies who were given the SW license; Pandemic, Raven Software, Factor 5, Secret Ladder, Petroglyph, Ensemble, Bioware, etc.

All LA did was toss money at them, and they churned out successful products. Hopefully Disney will return to this form.

+5 votes   media: Go to Hell Disney
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013, 9:39pm replied:

LucasArts already scrapped Battlefront III years ago.

Disney isn't forcing LA to stop making these games; they're postponing them on their own to focus all of their effort on the new films.

+1 vote   media: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013, 6:43pm replied:

How dare we not like the things that you like!

+4 votes   media: RIP Star Wars The Clone Wars
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013, 4:05pm says:

Now all Disney needs to do is create a machine that erases the prequel films from existence, and we can finally get things back on track.

+5 votes   media: RIP Star Wars The Clone Wars
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 7 2013, 2:14pm replied:

Bothans can be trained by the Rebels. Wookiee units are reserved for the Wookiee civilization. Any other rebel infantry will be revealed soon.

+1 vote   media: Expanding Fronts - Rebel Academy
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 22 2012, 5:41pm replied:

Maybe the AT-AT Swimmers will change your mind about that.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 29 2012, 7:46pm replied:

The Spy feature is being reworked, but I don't think we are able to have it single out single players.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 2:16pm replied:

That's a Bothan - the Rebel equivalent to a Scout Trooper, and the earliest stealth-capable unit that can be produced.

+5 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 3:09pm replied:

The Repeater Trooper is now a separate unit from the normal trooper upgrade chain. There just isn't enough menu space for us to universally disable upgrades replacing units.

+8 votes   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 21 2012, 1:41am replied:

Funny you should mention Demolition...

Anyway, we don't have the early AT-AT planned at the moment, but we'll see what we can do.

+2 votes   media: More New Mechs
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 17 2012, 12:48am replied:

If we can find units that fill the rosters, we'll put them to use. Aquatic vehicles are already a sadly neglected part of the EU, and trying to find useable stuff for the smaller civs like the Gungans and Wookiees is nigh-impossible. I'd rather not resort to just making crap up since we want to maintain authenticity, but I don't see much other choice.

+3 votes   media: Coastal Assault
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 8:09pm replied:

'Fraid it's the other way around..

+3 votes   media: Expanding Fronts - Felucia
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 24 2012, 2:00pm says:

I'm not sure why anybody would use non-Star Wars music for a Star Wars game...

+1 vote   media: Transformers song: Could be used in ToW
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2012, 3:17pm replied:

SWGB allows online play via LAN and direct IP connection. There are also services such as GameRanger, and XFire that host online lobbies.

0 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 2:21pm replied:

This is a new building, the old GBH one doesn't match the game's perspective.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 13 2012, 6:24pm replied:

Ask and ye shall receive.

Next time.

+2 votes   media: Expanding Fronts - Jedi Classes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 2 2012, 2:23am replied:

Not quite. What you're actually seeing here is Shadow troopers, and Shadow EVOs.

But you'll get to see the new Dark Troopers soon enough.

+1 vote   media: Expanding Fronts - Jedi Exterminators
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2012, 11:08pm replied:

Not a clue, that's just the way the game renders projectiles. During gameplay, it appears as a solid beam and only lasts a split second. Took about a dozen tries to even catch it on screen.

+3 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 9 2012, 2:37pm says:

Looks a lot like the Havoc's bomb explosions in Starfighter.

+1 vote   media: New Rebel Bombardment Projectile
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 31 2012, 2:40pm replied:

It is possible to have a unit generate multiple projectiles when it attacks, and even have multiple points of origin for those projectiles. What we CAN'T do is have components that work independently of eachother like in Empire at War; the engine just wasn't designed for that sort of complexity. We're working around limitations like that as best as we can.

+3 votes   media: Expanding Fronts - Capital Ships
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 27 2012, 12:58pm replied:

This doesn't represent anything in particular, it's just a mass of Imperial buildings smashed together.

Also, this game is over 10 years old; it isn't exactly demanding on hardware. I'm pretty sure any modern console, cell phone, or toaster could run it just fine.

+3 votes   media: Expanding Fronts - Alliance Corvettes
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 11:04pm replied:

Good work. I'm surprised somebody recognized the Sitra one. The blue one between Kenobi and Tiin is the standard player model.

+3 votes   media: Expanding Fronts - Eta-2 Actis Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 12:56pm replied:

I probably should have phrased that better. TIE Maulers are in Empire at War; the Century Tanks aren't. In Expanding Fronts the Century is an upgraded Mauler.

As far as the Dark Troopers go, they are already the unique unit of the Empire. But in GB they appear to be an odd mashup of the phase 2 and 3 trooper. If we can get better models we might be able to use them, but working with infantry in GB is a pain, and we'll probably stick to the defaults.

+2 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2012, 4:16pm replied:

The TIE tanks shown in this image are 'Century Tanks,' an upgrade to the TIE Maulers featured in Empire at War. Both are present in Expanding Fronts. We'll hopefully have some nice Mauler shots up soon.

+3 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 6 2010, 4:01pm replied:

I don't see how asking for a few extra hands marks a failing project. I also don't see how you came to the conclusion that this mod will be bad seeing as how it isn't even released yet.

It seems like you've got some background in JKA modding, so if you think something's wrong with their work why not try and help (or at least offer some constructive advice) instead of being a ****?

+2 votes   article: Chronicles Want you!!!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 10 2010, 10:01pm says:

Observe the power of Master Bug-Eyed RastaFish

+11 votes   media: Conversion Pack v2.2 Patch
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 24 2009, 8:44pm says:

Looks painful.

+4 votes   media: Soviet Sentry Gun
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 16 2009, 9:57pm says:

Looks.... painful.

+1 vote   media: GLA Really Explosive Artillery Deployed
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 19 2013, 12:20pm replied:

You cannot start a Kickstarter fund to make a product for a license that you don't own. In this case Star Wars.

+3 votes   game: Star Wars: Battlecry
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 19 2013, 11:15am replied:

We're trying to figure out the sound issue.

+3 votes   media: Desert Combat
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 16 2013, 1:21am replied:

Highly unlikely.

+1 vote   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013, 12:57am replied:

These are only props for custom scenarios; there are currently no plans to make them usable in any way.

+2 votes   media: Imperial Infantry Patrol
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013, 12:53am replied:

Not without creating a massive library of new animations, and matching them to the originals perfectly - which really isn't worth the effort.

+1 vote   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013, 12:50am replied:

Yes.

+1 vote   media: Expanding Fronts - Felucia
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 10 2013, 9:46pm replied:

To install custom maps, drag the .SC1 file in the download folder to the appropriate folder in your game's directory. More specific instructions are included with the download.

+1 vote   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 8 2013, 10:20pm says:

Will Kit Fisto and Asajj Ventress from the XBox version be made available?

+2 votes   mod: Star Wars Battlefront United
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 5 2013, 12:28pm replied:

Whenever we get around to finishing it.

+5 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 4 2013, 12:08am replied:

Most civs will have some variety of long-range infantry - some more effective than others.

+1 vote   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 2 2013, 11:01pm replied:

The Magnaguard will be available to the CIS. Undecided on the Vulture.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 1 2013, 2:44pm replied:

We are trying to ensure that the mod will be able to function in singleplayer in both Campaign and Skirmish modes. But this is difficult without people to actually build AI scripts.

All of the Sub-Factions will gain unique researches to make themselves more effective at their specified role.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 28 2013, 2:06pm says:

You've got my vote.

Please tell me you'll offer it as a 4-pack bundle if online mode ever gets added!

+1 vote   article: Fist Puncher on the Greenlight
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2013, 9:11pm replied:

No. The CIS can now build B1 droids. Unlike the Trade Federation's, they cannot be upgraded and remain in 'Recruit' form the entire game.

The tradeoff is that they are much cheaper, and produced much faster than any other infantry type. The B2 droids are a separate unit line, and are more expensive than average infantry.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 26 2013, 1:34pm says:

Are you thinking about having any of the conflicts from the films that got less attention, ie; Trade Federation (pre-Clone Wars) vs Naboo Security?

Levels like that always ended up stuck in the campaigns and couldn't be selected in Instant Action.

+1 vote   mod: Star Wars Battlefront II: Tides of War
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2013, 1:28am says:

How exactly is the scope of the battles in this mod going to pan out?

In the OT films, most of the battle sequences are focused around smaller groups of mainly infantry in intense, somewhat claustrophobic skirmishes. As opposed to the prequel battles which largely consist of lasers and tanks and whatever else flying all over the place in wide open fields.

Not that there's a problem with either when it comes to games, but is one style taking priority over the other, or will there be some sort of a balance between them?

+1 vote   game: Star Wars: Battlecry
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 17 2013, 11:46pm says:

If I could suggest something concerning music, it might be good to build off of existing SW themes and heavily remix/edit them similar to how games like Force Commander and Demolition did:
Youtube.com

These original works are still pretty neat, though!

+1 vote   media: Battlecry Theme WIP (Altureus/rocknroll237) Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 4 2013, 2:28pm replied:

That is the TIE Boarding Craft, a new type of air transport.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 3 2013, 5:37pm replied:

The Phantom is a stealth-capable aircraft. Like other stealth units, it is always visible to its owner, but cannot be seen by enemy players unless it is attacking, or if they build stealth-detecting units or structures.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 28 2012, 1:19am replied:

A fix for the Windows 7 color issue can be downloaded here:
Aok.heavengames.com

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 25 2012, 1:18pm replied:

Once we've got something that's actually worth testing, we'll need good handful of testers. We'll keep you posted.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 25 2012, 1:17pm replied:

The factions are not locked specifically into their specialty, so with infantry, you still have access to the basic mechs, heavy weapons, and aircraft.

+2 votes   article: Expanding Fronts - Faction Overview - Empire
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 21 2012, 4:22pm replied:

End of summer means a lot of things have slowed down. We're hoping to reveal some details soon, though.

+6 votes   media: Solo on the Rocks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 21 2012, 4:21pm replied:

Not that simple - the animation for the flamethrower is built into the unit itself. Lot of work would be needed to make the switch to a rifle look convincing.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 19 2012, 9:57am says:

Kopaka... named after the LEGO Bionicle toy?

+3 votes   media: Rebel Bounty Hunter Kopaka
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 18 2012, 10:52pm replied:

Undecided. The default Dewback Troopers already fill that role at the moment.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2012, 4:00pm replied:

They do not, these are just black overlay tiles.

+3 votes   media: A New Hope
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 25 2015, 12:38pm replied:

If everything goes to plan, all of them sans the Royal Cruiser should be available during normal games.

+1 vote   media: Naboo Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 6 2014, 11:35am replied:

I'd like to make a 'complete' list, but it wouldn't be accurate for very long. Things are constantly being added, removed, and shifted around as we get feedback. Once we're finally at a point where we can say 'this is final,' we'll be able to produce an accurate list of new stuff.

+1 vote   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 10:47am replied:

In just this article, or EF as a whole?

+2 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 2 2014, 12:14pm replied:

That feature has been included since the first version of the mod.

+2 votes   media: Galactic Empire Open Beta Trailer
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 7 2014, 2:44am replied:

Capital ships cannot be constructed during normal gameplay. The ones currently in the game can be accessed in the Scenario Editor.

+1 vote   article: Expanding Fronts BETA Update Released
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 12 2013, 3:45pm replied:

Star Wars: Demolition
Youtube.com

+2 votes   media: TX-130T
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 2 2013, 2:52pm replied:

AI is currently our biggest hiccup. There's nobody on the team who knows AI enough to work out the numerous issues presented to us. For campaign missions we can get around it somewhat with triggers, but skirmish games are going to be a nightmare unless we find somebody.

Phase II clone armor is not impossible, but unlikely unless we can find or construct a model that can match SWGB's visual style.

+1 vote   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 30 2013, 10:58pm replied:

If everything goes to according to plan, each civilization will have a new campaign that makes use of EF's features.

We're also going to modify the stock campaigns to ensure they will support the new changes.

+2 votes   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 14 2013, 4:11pm replied:

While a number of new clone types are being added, we have no plans to modify the default clone trooper graphics.

+3 votes   article: Expanding Fronts - Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 22 2012, 4:11pm replied:

'Fraid not. A unit can only fire from an attack-enabled garrison structure if the player using it owns it, so just hopping into a piece of scenery wouldn't really be possible without some work.

Even if it were, having said unit be visible behind/in said cover wouldn't really work too good either, since we'd have to make 'in cover' sprites for pretty much every infantry unit in the game.

Still, I guess it's worth looking into. We'll see how it works out.

+3 votes   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 11:49pm replied:

Getting a properly functioning cover system in a game like GB would be impossible to do, unfortunately.

The closest substitute we can come up with is having lasers impact on other units or objects before reaching their target - a property unique to artillery rounds. But so far we haven't figured out how to do that.

+1 vote   media: 2M Repulsortank
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 7:43pm replied:

Making a unit or structure too big tends to cause a bunch of rendering issues. Parts start to ghost around the screen, pieces disappear, it's a mess. Even some of the stock buildings have that issue.

+2 votes   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 6 2012, 6:19pm replied:

If everything goes as planned, yes. There will be numerous scenarios engineered to teach players how new units and factions work.

+3 votes   media: Imperial Scout Sniper Preview
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 1 2012, 11:08am replied:

"Commando" is a pretty broad term. But yes, there are a handful of new infantry that could fit that name.

+3 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 15 2012, 3:56pm replied:

We haven't forgotten about Reti. He's not quite finished at the moment, but he'll be there.

+1 vote   media: Expanding Fronts - Canyon
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 2 2012, 2:19pm replied:

It takes a lot more than a couple days of inactivity to declare a mod 'dead.' Progress is moving at a steady pace, but there's still a lot of work to be done.

+2 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 10:39am replied:

Unfortunately, there aren't many places online where you can still order SWGB cheap. I managed to find a copy collecting dust on a store shelf for about 5 bucks, though. Searching around some retail stores would probably be your best bet for getting a good deal.

On a related note, if anybody knows somebody at LucasArts I can pester to get them to put SWGB on Steam or something, please let me know.

+1 vote   article: Welcome to Expanding Fronts!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 5 2011, 5:36pm says:

Hooah.

+3 votes   media: Congratulations to Z
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 26 2010, 11:49pm says:

This isn't even Generals anymore. Holy ****.

+3 votes   media: ZTZ-99B
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 24 2010, 3:41am says:

Could have sworn those cats are from Star Wars: Galactic Battlegrounds...

+1 vote   media: Spartan AI
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 7 2009, 1:44pm says:

Mn. I was hoping all of the stations would work regardless of which city you were in. Still, Great work.

+1 vote   article: GTA United 1.2 - A fresh breeze
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