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Comment History  (150 - 180 of 345)
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 1 2014, 8:36pm replied:

No, the X-Wing will always have its S-Foils open in gameplay. The closed version will be a landed prop.

+1 vote   media: X-Wing
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 6 2014, 10:11am replied:

That is the R-22 Spearhead.

+2 votes   media: Rebel Aircraft
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 18 2014, 6:28pm says:

Not a very intimidating pose for a statue to have, I think.

Come to think of it, why would droids build statues to begin with?

+1 vote   media: Droid Homeworld - Droid Central Command
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 5 2014, 12:03am replied:

I know. The V-Wing replaces the V-19 in Tech Level 4.

+7 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 4 2014, 9:43pm replied:

Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.

The V-Wing is currently positioned in the Fighter role.

+4 votes   article: Expanding Fronts - Air Superiority
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2014, 3:36am replied:

You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.

+7 votes   media: Accurate Scaling!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 31 2013, 12:13pm replied:

Those animals aren't new; they're the Shaaks featured in Clone Campaigns.

+1 vote   media: Forest Props
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 11 2013, 2:43pm replied:

Unit scale will not be adjusted, no.

+4 votes   media: TX-130T
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 3 2013, 12:18pm replied:

The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.

+2 votes   media: Sub-Faction Overview - Republic
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 21 2013, 3:39pm replied:

There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.

+3 votes   media: The Muunilinst 10
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 30 2013, 12:45pm replied:

Thinking about anything in Star Wars (especially post-1983 Star Wars) for more than 3 seconds causes the entire premise to collapse. Best not to worry about it too much.

Ultimately, our goal here is just to make a fun mod, with something for everybody. Personal feelings about the overall universe are largely irrelevant.

+6 votes   media: Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 30 2013, 1:26am replied:

Eh, it was no stupider than any of the other battles in the prequels.

Not like losses matter anyway when you've got a nigh-infinite army of disposable meat puppets.

+1 vote   media: Point Rain
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 1 2013, 5:55pm says:

Opiate.

Obviously.

+45 votes   media: Third letter
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 1 2013, 7:37am replied:

The Satellite of Love (Mystery Science Theater 3000)

+1 vote   media: A New Direction...
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 13 2013, 2:41pm replied:

Making 3 new movies = Letting Star Wars die.

Makes total sense.

0 votes   media: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 13 2013, 2:39pm replied:

Disney hasn't done anything yet. LucasArts is sidelining these projects of their own volition to focus on the new films.

+6 votes   media: We deserve better than Star Wars Dance Party LA
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 3 2013, 5:37pm replied:

The Phantom is a stealth-capable aircraft. Like other stealth units, it is always visible to its owner, but cannot be seen by enemy players unless it is attacking, or if they build stealth-detecting units or structures.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 19 2012, 9:57am says:

Kopaka... named after the LEGO Bionicle toy?

+3 votes   media: Rebel Bounty Hunter Kopaka
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2012, 8:38am replied:

Haven't had any issues with it so far.

+5 votes   media: A New Hope
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 27 2012, 10:13pm says:

Thanks for putting up with all my recording issues. Hopefully I can provide a few more units once my voice returns from doing that friggen Oxidizer.

+2 votes   media: Voice-over Showcase #1
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 13 2012, 3:45pm replied:

We're putting most of our effort into units you'll use during typical skirmish gameplay, and new map design objects. We have heroes like Starkiller planned, but they're a low priority right now.

+2 votes   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 10 2012, 7:25pm replied:

It isn't entirely out of the question, but when everybody is only about 50 pixels tall I don't think that small changes in armor like that would make too much of a difference. We'll see how it goes, though.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Aug 13 2012, 1:33pm replied:

Not without individually editing every frame of him, or outright replacing the entire unit. I don't see any issues with the current stormies.

+3 votes   media: Old School Part 2
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 25 2012, 6:29pm replied:

There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.

+2 votes   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 17 2012, 1:56pm replied:

The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.

No hero units will be 'cloned' in these scenarios.

+4 votes   media: Something Completely Different
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 16 2012, 3:18pm replied:

This building has an 8x8 tile base, but there is a smaller 6x6 version as well.

+1 vote   media: Palace of the Jedi
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 12 2012, 3:43am replied:

Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.

+1 vote   media: Expanding Fronts - Imperial Garrison
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jul 1 2012, 12:11am replied:

Yes, more than nearly every other infantry type.

+2 votes   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows May 12 2012, 7:13pm replied:

Every Sub-Faction will still hold all of the basic infantry, tanks, boats, and aircraft units no matter what their specialization is.

+2 votes   article: Expanding Fronts - Combined Arms
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 9 2012, 6:54pm replied:

Ewok buildings cannot be constructed under normal circumstances, but they will appear as GAIA structures on Endor maps. If captured, the owner can use them to train Ewok units.

+2 votes   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 26 2012, 4:42pm says:

The design looks reminiscent of the Mech Factories in Galactic Battlegrounds.

+3 votes   media: New CIS buildings
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 4 2012, 7:38am replied:

Our top priority is to make sure everything actually looks and works right within the big picture before filling in small details. Rest assured that all of the units in Expanding Fronts will use the appropriate weapons, visuals, and sounds when released.

+2 votes   media: Expanding Fronts - Tanks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 28 2012, 11:22pm replied:

That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.

+2 votes   media: Expanding Fronts - Look Closely
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 22 2012, 9:55am replied:

I've never experience the game totally locking up. The only issues I've ever had with SWGB on Windows 7 were the colors freaking out, which is a pretty easy fix.

As for the Sub-Factions, there's at least 2 for each of the 8 civs that specialize in certain aspects such as air, infantry, armor, etc. We'll be focusing on the Rebels, Empire, and Wookiees in the upcoming updates. Stay tuned!

+1 vote   article: Welcome to Expanding Fronts!
Gen_Rhys_Dallows
Gen_Rhys_Dallows Apr 25 2011, 6:59pm says:

I don't think rocket launchers are a good choice to put into (what I assume will be) close quarters maps like this. That was hell to deal with in Battlefront 2. (It looks excellent, though)

+4 votes   media: VIP Tantive IV
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 3 2011, 3:06pm says:

That music is kinda unnecessary. Especially when all of the action amounts to shooting a wall.

+2 votes   article: Westar v3 Test
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 4 2010, 7:00pm says:

Hell of a lot better than the old one, Nice work!

+2 votes   media: Improved Volcano Effects
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jun 22 2010, 7:06pm replied:

Most of the weapons in the original trilogy were just real weapons with a bunch of stuff added to them to make them look Star Wars-ish. This model is basically exactly what it was in the movies - a modified M16.

+2 votes   media: BlasTech A-280
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 16 2009, 6:20pm says:

Wow, I haven't played Hill 30 in years... but I HAVE to get this.

Great work!

+2 votes   article: Rendroc's WarZone and CommandMod v4.0
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013, 9:39pm replied:

LucasArts already scrapped Battlefront III years ago.

Disney isn't forcing LA to stop making these games; they're postponing them on their own to focus all of their effort on the new films.

+1 vote   media: Battlefront 3
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013, 6:43pm replied:

How dare we not like the things that you like!

+4 votes   media: RIP Star Wars The Clone Wars
Gen_Rhys_Dallows
Gen_Rhys_Dallows Mar 12 2013, 4:05pm says:

Now all Disney needs to do is create a machine that erases the prequel films from existence, and we can finally get things back on track.

+5 votes   media: RIP Star Wars The Clone Wars
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 19 2013, 12:20pm replied:

You cannot start a Kickstarter fund to make a product for a license that you don't own. In this case Star Wars.

+3 votes   game: Star Wars: Battlecry
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 19 2013, 11:15am replied:

We're trying to figure out the sound issue.

+3 votes   media: Desert Combat
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 16 2013, 1:21am replied:

Highly unlikely.

+1 vote   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013, 12:57am replied:

These are only props for custom scenarios; there are currently no plans to make them usable in any way.

+2 votes   media: Imperial Infantry Patrol
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013, 12:53am replied:

Not without creating a massive library of new animations, and matching them to the originals perfectly - which really isn't worth the effort.

+1 vote   media: Expanding Fronts - Scout Trooper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 11 2013, 12:50am replied:

Yes.

+1 vote   media: Expanding Fronts - Felucia
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 10 2013, 9:46pm replied:

To install custom maps, drag the .SC1 file in the download folder to the appropriate folder in your game's directory. More specific instructions are included with the download.

+1 vote   download: Expanding Fronts Preview - Beachhead Co-op
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 8 2013, 10:20pm says:

Will Kit Fisto and Asajj Ventress from the XBox version be made available?

+2 votes   mod: Star Wars Battlefront United
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 7 2013, 2:14pm replied:

Bothans can be trained by the Rebels. Wookiee units are reserved for the Wookiee civilization. Any other rebel infantry will be revealed soon.

+1 vote   media: Expanding Fronts - Rebel Academy
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 5 2013, 12:28pm replied:

Whenever we get around to finishing it.

+5 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 4 2013, 12:08am replied:

Most civs will have some variety of long-range infantry - some more effective than others.

+1 vote   media: Expanding Fronts - Scout Sniper
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 2 2013, 11:01pm replied:

The Magnaguard will be available to the CIS. Undecided on the Vulture.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Feb 1 2013, 2:44pm replied:

We are trying to ensure that the mod will be able to function in singleplayer in both Campaign and Skirmish modes. But this is difficult without people to actually build AI scripts.

All of the Sub-Factions will gain unique researches to make themselves more effective at their specified role.

+3 votes   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 28 2013, 2:06pm says:

You've got my vote.

Please tell me you'll offer it as a 4-pack bundle if online mode ever gets added!

+1 vote   article: Fist Puncher on the Greenlight
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 27 2013, 9:11pm replied:

No. The CIS can now build B1 droids. Unlike the Trade Federation's, they cannot be upgraded and remain in 'Recruit' form the entire game.

The tradeoff is that they are much cheaper, and produced much faster than any other infantry type. The B2 droids are a separate unit line, and are more expensive than average infantry.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 26 2013, 1:34pm says:

Are you thinking about having any of the conflicts from the films that got less attention, ie; Trade Federation (pre-Clone Wars) vs Naboo Security?

Levels like that always ended up stuck in the campaigns and couldn't be selected in Instant Action.

+1 vote   mod: Star Wars Battlefront II: Tides of War
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 18 2013, 1:28am says:

How exactly is the scope of the battles in this mod going to pan out?

In the OT films, most of the battle sequences are focused around smaller groups of mainly infantry in intense, somewhat claustrophobic skirmishes. As opposed to the prequel battles which largely consist of lasers and tanks and whatever else flying all over the place in wide open fields.

Not that there's a problem with either when it comes to games, but is one style taking priority over the other, or will there be some sort of a balance between them?

+1 vote   game: Star Wars: Battlecry
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 17 2013, 11:46pm says:

If I could suggest something concerning music, it might be good to build off of existing SW themes and heavily remix/edit them similar to how games like Force Commander and Demolition did:
Youtube.com

These original works are still pretty neat, though!

+1 vote   media: Battlecry Theme WIP (Altureus/rocknroll237) Update
Gen_Rhys_Dallows
Gen_Rhys_Dallows Jan 4 2013, 2:28pm replied:

That is the TIE Boarding Craft, a new type of air transport.

+3 votes   media: TIE Fighter Variants
Gen_Rhys_Dallows
Gen_Rhys_Dallows Dec 28 2012, 1:19am replied:

A fix for the Windows 7 color issue can be downloaded here:
Aok.heavengames.com

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 25 2012, 1:18pm replied:

Once we've got something that's actually worth testing, we'll need good handful of testers. We'll keep you posted.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 25 2012, 1:17pm replied:

The factions are not locked specifically into their specialty, so with infantry, you still have access to the basic mechs, heavy weapons, and aircraft.

+2 votes   article: Expanding Fronts - Faction Overview - Empire
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 22 2012, 5:41pm replied:

Maybe the AT-AT Swimmers will change your mind about that.

+1 vote   media: Testing Images
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 21 2012, 4:22pm replied:

End of summer means a lot of things have slowed down. We're hoping to reveal some details soon, though.

+6 votes   media: Solo on the Rocks
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 21 2012, 4:21pm replied:

Not that simple - the animation for the flamethrower is built into the unit itself. Lot of work would be needed to make the switch to a rifle look convincing.

+1 vote   mod: Expanding Fronts
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 18 2012, 10:52pm replied:

Undecided. The default Dewback Troopers already fill that role at the moment.

+1 vote   mod: Expanding Fronts
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