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Yes, as featured in Battle for Naboo.
No, the X-Wing will always have its S-Foils open in gameplay. The closed version will be a landed prop.
That is the R-22 Spearhead.
Not a very intimidating pose for a statue to have, I think.
Come to think of it, why would droids build statues to begin with?
I know. The V-Wing replaces the V-19 in Tech Level 4.
Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.
The V-Wing is currently positioned in the Fighter role.
You would when your 40 AT-STs blend into a giant incomprehensible blob of grey and slow the game to a crawl because it isn't built to handle objects this size.
Those animals aren't new; they're the Shaaks featured in Clone Campaigns.
Unit scale will not be adjusted, no.
The Repeater Trooper is now its own unit that can be created alongside Heavy Troopers.
There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.
Thinking about anything in Star Wars (especially post-1983 Star Wars) for more than 3 seconds causes the entire premise to collapse. Best not to worry about it too much.
Ultimately, our goal here is just to make a fun mod, with something for everybody. Personal feelings about the overall universe are largely irrelevant.
Eh, it was no stupider than any of the other battles in the prequels.
Not like losses matter anyway when you've got a nigh-infinite army of disposable meat puppets.
The Satellite of Love (Mystery Science Theater 3000)
Making 3 new movies = Letting Star Wars die.
Makes total sense.
Disney hasn't done anything yet. LucasArts is sidelining these projects of their own volition to focus on the new films.
The Phantom is a stealth-capable aircraft. Like other stealth units, it is always visible to its owner, but cannot be seen by enemy players unless it is attacking, or if they build stealth-detecting units or structures.
Kopaka... named after the LEGO Bionicle toy?
Haven't had any issues with it so far.
Thanks for putting up with all my recording issues. Hopefully I can provide a few more units once my voice returns from doing that friggen Oxidizer.
We're putting most of our effort into units you'll use during typical skirmish gameplay, and new map design objects. We have heroes like Starkiller planned, but they're a low priority right now.
It isn't entirely out of the question, but when everybody is only about 50 pixels tall I don't think that small changes in armor like that would make too much of a difference. We'll see how it goes, though.
Not without individually editing every frame of him, or outright replacing the entire unit. I don't see any issues with the current stormies.
There are tools available to extract individual scenarios from campaigns, but a good chunk of the cut portions of this scenario are rebuilt from scratch.
The second hero unit here is OOM-14. Originally supposed to be included in the mission as well, he was cut for whatever reason. We've restored him.
No hero units will be 'cloned' in these scenarios.
This building has an 8x8 tile base, but there is a smaller 6x6 version as well.
Nah, it's just a prop. Wish we could make it do neat stuff like shrouding the map, but GB is too uncooperative for that.
Yes, more than nearly every other infantry type.
Every Sub-Faction will still hold all of the basic infantry, tanks, boats, and aircraft units no matter what their specialization is.
Ewok buildings cannot be constructed under normal circumstances, but they will appear as GAIA structures on Endor maps. If captured, the owner can use them to train Ewok units.
The design looks reminiscent of the Mech Factories in Galactic Battlegrounds.
Our top priority is to make sure everything actually looks and works right within the big picture before filling in small details. Rest assured that all of the units in Expanding Fronts will use the appropriate weapons, visuals, and sounds when released.
That's about right. Since this was taken, several more aircraft have been added to the Republic's roster. You'll get to see them up close very soon.
I've never experience the game totally locking up. The only issues I've ever had with SWGB on Windows 7 were the colors freaking out, which is a pretty easy fix.
As for the Sub-Factions, there's at least 2 for each of the 8 civs that specialize in certain aspects such as air, infantry, armor, etc. We'll be focusing on the Rebels, Empire, and Wookiees in the upcoming updates. Stay tuned!
I don't think rocket launchers are a good choice to put into (what I assume will be) close quarters maps like this. That was hell to deal with in Battlefront 2. (It looks excellent, though)
That music is kinda unnecessary. Especially when all of the action amounts to shooting a wall.
Hell of a lot better than the old one, Nice work!
Most of the weapons in the original trilogy were just real weapons with a bunch of stuff added to them to make them look Star Wars-ish. This model is basically exactly what it was in the movies - a modified M16.
Wow, I haven't played Hill 30 in years... but I HAVE to get this.
Absolutely. More than we can count at the moment.
I think it's very doubtful for a game this old. It isn't like we're creating a game from scratch. It's a Star Wars mod for a Star Wars game. I don't see an issue.
Our goal here is mainly to get games that more or less are no longer available for purchase patched up to run on modern systems, and available digitally to audiences that would buy them.
The Seismic Tank is meant for destroying bases rather than engaging infantry or tanks. It essentially has the same role as a Pummel, only much more powerful and durable.
Backed with a sufficient escort they can easily get to where they need to be and cause severe damage before being destroyed.
That was just an April Fools Day update; None of those units will be featured.
Decay sequences will last longer, but aircraft will just explode as they always did.
Don't worry, the secret project is part of Expanding Fronts
Their stats are about the same as typical Hvy Troopers; these are mainly here for custom scenarios and campaigns.
SWGBH is now back online!
Excellent. LucasArts hasn't been doing anything good since they shifted to internal development. All of the best SW games were made by third-party companies who were given the SW license; Pandemic, Raven Software, Factor 5, Secret Ladder, Petroglyph, Ensemble, Bioware, etc.
All LA did was toss money at them, and they churned out successful products. Hopefully Disney will return to this form.
*Looks at calender*
*Looks at comments*
Faith in humanity: -20,000pts
Yes, we are looking for concept artists.
At the moment, no. None of the current team members are particularly knowledgeable about SWGB's AI. We've been looking for people with the know-how to solve such problems.
This video shows them at post-Tech Level 4 with all of their upgrades. Producing Swimmers, and bringing them to full strength will cost a lot of time and resources.
If I remember correctly, LucasFilm only planned for about 100 episodes from the very beginning. It isn't like they had much more ground to cover anyway. It would have probably ended up the same way had Disney not purchased them.
They're being allowed to actually make new episodes to wrap up the loose ends instead of just ending where the last season stopped, so I don't see any reason to complain.
LucasArts already scrapped Battlefront III years ago.
Disney isn't forcing LA to stop making these games; they're postponing them on their own to focus all of their effort on the new films.
How dare we not like the things that you like!
Now all Disney needs to do is create a machine that erases the prequel films from existence, and we can finally get things back on track.
You cannot start a Kickstarter fund to make a product for a license that you don't own. In this case Star Wars.
We're trying to figure out the sound issue.
These are only props for custom scenarios; there are currently no plans to make them usable in any way.
Not without creating a massive library of new animations, and matching them to the originals perfectly - which really isn't worth the effort.
To install custom maps, drag the .SC1 file in the download folder to the appropriate folder in your game's directory. More specific instructions are included with the download.
Will Kit Fisto and Asajj Ventress from the XBox version be made available?
There is no standardized faction; you must select one of the four upon reaching Tech Level 3.
Accurate scaling was never really an important factor with GB. What you're seeing here is probably how it will stay.
Why didn't I think of doing that?
No, the unit you're probably seeing is the Sabaoth Fighter, as featured in Star Wars: Jedi Starfighter.
These shots really want to make me just go off the path and explore the island. Forgive me if this has been explained elsewhere, but do these levels stick to the linear fashion of the originals, or is there some actual exploration involved to collect all of the crates, etc?
It's friggen great either way. But I'm thinking an open world, Metroid-style Crash game would kick some *** as well. (Banditroid?)
It makes sense. A bat is a pretty common object, that can easily be used as an effective weapon. I'd be surprised if a zombie game DIDN'T have one.
Wait, I thought the SEAL used the MP5, while the GIs just had M16s.